Community Day 2013 - Gameplay - Questions/Concerns/Inquiries

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • DJ
    Hall Of Fame
    • Apr 2003
    • 17756

    #241
    Re: Community Day 2013 - Gameplay - Questions/Concerns/Inquiries

    Originally posted by Bondsfan
    In the community impressions thread, several people were raving about the new ball physics. Why is it that it seems like evry sports game that gets released touts improved ball physics, and we all rave about the new ball physics, get all excited, then in the end, not much seems changed. Think 2013 ball physics will be a revolution? Well below is from the 2012 community day thread.

    "the ball physics were completely redone this year. The impact this has on the game is monumental – I can’t stress that enough. Balls react off the bat with a sense of realism missing from MLB: The Show games in the past. This is one of those things where you never realized just how big an impact it made until you see it in its new iteration. "

    So 2012 was monumentally different from 2011? Thats what we were told, but I didnt notice monumentally different ball physics. Madden previews tout improved physics every year too.

    Im not saying improvements arent being made, Im sure they are. But it just seems odd to me that every preview I read about a given sports game touts its new physics and we all drool over it, then a year later we're told how bad the physics were in that game, but how good they'll be in the next one. I guarantee in the 2014 Community Day thread, someone will tout how this will be the year they finally got the ball physics right and what a huge difference it will make in the game.
    I get what you are saying, Bondsfan. For some reason, most developers of sports games have decided that one of the ways to sell its current version of the game is to trash the previous year's iteration. That's counter-productive, to me. Again, I'm not saying everyone does this, but it does seem more prevalent with sports game developers.
    Currently Playing:
    MLB The Show 25 (PS5)

    Comment

    • thaSLAB
      [Player 1]
      • Feb 2008
      • 4495

      #242
      Originally posted by CBCARDS78
      Yeah...after posting that question I was thinking this may be a "personal" issue where its something I think I'm seeing whereas my players aren't good enough to make those plays, or things along those lines.

      But you brought up another question I had..in '13 is it possible to "custom" set your defense? Meaning I can move players by individual position instead of as a group?

      Example being against a strong pull RH hitter, having my LF play a bit deeper than "normal", CF play "normal depth" and the RF play a few steps in because chances are if he hits the ball to the opposite field, its not going to have as much power behind it.
      That's exactly how it's set up CB. You can position them by outfield/infield and then position a particular player (LF for instance) independent of the other 2 outfielders. And of course you can set it for just an inning, at-bat, or just for when a particular batter is at the plate. Same thing goes for infielders. It is all done in real time too, so you can see where your players are on the field, and in relation to one another.

      Good thing is it actually works now, is a lot more straight forward and actually remembers your settings. We asked about some type of visual indicator to let you know when your guys are shifting. Either a text notification or a manager's cutscene (which is actually in the game), but that won't be in this year.


      -- Sent from the Future...
      Twitch
      Twitter

      YouTube


      Comment

      • econoodle
        MVP
        • Sep 2009
        • 4884

        #243
        Re: Community Day 2013 - Gameplay - Questions/Concerns/Inquiries

        Originally posted by nemesis04
        I walked away from CD felling pretty good with this. I am not going to say it is perfect but the on field balance of good and bad was more noticeable. The fielders have been slowed down, more animations have been added to allow situations to unfold, etc. I noticed it quite a bit in outfield play with the amount of ground I could cover based on 12. Last year I felt I could get anywhere with any player. When playing at CD I was not making the plays I could in 12 and the ball physics also have something to do with this as well too.

        I did not do anything extreme like you mentioned above but I saw positive steps taken overall with field play. Remember I am not saying it is perfect but getting better!
        thanks nem!
        positive steps are fine.
        I wouldnt expect an overhaul.
        i am glad there is at least a different feel this year [slower outfielders is great too! so no more corner outfielders getting to balls down the line forcing me to hold to a single at worst or barely sliding in safe to second at best.].

        Hopefully next year we can get dedicated ratings for each position for all players.

        Comment

        • CBCARDS78
          Banned
          • Jan 2013
          • 91

          #244
          Re: Community Day 2013 - Gameplay - Questions/Concerns/Inquiries

          Originally posted by thaSLAB
          That's exactly how it's set up CB. You can position them by outfield/infield and then position a particular player (LF for instance) independent of the other 2 outfielders. And of course you can set it for just an inning, at-bat, or just for when a particular batter is at the plate. Same thing goes for infielders. It is all done in real time too, so you can see where your players are on the field, and in relation to one another.

