The available time and resource must have been factors as well (I think someone like Knight also heard that from the devs directly). There are definitely some kinks that I feel that the devs simply didn't have time to work on. Like the framerate issues on cut scenes and busy plays... we probably wouldn't have seen these if they had more time to spend time on them.
And it's a bit naive to think that the devs honestly say the things are the way they are because everything is designed and intended to be that way. From their research on consumers, it's very likely that the devs honestly thought Vita users would only want "quick" gaming experience, which may be true for many... if so, it only makes sense if there's something that can be left out to save time to spend on something else, those presentation details are the most reasonable things to leave out.
Whatever the truth is, the gameplay itself is already pretty solid on Vita. Sure I wish there's more I could do with regard to the pacing of the gameplay, but I hardly encounter any game-breaking issues.
I just wish the gap between the PS3 and Vita versions won't become greater.
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