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NHL 16 Trial Available Now For EA Access Subscribers, Get 10 Hours of Gamplay

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Old 09-12-2015, 05:38 PM   #201
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Re: NHL 16 Trial Available Now For EA Access Subscribers, Get 10 Hours of Gamplay

Facing the wrong way passing accuracy video

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Old 09-12-2015, 08:45 PM   #202
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Re: NHL 16 Trial Available Now For EA Access Subscribers, Get 10 Hours of Gamplay

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Originally Posted by jdl24
I'm confident that most of the gameplay issues can be corrected through tuner updates and patches. As long as the demand is there hopefully EA will comply.
I have yet to see that from EA. The penalty issue has been one brought up for at least the past 3 years, and EA has yet to address it, or the sliders that don't seem to do much.

It's beyond frustrating, because people should be able to decide if they want 1 penalty a game, or tons. Instead, no matter where you set the slider, you get nothing.
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Old 09-12-2015, 09:03 PM   #203
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Re: NHL 16 Trial Available Now For EA Access Subscribers, Get 10 Hours of Gamplay

So basically this game sounds like an EA NHL game. If you want to play a video game version of hockey, it's fine and plays great. If you want a complete sim experience, you're going to be sorely disappointed. Whichever side you're on, it really isn't a "we're correct and you're not". This forum has never been like that. We all want the most complete hockey game possible.

To those that are enjoying it, keep enjoying it and don't listen to the "haters". Don't turn this forum into a war because of differing opinions.
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Old 09-12-2015, 09:22 PM   #204
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Re: NHL 16 Trial Available Now For EA Access Subscribers, Get 10 Hours of Gamplay

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Originally Posted by Cletus
So basically this game sounds like an EA NHL game. If you want to play a video game version of hockey, it's fine and plays great. If you want a complete sim experience, you're going to be sorely disappointed. Whichever side you're on, it really isn't a "we're correct and you're not". This forum has never been like that. We all want the most complete hockey game possible.

To those that are enjoying it, keep enjoying it and don't listen to the "haters". Don't turn this forum into a war because of differing opinions.
But I thought the idea here was to point out the issues we see so the game can become a GREAT SIMULATION experience. I don't visit the other threads here and see "well, if you don't see any fouls in an NBA game - no biggy, just enjoy it." Or "not much variety in the kind of hits you're getting in an MLB game - no biggy, just be happy you've got a game to play."

This isn't about "hating" - it's about sharing what we see and what we don't see, and what we've been asking for. It's not a war...it's about providing the SPECIFICS of what our experiences are, hoping EA will listen to us because of the intelligence of the collective posters here who should be listened to because of our devotion to this title...
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Old 09-12-2015, 10:04 PM   #205
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Re: NHL 16 Trial Available Now For EA Access Subscribers, Get 10 Hours of Gamplay

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Originally Posted by BL8001
Facing the wrong way passing accuracy video

Great post. Can't like this enough. This sort of mechanic is a crutch that hinders better and more authentic AI development. I think this speaks to a greater AI issue/design where the cpu can make too many stupidly accurate passes when they should make more conservative plays like cycling or getting the puck deep, or trying putting the puck on net. I wish we had a dev presence on here like the Madden forum. I'd love to get some back and forth on AI design/play from someone on the dev team. Not because I want to tear them down, but I want to compliment what we saw on gen 3 vs. what I see right now.

And, no, I don't think we're looking for a "complete sim" game. Just a hockey game that isn't a goofy interpretation of the sport.

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Old 09-12-2015, 10:13 PM   #206
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Re: NHL 16 Trial Available Now For EA Access Subscribers, Get 10 Hours of Gamplay

Well, what can I say.

To everyone who enjoys the game—great! I'm happy you enjoy it and please post your best moments (the thread for it's kicking around somewhere).

To everyone who dislikes the game, I can commiserate. The dev team isn't big enough to totally overhaul the gameplay in one year, to meet the standard that we want.

BL8001, great job man. That's an excellent video right there that is a perfect example of a number of this game's flaws. Allow me to point out several obvious problems:

#14 on the Islanders isn’t active enough to cut off the Blues’ puck carrier, #17. #14 is too passive and pivots after he fails to cut off #17’s angle. #14 does a good job penning #17 into the boards, but Nick Leddy loses control of himself and just floats back, oblivious to the oncoming one-time threat. I don’t have a huge issue with the Blues’ #17 knowing that a teammate is coming in for a one-T (good players check & read the situation before they, to use this example, get run into the boards). The main problem, of course, is that the animation allows the #17 to put his stick through the boards and make a physically impossible, yet perfect, pass to the oncoming teammate.

Way too many problems.
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Old 09-12-2015, 10:20 PM   #207
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Re: NHL 16 Trial Available Now For EA Access Subscribers, Get 10 Hours of Gamplay

^^ To be fair, it is Schwartz. Really though that is annoying. The puck should barely come out. It's hard to imagine that they can't tune that. My biggest thing that I've been wanting is board play. Press triangle or y to cover the puck with your stick or foot. The defender hit L1 or left trigger to push the player and use his stick to get in. Then the puck pops out the side.
That super perfect and strong skate pass shouldn't even be in the game.

From everything I've seen in videos and heard. This game is much better than last year (which I loved last years game) and another step in the right direction. If they start to fix the little things since there is more power to add things and fix them, in a few years we will have a great sim. I think there should be auto sim mode and arcade mode for those who want that.

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Old 09-12-2015, 10:21 PM   #208
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Re: NHL 16 Trial Available Now For EA Access Subscribers, Get 10 Hours of Gamplay

Adamjones it almost reminds me of what happened when EA's Football titles (Madden and NCAA) moved from PS2/Xbox to PS3/360 and while things looked better, the AI, in terms of spatial awareness and general game awareness took a huge hit. Where on PS2 running backs and QB's in Madden and NCAA seemed capable of navigating space in a semi-sophisticated manner, on 360/PS3 I remember how shocked I was by how stupid runners with the ball were (especially QB's) up until NCAA 14/Madden 16.
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