Dynamic Difficulty?

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  • Heroesandvillains
    MVP
    • May 2009
    • 5974

    #121
    Re: Dynamic Difficulty?

    Originally posted by Cavicchi
    How is that working out with SB Frequency at 8 and SB Ability at 0? On the surface it looks like stealing would not be very successful.
    I believe the ability slider is reversed so I am extremely successful. Maybe too much so.

    The problem is, SB% needs a ultra mega ton of data to be accurately interpreted.

    Comment

    • Cavicchi
      MVP
      • Mar 2004
      • 2841

      #122
      Re: Dynamic Difficulty?

      Originally posted by Heroesandvillains
      I believe the ability slider is reversed so I am extremely successful. Maybe too much so.

      The problem is, SB% needs a ultra mega ton of data to be accurately interpreted.
      I'm just curious, has anyone else confirmed SB Ability slider is reversed?

      Comment

      • Heroesandvillains
        MVP
        • May 2009
        • 5974

        #123
        Re: Dynamic Difficulty?

        Originally posted by Cavicchi
        I'm just curious, has anyone else confirmed SB Ability slider is reversed?
        Nomo17K over in the PS3 slider section has a Google Doc where he's tested the slider's effect.

        Comment

        • kchuskey
          Pro
          • Sep 2006
          • 556

          #124
          Re: Dynamic Difficulty?

          This is how I'm rolling. With Dynamic Difficulty, the only sliders I have touched are......

          Human Power - 4
          Human Reliever Stamina - 3
          Human Pitch Control - 3
          Human Pitcher Consistency - 3
          CPU Reliever Stamina - 3
          CPU Pitcher Control - 3
          CPU Pitcher Consistency - 3
          CPU Strike Frequency - 3
          Pitch Speed - 6
          Fielder Run Speed – 2
          Fielder Reaction - 8
          Fielder Arm Strength - 4
          Baserunner Speed - 4
          Wind - 4
          Injury Frequency - 6


          I'm pretty sure that's it. Everything else is default. Playing with the Royals, and using Pulse, and Timing.
          XBOX Gamertag: KCHuskey
          PSN Gamertag: KCHuskey

          "I remember a day before sliders existed, when we would play an entire season, before dinner."

          Comment

          • Cavicchi
            MVP
            • Mar 2004
            • 2841

            #125
            Re: Dynamic Difficulty?

            Originally posted by Heroesandvillains
            Nomo17K over in the PS3 slider section has a Google Doc where he's tested the slider's effect.
            That is weird, being reversed I mean. I would assume it's the same with PS4, and this is for The Show 14.

            Comment

            • The Chef
              Moderator
              • Sep 2003
              • 13684

              #126
              Re: Dynamic Difficulty?

              Originally posted by Heroesandvillains
              I believe the ability slider is reversed so I am extremely successful. Maybe too much so.

              The problem is, SB% needs a ultra mega ton of data to be accurately interpreted.
              I've never been one to buy into sliders being reversed and without a huge sample size to pull from I would be that much more skeptical. I'm using Marino's sliders and he has this slider at 8 so if it was reversed I should have a tough time strealing bags but I steal them with relative ease using anyone from Dee Gordon to Hanley Ramirez and the problem isn't always the ball getting there late, a lot of the time the throw is just offline so even if the throw happens to beat me the tag can't anyways.
              http://www.twitch.tv/kitm9891

              Comment

              • Heroesandvillains
                MVP
                • May 2009
                • 5974

                #127
                Re: Dynamic Difficulty?

                Originally posted by The Chef
                I've never been one to buy into sliders being reversed and without a huge sample size to pull from I would be that much more skeptical. I'm using Marino's sliders and he has this slider at 8 so if it was reversed I should have a tough time strealing bags but I steal them with relative ease using anyone from Dee Gordon to Hanley Ramirez and the problem isn't always the ball getting there late, a lot of the time the throw is just offline so even if the throw happens to beat me the tag can't anyways.
                https://docs.google.com/spreadsheet/...=sharing#gid=2

                Seems like a decent sample size to me.

