CPU SP problem (anyone else has it!?)

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  • richinspirit
    Rookie
    • Jun 2009
    • 331

    #226
    Re: CPU SP problem (anyone else has it!?)

    Originally posted by bcruise
    For the guys having the really extreme IP problems (3-4 innings pitched while still effective, etc.) - could you keep an eye on opposing starters energy levels before you get into the game? If for whatever reason they're starting games at less than full stamina that could explain the short outings.

    Just trying to rule that out as a possibility. I can't do it myself since I've seen nothing like that.

    Thanks.
    Small sample size warning!

    First two games of a test chise. Cpu Sonny Gray pulled after 5 having given up 1 run and 4 hits (maybe 1 walk). The game went 16 innings so they regretted that!

    Next game, cpu starter gave up a grand slam in the first inning then settled down to pitch...4. Line was 4ip 4er (on the slam), 4 hits, 2 walks. Pitch count, from memory, in the late 60s, at least 1/3 energy bar remaining...

    I had hook on 3 at that point, but have dropped to 2 now. To be patched, surely?!
    Currently playing MLB 23

    Pipe dream: a good cricket game! (still)

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    • jtshurtleff
      Rookie
      • Nov 2013
      • 169

      #227
      Re: CPU SP problem (anyone else has it!?)

      I just played the Tigers and Jordan Zimmerman had a very good line. Ended with 103 pitches through 7 IP, 8 K's, 2 BB's and 2 ER on 8 hits. This is a pretty normal line for him. I have mixed results. There are games where I see stuff like this and games where guys go 4, throw 60 pitches and give up 2 runs before being pulled. Quick Counts seems to kind of be exacerbating the issues with the pulling early, but mostly because it inflates pitch counts. The game above is without using QC and I have been trying not to use them for a few games. This is all a test franchise and I plan on restarting when OSFM comes out, especially because David Price has a 12+ ERA through 2 games... -_-

      Comment

      • richinspirit
        Rookie
        • Jun 2009
        • 331

        #228
        Re: CPU SP problem (anyone else has it!?)

        Yeah, I'm using QC for time saving reasons. Also on a test franchise before osfm. Hope a patch comes out before too!
        Currently playing MLB 23

        Pipe dream: a good cricket game! (still)

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        • Armor and Sword
          The Lama
          • Sep 2010
          • 21794

          #229
          Re: CPU SP problem (anyone else has it!?)

          Talking a look around the MLB yesterday:

          Verlander - 6.1 IP 6H 2ER 2BB 10K 102 pitches (Ace pitcher)

          CC Sabathia 5.0 IP 3H 0ER 2BB 2K 85 pitches (#2 starter who has seen far better days)

          Odorizzi - 6.0IP 7H 4ER 2BB 4K 107 pitches (#2 starter)

          Richard - 8.0 IP 5H 0ER 2BB 5K 99 pitches (#2 starter)

          Maeda - 5.0 IP 6H 3ER 2BB 4K 75 pitches (#2 starter)


          I can go around the league everyday and find all kinds of different totals.

          Endless to say this is pretty much what I have been seeing in my test franchise in the month of April.

          30 team control
          All-Star using my custom sliders and settings (CPU stamina is at 7 and hook at 2)


          Last night as Josh eluded too. I was shut out by Mike Leake in NY. 9.0 IP 102 pitches. He was lights out. His sinker was killing me. They got someone warmed up....but never pulled the trigger.

          Then in my Cardinals fantasy franchise I played the Marlins and they had their 5th starter on the bump who threw 6 innings of shutout ball and then they went to the pen who proceeded to shut me out as well. They used 3 RP between the 7th 8th and 9th.

          Again I see people reporting some wild stuff and now after 30 franchise games I still can’t reproduce this, playing a full count (playing every pitch and AB) franchise game.

          So what gives. What is going on? I am concerned for a lot of you who are seeing this but some of us.....simply are not seeing that wonky logic. Have I seen some questionable pulls? Yeah but nothing like what I see reported.

          Is the quick manage engine wonky? Yeah I am testing that and trying to figure out the right simulation sliders still. I have seen some weird stuff simming games (and it has always had some head scratching stuff and this year is no different).

          Quick Counts also seems to be a culprit.

