Correct, you keep hitting and you can go as long until your final strike. The prizes are substantial, the opportunity is there to keep trying and get better and take the top spot. You have one free try each week if it is not for you that is it just walk away.
MLB 11 The Show Community Day Discussion Thread - Questions, Answers etc.
Collapse
Recommended Videos
Collapse
This topic is closed.
X
X
-
Re: MLB 11 The Show Community Day Discussion Thread - Questions, Answers etc.
Correct, you keep hitting and you can go as long until your final strike. The prizes are substantial, the opportunity is there to keep trying and get better and take the top spot. You have one free try each week if it is not for you that is it just walk away.“The saddest part of life is when someone who gave you your best memories becomes a memory” -
Re: MLB 11 The Show Community Day Discussion Thread - Questions, Answers etc.
So after reading what Knight said about how the new player vault and customizing rosters work, I am excited to make a new classic roster set for this year. I wasn't really planning on doing one again this year because it was a lot of work with how you had to do it in 10', but it should be much easier to handle this year.
Its funny how with all the great new stuff they are doing with the game this year, the player vault and roster customization is the most exciting part to me, LoL.
However, I am still not clear on how this new Roster Vault will make it easier to create historic players. I get the fact that more than 1 person can work on a player (not at same time obviously) and that multiple versions of a player can be stored here, but it will still take the same amount of time to actually create a player from scratch...no?
I was hoping SCEA would provide some file converter from '10 to '11 that would take yours and Knight's historic rosters and create a 2011 version. Without that, won't it take the same amount of weeks and months to recreate all these players and teams again?
CComment
-
Re: MLB 11 The Show Community Day Discussion Thread - Questions, Answers etc.
Love the classic rosters...I usually play with them more than current day rosters.
However, I am still not clear on how this new Roster Vault will make it easier to create historic players. I get the fact that more than 1 person can work on a player (not at same time obviously) and that multiple versions of a player can be stored here, but it will still take the same amount of time to actually create a player from scratch...no?
I was hoping SCEA would provide some file converter from '10 to '11 that would take yours and Knight's historic rosters and create a 2011 version. Without that, won't it take the same amount of weeks and months to recreate all these players and teams again?
C
May sound confusing, but this is what I get from it. Either way, I think as long as there are a bunch of people working on individual sections of the roster, who then hand them off to one person to make sure that there is a good balance (such as some people rating players differently than another editor), then things should run smoothly.Comment
-
Re: MLB 11 The Show Community Day Discussion Thread - Questions, Answers etc.
Love the classic rosters...I usually play with them more than current day rosters.
However, I am still not clear on how this new Roster Vault will make it easier to create historic players. I get the fact that more than 1 person can work on a player (not at same time obviously) and that multiple versions of a player can be stored here, but it will still take the same amount of time to actually create a player from scratch...no?
I was hoping SCEA would provide some file converter from '10 to '11 that would take yours and Knight's historic rosters and create a 2011 version. Without that, won't it take the same amount of weeks and months to recreate all these players and teams again?
C
Well I think if you are doing all the work yourself, then yes it probably will be like last year...from what I gather from reading knights blog is, if you can assemble a couple of people, you probably can assemble a Season, or Roster pretty quickly....As far as creating new players all the time, you really don't have to do it. Let say Knight creates a 1986 Don Mattingly, you download him, look at him and how he looks, and lets say you are creating a 1987 Season, you can take the 1986 Don Mattingly, and just then edit the attributes for him for the 1987 Season, and then kind of go back and look at a picture of him in 1987 and make the adjustments from there, once you are done you can save him, upload him, or whatever, and then add him to the roster your creating....If you can assemble a team of a couple of other guys, they can be in charge of one or two teams, assembling them, then uploading the players to the player vault. All you would have to do is have one guy put the rosters together. Now anybody reading this correct me if I am wrong, but I think this is basically why it won't take as long.Comment
-
Re: MLB 11 The Show Community Day Discussion Thread - Questions, Answers etc.
