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FIFA 19 OS Community Sliders

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Old 09-19-2018, 01:44 AM   #1
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FIFA 19 OS Community Sliders

Welcome:
What can I say, but "Welcome" to another year of the beauty that is the FIFA Operation Sports Sliders thread. If you are here, it means you are after one thing, and that is realism in FIFA. It has been quite the journey in getting FIFA to play realistic, and some will say it is a pursuit that is never-ending, and they would probably be right. Despite that sentiment, this thread gets created, and we dig in to find different ways to make this game as great as it can be.

Brief History and Origin:
People ask me how this idea was started. It basically came down to myself and good friend Orion, who were working on our own FIFA sliders separately. Someone in one of my Twitch streams made the suggestion to maybe collaborate. I had not thought if that would be possible considering I didn't really know his approach, and if he knew mine. This difference of approach though allowed there to be a good balance in the sets we created. I would always test the absolute thresholds, while Orion would stay within/near default values. This ended up working great, and we have been working together since FIFA 15.

How we test:
Always in Career Mode. You are investing in sliders for a reason, and most of the time that is to play in Career Mode. So, it only makes sense to test in that same environment. With so many values to be looked at, and those values being in 1 point increments, it is very easy to come up with multiple versions of sliders. We will always test on Default first, then identify the main areas to look at. From there, it's about collaborating and finding workarounds for those problem areas. With sliders, it is always a balancing act, fix one thing - potentially break the next.

Version Format:
As I said this thread moves fast, and versions get updated. My goal is to always make less versions, but we're at the mercy of 1) EA's updates, and 2) Our own curiosity in determining the best values.

This year, I will be using the format in which the Version number is determined first, then a Beta number follows. For example, the first version will be Version 1, Beta 1; so it will read as : "V1B1", and down the road Version 6, Beta 2 will read "V6B2". As soon as it is determined that the version is "final", it will simply, for example, be called Version 6 Final, or "V6Final". I will make sure the OP is updated in a log format, so everyone is on the same page.

Helpful Reminders:
As always, remember that the thread moves very fast. I will do my best to update this Original Post as much as possible. I have learned a lot about how to be the "project manager" of this whole thing, so if I do not respond to every post, it is either because it got lost in the shuffle, or that replying to it would deter the thread from achieving the goal of establishing a slider set.

The Main Rules of the Thread:
1. Do not post your own full set. This deters the entire thread. All slider values are relative to one another, so if we see a value like 30 pass speed with a line length of 70, then that's not relevant to someone using a 50 pass speed with a line length of 35. It's better to leave it out of the thread, and create your own.

2. Feedback in Animation. The Match Stats only give so much information. Telling us the CPU has 99% passing is not helpful. Were they passing the ball through the backline the entire time? Details are important, and throughout the years I have asked for details in animations. What this means is simply "What do you see"? Is the CPU having that high passing because your defending players are too slow? Too far away? Too wide? In the end, VIDEO NEVER LIES, so if you have video to provide - please do so. That will save so much time and less of a Q&A.

3. We are not your customer service. This is a collaboration space. Noone is being paid here by EA. Provide feedback because you want to help, not because you feel entitled to let us do all the hard work and you sit back and criticize.

4. Respect eachother. Thankfully, we have not run into this issue as much, but there have been times where it's close. First, regarding myself, I am the project manager here. What that means is I am going for a goal, and discussion about conspiracies, theories or ET is not going to be helpful. Secondly, we all have opinions and some know how to filter them, some do not. There is a message there, so do not get offended if someone disagrees with you. We love the game, and just want what is best for it - so keep it civil!
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Changelog & Updates:

