Home
Reply
 
Thread Tools
Old 09-19-2019, 08:57 AM   #1
Hall Of Fame
 
Matt10's Arena
 
OVR: 23
Join Date: Apr 2006
Location: Overland Park, KS
Posts: 14,799
FIFA 20 OS Community Sliders

Welcome:
Once again, welcome to the OS Community sliders thread for FIFA. This is FIFA 20 now, which makes it 6 years of slider collaborations. I believe last year's FIFA 19 sliders thread was one of our most successful as we finished all necessary testing and set creating by February, and never needed to adjust any further as a whole.

Brief History and Origin:
People ask me how this idea was started. It basically came down to myself and good friend Orion, who were working on our own FIFA sliders separately. Someone in one of my Twitch streams made the suggestion to maybe collaborate. I had not thought if that would be possible considering I didn't really know his approach, and if he knew mine. This difference of approach though allowed there to be a good balance in the sets we created. I would always test the absolute thresholds, while Orion would stay within/near default values. This ended up working great, and we have been working together since FIFA 15.

How we test:
Always in Career Mode. You are investing in sliders for a reason, and most of the time that is to play in Career Mode. So, it only makes sense to test in that same environment. With so many values to be looked at, and those values being in 1 point increments, it is very easy to come up with multiple versions of sliders. We will always test on Default first, then identify the main areas to look at. From there, it's about collaborating and finding workarounds for those problem areas. With sliders, it is always a balancing act, fix one thing - potentially break the next.

Version Format:
As I said this thread moves fast, and versions get updated. My goal is to always make less versions, but we're at the mercy of 1) EA's updates, and 2) Our own curiosity in determining the best values.

Similar to last year, I will be using the format in which the Version number is determined first, then a Beta number follows. For example, the first version will be Version 1, Beta 1; so it will read as : "V1B1", and down the road Version 6, Beta 2 will read "V6B2". As soon as it is determined that the version is "final", it will simply, for example, be called Version 6 Final, or "V6Final". I will make sure the OP is updated in a log format, so everyone is on the same page.

Helpful Reminders:
As always, remember that the thread moves very fast. I will do my best to update this Original Post as much as possible. I have learned a lot about how to be the "project manager" of this whole thing, so if I do not respond to every post, it is either because it got lost in the shuffle, or that replying to it would deter the thread from achieving the goal of establishing a slider set.

The Main Rules of the Thread:
1. Do not post your own full set. This deters the entire thread. All slider values are relative to one another, so if we see a value like 30 pass speed with a line length of 70, then that's not relevant to someone using a 50 pass speed with a line length of 35. It's better to leave it out of the thread, and create your own.

2. Feedback in Animation. The Match Stats only give so much information. Telling us the CPU has 99% passing is not helpful. Were they passing the ball through the backline the entire time? Details are important, and throughout the years I have asked for details in animations. What this means is simply "What do you see"? Is the CPU having that high passing because your defending players are too slow? Too far away? Too wide? In the end, VIDEO NEVER LIES, so if you have video to provide - please do so. That will save so much time and less of a Q&A.

3. We are not your customer service. This is a collaboration space. Noone is being paid here by EA. Provide feedback because you want to help, not because you feel entitled to let us do all the hard work and you sit back and criticize.

4. Respect eachother. Thankfully, we have not run into this issue as much, but there have been times where it's close. First, regarding myself, I am the project manager here. What that means is I am going for a goal, and discussion about conspiracies, theories or ET is not going to be helpful. Secondly, we all have opinions and some know how to filter them, some do not. There is a message there, so do not get offended if someone disagrees with you. We love the game, and just want what is best for it - so keep it civil!
--------------------
--------------------

Changelog & Updates:

Timestamp: 2/3/2020 | 12:00 PM CST --- Posting a beta set, in February. I think a lot of what the Original set had applies just fine, and no need to change a whole bunch. With that said, there are some items that do need attention. Feedback throughout the thread has been a bit mixed on what post patch has done - has it made Legendary, for example, easier or harder? The answer I couldn't find was what specifically was making it easier or harder, so that is why this took a bit of time to come up with adjustments. They are a bit more "obvious" in a sense, but that's not necessarily a bad thing.