          But playing every pitch of every game has netted me highly realistic results as always.
          Last edited by Armor and Sword; 04-05-2017, 07:24 AM.
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          • gp005
            Rookie
            • Jan 2017
            • 280

            #230
            Re: CPU SP problem (anyone else has it!?)

            Originally posted by Armor and Sword
            Talking a look around the MLB yesterday:

            Verlander - 6.1 IP 6H 2ER 2BB 10K 102 pitches (Ace pitcher)

            CC Sabathia 5.0 IP 3H 0ER 2BB 2K 85 pitches (#2 starter who has seen far better days)

            Odorizzi - 6.0IP 7H 4ER 2BB 4K 107 pitches (#2 starter)

            Richard - 8.0 IP 5H 0ER 2BB 5K 99 pitches (#2 starter)

            Maeda - 5.0 IP 6H 3ER 2BB 4K 75 pitches (#2 starter)


            I can go around the league everyday and find all kinds of different totals.

            Endless to say this is pretty much what I have been seeing in my test franchise in the month of April.

            30 team control
            All-Star using my custom sliders and settings (CPU stamina is at 7 and hook at 2)


            Last night as Josh eluded too. I was shut out by Mike Leake in NY. 9.0 IP 102 pitches. He was lights out. His sinker was killing me. They got someone warmed up....but never pulled the trigger.

            Then in my Cardinals fantasy franchise I played the Marlins and they had their 5th starter on the bump who threw 6 innings of shutout ball and then they went to the pen who proceeded to shut me out as well. They used 3 RP between the 7th 8th and 9th.

            Again I see people reporting some wild stuff and now after 30 franchise games I still can’t reproduce this, playing a full count (playing every pitch and AB) franchise game.

            So what gives. What is going on? I am concerned for a lot of you who are seeing this but some of us.....simply are not seeing that wonky logic. Have I seen some questionable pulls? Yeah but nothing like what I see reported.

            Is the quick manage engine wonky? Yeah I am testing that and trying to figure out the right simulation sliders still. I have seen some weird stuff simming games (and it has always had some head scratching stuff and this year is no different).

            Quick Counts also seems to be a culprit.

            But playing every pitch of every game has netted me highly realistic results as always.
            i completely agree with you.... the only negative statistic i see in my franchise is long relief pitchers throwing too many innings on default sliders....

            i am using similar to mike lowe's slider suggestion and its right on the money ( CPU stamina 10... reliever stamina 1 and hook 3 )

            i've been testing this since game was released and am really happy with this product

            i also noticed that alot of veteran pitchers have low stamina rating i.e. Ubaldo Jiminez is like 75... i feel thats a little low especially with the amount of inning hes thrown in his career, i raise those pitchers to about 85 (just stamina) and it makes a difference
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            • HypoLuxa13
              MVP
              • Feb 2007
              • 1156

              #231
              Re: CPU SP problem (anyone else has it!?)

              I played another game in my test Mariners Franchise yesterday. Again against the Astros, this time McCullers was pitching for Houston. Kind of like I did against Keuchal the game before, I jumped on him early. He was pulled after 3 innings and rightfully so after giving up 7 runs on 8 hits and 2 walks (3 HR allowed). I upped the difficulty to Hall Of Fame, and the CPU brought in Brady Rodgers again, just like they did in the last game. And with difficulty on HoF, he proceeded to shut me down again. He pitched 5 innings, threw only 60 pitches, and I only got 3 hits off him.

              In THIS situation, my issue is that Rodgers throws 4.2 innings one day in long relief of Keuchal, and then proceeds to throw 5 innings the next day, around 130 pitches combined. His energy was completely gone. I suppose if I had been able to get a rally started against him, the CPU may have pulled him. But I'm thinking the over-use of Long relief pitchers goes hand in hand with the early pulls of Starting pitchers.

              And this feeds into the issues with "Critical Moments", where you are dropped into a game that is tied in the 8th or 9th only to find that you have nobody left in the bullpen and no bench players left and some backup outfielder stuck playing catcher because of the CPU's mismanagement. If you can knock out the long reliever, then it is a parade of every arm in the bullpen after that. I'm beginning to wonder if a LOT of these issue are all related to general SP and bullpen logic. (maybe bench players being used up is a result of excessive pinch hitting because CPU switches out pitchers so much?).