12/8/2018: Set Version 6, Beta 1 finalized to Final (V6F) created and posted.
12/8/2018: Set Version 6, Beta 1 (V6B1) created and posted.
11/27/2018: Set Version 5, Beta 1 (V5B1) created and posted.
11/17/2018: Set Version 4, Beta 1 (V4B1) created and posted.
11/12/2018: Set Version 3, Beta 1 (V3B1) is still in effect post-patch. Please test with it.
11/3/2018: Set Version 3, Beta 1 (V3B1) created and posted.
10/30/2018: Set Version 2, Beta 3 (V2B3) is still in effect post-patch. Please test with it.
10/19/2018: Set Version 2, Beta 3 (V2B3) created and posted.
10/14/2018: Set Version 2, Beta 2 (V2B2) created and posted.
10/11/2018: Set Version 2, Beta 1 (V2B1) created and posted.
10/10/2018: Post patch 1.02 is now out for all platforms. DEFAULT SLIDERS suggested for now.
10/03/2018: Post patch 1.02. Advised to use DEFAULT sliders for now. Enjoy.
9/28/2018: Set V1B4 created and posted (multiple adjustments)
9/27/2018: Set V1B3 created and posted (multiple adjustments)
9/23/2018: Set V1B2 created and posted (adjustment to marking from 40 to 48)
9/22/2018: Set V1B1 created and posted
9/18/2018: Created FIFA 19 OS Slider thread
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Timestamp: 12/8/2018 --- 1:19 AM CST
11/17/2018: Set Version 6, Beta 1 (V6B1) created and posted.

√ Breaking protocol a bit here, and pushing what has been tested on stream, with some slight adjustments based on feedback. Decided to go ahead and post it, so when console crew gets the patch update, they will be ready to go. I have tested on current console patch and it works just fine.

So, here are the areas we are focusing on for Version 6 Beta 1.

► Address shape and behavior by CPU attack. Needed to get more congestion in the center of the pitch and at the top of the box.

► Determining the balance with pass error in regards to quality of ball physics and logical decision making from CPU.

► Ensuring that the ease down the sidelines is lessened.

► Length is much lower, but not so low that players instantly retreat to preset positions, and are not so compressed that it is half-field ball.

Please read through my explanations, and do not forget to read the RULES before posting feedback.

FIFA 19 OS Sliders - Set V6B1
Difficulty
: Pro, World Class, Legendary, Ultimate
Time: 10-15 minute halves
Speed: Slow
Controls: Any

Sprint Speed: 35/35
- Good value where there is still enough speed, but animations are much more controlled. Also good physicality is recognized.

Acceleration: 50/50
- No changes here.

Shot Error: 55/55
- No changes. Shot error here to help with more contextual shooting animations and still maintain separation between elite and mediocre players.

Pass Error: 52/52
- Lowered pass error a bit to improve the ball physics overall. Got tired of always seeing the ball dip down so soon. CPU still makes bad passes and forced passes.

Shot Speed: 49/49
- Lowered because gameplay is a bit slower, so the previous high shot speed seems out of sync to the happenings on the pitch.

Pass Speed: 45/45
- The patch update increased pass speed just a bit than before, so lowering it makes sense. Cannot go too low because it will feel lethargic throughout the pitch, and the only fix is significantly lowering the pass error to compensate.

Injury Frequency: 65/65
- Lowered this value back what we have used in the past. Always open to testing.

Injury Severity: 15/15
- Lowered this value back what we have used in the past. Always open to testing.

GK Ability: 50/50
- Lowered GK here because shot speed is back to under 50.

Marking: 50/50
- A value that we have been all over with. Hard to adjust as it does not control how much sooner a player is marked, but also in what direction. Go too high, paired with an aggressive CTT, it can cause more harm than good. Better safe than sorry here.

Run Frequency: 1/1
- No change. Less runs the better. They will be made of course.

⦿ The Height, Length and Width (HLW) values are significant this year with the CTT's. We are still treading quite carefully here on veering too far away from default unless absolutely necessary.

Height: 65/65
- No chage. This allows the defensive mindset to go "forward" and not sit back when the opposition is in a threatening position. The shape will still drop back per the CTT, but it will not result in a direct drawback animation that was seen on lower values.

Length: 35/35
- The biggest difference is a subtle reduction in line length to regain that shape in the midfield, which brings inthe the other line values. As mentioned, do not want to go too low because that will result in players retreating to their preset positions on 50/50 balls, not to mention it just looks strange to get that compact each match. After a while, it feels the same, regardless of the team you are facing. Found that 35 is a good balance between proper compression and decompression.

