Community Day 2013 - Gameplay - Questions/Concerns/Inquiries

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  • nemesis04
    RIP Ty My Buddy
    • Feb 2004
    • 13530

    #106
    Re: Community Day 2013 - Gameplay - Questions/Concerns/Inquiries

    Originally posted by rudyjuly2
    Are there any new sliders in this game and are we stuck with the same weak 10 point scale as the past?
    I would not expect anything groundbreaking here for 13 Rudy.
    “The saddest part of life is when someone who gave you your best memories becomes a memory”

    Comment

    • NAFBUC
      ShowTime!
      • Feb 2008
      • 1277

      #107
      Re: Community Day 2013 - Gameplay - Questions/Concerns/Inquiries

      Originally posted by rudyjuly2
      Agreed 100%. This is a big area that could be improved. I'd love to see a cpu plate discipline slider as well. Are there any new sliders in this game and are we stuck with the same weak 10 point scale as the past?
      I have always felt the same way about the influence of sliders. SCEA now has an easy mode and increased the hitting timing in all play levels.

      Why not let the users adjust hitting/pitching/fielding etc. with sliders that have increased flexability to tailor the game to each individuals skill.
      Last edited by NAFBUC; 01-19-2013, 10:30 AM.

      Comment

      • decga
        MVP
        • Mar 2004
        • 2469

        #108
        Re: Community Day 2013 - Gameplay - Questions/Concerns/Inquiries

        Question for Nem during community day: When you hit the ball to the gap right or left field. The camera is following the ball and you cannot see the stop or go sign your 3B Coach is displaying. Will there be a different camera angle for the baseball when it is in play?

        Thanks

        Comment

        • nemesis04
          RIP Ty My Buddy
          • Feb 2004
          • 13530

          #109
          Re: Community Day 2013 - Gameplay - Questions/Concerns/Inquiries

          Originally posted by decga
          Question for Nem during community day: When you hit the ball to the gap right or left field. The camera is following the ball and you cannot see the stop or go sign your 3B Coach is displaying. Will there be a different camera angle for the baseball when it is in play?

          Thanks
          This for regular play or RTTS?
          “The saddest part of life is when someone who gave you your best memories becomes a memory”

          Comment

          • nemesis04
            RIP Ty My Buddy
            • Feb 2004
            • 13530

            #110
            Re: Community Day 2013 - Gameplay - Questions/Concerns/Inquiries

            Originally posted by NAFBUC
            I have always felt the same way about the influence of sliders. SCEA now has an easy mode and increased the hitting timing in all play levels.

            Why not let the users adjust hitting/pitching/fielding etc. with sliders that have increased flexability to tailor the game to each individuals skill.
            We have had numerous slider talks but the topic does not seem to get any traction.
            “The saddest part of life is when someone who gave you your best memories becomes a memory”

            Comment

            • Knight165
              *ll St*r
              • Feb 2003
              • 24964

              #111
              Re: Community Day 2013 - Gameplay - Questions/Concerns/Inquiries

              Originally posted by rudyjuly2
              Agreed 100%. This is a big area that could be improved. I'd love to see a cpu plate discipline slider as well. Are there any new sliders in this game and are we stuck with the same weak 10 point scale as the past?
              Also...the devs are not interested in drastic changes with slider manipulation.
              They have always intended it for fine tuning and not big swings.

              M.K.
              Knight165
              All gave some. Some gave all. 343

              Comment

              • MrOldboy
                MVP
                • Feb 2011
                • 2653

                #112
                Re: Community Day 2013 - Gameplay - Questions/Concerns/Inquiries

                Originally posted by Bobhead
                Hopefully fewer pickoffs end up in the stands at all!
                Hopefully there will be an option though to edit so we can still have players like Garza get it done as in real life. sadly a 0 on throw accuracy doesn't replicate his magnificence in the game.

                Spoiler


                Granted these aren't pickoff attempts, but it would still be funny to see a player that can't throw the ball to first like Garza couldn't seem to last year.

                Comment

                • rudyjuly2
                  Cade Cunningham
                  • Aug 2002
                  • 14816

                  #113
                  Re: Community Day 2013 - Gameplay - Questions/Concerns/Inquiries

                  Originally posted by Knight165
                  Also...the devs are not interested in drastic changes with slider manipulation.
                  They have always intended it for fine tuning and not big swings.

                  M.K.
                  Knight165
                  Why not? We're the ones buying and playing the game. I see nothing wrong with giving us more control. If something ends up a little goofy it's on me not them. This is the ONLY sports game that uses such a small scale for sliders. Everybody else uses a 100 point system (really 20 for those that use 5 point increments although NBA 2K and Madden use the full 100). There really is no excuse for not improving this area imo.

                  Comment

                  • Knight165
                    *ll St*r
                    • Feb 2003
                    • 24964

                    #114
                    Re: Community Day 2013 - Gameplay - Questions/Concerns/Inquiries

                    Originally posted by rudyjuly2
                    Why not? We're the ones buying and playing the game. I see nothing wrong with giving us more control. If something ends up a little goofy it's on me not them. This is the ONLY sports game that uses such a small scale for sliders. Everybody else uses a 100 point system (really 20 for those that use 5 point increments although NBA 2K and Madden use the full 100). There really is no excuse for not improving this area imo.
                    rj....I'm not trying to argue with you here...
                    But they don't need an excuse....they have a reason. That is the way they want to develop the game.
                    From what I gather....... they are trying to develop a simulation of baseball. Their game represents that well and while they want the end user to be able to fine tune the simulation to fit into their gameplay style, they are not interested in letting it be manipulated in such a way that it would not fall within what they consider simulation.(for instance...making the pitch accuracy slider such that you could never throw a ball....or never be able to throw a strike)
                    The slider scales have been adjusted to have a larger degree of range in the past, so that's not something that they wouldn't consider, but unless some of those guys make a 180.....I don't think you'll see what I think you're asking for in the game.