The longest last bit of testing was just to ensure the various formations and tactics were intact with the sliders.

--------------------
--------------------

FYI: Values changed from previous set are in red. As sets finalize, I will try to provide credit to the notes on specific values that those have tested, or made specific slider value recommendations.

Please adjust to what you see fit. We all play the same game, but we interpret our experiences differently. Just keep in mind that experience with one team may differ completely with another. So if you are to make a suggestion, please note of how it will be taken with a grain of salt simply because, in sliders, sample size and variance are paramount, yet often overlooked.


FIFA 20 Operation Sports Sliders |||Pro, World Class & Legendary || Version 3, Beta 1

World Class/Legendary, 10 -15 minutes, Slow or Normal speed
Controls: Manual/Semi/Assisted, Handball On (including PKs)

► Note that there has been good reception in turning off "Pass Block Assistance", which has helped keep the user's defensive line in-sync, making things less chaotic.

Sprint - 48/48
► Reviewed this value, and it still holds strong post patch update. Gives a bit of weight to the players as expected, and contributes to a tad more manageable pace at times.

Acceleration - 50/50 | 50/52 for Pro and World Class difficulty or for harder Legendary
► Still doing what it needs to do at 50's a piece, but also serving as a good tool to build a harder version of the set.

Shot Error - 68/68 | 65/60 World Class
► Shooting in FIFA continues to be a joy, and increasing shot error has made the experience even better. With the patch update focusing on improving the shot error on its own, it was important to find the right balance in raising the value to counteract the patch update.

Pass Error - 55/55
► Keeping error where it's at, mainly because Pass Speed has been increased. Was seeing less zip on passes, which made touches very soft and overall the game started to feel "soft" - as if physical contact was frowned upon. Pass error is key and it is important to get the variety we need. Pair that up with custom team tactics working on anything but Ultimate difficulty, we're in good shape.

Shot Speed - 49/49
► No changes here, still in good standing. Some slight save deflections still occur, especially when the ball is well struck. Good variety of shot velocity when paired with the shot error value as well.

Pass Speed - 52/52
► It's a bit odd that the pass speed has changed a bit. The passing seems slower, but softer in a way. It makes the game a bit sticky and feels like the ball gets stuck to a player, then they move with the ball and run into another player. Raising the pass speed past 50 has actually helped create that random play and ensures that the ball is a separate entity. Helps with crosses into the box as well.

Injury Freq - 90/90
► Found that this value does create more injuries in game, but relative to the severity, the injuries are not as significant.

Injury Sev - 40/40
► Have been all over the place with this, and based on the frequency, this value did need to be raised as it was just not significant under 35. In addition, the same type of injuries were happening such as broken toes or shoulder injuries after a fall.

GK Ability - 49/49
► No issues with the game still at 49. The very slight delayed response to the shots helps slight deflections, and the keepers are not catching everything. Still prone to the occasional mistake as well.

Marking - 52/52
► A bit of a raise here to help with the resistance, primarily on the sidelines and the defenders reaching the forwards in transition. As always, careful with raising this value too much as it starts to become more about getting sucked out of position versus actually posing any resistance.

Run Frequency - 2/2
► No changes to this as we still get the check to the ball, the streaking runs, the inside runs, etc. Good mix is the key and there's no real need to change this unless you are really low minutes of play (under 8 minutes).

● The Height, Length, Width (often referred as "HLW") are quite important to consider for each slider set. In the past, we could adjust these values to achieve a lot of the shape we are looking for. However, this year of FIFA 20 in particular is in favor of referring to the team tactics to dominate the HLW more than anything. With that said, this version of the sliders has an aim to get more midfield play and adhere properly to different formations/tactics available.

Height - 51/51
► Spent a bit of time in reviewing this value to see if it would contribute more to get a tighter midfield. While it does that, the risk is too great because as soon as the midfield is beat, that's it - it's basically 4 v 2 against the CBs. The reason for this is because the midfielders do not track back when height is raised in significance. When it's raised like that, they are basically aimed to be warped forwards for initial confrontation, but not much else. Keeping this value exactly where it's at.

