Yeah, I'm thinking the same. Yes players should have weight, but where is the line and how do you not cross it? The one thing that has bothered me about 2k's game and really 2k's sports titles on the whole is the over use of momentum and overly heavy use of long drawn out animations that remove control from the player. If they can find the sweet spot so as players aren't turning on a dime and ignoring their stats, they'll do ok.
I'm just hoping it's not "skill stick 3.0" or some back of the box bullet point like that, the game imo plays fairly well, it just needs a few tweaks in certain areas, skating being a major one, physics being the other. The hitting in 12 feels "off" for lack of a better way to describe it. More than likely due to the skating and the lack of weight.
The other thing that needs to be addressed on the gameplay front is attributes mattering. EA at some point whether it's this gen or the start of next gen, needs to bite the bullet and spread the ratings out, the way the game has been the last few years, teams and players are far too close to each other in overalls and this ends up with all the teams and players feeling "samey"
I get it, you don't want to frustrate the casuals, and even a guy like Shaun Thorton can pull off a decent deke from time to time, but it happens way to often, way too easy as it is now. It's near impossible to tell if the cpu has a 4th line out there, or a first line, because all their players feel the same. Needs to be addressed period.
Other than that, blow out the presentation, it's long over due. The ingame action tracker last year was nice, the cuts to guys on the bench and talk about streaks, in game action replay clips of saves, and hits etc were a good start, but there's a long way to go to make the overall experience not feel stale or again "samey" as it has since 08 or so.