                    M.K.
                    Knight165
                    Last edited by Knight165; 01-19-2013, 12:53 PM.
                    All gave some. Some gave all. 343

                    Comment

                    • MrOldboy
                      MVP
                      • Feb 2011
                      • 2653

                      #115
                      Re: Community Day 2013 - Gameplay - Questions/Concerns/Inquiries

                      Originally posted by rudyjuly2
                      Why not? We're the ones buying and playing the game. I see nothing wrong with giving us more control. If something ends up a little goofy it's on me not them. This is the ONLY sports game that uses such a small scale for sliders. Everybody else uses a 100 point system (really 20 for those that use 5 point increments although NBA 2K and Madden use the full 100). There really is no excuse for not improving this area imo.
                      Yeah, but what are those systems doing in terms of their scale? Does turning down a setting in NBA 2K down by 25% mean the same thing in The Show? I know the gameplay elements aren't the same so its not really comparable, but the scale might not be as huge as you think.

                      If something ends up crazy in the game because of the sliders, how would the dev team justify the game having game breaking issues because they just said "Well eff it, let them do what they want. Pitch speed at 5000, CPU batters swinging at 95% of all pitches, whatever! Balancing the game is so boring." Without restraint the game becomes less like a simulation which is what the game is designed to be.

                      Comment

                      • rudyjuly2
                        Cade Cunningham
                        • Aug 2002
                        • 14816

                        #116
                        Re: Community Day 2013 - Gameplay - Questions/Concerns/Inquiries

                        Originally posted by Knight165
                        rj....I'm not trying to argue with you here...
                        But they don't need an excuse....they have a reason. That is the way they want to develop the game.
                        From what I gather, they are trying to develop a simulation of baseball. Their game represents that well and while they want the end user to be able to fine tune the simulation to fit into their gameplay style, they are not interested in letting it be manipulated in such a way that it would be fall within what they consider simulation.(for instance...making the pitch accuracy slider such that you could never throw a ball....or never be able to throw a strike)
                        The slider scales have been adjusted to have a larger degree of range in the past, so that's not something that they wouldn't consider, but unless some of those guys make a 180.....I don't think you'll see what I think you're asking for in the game.

                        M.K.
                        Knight165
                        I understand. They want us all to play the game the way they designed it. I think that's a poor idea given we bought the game and no other sports dev does it this way. I can only vote with my wallet.

                        Comment

                        • rudyjuly2
                          Cade Cunningham
                          • Aug 2002
                          • 14816

                          #117
                          Re: Community Day 2013 - Gameplay - Questions/Concerns/Inquiries

                          Originally posted by MrOldboy
                          If something ends up crazy in the game because of the sliders, how would the dev team justify the game having game breaking issues because they just said "Well eff it, let them do what they want. Pitch speed at 5000, CPU batters swinging at 95% of all pitches, whatever! Balancing the game is so boring." Without restraint the game becomes less like a simulation which is what the game is designed to be.
                          I think this is an incredibly weak excuse. I've always wanted to lower pitch speed as an example. Many people have complained that pitch speed was too fast with over 20% of hardcore OS gamers choosing to use 0 as their slider setting of choice. How many of those would have liked to drop it further? Would an extra couple clicks "break" the game? Of course not and even if it did who cares! That's a user created issue. Plus I would mention that I believe only 5% used a pitch speed setting above default. That tells me the default pitch speed is too fast for most users compared to what the devs like. Maybe they should be giving us more customization.

                          My kids find this game far too difficult on any setting and would rather play Mario Sluggers on the Wii than play with real teams because it's not as fun. Maybe with stronger sliders and a wider scale (particularly with lowering pitch speed) I could have created an environment where they might have enjoyed the game. I also know I have passed on this game in the past because I found pitch speed at 0 too frustrating for me.

                          Comment

                          • Knight165
                            *ll St*r
                            • Feb 2003
                            • 24964

                            #118
                            Re: Community Day 2013 - Gameplay - Questions/Concerns/Inquiries

                            Perhaps we can ask for a larger range of some sliders.

                            Can you list which ones you want to see a broader range(if changed....it will still be the same bar...with broader space between the low and high points)

                            I'm not promising anything, but we can ask...that's what these threads are about!

                            M.K.
                            Knight165
                            All gave some. Some gave all. 343

                            Comment

                            • decga
                              MVP
                              • Mar 2004
                              • 2469

                              #119
                              Re: Community Day 2013 - Gameplay - Questions/Concerns/Inquiries

                              Originally posted by nemesis04
                              This for regular play or RTTS?
                              @Nem My question is regular franchise play.

                              Comment

                              • nemesis04
                                RIP Ty My Buddy
                                • Feb 2004
                                • 13530

                                #120
                                Re: Community Day 2013 - Gameplay - Questions/Concerns/Inquiries

                                Originally posted by decga
                                @Nem My question is regular franchise play.
                                To be honest I never have paid attention to him. I usually send runners based on what is happening in the field. I guess my question is are his hand motions really relevant to what is occurring on the field?
                                “The saddest part of life is when someone who gave you your best memories becomes a memory”

                                Comment

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