Community Day - GAMEPLAY question and answer
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Re: Community Day - GAMEPLAY question and answer
Putting aside our respective abilities on the sticks, do you think there was any change in the angle/placement of the R-stick in relation to strike zone? I think what some of us are getting at more or less boils down to feeling the analog meter strike zone is just a bit too wide. This means more misses over the plate than outside the zone, regardless of intent.Comment
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Re: Community Day - GAMEPLAY question and answer
Putting aside our respective abilities on the sticks, do you think there was any change in the angle/placement of the R-stick in relation to strike zone? I think what some of us are getting at more or less boils down to feeling the analog meter strike zone is just a bit too wide. This means more misses over the plate than outside the zone, regardless of intent.“The saddest part of life is when someone who gave you your best memories becomes a memory”Comment
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Re: Community Day - GAMEPLAY question and answer
So last years legend is now HOF for pitching or hitting? Are the difficulty changes described anywhere in this thread? If not could someone please elaborate on this?Comment
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“The saddest part of life is when someone who gave you your best memories becomes a memory”Comment
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Re: Community Day - GAMEPLAY question and answer
Since the Fielder's speed has been reduced and the ball physics allow for more line drive gappers and bloop singles, is it harder to be a pitcher allowing more hits?Comment
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Re: Community Day - GAMEPLAY question and answer
To be honest I think its harder to be the hitter. The ball reacts based on how it is struck so if you are not true when you make contact your hits are weaker. We got away with things a little with the older physics imo.“The saddest part of life is when someone who gave you your best memories becomes a memory”Comment
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Re: Community Day - GAMEPLAY question and answer
Oh gotcha thanks nem. I know you were always a classic guy is analog your preference these days? Does it combine user skill so that the user cant dominate like with meter?Comment
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Re: Community Day - GAMEPLAY question and answer
So actually I will probably use pulse pitching but I really wish I had input for effort behind pitches. If that does not hold me I will go back to classic.“The saddest part of life is when someone who gave you your best memories becomes a memory”Comment
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Re: Community Day - GAMEPLAY question and answer
That makes sense. In real life if you succeed 3 out of 10 times your an all star. Thanks for the quick answer!Comment
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Re: Community Day - GAMEPLAY question and answer
I'm happy to hear this. I've always felt that there were too many hits in the games I played.Comment
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Re: Community Day - GAMEPLAY question and answer
If you felt that, why not up the difficulty?
There was never "too many hits" in the games we played. In fact, we kept asking for more offense. We weren't sure if we were just THAT competitive but we had to stay on AS or else we would see a lot of 1-2, 1-0 games with the rare occasional 5-3.
On All Star you had a great variance, including one game where I was robbed - TWICE - 7-6.
"C'mon... step on first!!!" "Throw the ball!!!"
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“The saddest part of life is when someone who gave you your best memories becomes a memory”Comment
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Re: Community Day - GAMEPLAY question and answer
I enjoy the two player option of analog the best where you do not see any of your movements of lining up the ball icons at the top of the meter, all that is stationary so you do not give your location away to your opponent. I liked it because you had to feel your way in matching things up and only got a visual flash when you timed things correctly. I was really rallying to try and get the 2 player option in for single player use against the cpu for the added challenge. Unfortunately it did not get in.
So actually I will probably use pulse pitching but I really wish I had input for effort behind pitches. If that does not hold me I will go back to classic.Comment
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