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Originally Posted by Skynet |
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Out of curiosity, I just ran this same card with some of the patch changes that are coming up, and only the Sakuraba fight went to decision for me. The rest were submissions and TKOs. I've still got some changes to the standup coming in, so hopefully that will increase the number of KOs as well
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Hey Skynet thanks for chiming in!
I've ran about 4 or 5 more CPU vs CPU events since this first one, and have had more finishes since. I changed the difficulty to Hard (don't know how much difference that makes) and kept the clock at Accelerated. Here are the results of the last event that I ran:
1. Daniel Cormier def Jon Jones (decision, 5 rds)
2. Ben Rothwell def Junior Dos Santos (decision, 3 rds)
3. Khabib Nurmagomedov def Tony Ferguson (KO, 3rd rd)
4. Gabriel Gonzaga def Derrick Lewis (KO, 3rd rd)
5. Lyoto Machida def Dan Henderson (decision, 3 rds)
6. Michael Chiesa def Beneil Dariush (decision, 3 rds)
7. Makwan Amirkhani def Yair Rodriguez (TKO, 1st rd)
8. Rose Namajunas def Tecia Torres (TKO, 1st rd)
4 out of 8 ain't bad at all. I have yet to see a submission finish though. Great to hear about an upcoming patch! I'd like to share with you some of my observations after watching close to 40 CPU vs CPU fights that you might consider (if you haven't already):
1. Lack of aggression during health events - Whenever a fighter is rocked or put in a health event while standing, the attacking fighter does not seem to be as aggressive as he/she should be. Instead of aggressively hunting for the head (or the body, in that situation), they just stand and move as they normally do and pick their shots here and there, then the health event is over. The worst is when the head is rocked but the attacker throws leg kicks or body shots only with no follow ups to the head. Sometimes they do land the KO blow (as in the KO finishes above), but most of the time there seems to be no sense of urgency or shift in strategy as there should be.
Also, I don't think I've ever seen the CPU do the "charge with punches" move that activates during a health event, where you press forward on the stick and hit the punch button repeatedly. Is this in their programming?
2. Lack of aggression in mount - Sometimes when the CPU gets into mount, they stay there for a couple of seconds, then transition into side-control. I feel like they should be staying in mount more, and fighting to keep that position. Also when in mount postured up, sometimes they just stay postured up without throwing any strikes, or just throw a strike or two, before transitioning out.
On the flip side, when the CPU does become aggressive in mount, almost every shot goes through, no matter the stamina or health of the bottom fighter. So balancing between the attack of the top fighter and the defense of the bottom fighter might be worth looking into.
These are just some observations that stuck out to me, watching CPU vs CPU on Hard difficulty. I'll run some more and see how consistent it is.
Thanks for all the hard work Skynet (and GameplayDevUFC)!