That mode looks crazy. I think it would be difficult to pull off for an MLB game with so many players. But historical teams with old school logos and different era broadcast packages? That seems like a lot of fun.
Ideas to improve MLB The Show 23 (a more detailed wishlist of sorts)
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Re: Ideas to improve MLB The Show 23 (a more detailed wishlist of sorts)
That mode looks crazy. I think it would be difficult to pull off for an MLB game with so many players. But historical teams with old school logos and different era broadcast packages? That seems like a lot of fun. -
Re: Ideas to improve MLB The Show 23 (a more detailed wishlist of sorts)
Looks like users can import rosters in NBA 2K. I think that’s a more than ok compromise to a mode like that. Community rosters are typically better than official ones anywaysMLB New York Yankees
NFL New York Giants
NBA Brooklyn Nets
NHL New Jersey Devils
EPL Manchester United
NCAA FB Pittsburgh Panthers
NCAA BB Pittsburgh PanthersComment
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Re: Ideas to improve MLB The Show 23 (a more detailed wishlist of sorts)
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Re: Ideas to improve MLB The Show 23 (a more detailed wishlist of sorts)
SDS should look into breaking up the break slider for each pitch. Something like a vertical/horizontal split as everyone doesnt throw a pitch the same way. Another issue is high sinkers still holding their shape whereas IRL when theyre thrown high theres less movement. Not only that theres no hump they fade.Comment
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Re: Ideas to improve MLB The Show 23 (a more detailed wishlist of sorts)
You must remember the sinker is a power pitch now-a-days and not the same pitch from my time growing up. I made a few post in a high-sinkers gotta go article written a while back that contains more info supporting my claims: https://forums.operationsports.com/f...9&postcount=13 and https://forums.operationsports.com/f...6&postcount=19 are two examples. Others had input as well.
The developers deserve a lot of credit for how they've been handling pitch movement the past few years. They've made the two-seam and sinker look near identical and that's exactly how the real game has progressed.
EDIT: A two-part article about Steven Matz and the High Sinker: https://www.vivaelbirdos.com/2021/12...d-high-sinkers (Part One) and https://www.vivaelbirdos.com/2021/12...sinkers-part-2 (Part Two)Last edited by Cod; 08-20-2022, 02:33 PM.Comment
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Re: Ideas to improve MLB The Show 23 (a more detailed wishlist of sorts)
Originally posted by CodYou must remember the sinker is a power pitch now-a-days and not the same pitch from my time growing up.
The developers deserve a lot of credit for how they've been handling pitch movement the past few years. They've made the two-seam and sinker look near identical and that's exactly how the real game has progressed.
what I'd add to my wishlist is the ability to rename the 17 or so pitches with my own personal terminology, no different than like renaming plays in a football playbook
it'd be great to see ''Uncle Charlie'' as a pitch selection, or use Doc Gooden in a classic historical roster and have his ''Lord Charles'' available, or rename Mike Boddicker throwing a ''fosh'' instead of a splitterOSFM23 - Building Better Baseball - OSFM23
A Work in ProgressComment
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Re: Ideas to improve MLB The Show 23 (a more detailed wishlist of sorts)
The numbers from the top sinker ball pitchers debunks your hypothesis. For example, Steven Matz: https://baseballsavant.mlb.com/playe...927#pitch_SIFT. More than half of his sinkers are thrown up in the zone. Here's a specific example from his most recent outing in July: https://baseballsavant.mlb.com/visua...ewActive=false. If you look under the chart, check the sinker RPMs and highlight the max sinker RPM. You'll see it was up in the zone. Also, there's charts available for Matz showing that his sinker moves the most in the middle of the zone.
You must remember the sinker is a power pitch now-a-days and not the same pitch from my time growing up. I made a few post in a high-sinkers gotta go article written a while back that contains more info supporting my claims: https://forums.operationsports.com/f...9&postcount=13 and https://forums.operationsports.com/f...6&postcount=19 are two examples. Others had input as well.
The developers deserve a lot of credit for how they've been handling pitch movement the past few years. They've made the two-seam and sinker look near identical and that's exactly how the real game has progressed.
EDIT: A two-part article about Steven Matz and the High Sinker: https://www.vivaelbirdos.com/2021/12...d-high-sinkers (Part One) and https://www.vivaelbirdos.com/2021/12...sinkers-part-2 (Part Two)
Lol of course there are exceptions like Matz and Britton. Just as Giolito is effective with high change ups. The league has moved to high 4 seamers and sinkers fade irl there isn’t a hump that exists on the show.
How do the devs deserve credit when everyone’s slider moves the same on this game? I never said sinkers have to go but the way they are depicted in the game isn’t realistic. That insane drop turned it into a meta pitch.
