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Last 2 things needing to be patched

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Old 07-01-2016, 11:54 AM   #9
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Re: Last 2 things needing to be patched

Quote:
Originally Posted by KINGICON89
It could be a problem with you if your jabs and straights are getting parried all the time. Just a thought. You've got to mix it up and be more patient and careful with your shots.
Not the problem, at all.

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Old 07-01-2016, 12:12 PM   #10
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Re: Last 2 things needing to be patched

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Originally Posted by Morgan Monkman
Not the problem, at all.

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Guess it doesn't need to be patched then.
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Old 07-01-2016, 12:18 PM   #11
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Re: Last 2 things needing to be patched

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Originally Posted by KINGICON89
Guess it doesn't need to be patched then.
Yes, parry's definitely need a patch

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Old 07-01-2016, 02:33 PM   #12
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Re: Last 2 things needing to be patched

The parries make a bad player that's good at parries decent and that shouldn't happen.
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Old 07-01-2016, 02:45 PM   #13
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Re: Last 2 things needing to be patched

Quote:
Originally Posted by Bonezy
The parries make a bad player that's good at parries decent and that shouldn't happen.
Don't hate, lol

For the people that don't parry do you just strong block body shots and leg kicks, or backdash?
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Old 07-01-2016, 04:01 PM   #14
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Re: Last 2 things needing to be patched

1. Parry window is too big. And if the defender misses the right moment to parry my strikes should punsish big time.

2. Getting rid of the current high block with no bleed through would be great! BUT not with the current combo mulitplier. It would be even more difficult to defend against pressure fighting. If they weaken the high block but keep the stupid muliplier the game might be absolutely broken.

A good thing would be to nerf the current high block but at the same time nerf the combos. Why not interrupt the ****ing multiplier with the second L2 + Square/Triangle action. I hate these BS body punches in a row.

And for God's sake the sequel should be without that damn multiplier idea!
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Old 07-01-2016, 06:00 PM   #15
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Re: Last 2 things needing to be patched

2 Things that need to be patched is Stand-Up Stamina Management And change the Spinning strikes button configuration.

1ST

If one guy moves forward,unloads 6-7 strikes that you block most of,then his stamina drops to 10-20% , he shouldn't be able to casually walk backwards and refill that stamina.

Walking Backwards should have Stamina regeneration slowed down and Have his Block Weakend,making it hurt his hands with something as simple as a single Kick to the Head or a Jab Hook Combo. (Hooks need some love,they are pretty useless)

Also, if your stamina drops below a certain % of your curent overall stamina,you should not be able to cause Stun Hit reactions to the opponent who is coming at you with almost full stamina.

AT least not cause stun hit reactiosn with simple strikes such as Power Overhands or Uppercats or Simple knees/kicks.

Spinning attacks perhaps should be the only ones causing a stun at those situations. The rest shouldn't be so powerfull. For example: If your stamina goes from 100% to 50% then you don't let it fully replenish and you strike when it's mid regeneration at let's say 70%, that strike shouldn't be stopping your opponent from closing the distance by stunning him,unless it's a Superman Punch or a Spinning kick or a Front Pushing kick or a Knee.

Those are useless strikes and that should be their buff, give them the ability to stun others even while your stamina is regenerating.All other strikes shouldn't have this ability.


2ND
Currently spinning kicks to the body are useless. They don't stun, they cost 50% stamina and if u accidentally throw 2 of them ur stamina drops to 0.Also they are easily stopped mid-animation by every strike and their animation takes for ever.

Change their key binding to L2+L1/LT+LB + left stick away from the opponent in order for them to be a special spinning kick. Give normal body kicks to everyone.



Last but not least, a big issue i notice on 6-7 Divisions or higher is side-stepping and Head Movement.

It should be tweaked,so that strikes don't intetnionally go half the distance they are supposed to go, in order to help the opponent slip them. This is one frustrating aspect that needs to be improved upon.

Last edited by manliest_Man; 07-01-2016 at 06:19 PM.
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Old 07-01-2016, 09:02 PM   #16
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Re: Last 2 things needing to be patched

It would be nice if you could unassigned moves, accidentally throwing a spinning body kick is the worst. I never want to throw that kick.
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