Excellent feedback from both North and Jrn. Thank you, gentleman. It helps validate what I'm seeing as well.
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Originally Posted by jrnlgrn |
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Played the 1st half of a Roma vs. Basaksehir match 5 times on default sliders as requested using WC/10 min/Normal Speed in CM.
- Match 1: Hated it. Felt like I had very little control almost like half of everything happening on the pitch was being manipulated by an unknown force. CPU was very direct and too perfect just boom boom boom past to the a man making a run into the box. Went down 4-0 with 11 shots on target and 90% passing.
- Match 2: Changed Shot Error 54 and Pass Error 58 user/cpu. This was a lot better. 54 still appears to be the best base for SE. Passing still to direct but they did pass around more and not just 1-2 and into the box for a shot. To many runs on both sides still.
- Match 3: Kept previous changes but set Run Frequency 0 for user/cpu. Dropping the run frequency appears to be a must. They will still make runs but the constant 1-2 then shoot passing goes away unless you make a defensive mistake. CPU shows more variety in attack. Pass % still to high for user/cpu
- Match 4: Increased Pass Error 60. This game felt good. The most fun match so far. Increased pass error made for more interesting play. Crosses would miss their target, more miss hit passes still good variety in build up.
- Match 5: Replayed again just with no additional changes to see if the results from game for are consistent. No issues still a lot of fun and a good time.
So not a huge sample size but if for some unknown reason I was forced to make minimal changes I could enjoy the game as it currently is with SE 54, PE 60 and RF 0. As was the case with my previous 5 games with the streamed set I didn't see as much jockeying from CBs or DAA but it still popped up but the usually were able to recover.
Dribbling through the middle and just bursting pass people still can't comment as that not my play style. HLW could use some work but I'm not confident enough to tweak those on my own. I didn't feel a need to mess with FT control as the ball wasn't drawn like a magnet. Maybe could see dropping sprint speed but again if I had no choice but to play it as default it would be fine.
So I could go with the streamed set or play on default with minimal changes and still enjoy the game.
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I think we need to be a lot more subtle this go around as a result. Especially in the HLW department because of how the game is coded and designed. We have to accept it's designed for 4 minute hlaves, user v user input. However, as we address certain values, 1 by 1, we need to see how the gameplay changes. Too many adjustments, and we're going to get stuck over balancing. I can testify to this as I have done that the majority of the time to verify settings.
Here's where I think the direction of a set can go:
1. RF at ZERO
2. Pass Error raised - 58/58 (58/60 legendary)
3. Shot Error raised - honestly, I've tried this at 58/60 and the shots are similar to 19
4. HLW default - agreed with this. I have spent the majority of my free time (I had very little yesterday and day before) in trying all sorts of combinations. There are still 1 or 2 that I"m left with, but honestly feel that default HLW has been solid. Paired up with the 3 values changed above, it all blends nicely.