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Old 10-13-2015, 07:25 PM   #1913
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Re: FIFA 16 OS Community Sliders

Quote:
Originally Posted by Matt10
Last night, after streaming, I played at default settings, used Gnemi's set up, used multiple set ups, each one with the pass speed at, or above, 30 and the drilled pass was very much evident. If anything it was the only way the CPU would attack (why would they try anything else if they knew the drilled pass had a 100% success rate?).
but the twitch stream before that had nothing of the sort?

why is that?
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Old 10-13-2015, 07:29 PM   #1914
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Re: FIFA 16 OS Community Sliders

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Originally Posted by FluffyTonka
well at one point last night Matt got us to count the number of forward driven passes from the CPU in each of their attacks.

and in four attacks forward on pass speed 40, Crystal Palace (CPU) did exactly 2 driven passes and each of them were easily broken up by matt's AI defenders with the aggression set to 75. So out of around 22 CPU passes, 2 were driven. Which is a pretty good ratio, imo.


talking for matt, and he can correct if i'm wrong, he doesn't like the speed of the driven passes as they have more velocity than shots. ie unrealistic.

when i'm playing though, i like the driven pass but i can ignore the fact it's not realistic in terms of velocity ... it's a really nice touch from EA in terms of mixing up the CPU's play. it adds a whole dimension to their play which imo is essential to get the best challenge possible from the CPU.

my take is, if you're an offline MM guy, the driven pass needs to be encouraged.
Pretty much spot on, Fluffy. The driven pass on 15 looks how a real life driven pass should look like. Heck, the camera can barely catch up to the default driven passes, lol. Also - the 3x tap crosses are slower than driven crosses - that alone is a huge no-no, just isn't realistic. I said it last night, the CPU breaks you down in 3-4 driven passes, why would they try anything else.
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Old 10-13-2015, 07:34 PM   #1915
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Re: FIFA 16 OS Community Sliders

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Originally Posted by FluffyTonka
but the twitch stream before that had nothing of the sort?

why is that?
The higher marking, lower pass speed. The best we saw last night was honestly at 17 without adjusting marking.

Once we adjusted marking, in attempt to try the aggressive tactic relation (ie if Bournemouth was 50 aggression tactic, we set marking to 85 to make it like the aggression tactic be raised, without actually raising it) - but that created just hectic play throughout more matches. Reaper jumped on his stream and did the settings as I posted last night - and it looked so, so bad. I've never said that about games, but the one I watched from him was unbearable.

We'll hunker down and look at it again. This pass speed may be a personal preference thing. Not going to look into tactics yet either, as discussed on the stream, that is a last resort. I think we're far from a last resort.

Also, I say this a couple times during my stream, so I'll say it here. The process of sliders are all about uncovering the good - but it takes a WHOLE LOT of BAD before you get to any good. This is why we are very TRANSPARENT about our testing. We show you exactly what is being tested, with no regard to whether it's acceptable or not - just that it's an improvement or step behind, doesn't matter - we want to test that way to keep everyone in the loop.

If we were to approach with making sure it's a final product, we could easily do that, but I don't think it's fair for those that don't have access to watch the stream or live testing. So always keep that mind, everyone, when we bring out these test sets - that's all they are.
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Old 10-13-2015, 07:39 PM   #1916
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Re: FIFA 16 OS Community Sliders

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Originally Posted by Matt10
I said it last night, the CPU breaks you down in 3-4 driven passes, why would they try anything else.


when you had defensive aggression set to 75, your defenders were soaking up the space where driven passes would normally go.

so what happened then was, they started switching sides with lofted passes, crossing from all kinds of areas and thru-balls into the empty flanks.

so if you take away the ground pass (which though tactics right now, is totally achievable, but not so much achievable with marking sliders) the CPU looks for other ways to attack.


you were even saying last night with those palace goals how one of them was like no goal you've seen before & maybe the best CPU goal you've seen fifa score, and that cross from 40 yards out from a slightly left of the center in the pitch into the box was new, too.

these are the plays i'm seeing often. If i could record from instant replay some of the stuff i see it would be quite the cpu highlight reel.
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Old 10-13-2015, 07:42 PM   #1917
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Re: FIFA 16 OS Community Sliders

Matt/Orion,

I'm rendering some footage I just captured and will be uploading it to YouTube and posting it here shortly. I wanted to ask you guys, though, if posting the full set of sliders -- which is a combination between the original Set C, the modifications outlined by Matt here and EvertonianSteeler's ideas posted here -- would be breaking the rules or if it's ok since it's in the context of the Community Sliders and not my own... ?