                The sliders for each specific test (which you navigate through by using the tabs on the top left) are indicated on the bottom left hand corner of the tests themselves.
                Last edited by Heroesandvillains; 05-15-2014, 03:18 PM.

                Comment

                • bcruise
                  Hall Of Fame
                  • Mar 2004
                  • 23274

                  #128
                  Re: Dynamic Difficulty?

                  Originally posted by Heroesandvillains
                  But what if you're actually an AS+ ability player?

                  If you're sure you're not, there may be a specific area where you're struggling that can be compensated by a slider tweak that could bypass the demotion all together (say you're striking out too much you could drop pitch speed. Or you're not walking enough and you could drop strike frequency, etc).

                  And if you're truly too good for AS you'll get promoted in no time too.

                  I'm actually hoping next year that the game incorporates other statistics to fine tune specific sliders once DD stabilizes. For instance, let's say they coded a 15 game stabilization of OPS; meaning it's still dynamic for 15 games. Once you stay on one level for this set amount of time, I'd love to see BB/9 and K/9 looked at subtly within a three year spread of real baseball high and lows.

                  I have more ideas on how they could implement this but I think you catch my drift. LOL!
                  It's not really an issue of whether I'm AS+ or HOF material, though. My stance is that one game where I get shelled and don't hit shouldn't decide that, after I put up such consistent numbers in the previous games.

                  That said....it ultimately didn't. I got off to a good start offensively in the next game after (and got hit hard again on the mound...lol), which brought me back up to solid HOF with no progress either way.

                  I'm watching the real Cubs right now, but I can post the offensive stats I've had so far a bit later. It's pretty impressive - everything is there, I'm middle of the pack in almost every stat except Walks and K's (and I'm not first/last on those, either!).

                  The big surprise is Emilio Bonifacio showing power - tied for the team lead with 3 longballs!

                  Comment

                  • Heroesandvillains
                    MVP
                    • May 2009
                    • 5974

                    #129
                    Re: Dynamic Difficulty?

                    Originally posted by bcruise
                    It's not really an issue of whether I'm AS+ or HOF material, though. My stance is that one game where I get shelled and don't hit shouldn't decide that, after I put up such consistent numbers in the previous games.

                    That said....it ultimately didn't. I got off to a good start offensively in the next game after (and got hit hard again on the mound...lol), which brought me back up to solid HOF with no progress either way.

                    I'm watching the real Cubs right now, but I can post the offensive stats I've had so far a bit later. It's pretty impressive - everything is there, I'm middle of the pack in almost every stat except Walks and K's (and I'm not first/last on those, either!).

                    The big surprise is Emilio Bonifacio showing power - tied for the team lead with 3 longballs!
                    I think I may have misread your post.

                    In it you said "9 games on HOF" but earlier in the same post you said "all in ONE game." I think I missed the one game part. But which was it? Over one game or nine games? I'm confused.

                    If you were a stable HOF for a long period of time, than I absolutely agree that you should never get demoted because of one bad game. The reason being, the game seems to demote full levels as opposed to half levels (the plus and minus levels).

                    How's your pitching? Are you still on AS or are you HOF across the board now? And which interface do you use again?

                    I'd LOVE to see your stats!
                    Last edited by Heroesandvillains; 05-15-2014, 03:41 PM.

                    Comment

                    • bcruise
                      Hall Of Fame
                      • Mar 2004
                      • 23274

                      #130
                      Re: Dynamic Difficulty?

                      Originally posted by Heroesandvillains
                      I think I may have misread your post.

                      In it you said "9 games on HOF" but earlier in the same post you said "all in ONE game." I think I missed the one game part. But which was it? Over one game or nine games? I'm confused.

                      If you were a stable HOF for a long period of time, than I absolutely agree that you should never get demoted because of one bad game. The reason being, the game seems to demote full levels as opposed to half levels (the plus and minus levels).

