Even this demonstrates a lack of understanding of what clutch does. I would think that sub 50, at least, would have a negative effect on clutch, making someone worse in clutch situations. Would a 20 clutch rating still mean somewhat better?
One issue with clutch is that the real clutch effect are guys that can’t make plays under pressure. But that is who high school, college, and the minors weed out. The guys that get to the pros are the ones that don’t crater when it gets tense.
Most everyone in the majors are clutch. That how they got there, performing well when their entire career was on the line. Calling a guy that hits well clutch because he hits well under pressure is dumb because sample size can make the difference seem larger than it is.
If you’ve spent any time with text-based sims, you learn that the normal distribution of hits and strikeouts create realistic streaks and slumps. And you will find the same dead-on distribution of clutch hitters from season to season that we see in reality.
Adding slump, hot streaks, and clutch screw up what would be accurate statistical distribution. I have no idea how much effect these attributes and such have in The Show, but they aren’t helping.
But, if we step back and realize that The Show is not a sim, but a fun arcade sports game that uses a lot of tricks to evoke realism. And if you can accept that, you can really enjoy the game. But, if you treat the game like a several hundred dollar simulation engine that professionals use to research possible roster move and strategies, you will come off as entitled gamer that thinks their greatest power is to put social media pressure on developers to make a game that most gamers don’t want, and which the game producers don’t think will sell well.
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