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Originally Posted by bwiggy33 |
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The biggest thing that makes me on the fence is whether back tracking AI has been fixed. I don't think it has because I played yesterday and there was a situation where all of my defenders immediately retreated towards my box and the opponent I was playing raced through midfield without a player close to him. Needless to say he scored because of it. I'm sure I could have done something better defensively to stop it, but the back tracking was the main reason the goal was given up.
These 5 minute halves against the CPU just make it so damn hard to judge though. In past years we've at least had 10 minute halves. Last year I jumped the gun and got it on day one. I played the game for probably 8 hours total because the back tracking bugged me so much, so this year I will wait. There is so much give take with the game.
Positives
Gameplay: my goodness this blows FIFA out of the water minus the back tracking. Just to show off the smarts of the best players and dynamic AI, here is a situation I faced. I was playing Liverpool. They sent a ball over the top to Mane on the edge of the box. He was in a position to one-touch with momentum heading towards my goal. Instead Mane does an ever so slight header to Firmino who was just next to him. I played it thinking Sane was going to one-touch and try to dribble past my defender for a shot or cross. The slightly headed pass took me off guard and Firmino had an easy 1 v 1 with the keeper. My jaw dropped by the skill and smarts of the AI in that situation. I truly think it's the smarts of Sane that made the play and if it was a lower rated guy, he wouldn't have made that decision or would have screwed up the touch all together. I don't think I'd see something like that in FIFA.
Ball physics: Always has killed FIFA in this department. Just awesome seeing the deflections and ball spins that go out for throw-ins, goal kicks, and corners.
Passes and skills: Awesome seeing the best players in the game pull off amazing link up plays. Also, I like seeing less accurate CPU passing. I am nowhere near talented enough to pull off any sort of moves or skill passes. It's something I've always needed to learn but I don't know if I have the stick skills. I also hate the PS4 controller but it's the system I play it on due to the option files.
Lighting: Holy crap! The lighting and graphics are just amazing. As mentioned I was on regular PS4. Afterwards, I played FIFA 18 on regular Xbox one. FIFA looked so grainy and dull. It was just crazy the difference in coloring and graphics. Maybe adjusting FIFA visual settings may help, but I'm not sure that's the issue.
Negatives, besides the already mentioned back tracking.
Goalies: I just cannot put my finger on it but I have never liked goalie animations in PES. There is just something about it. Maybe I'm too used to FIFA, but I love the reactions from goalies in that game. After playing FIFA 18 after this demo, it confirmed my belief on that.
Slide tackling: While I feel it's better than last year, I still hate how far players slide in certain situations. If you miss a slide tackle sure there should be fouls, but I just don't feel it should be possible that you take down a player who was not even in the play, and was a long distance from the guy you were trying to slide tackle. It's always annoyed me. Idk, maybe it's just me.
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Goalkeepers are still not leaving their line to narrow the angle of the attacker. That's still a problem. 1 on 1 situations, 99 % of goalkeepers come off their lines to close the gap between the attacker and make the goal smaller by closing down to the attacker.
Also goalkeepers are needlesly and unrealisticly deflecting the ball out with their feet when a shot comes up from long range and a regular keeper would have 99.5 % percent will use his hands to parry it. Using the legs with goalies should be limited to close range shots as in real life.
Another unrealistic save animation is the goalkeepers' plonging (gathering the ball with two hands without bouncing it off) hard shots. Even if they attempt to gather it with full hands they should have bounced them off a little bit to make it realistic. OR parry them which will be fully realistic.
I agree with your comments, well put. Just wanted to add these