                      How's your pitching? Are you still on AS or are you HOF across the board now? And which interface to you use again?
                      I played the first 9 games on a fairly solid HOF hitting (minimal progress either way) while working my pitching level up. On the 10th game I hit all-star pitching, and had the combination of getting knocked around for 6 runs in two innings AND getting only 2 hits on offense. That knocked me to --- HOF hitting progress in one game, and, had it continued for a short time into the next game, I may have gotten a demotion from that. Like I said, it didn't happen though - I came out swinging and brought it back to No-Progress HOF hitting in the early innings.

                      Like I mentioned, Pitching's on All-Star now. Let's just say I'm regressing to the mean...lol. It feels a lot fairer now, though - before All-Star I was leading the league with a team-wide sub-2.00 ERA...lol. It won't do any good to show the pitching stats because of that - they're all messed up because I had to go through the earlier levels.
                      Last edited by bcruise; 05-15-2014, 03:50 PM.

                      Comment

                      • KingV2k3
                        Senior Circuit
                        • May 2003
                        • 5881

                        #131
                        Re: Dynamic Difficulty?

                        I've played the heck out of this title for 6 or the past 8 summers and I have to say QC and DD have taken a VERY solid title and nearly perfected it for me...

                        In previous years, I'd labor over my sliders until I got the desired balance and then it pretty much turned into "Groundhog Day", in that almost every game played out VERY similarly to the others...

                        DD has done a great job of mimicking the "ebb and flow" of baseball, where every game I've played had had a believable, but unique result...

                        I truly hope SCEA continues to develop and include these two great features...

                        Props to Cavicchi (as always), for "Historical Perspective"...

                        He's got about 20 years on me, but I too spent most of my youth inventing dice games played with baseball cards, until I discovered Strat O Matic Baseball. That was kind of the equivalent of a computer game at the time, in that it added a great deal of statistical accuracy to the proceedings...

                        Lastly, I'm playing QC / DD Franchise with Classic Pitching and Zone-Timing Hitting using the following slider adjustments:

                        Gameplay Sliders:
                        Human Contact: 4
                        Human Power: 5
                        Human Timing: 5
                        Stride Difficulty: 5
                        Human Foul Frequency: 5
                        Human Solid Hits: 6
                        Human Starter Stamina: 5
                        Human Reliever Stamina: 2
                        Human Pitch Control: 3
                        Human Pitcher Consistency: 3

                        CPU Contact: 4
                        CPU Power: 5
                        CPU Timing: 5
                        CPU Foul Frequency: 5
                        CPU Solid Hits: 6
                        CPU Starter Stamina: 5
                        CPU Reliever Stamina: 2
                        CPU Pitcher Control: 3
                        CPU Pitcher Consistency: 3
                        CPU Strike Frequency: 0
                        CPU Manager Hook: 5
                        CPU Pickoffs: 4

                        Pitch Speed: 0
                        Fielding Errors: 6
                        Throwing Errors: 5
                        Fielder Run Speed: 4
                        Fielder Reaction: 6
                        Fielder Arm Strength: 4
                        Base Runner Speed: 4
                        Base Runner Steal Ability: 4
                        Base Runner Steal Frequency: 4
                        Wind: 4
                        Injury Frequency: 8


                        I'm currently at Level 13 and am hitting on Veteran and Pitching on AS (as I usually did in the past), but as I said the "ebb and flow" and uniqueness of result are MUCH more in evidence with these new features...

                        Play Ball!

                        Comment

                        • daddies3angels
                          Rookie
                          • Mar 2011
                          • 311

                          #132
                          Re: Dynamic Difficulty?

                          I like DD but one thing I notice is HR seem to be a lot harder on it. When I play just Hall of Fame level for hitting I get decent amount of HR but in DD I don't and when I do hit HR you can go from --- to ++ in just 1 HR. Also for RTTS who can struggle for while and it slowly moves down but if you hit couple of HR then it goes to next level very fast.

                          Comment

                          • bcruise
                            Hall Of Fame
                            • Mar 2004
                            • 23274

                            #133
                            Re: Dynamic Difficulty?