              Also, I've seen a lot of strange stuff when you sim games also. You look at the box score after simming and see a starter go 3.0 or 4.0 innings and only gives up a run on 3 hits or something like that. I see it in RttS also. For example, my RttS Padres 2nd baseman came up in the 2nd inning and faced the starter, then his next at-bat in the 4th a reliever was already in and it was still a 0-0 game.

              Honestly, if this is something SDS can fix, I kind of wonder if one small tweak will have a domino effect on the rest of the lineup and bullpen logic issues being reported. Hence the reason so many of us are hesitant about this issue, we don't want a small tweak on one thing to then "break" other logic being used.

              EDIT: In games I've played, I have NOT used quick counts.
              Last edited by HypoLuxa13; 04-05-2017, 08:38 AM.

              Comment

              • BobSacamano
                Rookie
                • Feb 2010
                • 324

                #232
                CPU SP problem (anyone else has it!?)

                I'm not sure there's much use looking at pitching lines from the first game of the season. Nobody is doubting that real life teams will ramp up their starters in the first few weeks of the seasons, and especially in their first couple starts.

                The problem in the Show is threefold, I think:

                1) Teams removing guys that are pitching well, and who seem to be fine energy-wise at the first sign of trouble. This starts around the 5th and 6th inning, and seems to mostly effect non-stars, and is extremely prevalent (for me) when the starter does NOT have a shutout going. I see a lot of instances of teams pulling guys after they give up a single in the 6th inning, leading to lines that look like 5.1 IP, 4 H, 1 ER. However, guys that are pitching shutouts seem to be given more rope. I've seen guys that are pitching shutouts reach the 8th inning before a reliever comes in.

                2) This one is like clockwork for me: if a starter has given up 3-4 runs before the 4th/5th inning, I can guarantee you they will be pulled after 4 or 5 innings. Meaning I have never, not once, seen a 7 IP, 4 ER type of line. Or a 6.1 IP, 4 ER game.

                3) Relievers pitch very long games, even when they are struggling. This I don't understand. I've seen relievers give up multiple runs, three straight hits, walks, etc... and NOT get pulled.

                Something feels out of whack. This is all playing games with Quick Count enabled, and also from Quick Manage games. In my playing, the Quick Manage managerial logic seems identical to the actual game logic.

                This goes without saying, but this has been my experience. If others ARE or ARE NOT experiencing the same thing, I'd love to know, so we can figure this out.
                Last edited by BobSacamano; 04-05-2017, 08:26 AM.

                Comment

                • loganmorrison1
                  Rookie
                  • Aug 2010
                  • 246

                  #233
                  Re: CPU SP problem (anyone else has it!?)

                  Originally posted by CleveCluby
                  For those not experiencing the SP problem as bad as some of us. I have a question. Are you using 32 team control.? The reason I ask, I was experimenting so I started a new franchise using the Indians as my real team. I set the sliders for Hook to zero. I set the Stamina sliders for SP to 10 and the RP to zero. I set all teams to auto.



                  In my first three games against TEX. The CPU ( TEX ) SP went 7.1. 6.2 and 8 innings in very close games. In game 1 we were winning by 4 to 1 and they still left the starter in. I was using QC and fast forwarded the games to the 5th inning. Then I played the game as normal. I was completely shocked to see Tex leave the starter in at the top of the 5th. Tex came back to score 2 runs and in the 7th I hit a home run. That's when they pulled him. At the top of the 6th, I heard them say there was activity in the Bullpen.



                  Checking the box scores of other games, I seen some pitchers that went 6 ,7, 8, and the strange thing is when they pulled them after 6, they used many different pitchers out of the pen. If they pulled them in the 5th or earlier. It seemed almost every box score I looked at. The LR pitched the rest of the game. You would see SP 5 inn RP 4 inn regardless of the score.



                  So I started another franchise using the same settings with the exception I only humanized the Indians still using QC and fast forwarding to the 5th. Played the same three games against TEX and no Tex SP went more than 5.2 inn.



                  I thought that was strange so once again I started another franchise taking control of all 32 teams. And once again the 3 starting pitchers went into the 6th and 7th innings. I realize that this could be a complete and total coincidence. But it has given me hope and a reason to do some more testing. If anyone else would like to try it. I sure would love to hear your results. I don't know why it would make a difference, But it defiantly seemed to.



