CPU SP problem (anyone else has it!?)
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Re: CPU SP problem (anyone else has it!?)
I'm finding simulating with CPU stamina at 10, manager hook at 7, and CPU reliever stamina at 0 yields the best results.
This will yield close to about 20 SP w 200+ IP, a couple 225+.
Shouldn't see much more than 60 compete games throughout MLB at end of season.
It will also keep relievers innings pitched BELOW appearances, which is impossible without adjustments.
You will see some LR eating up more innings than thry should, but worth it to get the rest right.
As for played games, my sliders will show what I recommend.
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Re: CPU SP problem (anyone else has it!?)
The development team is well aware of this issue.
I think we should all sit tight, and wait for that first patch and I am quite sure they are going to tune the logic and get it far better than the state it is in right now.
I am not worried about it.Now Playing on PS5:
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Re: CPU SP problem (anyone else has it!?)
That's all I was hoping for, I just want the devs to know. I trust them.Comment
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Re: CPU SP problem (anyone else has it!?)
Last night I was playing the Giants and Madbum went 8 innings allowing 1 run on 4 hits. The score was 7-1 , so they had a comfortable lead, and went to the pen for the night. I think he was just under 90 pitches, and it was a gane played in I think July was where I set it, IRL he probably doesnt get pulled.
So Im thinking atleast with the few elite pitchers like Madbum, they will go deep into games, but I still think this is definitely a issue that needs tuned. So I wouldnt say it broke by any means, but it definitely could be tweaked some.
I know I dont want the devs to go overboard, and we start seeing a bunch of complete games.Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11
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Re: CPU SP problem (anyone else has it!?)
For the guys having the really extreme IP problems (3-4 innings pitched while still effective, etc.) - could you keep an eye on opposing starters energy levels before you get into the game? If for whatever reason they're starting games at less than full stamina that could explain the short outings.
Just trying to rule that out as a possibility. I can't do it myself since I've seen nothing like that.
Thanks.Comment
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Re: CPU SP problem (anyone else has it!?)
For the guys having the really extreme IP problems (3-4 innings pitched while still effective, etc.) - could you keep an eye on opposing starters energy levels before you get into the game? If for whatever reason they're starting games at less than full stamina that could explain the short outings.
Just trying to rule that out as a possibility. I can't do it myself since I've seen nothing like that.
Thanks.
Here's what I'm doing to try and work around the issue until a patch - start the game with the manager hook slider on 0, then bump it up to 9 once the starter gets removed.
Also, if I start to see the LRP come in two games in a row, I'll just switch teams and take him out. AFAIK, there's no penalty for switching teams.Comment
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Re: CPU SP problem (anyone else has it!?)
Not a bad idea but my experience tells me it has nothing to do with SP stamina. I played the Rays 6 times in my first 9 games so their pitchers were all fresh, even in the second series, b/c they only lasted 4+ innings in their first start.
Here's what I'm doing to try and work around the issue until a patch - start the game with the manager hook slider on 0, then bump it up to 9 once the starter gets removed.
Also, if I start to see the LRP come in two games in a row, I'll just switch teams and take him out. AFAIK, there's no penalty for switching teams.Comment
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Re: CPU SP problem (anyone else has it!?)
I'm not seeing this issue at all using Armor's settings....
In four games so far, I have had the opposing pitcher hit 7.1, 8, 8 innings pitched (fourth game, the opposing SP got hurt). The opposing pitchers in those three games were Phil Hughes, Erin Santana, and Charlie Morton....not exactly world beaters....total pitches over 100 in 2 games and 90+ in another.
Also saw armor just have a complete game against him on 102 pitches...
If there is indeed a "problem", it would be interesting to better understand the dynamics...context is important....Last edited by JoshC1977; 04-04-2017, 10:01 PM.Play the games you love, not the games you want to love.Comment
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Re: CPU SP problem (anyone else has it!?)
For those not experiencing the SP problem as bad as some of us. I have a question. Are you using 30 team control.? The reason I ask, I was experimenting so I started a new franchise using the Indians as my real team. I set the sliders for Hook to zero. I set the Stamina sliders for SP to 10 and the RP to zero. I set all teams to auto.
In my first three games against TEX. The CPU ( TEX ) SP went 7.1. 6.2 and 8 innings in very close games. In game 1 we were winning by 4 to 1 and they still left the starter in. I was using QC and fast forwarded the games to the 5th inning. Then I played the game as normal. I was completely shocked to see Tex leave the starter in at the top of the 5th. Tex came back to score 2 runs and in the 7th I hit a home run. That's when they pulled him. At the top of the 6th, I heard them say there was activity in the Bullpen.
Checking the box scores of other games, I seen some pitchers that went 6 ,7, 8, and the strange thing is when they pulled them after 6, they used many different pitchers out of the pen. If they pulled them in the 5th or earlier. It seemed almost every box score I looked at. The LR pitched the rest of the game. You would see SP 5 inn RP 4 inn regardless of the score.
So I started another franchise using the same settings with the exception I only humanized the Indians still using QC and fast forwarding to the 5th. Played the same three games against TEX and no Tex SP went more than 5.2 inn.
I thought that was strange so once again I started another franchise taking control of all 32 teams. And once again the 3 starting pitchers went into the 6th and 7th innings. I realize that this could be a complete and total coincidence. But it has given me hope and a reason to do some more testing. If anyone else would like to try it. I sure would love to hear your results. I don't know why it would make a difference, But it defiantly seemed to.
Even though the other teams are human owned, They still do all there roster moves as if they were CPU. I don't know how trades would work. I wasn't interested in that. Just the SP issue. So now it's back for more test. If this somehow works as even a small work around until the patch. I would be very pleased..Last edited by CleveCluby; 04-05-2017, 10:24 AM.When I do something right, No one ever remembers.
When I do something wrong, No one ever forgets.!Comment
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Re: CPU SP problem (anyone else has it!?)
No 32 team control here. My early games have been a mix of franchise and play now, though I've seen the same bullpen decision trends in both.
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Re: CPU SP problem (anyone else has it!?)
No 32 team control here. My early games have been a mix of franchise and play now, though I've seen the same bullpen decision trends in both.
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I've only use quick manage and jump into critical moments. Only controlling one team.
Most games I jump into are either CPU scoring opportunities or if my team has a chance to score. Other than that, I stay on the quick manage screen. Not that it matters but I start every game as normal to go ahead and get the stadium loaded.
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Re: CPU SP problem (anyone else has it!?)
A quick breeze through this thread suggests that its more likely (not certain) to happen on Quick Counts over playing every pitch?
Thanks all for the research.Comment
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