Problem:
The commentary on PS2 blows. WAY too many of the same things being said game in and game out.
Solution:
Develop a "commentary server" that real people can upload their custom commentary to. All uploaded commentary would be in text form. Any uploaded commentary would be checked over for bad language before actually being saved to a database. All commentary uploaded would either be linked to a specific player or a specific park. For specific players, commentary could be of three types: offense, defense and personal. ages of the player would act as "keys" in terms of what gets said about the player at any given point in his career. This way, it would be possible for humans to have a fantasy league where they can sign the rookie Greg Maddux


Problem:
The cutscenes are repetitive, and wrong or incomplete. Anyone else seen the cutscenes where the catcher throws the ball back to the pitcher, but the ball goes over the pitcher's head? There is no switching to the field of play to see where the ball actually ends up, especially with runners on base. Or what about the cutscene (way too repetitive) where after the first baseman steps on the bag to record the first or second out, and he throws the ball over to the shortstop.....except the ball lasers just past the shortstop? It's not realstic, and useless to have such a cutscene.
Solution:
When the ball bounces in the stands, have the crowd rush to get the ball or at least show a fan catching the ball. Not just one bounce, and poof! When there is a foul down the lines and the ball bounces back toward the field of play, show the fielder running over to field the ball and throw it into the stands (to random locations). You could allow us to skip the cutscene at any moment, but if it were with a lot of variation, it would add a lot to the realism in this game.
Problem: Bad collision detection (at least on PS2, probably on PS3 also). You'd think that at this point in the history of computer technology and video gaming, collision between objects wouldn't be an issue. Why do we still have to see players sliding into (and through) fielders? Why are players running down the first base line, over the bag and through the first baseman? Why do we have outfielders running up to walls and running in place as they wait for the ball to come down (if it ever does)?
Solution:
Every object on the screen should have its own coordinates, and the outer pixels for that Object A would trigger certain animations depending on what type of Object B touched the outer pixels of Object A. For example, if the outfielder is up next to the wall, he can't run in place toward the wall. If the runner comes into contact with the fielder, either the fielder moves or the runner does in order to avoid a collision. If there is a collision, there isn't any graphical clipping. Instead there is a collision animation that is triggered.
Problem: From the pitcher view, when you are batting, it is difficult to see which pitches are strikes or balls, depending on the arm slot of the pitcher, and the fact that the camera angle doesn't change.
Solution: Stick with the pitcher view, but immediately when the ball is released switch to a camera angle that is of the pitcher view type, but is directly straight on with the batter's box. Or, switch from pitcher view just as the ball is released to batter's view for the hitter to see the pitch as it is coming in. In short, there could be a lot more camera options available to us. It's not really that difficult a feature to implement, because there have been sports games where you could create your own camera angles.
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