                            Here's what I've got so far for offensive team stats in this Spring with the Cubs. I'm currently on HOF Dynamic (and have been for the entire 11 games, during which I'm 7-4) using Zone hitting, GP off. And ALL sliders at default - even strike frequency which I was messing around with before this.

                            AVG: .247 (18)
                            AB: 400 (T 13)
                            R: 44 (T 20)
                            H: 99 (T 14)
                            2B: 23 (T 2)
                            3B: 0 (T-22) (lots of company here, it's early)
                            HR : 16 (T 4)
                            RBI: 43 (21)
                            SB: 8 (T 6)
                            CS: 3 (T 17)
                            BB: 24 (27)
                            K: 64 (7)
                            SLG% .425 (11)
                            OBP: .290 (26)
                            TB: 170 (T 9)
                            PA: 427 (16)
                            GIDP: 4 (T 3)

                            OPS: .715

                            The only things I could really criticize are the Walks (low) and K's (low), but both are still within the range of the rest of the league. That's pretty damned amazing at the defaults.

                            So, even though they're a bit low, where are the walks coming from at default sliders, you may ask? Good question - they're just pitching me outside a lot and I'm doing a good job of laying off them. And I punish most any mistake pitches they're throwing so it might be trying to pitch me more carefully. This is far more walks than I've ever been able to draw per game on default sliders than on any version of the Show - including PS3 '14. Also....It's Spring, and I'm facing a lot of guys who won't be pitching in the regular season. I've had a few games against Aces, and Madison Bumgarner shut me down completely in the last game I played.

                            Can't explain why, but default just seems different than on PS3. I couldn't get above All-Star on PS3, but here I've been firmly locked into HOF with stats like those. It might just come down to me being able to pick up and track the ball better on PS4 with the improved graphics. The game certainly feels like it plays the same, that's the only thing I can come up with.
                            Last edited by bcruise; 05-15-2014, 07:29 PM.

                            Comment

                            • Heroesandvillains
                              MVP
                              • May 2009
                              • 5974

                              #134
                              Re: Dynamic Difficulty?

                              Originally posted by bcruise
                              Here's what I've got so far for offensive team stats in this Spring with the Cubs. I'm currently on HOF Dynamic (and have been for the entire 11 games, during which I'm 7-4) using Zone hitting, GP off. And ALL sliders at default - even strike frequency which I was messing around with before this.

                              AVG: .247 (18)
                              AB: 400 (T 13)
                              R: 44 (T 20)
                              H: 99 (T 14)
                              2B: 23 (T 2)
                              3B: 0 (T-22) (lots of company here, it's early)
                              HR : 16 (T 4)
                              RBI: 43 (21)
                              SB: 8 (T 6)
                              CS: 3 (T 17)
                              BB: 24 (27)
                              K: 64 (7)
                              SLG% .425 (11)
                              OBP: .290 (26)
                              TB: 170 (T 9)
                              PA: 427 (16)
                              GIDP: 4 (T 3)

                              OPS: .715

                              The only things I could really criticize are the Walks (low) and K's (low), but both are still within the range of the rest of the league. That's pretty damned amazing at the defaults.

                              Can't explain why, but default just seems different than on PS3. I couldn't get above All-Star on PS3, but here I've been firmly locked into HOF with stats like those. It might just come down to me being able to pick up and track the ball better on PS4 with the improved graphics. The game certainly feels like it plays the same, that's the only thing I can come up with.
                              Those stats look really great, bcruise. If K's and SO balance out for you than you've met your Difficulty soul mate, my friend! Slider free!

                              Comment

                              • Zinger
                                Rookie
                                • Apr 2008
                                • 254

                                #135
                                Re: Dynamic Difficulty?

                                I didn't think I'd want to use DD but after reading this thread I tried it last night and was pleasantly surprised. As others have said, it should cut down the constant tinkering with sliders and it makes for an interesting game within the the game - at the end of each half-inning I'm keen to see what the CPU 'judges' think of my performance. I think I'll probably stick with it for my season mode. I just hope the assessment of my batting as rookie+ soon gets corrected - everyone knows I'm all-star quality, goddammit!

                                Comment

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