Length - 45/45
► No change with length as it continues to create the compression we have been seeing throughout the slider set. It still builds the midfield, and creates the illusion of some type of zonal coverage in the right spots.

Width - 44/44
► This patch update brought back what we saw in FIFA 19 where the FBs were tucked in a bit tight in transition, resulting in them practically playing CDM roles at times. Widening out this value just a bit, but was paired with the marking value raised to 52 in order to ensure the resistance on the sides and middle of the pitch remain strong.

FB Pos - 2/2
► A slight raise here to a very sensitive value. Even having it at 5/5 created chaos, especially when team tactics enforce a FB overlap. The transition became very one way - basically down the sides, so this value needs to be kept under 5. At 2/2, there is just enough balance for when the FBs are inline, if not slightly ahead, of the attacking defensive line, and once the center circle is passed, they perform their given instructions.

FT Control - 52/52
► This value was lowered to help with the increase in pass speed to 52. Throughout most leagues, first and second touches are good, but it is the pass type that should determine what those players can handle - and how they can stand out.
FIFA 20 Operation Sports Sliders ||| Ultimate Difficulty

Ultimate, 10 -15 minutes, Slow or Normal speed
Controls: Manual/Semi/Assisted, Handball On (including PKs)

Sprint - 48/48

Acceleration - 52/50 (Previous: 50/50)
► As always, acceleration is the best tool to adjust difficulties. More importantly, for Ultimate difficulty, the discrepancy created here will ensure the user is on the same level as the CPU. Yes, acceleration does affect fatigue levels (higher = more drained, lower = less drained), but it is still important to create this balancing act.

Shot Error - 65/85 (Previous: 65/65)
► For the record, shot error at 65 has been incredible. However, for Ultimate difficulty, it might as well be 25. This value gets a significant rise, uncomfortably so, because the balance of the patch update to address shots on target and inflating CPU stats has been unfortunate. With it at 85, we now see the miss-kicks and wayward shots, but still have that ruthless finishing in front of goal.

Pass Error - 55/65 (Previous: 55/55)
► Just a slight bump here to ensure the pass speed at 48 still works, but not so high that every pass is under-hit. Turned out quite well to be honest, and still maintains plenty of variety.

Shot Speed - 49/49

Pass Speed - 48/48
► No changes here, but had to be addressed because I had tested with this raised to 50 and 52, but it made the CPU quite clinical in breaking any defensive shape right down.

Injury Freq - 90/90

Injury Sev - 40/40

GK Ability - 49/49

Marking - 50/50

Run Frequency - 2/2

● The Height, Length, Width (often referred as "HLW") are quite important to consider for each slider set. In the past, we could adjust these values to achieve a lot of the shape we are looking for. However, this year of FIFA 20 in particular is in favor of referring to the team tactics to dominate the HLW more than anything. With that said, this version of the sliders has an aim to get more midfield play and adhere properly to different formations/tactics available.

Height - 51/51

Length - 45/45

Width - 42/42

FB Pos - 1/1

FT Control - 55/70 (Previous: 55/55)
►CPU gets the bump here because again, it's about attacks and not getting worn down from the same short passing all over the place. In addition, the patch update has increased the tendency for the CPU to dribble forward more often, and more aggressively, this value will lessen the effectiveness of that behavior.
--------------------
--------------------
Streamers (Twitch, YouTube, etc): Please message me or post in the thread to be added!
http://twitch.tv/matt10l
- On this one you can type in !sliders in the chatbox, and the most recently streamed set will show.

https://www.youtube.com/c/Matt10L_SimSnobsFC
https://www.twitch.tv/laxing_
https://www.twitch.tv/Goblue81188
https://www.twitch.tv/Aaron458f
https://www.twitch.tv/Velocityy

--------------------
--------------------
Version Logs:
--------------------

Previous All Versions and Streamed Sets:

Final Version 1
Spoiler


Version 2, Beta 3 (V2B3)

Spoiler


Version 2, Beta 2 (V2B2)

Spoiler


Version 2, Beta 1 (V2B1)

Spoiler


DEFAULT SET

Spoiler


Spoiler

--------------------
FIFA OS Sliders Archive:
FIFA 19 OS Sliders
FIFA 18 OS Sliders
FIFA 17 OS Sliders
FIFA 16 OS Sliders
FIFA 15 OS Sliders
--------------------
__________________
Youtube - subscribe!

