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Originally Posted by tomsplguy |
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Thanks mate, your sliders are awesome this year, I think even more so than in previous years, at least I think so - I only left the game speed at 2 since I play 10 minutes. Your observation on the passing is accurate. Each pass that is simply well, accurate, no matter if bobbled or picked up cleanly, gets counted as a make. I've got no beef with that, like you said, the play by play gameplay feels good so that is just a number.
One real issue I can see at this point is, as mentioned above, CPU penalties. At All star, AI adjustment set to 0, and penalty sliders even set as above on your list, AI I think got like 4 penalties in total in 3 games. I have a feeling it's a gameplay code issue, but perhaps only on all star? They weren't exactly racking up penalties in games that I played on Pro, but there were at least consistent with at least 3 oer game.
If it does turn out to be impossible to control with sliders, I hope EA works on this even a little in the upcoming gameplay updates.
Also, a Q to wrap things up: does the 4-point slider for penalties affect, or should affect the gameplay in any way? I always thought this one is just for simmed games.
Come to think of it, what about, in offline modes, the combination of setting scoring to medium, but shots to high? Does that create a little more scoring on more shots in simmed games, or does thst make shot numbers go crazy?
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Good to know that you like the sliders! I love the gameplay too this year so far with the sliders, it feels quite realistic.
As for penalties, I played so many games on play now to set the sliders up and test them, and with the current sliders, I was getting at least 3 or 4 penalties from the CPU every game. Yesterday, I finally started a franchise and played 2 games. The CPU took only 3 penalties (interference, holding and delay of game) in the 2 games combined. I don't know if it's only a coincidence or if they really take less penalties in franchise compared to play now? Will have to play more to be sure.
Finally, the 4-click penalty slider also affects actual gameplay. For the scoring and shots in simmed games, I used to set both at low in years past. This year, I let it to medium so far, will see how it goes after a few games and if I need to put it on low also this year.