Well I think if you are doing all the work yourself, then yes it probably will be like last year...from what I gather from reading knights blog is, if you can assemble a couple of people, you probably can assemble a Season, or Roster pretty quickly....As far as creating new players all the time, you really don't have to do it. Let say Knight creates a 1986 Don Mattingly, you download him, look at him and how he looks, and lets say you are creating a 1987 Season, you can take the 1986 Don Mattingly, and just then edit the attributes for him for the 1987 Season, and then kind of go back and look at a picture of him in 1987 and make the adjustments from there, once you are done you can save him, upload him, or whatever, and then add him to the roster your creating....If you can assemble a team of a couple of other guys, they can be in charge of one or two teams, assembling them, then uploading the players to the player vault. All you would have to do is have one guy put the rosters together. Now anybody reading this correct me if I am wrong, but I think this is basically why it won't take as long.Comment
-
Re: MLB 11 The Show Community Day Discussion Thread - Questions, Answers etc.
- kind of, what I've gathered is that Knight and the rest of those wonderful souls who make rosters can do them in far less amount of time because they can work on every team simultaneously. Say for instance, last year, one Guy would have to wait on another Guy to finish the team they were editing then send a master copy of edits to Knight for him to individually go through and edit on his master set. Now everyone who is working on them can upload the team or teams they are responsible for and Knight can go into his master set and just plug guys in. He wont have to edit each individual player for each team. And say you like your own cap or someone else's cap of a player or two, you may keep knights rosters as a whole but plug that said player in without having to re-edit them from scratch. That's my understanding anyway.
The key is to have as many people as possible work on players/teams...if it falls to 1 or 2 folks like the bulk did last year, it will still be a time consuming process.
Ok...I understand...
CComment
-
Re: MLB 11 The Show Community Day Discussion Thread - Questions, Answers etc.
Ok...so the editing process is the same. The key to all this is to have multiple people editing different teams and then uploading. So, if 5 guys wanted to be part of the "team", they each could take on 6 teams, create players for all 6 teams, upload them. Then Knight, or whomever, would "import" those teams, or players, into a master set.
The key is to have as many people as possible work on players/teams...if it falls to 1 or 2 folks like the bulk did last year, it will still be a time consuming process.
Ok...I understand...
CComment
-
Re: MLB 11 The Show Community Day Discussion Thread - Questions, Answers etc.
The only, ONLY problem I can see with the Player Vault is if a player like Rocco Baldelli or Carlos Delgado (inactive/FA for most of the year then signs with a team) gets overwritten, then it sounds like he's lost for good.
I also noticed that in last year's game there were several players left off the initial rosters and added (with pictures) later. So what I'm getting at here is: Will the SCEA guys have a separate vault for importing the players they've made into the game?
My apologies if this has already been brought up and answered.Comment
-
Re: MLB 11 The Show Community Day Discussion Thread - Questions, Answers etc.
Yes....you guys are getting the gist now.
If one guy is doing it....it's basically the same....but if you can assemble a good team....even if it is one guy doing the basic info...passing them to a guy who is doing ratings....then on to a guy doing faces on them....then one guy who will put it all together and do the levels/lineups and such...it should be much quicker.
Also....if it is just one guy doing them...I can now do the top 100 players...uploaded them and for those that don't want to wait for the entire set can now start when they want....or at any amount of players they want to wait for(as long as guys are uploading their players to the vault)
It will be a very nice addition.
Now...onto the addition this year that will allow us to have a "workaround" to create historical seasons.
I don't know if you've read Nem's write up on Online Leagues......but if you look at the set up for the league, it will translate into being able to create a custom league with just about any set up that the MLB has been in the past.
You start with 2 leagues(AL and NL)...you can edit the name
You are then given the ability to have 2/4/6 divisions(so if you choose 2...you will just have 1 division in each league...for say the 1927 season)..You can edit the names of these as well.
You can then choose the amount of teams(from 2-30)....so you choose 16 and there will be 8 in each division.
You can then choose the teams that will populate your leagues...and you can place them in any league or division you like(so let's say you are recreating 1975 when the Brewers were in the A.L......you can put them in the proper league division. No limitations....want to put the Yankees in the NL?....go ahead.)
You then choose the series length....1 or 3(obviously 3 for us)
You then choose how many series for the season(you can't get 154 games...but you get 156...or 162 for the top end)
You then choose how many days your season is(total...this is really for online leagues that want to play say 3 games a week...but stretched out over the entire real MLB season....so they would choose 162 days)....they may increase it past 162 days...and put days off in the schedule....but right now it's a block...more on that...