Last edited by Matt10; 02-03-2020 at 08:37 PM.
Matt10 is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-19-2019, 08:58 AM   #2
MVP
 
OVR: 0
Join Date: Nov 2015
Re: FIFA 20 OS Community Sliders

Starting early bud lol here we go again lol


Sent from my iPhone using Tapatalk
Aaron458f is offline  
Reply With Quote
Old 09-19-2019, 09:57 AM   #3
Rookie
 
OVR: 1
Join Date: Apr 2007
Re: FIFA 20 OS Community Sliders

ahhhh a return to my sweet sweet nightmare. LETS HAVE FUN BOYS!
aterry is offline  
Reply With Quote
Old 09-19-2019, 10:58 AM   #4
MVP
 
OVR: 6
Join Date: Jul 2004
Re: FIFA 20 OS Community Sliders

Hoping we get an EA Access this weekend. I havenít touched the demo, as I heard itís nowhere near the final product.

EA need to blow me away this year, I bought the ďotherĒ game, and am having a freaking blast with it.

Excited to hear from you all again.
Iíve tentatively got the champions edition pre ordered so my streams will start from the 24th.
__________________
Twitch: Goblue81188
lhsballa11 is offline  
Reply With Quote
Old 09-19-2019, 11:01 AM   #5
MVP
 
OVR: 0
Join Date: Nov 2015
Re: FIFA 20 OS Community Sliders

Quote:
Originally Posted by lhsballa11
Hoping we get an EA Access this weekend. I havenít touched the demo, as I heard itís nowhere near the final product.



EA need to blow me away this year, I bought the ďotherĒ game, and am having a freaking blast with it.



Excited to hear from you all again.

Iíve tentatively got the champions edition pre ordered so my streams will start from the 24th.


Yeah Iíll be picking mine up on the Friday as I donít pre order things anymore donít see the need to as not fussed by having it 3 days early and I prefer a hard copy incase itís pants lol but no doubt we will be here for months of fun and updates from EA, hopefully they have pulled there finger out abit more and not just copied and pasted the game lol


Sent from my iPhone using Tapatalk
Aaron458f is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-19-2019, 11:05 AM   #6
Pro
 
adoptedscouse's Arena
 
OVR: 0
Join Date: Oct 2013
Location: Sheffield
Re: FIFA 20 OS Community Sliders

Weíre back................. and itís live

Have ea access this year so Iíll have used up my 10hrs by the end of the weekend.


Sent from my iPhone using Operation Sports
adoptedscouse is offline  
Reply With Quote
Old 09-19-2019, 11:10 AM   #7
Hall Of Fame
 
Matt10's Arena
 
OVR: 23
Join Date: Apr 2006
Location: Overland Park, KS
Posts: 14,799
Re: FIFA 20 OS Community Sliders

I have Origin Premier Access or whatever it's called, so I'll be starting my play today after work.
__________________
Youtube - subscribe!
Matt10 is offline  
Reply With Quote
Old 09-19-2019, 11:15 AM   #8
MVP
 
OVR: 0
Join Date: Nov 2015
Re: FIFA 20 OS Community Sliders

Quote:
Originally Posted by Matt10
I have Origin Premier Access or whatever it's called, so I'll be starting my play today after work.


Letís hope the lines donít need much tweaking and hope to god FULLBACK POSITIONING is improved haha are you streaming?


Sent from my iPhone using Tapatalk
Aaron458f is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Soccer > EA Sports FIFA > EA Sports FIFA Sliders »


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 04:08 AM.

Top -