Sinkers and 2 seamers are the same pitch you’re correct there. Some guys have more of a run then drop on theirs and vice versa.Last edited by loso_34; 08-20-2022, 06:14 PM.Comment
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Re: Ideas to improve MLB The Show 23 (a more detailed wishlist of sorts)
- double headers for Franchise Mode
- uniforms for every team accurate
- Better CPU AI bullpen logic and game situational awareness
- More realistic turn of events - balks once in a blue moon, step offs on the mound, catcher mound visits, pinch hitters and runners recognized in game betterComment
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Re: Ideas to improve MLB The Show 23 (a more detailed wishlist of sorts)
The numbers from the top sinker ball pitchers debunks your hypothesis. For example, Steven Matz: https://baseballsavant.mlb.com/playe...927#pitch_SIFT. More than half of his sinkers are thrown up in the zone. Here's a specific example from his most recent outing in July: https://baseballsavant.mlb.com/visua...ewActive=false. If you look under the chart, check the sinker RPMs and highlight the max sinker RPM. You'll see it was up in the zone. Also, there's charts available for Matz showing that his sinker moves the most in the middle of the zone.
You must remember the sinker is a power pitch now-a-days and not the same pitch from my time growing up. I made a few post in a high-sinkers gotta go article written a while back that contains more info supporting my claims: https://forums.operationsports.com/f...9&postcount=13 and https://forums.operationsports.com/f...6&postcount=19 are two examples. Others had input as well.
The developers deserve a lot of credit for how they've been handling pitch movement the past few years. They've made the two-seam and sinker look near identical and that's exactly how the real game has progressed.
EDIT: A two-part article about Steven Matz and the High Sinker: https://www.vivaelbirdos.com/2021/12...d-high-sinkers (Part One) and https://www.vivaelbirdos.com/2021/12...sinkers-part-2 (Part Two)
In The Show terms, Matz throws a 2 seamer. In real life, they're essentially the same pitch, and whether it gets called a sinker or 2 seam largely depends on where you throw it, arm angle, and honestly reputation. But it's the same grip, same release. It's just some guys get different results out of it. And sites like savant then group them together. But Matz doesn't throw a "sinker" like The Show's sinker. His is more like the 2 seam (which would be more fitting anyway, since the 2 seam iirc doesn't get a PAR penalty up in the zone, unlike the sinker). But SDS has increasingly just given more and more pitchers sinkers when the 2 seam (or even running fastball, which I don't believe a single player in the SDS roster uses) would be more accurate.
The TL;DR, you can still get good horizontal, armside run on the high 2 seamer, but you aren't getting the "sink" that normally gets it referred to as a sinker, or that the Show sinker has. Same goes for changeups and sliders up too. They "hang" because they don't drop as much.
Sent from my Pixel 6 using TapatalkLast edited by DonkeyJote; 08-21-2022, 02:00 AM.Comment
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Re: Ideas to improve MLB The Show 23 (a more detailed wishlist of sorts)
That'd be cool, but I understand why they might shy away from that. Tattoos generally aren't as visible on a baseball player as they are on a NBA player or UFC fighter. And they'd need to get rights approvals from tattoo artists to include them. The juice may not be worth the squeeze there.
Finally? This is the first year the pitcher is allowed to DH.
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Re: Ideas to improve MLB The Show 23 (a more detailed wishlist of sorts)
Prior to the implementation of the pitcher allowed to be the DH rule, when Ohtani pitched and batted, the Angels had to play by National League rules meaning that once Ohtani was lifted from the game as a pitcher then he also had to be removed from the lineup.
With the new rule, if Ohtani is lifted from the game as a pitcher, he still maintains his DH position/role and can remain in the lineup.
Up until this rule was put in place, it was a difficult task to put forth a code that when Ohtani pitched and batted in the same game the Angels had to play by NL rules, whereas the other 4 turns in the rotation, they would use a DH and play by American League rules.I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.
I miss the old days of Operation Sports :(
Louisville Cardinals/St.Louis CardinalsComment
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Re: Ideas to improve MLB The Show 23 (a more detailed wishlist of sorts)
More stats.
In RTTS, be able to see your head to head stats against all other pitchers (or hitters).
Bring back the chase%, taken strike % stats for RTTS, just make them right.
Be able to see your team’s individual player stats for everyone who played for your team throughout the season, INCLUDING players who are currently in the minors or were traded, etc to another team during the year.
Currently, when you look at your team stats, only players who are on your active roster or the disabled list are shown.
Don’t erase postseason stats. Make them viewable in every player’s card, or at the very least your own RTTS player’s card.
Baseball is a game of statistics, and the more complete you make the viewable statistics in Franchise and RTTS, the better you honor the game you’re trying to replicate.
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Re: Ideas to improve MLB The Show 23 (a more detailed wishlist of sorts)
On errant pickoff attempts in RTTS, the ball hits the first base coach WAY too often.
Either make the first base coach stand in a different spot or give him some awareness to dodge badly thrown pickoff attempts.
When it hits the base coach, it’s a booby trap to get the baserunner in a rundown.
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Re: Ideas to improve MLB The Show 23 (a more detailed wishlist of sorts)
I really need the visuals to take a big step up for HEAVENS SAKE … the dirt needs to be brought up to ps4 not even next gen levels … guys we need more uniform types and cloth physics and player models. This is all I ask.
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Re: Ideas to improve MLB The Show 23 (a more detailed wishlist of sorts)
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