                  Even though the other teams are human owned, They still do all there roster moves as if they were CPU. I don't know how trades would work. I wasn't interested in that. Just the SP issue. So now it's back for more test. If this somehow works as even a small work around until the patch. I would be very pleased..


                  I was using QC and controlling all 32 teams and I experienced the issues for every game I played: not starter going above 5 IP



                  Sent from my iPhone using Operation Sports

                  Comment

                  • HypoLuxa13
                    MVP
                    • Feb 2007
                    • 1156

                    #234
                    Re: CPU SP problem (anyone else has it!?)

                    Just for the record, cause for some reason it is grinding my gears today:

                    There are only 30 teams in MLB, not 32.

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                    • Maverick09
                      Rookie
                      • Jun 2004
                      • 267

                      #235
                      Re: CPU SP problem (anyone else has it!?)

                      I played a Franchise game yesterday with Armor and Swords sliders where the opposing starting pitcher had the following line and got pulled:

                      4.0 IP, 0 ER, 1 H, 1 BB

                      I don't recall what his pitch count was, but it was in the range of 50 - 60 pitches.

                      I believe I was also playing with quick counts.

                      Comment

                      • Armor and Sword
                        The Lama
                        • Sep 2010
                        • 21794

                        #236
                        Re: CPU SP problem (anyone else has it!?)

                        Originally posted by Maverick09
                        I played a Franchise game yesterday with Armor and Swords sliders where the opposing starting pitcher had the following line and got pulled:

                        4.0 IP, 0 ER, 1 H, 1 BB

                        I don't recall what his pitch count was, but it was in the range of 50 - 60 pitches.

                        I believe I was also playing with quick counts.


                        Quick counts seems to be the culprit and I don't test nor play with my settings on QC's


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                        • KnightTemplar
                          MVP
                          • Feb 2017
                          • 3282

                          #237
                          Re: CPU SP problem (anyone else has it!?)

                          Originally posted by Armor and Sword
                          Quick counts seems to be the culprit and I don't test nor play with my settings on QC's


                          Sent from Palm Trees and Paradise using Operation Sports
                          I use quick counts and here's my opponents line(s):

                          4-3 win for me.
                          Volquez 7 innings, 4 hits, 1 run, 2BB, 7K

                          0-4 loss.
                          Straily 7.1 innings, 4 hits, 0 runs, 1BB 8K

                          5-0 win.
                          Koehler 6 innings, 3 hits, 1 run, 1BB, 4K

                          3-5 loss.
                          Velasquez 3.2 innings, 5 hits, 3 runs, 5BB, 2K (Velasques has only a 66 stamina)

                          7-1 win.
                          Nola 3 innings, 7 hits, 5 runs, 0BB, 2K

                          I play AS/AS and the pitching is at default, except speed down 1 click.

                          Nothing seems out of line with quick counts here.
                          Last edited by KnightTemplar; 04-05-2017, 09:39 AM.

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                          • miamikb2001
                            Pro
                            • Feb 2008
                            • 795

                            #238
                            Re: CPU SP problem (anyone else has it!?)

                            Originally posted by Armor and Sword
                            Quick counts seems to be the culprit and I don't test nor play with my settings on QC's


                            Sent from Palm Trees and Paradise using Operation Sports


                            Been saying this since early,normal could use a touch of tune but not much.QC is nerfed.I tested QC quite a it after release it happens everytime.


                            Sent from my iPhone using Tapatalk
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                            • richinspirit
                              Rookie
                              • Jun 2009
                              • 331

                              #239
                              Re: CPU SP problem (anyone else has it!?)

                              Originally posted by miamikb2001
                              Been saying this since early,normal could use a touch of tune but not much.QC is nerfed.I tested QC quite a it after release it happens everytime.


                              Sent from my iPhone using Tapatalk
                              Such a shame. I've loved QC ever since it was introduced. Hope they can pull together a patch to sort the problem
                              Currently playing MLB 23

                              Pipe dream: a good cricket game! (still)

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                              • djep
                                MVP
                                • Feb 2003
                                • 1128

                                #240
                                Re: CPU SP problem (anyone else has it!?)

                                Originally posted by richinspirit
                                Such a shame. I've loved QC ever since it was introduced. Hope they can pull together a patch to sort the problem
                                Some good news for quick count users - I don't use QC at all, play every pitch and still have the issue.

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