I appears you have to have 30-team control to put players on the DL. You can injur them, but the AI will not put them on the DL. I had single team control and gave players injuries in Spring Training, they came out on the 25-man roster (Utley) and even played the first game (1 for 4) with the injury I gave him. It was a kneee strain or something and he was to be out ~28 days.
MLB '11 The Show: Tips and Work Arounds
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Re: MLB '11 The Show: Tips and Work Arounds
I appears you have to have 30-team control to put players on the DL. You can injur them, but the AI will not put them on the DL. I had single team control and gave players injuries in Spring Training, they came out on the 25-man roster (Utley) and even played the first game (1 for 4) with the injury I gave him. It was a kneee strain or something and he was to be out ~28 days. -
Re: MLB '11 The Show: Tips and Work Arounds
Is there anyway to get that stupid "Pitcher Warm" thing off the scoreboard. It happens to me every game in my Franchise.Owner, Spear Interactive
Indie Game Publisher & Developer | Canada
Building Varsity – The first-ever High School Football video game
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VarsityVideoGame.com | SpearInteractive.comComment
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Re: MLB '11 The Show: Tips and Work Arounds
I get that too and it taks up to an inning sometimes for it to go away. Sometimes the entire banner on the top of the screen will disappear but "Pitcher Warm" remains on the screen.Currently Playing:
MLB The Show 25 (PS5)Comment
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Re: MLB '11 The Show: Tips and Work Arounds
Guess this is the best place for this problem i am having...
When using analog pitching, quite frequently my fielders are doing the jump animation as the ball is put into play. (im guessing from pushing up on R3 to finish pitch). Quite annoying and it has cost me with hits, outs, runs, and computer getting extra bases. Any way to disable the fielding R3 jump? It seems settings only address the tilt feature for dives/jumps? Any suggestions helpful. I want to stay with analog pitching, if autofielding is my only oprion i guess ill have to unfortunately entertain it.Comment
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Re: MLB '11 The Show: Tips and Work Arounds
Okay, I am having trouble with my 30 team franchise, maybe someone can help. I'm trying to prevent any ridiculous trades from happening.
I have two separate profiles, one with all the settings set to auto. I go to the new franchise menu, select all 30 teams and change every teams profile, but my Red Sox, to the second "all auto" profile. I then simmed into June just to test everything out and none of the other teams made any roster moves of any kind. No promotions, signings, or trades.
Is this a bug that others have come across or am I doing something wrong?Comment
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Re: MLB '11 The Show: Tips and Work Arounds
Guess this is the best place for this problem i am having...
When using analog pitching, quite frequently my fielders are doing the jump animation as the ball is put into play. (im guessing from pushing up on R3 to finish pitch). Quite annoying and it has cost me with hits, outs, runs, and computer getting extra bases. Any way to disable the fielding R3 jump? It seems settings only address the tilt feature for dives/jumps? Any suggestions helpful. I want to stay with analog pitching, if autofielding is my only oprion i guess ill have to unfortunately entertain it.Comment
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Re: MLB '11 The Show: Tips and Work Arounds
M.K.
Knight165All gave some. Some gave all. 343Comment
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Re: MLB '11 The Show: Tips and Work Arounds
thanks for replying knight and great work on the rosters. i guess what i want is for the cpu profile teams to still stub fatigue players, but still keep the lineups somewhat the way i set them. another question is i dl all the players you listed. now in order for them to be put back on the major league team and in their right position (they are already on the 40 man roster), do i keep the injury mgt at manual. what happens if i changed to auto? i really appreciate all your efforts. you make the game that much more immersive and realistic.Comment
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Re: MLB '11 The Show: Tips and Work Arounds
thanks for replying knight and great work on the rosters. i guess what i want is for the cpu profile teams to still stub fatigue players, but still keep the lineups somewhat the way i set them. another question is i dl all the players you listed. now in order for them to be put back on the major league team and in their right position (they are already on the 40 man roster), do i keep the injury mgt at manual. what happens if i changed to auto? i really appreciate all your efforts. you make the game that much more immersive and realistic.
I leave lineups/rotations to MANUAL....I do turn injuries(after I did the start of season injuries)...back to on. But I leave ROSTER MOVES to AUTO....so when an injury occurs...the CPU makes the call up/send down. I then get prompted about the lineup that needs to be fixed and I make the choice to set it when it happens.
I have INJURY MANAGEMENT set to AUTO(this will coincide with ROSTER MOVES)....so if a guy comes off the DL....and the roster move is done...I go in and set the lineup or rotation.
In game however...if a player is fatigued...the CPU will automatically sub(this goes for day to day injuries as well where a player is not DL'ed....)
So...after I started....
Everything except LINEUPS/ROTATIONS for my CPU teams is AUTO....TRADES are on AUTO as well.
Just make sure that the profile with the CPU settings is designated as your DEFAULT profile.
M.K.
Knight165All gave some. Some gave all. 343Comment
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Can't seem to figure this one out any were. I made a midseason trade to get another starter. Said start is now #2 in my rotation. Because everyone got bumped down one my probable starter for each game is the guy who pitched the prior day. Does anyone know how to set which guys is up to pitch next. I played one game and selected the corrct pitcher in my rotation hoping the game would jump past his turn but it still shows him pitching the next game. If I sim a game will the tired pitcher take the hill or will the game recognize this and skip his turn. Any help?Comment
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Re: MLB '11 The Show: Tips and Work Arounds
Can't seem to figure this one out any were. I made a midseason trade to get another starter. Said start is now #2 in my rotation. Because everyone got bumped down one my probable starter for each game is the guy who pitched the prior day. Does anyone know how to set which guys is up to pitch next. I played one game and selected the corrct pitcher in my rotation hoping the game would jump past his turn but it still shows him pitching the next game. If I sim a game will the tired pitcher take the hill or will the game recognize this and skip his turn. Any help?
M.K.
Knight165All gave some. Some gave all. 343Comment
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