//Seb

Last edited by AnyGivenGamer; 10-13-2015 at 08:39 PM.
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Old 10-13-2015, 07:43 PM   #1918
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Re: FIFA 16 OS Community Sliders

Quote:
Originally Posted by Matt10
The higher marking, lower pass speed. The best we saw last night was honestly at 17 without adjusting marking.

Once we adjusted marking, in attempt to try the aggressive tactic relation (ie if Bournemouth was 50 aggression tactic, we set marking to 85 to make it like the aggression tactic be raised, without actually raising it) - but that created just hectic play throughout more matches. Reaper jumped on his stream and did the settings as I posted last night - and it looked so, so bad. I've never said that about games, but the one I watched from him was unbearable.

We'll hunker down and look at it again. This pass speed may be a personal preference thing. Not going to look into tactics yet either, as discussed on the stream, that is a last resort. I think we're far from a last resort.

Also, I say this a couple times during my stream, so I'll say it here. The process of sliders are all about uncovering the good - but it takes a WHOLE LOT of BAD before you get to any good. This is why we are very TRANSPARENT about our testing. We show you exactly what is being tested, with no regard to whether it's acceptable or not - just that it's an improvement or step behind, doesn't matter - we want to test that way to keep everyone in the loop.

If we were to approach with making sure it's a final product, we could easily do that, but I don't think it's fair for those that don't have access to watch the stream or live testing. So always keep that mind, everyone, when we bring out these test sets - that's all they are.
i'm convinced the marking slider is (in a relative sense) broken.

you drop marking right to zero, defenders still break their lines to meet or run with an attacking player.

i can't put my finger on the exact issue, but the marking slider isn't working like it has in previous years.
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Old 10-13-2015, 07:50 PM   #1919
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Re: FIFA 16 OS Community Sliders

Quote:
Originally Posted by Matt10
Last night, after streaming, I played at default settings, used Gnemi's set up, used multiple set ups, each one with the pass speed at, or above, 30 and the drilled pass was very much evident. If anything it was the only way the CPU would attack (why would they try anything else if they knew the drilled pass had a 100% success rate?).
Maybe the difference is you using Legacy defending, cause I don't see this with Tactical. And certainly not a 100% success rate. I see the CPU utilizing a variety of pass types in buildup, and if anything, probably because I struggle to shut down the flanks, the CPU against me uses crosses as its primary mode of attack.

Maybe also because I'm playing against 3.5-4.5max star teams in my league?

I don't know what's going on but the CPU only utilizing driven passes in its buildup and with a 100% success rate is not what I'm experiencing.
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Old 10-13-2015, 08:04 PM   #1920
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Re: FIFA 16 OS Community Sliders

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Originally Posted by EvertonianSteeler
Yes, thats it ... although I actually use 56. Depending on personal preference I think you can go up or down a few points either wa. The higher the height the lower the length but only between the extremes of 50 to 60 and 45 to 50
This is a weird coincidence I've been testing various sets & I've come on here to say height width 56 & length at 48 works well & someone's beaten me to it.using pass error at 57 & marking at somewhere between 58-62 goalkeeper ability 25 & shot speed 50 is somewhere around the sweet spot.I found possession more balanced plenty of fouls very little tiki taki football around the back from cpu & a war of attrition in midfield,fifa 16 will not take as long as fifa 15 to crack.everyone is feeling similar vibes & seem to be digging around the right area.
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