Width: 49/49
- Needed more congestion in the center of the pitch, but also enough that the sidelines are not constantly used as an outlet. Good to see the sideline still defended properly though.

FB Positioning: 35/35
- Lowered the FB position because height is higher, and length is lower, so it's naturally compressed and the FB is involved by default. Can't go too high or they will be caught upfield and it will be an attempt at exploits each attack.

FT Control: 60/60
- No change. I've said it before, but this patch update is a fantastic one for the active first touch control. It brings in such a sense of random occurrences that were not previously in the game. A 50/50 ball truly feels like one now that anyone can win.
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Streamers (Twitch, YouTube, etc): Please message me or post in the thread to be added!
http://twitch.tv/matt10l
- On this one you can type in !sliders in the chatbox, and the most recently streamed set will show.

https://www.youtube.com/c/Matt10L_SimSnobsFC
https://www.youtube.com/channel/FulhamFocus
https://www.twitch.tv/laxing_
https://www.twitch.tv/Goblue81188
https://www.twitch.tv/Aaron458f
https://www.twitch.tv/Velocityy

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Version Logs:
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Set Version 5 Beta 1
Spoiler


Set Version 4 Beta 1
Spoiler


Set Version 3 Beta 1
Spoiler


Set Version 2 Beta 3
Spoiler



Set Version 2 Beta 2

Spoiler



Set Version 2 Beta 1

Spoiler



Set Version 1 Beta 4

Spoiler


Set Version 1 Beta 3:

Spoiler


Set Version 1, Beta 2:
Spoiler


Set Version 1, Beta 1:
Spoiler

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FIFA OS Sliders Archive:

FIFA 18 OS Sliders
FIFA 17 OS Sliders
FIFA 16 OS Sliders
FIFA 15 OS Sliders
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Last edited by Matt10; 12-16-2018 at 10:58 AM.
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Old 09-19-2018, 05:16 AM   #2
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Re: FIFA 19 OS Community Sliders

Here we go again! Welcome back lol

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Old 09-19-2018, 09:56 AM   #3
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Re: FIFA 19 OS Community Sliders

Welcome back..can not wait for streams to start. Hope all are well.
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Old 09-19-2018, 10:37 AM   #4
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Re: FIFA 19 OS Community Sliders

I'll be keeping an eye on this thread...

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Old 09-19-2018, 12:48 PM   #5
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Re: FIFA 19 OS Community Sliders

Streaming on the PC:

https://www.twitch.tv/matt10l
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Old 09-19-2018, 01:48 PM   #6
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Re: FIFA 19 OS Community Sliders

Quote:
Originally Posted by Matt10
Streaming on the PC:

https://www.twitch.tv/matt10l
Looking forward to hear your review of the full release.

A couple things I'm most concerned about after playing the demo: ball size, players being overly responsive and animations doing impossible things, is it satisfying scoring or is it still too easy, does the ball bounce when passing or slide across the pitch, does the CPU play too much first touch passing game.

I think my biggest issue is that after playing PES, when playing FIFA it doesn't feel like I'm controlling real footballers. Part of that is the stick figure player models with super fast leg movement and I don't expect that to have changed. But in the beta players weren't so overly responsive, they had more weight to them, and movement in general felt more realistic. Any changes to that?

Cheers. Fingers crossed that this is gonna be a good year.
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Old 09-19-2018, 04:45 PM   #7
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Re: FIFA 19 OS Community Sliders

Itís like the run up to Christmas for me . Getting excited reading about what has been found before I can try it next Friday morning.


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Old 09-19-2018, 05:10 PM   #8
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Re: FIFA 19 OS Community Sliders

Quote:
Originally Posted by adoptedscouse
Itís like the run up to Christmas for me . Getting excited reading about what has been found before I can try it next Friday morning.


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Me too. I am so pumped.

The game will undoubtedly have it's flaws, but I have so much fun playing every year. Really looking forward to the added immersion via the Champions League.

(And Europa League for year 1 Arsenal LOL)

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