You can also set the schedule for the amount of series played within your division....and interleague.(you can choose 0 for when there was no interleague play)....the rest of the series not chosen will be distributed INTRA league. This is where the slight limitations come in....no custom schedule(maybe one day...but the devs say this is a HUGE undertaking)...and as of right now...it is a complete block of games...no days off.....so you see a complete block of 162 games broken up into 3 game series. They are either going to put in the ability to add in more days on the length of season(not games played...just days the calendar is) thus giving you days off...or build in rest after a certain amount of games(I guess right after that game is played)
You can choose to load custom sliders at one point in the league creation.
You can choose to load custom ROSTERS at one point in the league creation.
I didn't see the ability to choose DH/NO DH(like you can do now in franchise offline)...
You can just have one player in the league you created and make it private.
You must however play this game "online"....(with yourself)....even though all the other teams are CPU controlled teams.
One thing I forgot to check was setting the lineups/rotations for the CPU teams and if you can go in and change them as the commissioner. We may have to use what they see fit.
So as you can see...while not "perfect"...we are a HUGE step closer to having a true custom season creator...I think I can convince Kolbe to give us this same setup for offline mode for next year if I beg enough.
Just the fact that we can use custom rosters online is the big thing...so thanks for that SCEA!!!
M.K.
Knight165All gave some. Some gave all. 343Comment
-
Re: MLB 11 The Show Community Day Discussion Thread - Questions, Answers etc.
A couple questions for the upcoming game that I noticed from last year. I'm sure they have been asked but this thread is HUGE!
1. Are the baserunners smart enough to stay at second base when they should or will they be thrown out at third again frequently?
2. The confidence meter seems to play a huge role in the game, pitchers give up like four hits in five pitches when the meter is low. Any adjustments here?
3. Will the catchers throw out a typical percentage of runners? It seemed like they threw out too many last year.
Thanks for your hard work and your response.Comment
-
The only, ONLY problem I can see with the Player Vault is if a player like Rocco Baldelli or Carlos Delgado (inactive/FA for most of the year then signs with a team) gets overwritten, then it sounds like he's lost for good.
I also noticed that in last year's game there were several players left off the initial rosters and added (with pictures) later. So what I'm getting at here is: Will the SCEA guys have a separate vault for importing the players they've made into the game?
My apologies if this has already been brought up and answered.
Why would Delgado or Baldelli be overwritten as free agents?Ⓥ Boston Red Sox | Miami DolphinsComment
-
Re: MLB 11 The Show Community Day Discussion Thread - Questions, Answers etc.
The only, ONLY problem I can see with the Player Vault is if a player like Rocco Baldelli or Carlos Delgado (inactive/FA for most of the year then signs with a team) gets overwritten, then it sounds like he's lost for good.
I also noticed that in last year's game there were several players left off the initial rosters and added (with pictures) later. So what I'm getting at here is: Will the SCEA guys have a separate vault for importing the players they've made into the game?
My apologies if this has already been brought up and answered.
We can create any player...but it's the service time and salary(although if you use 30 team control...we can get around the salary by dropping him to the FA list in season...and re-signing him.
Don't forget though...you are saying for players not around all season....you cannot add these players to an existing franchise. Only a base roster......
...AND...if SCEA created him from a generated player(like they do sometimes)...he will be "uploadable"(I like to make up words!)....it's only the locked real MLB players that will not be "uploadable".
M.K.
Knight165All gave some. Some gave all. 343Comment
-
Re: MLB 11 The Show Community Day Discussion Thread - Questions, Answers etc.
It may not be a perfect setup...but it's pretty good!
M.K.
Knight165All gave some. Some gave all. 343Comment
-
He is saying...that if you overwrite a player...he is gone...which he is....and with NO ability to have real MLB players added to the vault...no way to get them back(unless they are created by SCEA from a generated player...as they have done in the past)
It may not be a perfect setup...but it's pretty good!
M.K.
Knight165Ⓥ Boston Red Sox | Miami DolphinsComment
Comment