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Originally Posted by Haz____ |
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Ok. So even if the game was 100% true to life with Its mechanics, a tutorial is STILL extremely important.
Unless you practice Martial Arts, or are just a hardcore fan, most people still don't actually understand real life fighting concepts/mechanics.
I'll give a recent example:
I've been obsessively into Gran Turismo 2 on Ps1 this past month or so. As you guys know Gran Turismo, even on PS1, is a racing sim, with very realistic driving physics. With realistic courses, with true to life classic racing turns and lines. Again, even for a ps1 game, it's very sim.
The thing is, I don't know **** about cars, about racing, about any of that. However the game has this license system, where in order to play higher level races you have to first earn a license to compete in those races. In order you get the license you have a 10 part course to get through for each liscense. Whats great is these arent just abritrary tests, they are actually tutorials that break down how to drive and race. Which corners are what, and how to accually make the turn properly. It teaches you about oversteer, and understeer, about all these real life concepts. Going through those license tests made me like 700% better at the game, and by teaching me the actual depth of these mechanics, it made the game sooooo much more exciting and rewarding.
So yeah, even if all the mechanics are purely based in real life, a tutorial still adds sooooo much towards creating an educated player base.
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To elaborate on this:
Had GT2 not had like 50 "license tests", which are just basically disguised tutorials, I would still be playing GT2. I would still be having fun. But I'd just be buying fast cars, driving fast, smashing into walls, and just cranking it the whole time. It would still be fun but I would essentially be playing the game "wrong".
By going through those liscense tests, which explain real life driving techniques and how to implement them in game, my skill and appreciation for the game just totally skyrocketed.
Imagine a world where the average joe playing UFC actually understands to some extent real life fighting mechanics/techniques?!
You can blame the games mechanics for how people play, with the extremely high volume and what not, but its ALSO true, that most of these people literally just don't know any better or any different. They are just trying to play the game and do some damage.
A tutorial and a fleshed out practice mode could make huge waves in creating an educated player base, and pushing towards a more realistic meta.
You can't necessarily ask people who don't actually know how to fight to "fight realistically" can you?