New morale features
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Re: New morale features
Team role isn't random. I'm guessing it is related to overall/potential & possibly age.
Contract isn't random. Luis showed Yelich's morale and specifically mentioned his contract expectation was low because of service time. I suspect overall and age may also be factors.
Coaching is probably random. Bud Norris expects top tier coaching but his team role is depth and he is thrilled to be in the rotation. A guy who is just happy to be on the 25 man roster wouldn't normally be expecting top tier coaching so I'm guessing that is random.
Region/compatriot is probably random whether or not they have an expectation. What I'm not sure about is how they deal with players from states where there is no MLB team. Maybe there is a regional map or maybe those guys simply have no expectation.
Team performance seems random. Bud Norris expects to play on a contender while higher rated guys with higher team role expectations have none for team performance. Whether or not a player has an expectation in this category seems random and for a guy who is just happy to be on a 25 man roster expecting to be on a contender seems random.
Individual performance is interesting. For most players it seems their team role is tied to individual performance expectation but Cano has an role expectation of star but individual performance of league average. Perhaps his age is why his performance expectation is only average but his salary is why he wants to be in a star role? Whether or not he has an individual performance expectation may be random but if he does have an expectation it is based on multiple factors.
Injury expectation is always healthy.
It doesn't see hard to keep most players happy. I noticed Keuchel is being paid $10 million below his expectation but is still satisfied overall. Carlos Gomez - team role and region are not meeting expectation but he is satisfied because of his salary. It seems like happiness can be manipulated to some extent.
But, even for players who are very happy or unhappy there isn't a huge impact on overall. I could see it becoming significant for an aging guy who is declining due to age and also unhappy. Iwakuma is angry and is a -3 overall due to morale. At age 34 he probably is also declining in attributes due to age so it could be a cumulative significant negative.≡Comment
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Re: New morale features
Gerrit Cole had a minus 1 for overall because he was unhappy. Any negative like that for a 25 year old pitcher who should be progressing, is, in my opinion, significant.
I think he was unhappy about his contract, of which we can do nothing during the season. Unhappy players because of contract and what can you do? Wait for the off season, meanwhile....Comment
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Re: New morale features
haha! player morale was in one of the past versions of the show right after their contract details page when you clicked a players card in franchise mode it would have a bar indicating their satisfaction with their playing time, the league they were in (aaa, aa, mlb) their spot in the lineup, team performance, and their personal performance.Comment
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Re: New morale features
Kind of adds an RPG like element while playing as the GM. Now you have to try and build a team that fits all the right pieces together like a puzzle. Makes perfect sense, only thing they need more is the ability to edit the vanilla managers.Comment
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Re: New morale features
Gerrit Cole had a minus 1 for overall because he was unhappy. Any negative like that for a 25 year old pitcher who should be progressing, is, in my opinion, significant.
I think he was unhappy about his contract, of which we can do nothing during the season. Unhappy players because of contract and what can you do? Wait for the off season, meanwhile....
will progress.Last edited by tessl; 03-20-2016, 10:10 PM.≡Comment
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Re: New morale features
I am just hoping they can incorporate players requesting trades if their morale is very low. Maybe in the future that will happen. Maybe they pull a page out of NBA 2K's book and make small jokes about a player possibly wanting out for personal reasons or problems with other players or coaches.Comment
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Re: New morale features
I am just hoping they can incorporate players requesting trades if their morale is very low. Maybe in the future that will happen. Maybe they pull a page out of NBA 2K's book and make small jokes about a player possibly wanting out for personal reasons or problems with other players or coaches.≡Comment
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Re: New morale features
Big fan of Player Morale makes building a team more than just giving robots money based on overall. You have to decide whether to pay more for a certain player if his morale would be low on your team or pay less for a lower rated player but have a high morale.
As far as attribute rating it might seem significant but will a 1 overall drop cause this player to fall of the planet and lose all ability to put up numbers? No. You see it when a team is struggling, the players on the team lose interest and perform poorly. Or if they're team is thriving their game improves too.
In terms of progression, like I said a player can still perform well even if their morale is low and take a negative hit on their overall rating.Comment
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Re: New morale features
It is all relevant to this years games. Only a few of us here have spent any time with hands on of the game itself. So all any of us are doing is speculation at this point. We have watched one stream and about 15 minutes of information on the actual morale system. Until I actually get my hands on the game, play some into a franchise I can say I have no idea how it will effect my game or if I will even like it or hate it.Comment
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Re: New morale features
You hear it quite often, especially if the player has a distinct personality. The Bryce Harper/Papelbon thing really blew up. Plus it would be a nice touch with the fictional style that The Show presents in franchise. It doesn't have to be a frequent thing. It was just a nice little suggestion to throw in the game, so it happens every so often.Comment
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Re: New morale features
The real point is players who are unhappy about their contract can have it affect performance--and nothing you can do until offseason. Until then, the negative effect remains. In my opinion, they should have left that out until putting in ability to negotiate contracts during season.Comment
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Re: New morale features
About impact, that is your assumption. Any such negative will have an effect. If overall decreases, something is being reduced.
The real point is players who are unhappy about their contract can have it affect performance--and nothing you can do until offseason. Until then, the negative effect remains. In my opinion, they should have left that out until putting in ability to negotiate contracts during season.
I can think of one off the top of my head. Most contract extensions occur during the players arbitration and renewable years and the cpu and human can do that currently.
I am a little worried when contract extensions hit the game that we will see very limited free agent classes because the cpu will sign everyone to below market deals.
I'm actually hoping that is improved in the offseason this year. I usually put contracts on manual and Sim through the exclusive period because players resign for ridiculously low amounts and never hit the market.
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