          Good thing is it actually works now, is a lot more straight forward and actually remembers your settings. We asked about some type of visual indicator to let you know when your guys are shifting. Either a text notification or a manager's cutscene (which is actually in the game), but that won't be in this year.


          -- Sent from the Future...
          Yes!!!!! Another one of those "little" things that won't make the marketing promo but is a HUGE addition to the game. So glad this is in the game.

          Thank you for answering.

          Comment

          • agentlaw13
            Pro
            • Feb 2009
            • 557

            #245
            What were your guys impressions of the new fielding throwing meter? Plan on using it over last years options? Im excited for the feature.

            Comment

            • Heroesandvillains
              MVP
              • May 2009
              • 5974

              #246
              Re: Community Day 2013 - Gameplay - Questions/Concerns/Inquiries

              Originally posted by Jaybirdy24
              It felt like in past years it did not seem like there was much of a difference between facing an ace or a 4-5 guy. I'd like to see ace pitchers and certain no. 2 pitchers be more dominant and tougher to face. But there always has to be once in a while where they have off games as well. Can any devs comment on this if they feel like 13 is somewhat different in this aspect. Thanks
              I actually talked with Brian_SCEA about this myself (along with Nomo...sorry I haven't read ahead yet. I don't mean to be repetitive if he answered you earlier in this thread).

              By the way, I absolutely agree with the quoted part above.

              I told Brian that I felt that gap needed to be widened, but that I hadn't played enough of 13 to truly be able to tell if any improvements had been made in this area of the game.

              He told me that the differential in the coding had been increased this year and wondered if I thought it should be widened even further.

              A few minutes later he pulled me into his office and literally showed me and Nomo this year's adjustment.

              In fact, one of the last things he told was that he was going to see if that differential could be made even bigger! LOL!
              Last edited by Heroesandvillains; 01-26-2013, 12:31 PM.

              Comment

              • Heroesandvillains
                MVP
                • May 2009
                • 5974

                #247
                Re: Community Day 2013 - Gameplay - Questions/Concerns/Inquiries

                Originally posted by Money99
                Can anyone comment on any changes to pulse pitching?
                Will there be slower and faster pulse intervals based on a pitchers pitch rating, confidence and stamina?

                Thanks!
                Check out my next write up in the impressions thread later on today.

                Comment

                • GWPump23
                  Rookie
                  • Dec 2011
                  • 361

                  #248
                  Re: Community Day 2013 - Gameplay - Questions/Concerns/Inquiries

                  Originally posted by Heroesandvillains
                  Check out my next write up in the impressions thread later on today.
                  H&V, enjoyed "Truball Physics 2.0"

                  Are 2.0 as notiicible using all (preferablbly "Broadcast") camera views?

                  Thanks & keep the write-up's coming ;-)

                  -GW-
                  "Never go short in the land of plenty..."

                  Comment

                  • tnixen
                    MVP
                    • Oct 2011
                    • 3184

                    #249
                    Re: Community Day 2013 - Gameplay - Questions/Concerns/Inquiries

                    Originally posted by Heroesandvillains
                    I actually talked with Brian_SCEA about this myself (along with Nomo...sorry I haven't read ahead yet. I don't mean to be repetitive if he answered you earlier in this thread).

                    By the way, I absolutely agree with the quoted part above.

                    I told Brian that I felt that gap needed to be widened, but that I hadn't played enough of 13 to truly be able to tell if any improvements had been made in this area of the game.

                    He told me that the differential in the coding had been increased this year and wondered if I thought it should be widened even further.

                    A few minutes later he pulled me into his office and literally showed me and Nomo this year's adjustment.

                    In fact, one of the last things he told was that he was going to see if that differential could be made even bigger! LOL!
                    I also have felt the same way over the years that there was not a big enough difference between a number 1 and a 4 or 5.

                    This is totally awesome that this will be improved!!

                    Comment

                    • thaSLAB
                      [Player 1]
                      • Feb 2008
                      • 4495

                      #250
                      Originally posted by agentlaw13
                      What were your guys impressions of the new fielding throwing meter? Plan on using it over last years options? Im excited for the feature.
                      I like the new button accuracy throwing system. It is pretty impressive and intuitive, IMO. I think there will be a blog on this so I wont go into detail until I here yay or nay. I Don plan to use it from now on though. The general idea behind it is allowing you to control how hard and accurate each throw is.

                      If I'm given the ok, I'll come back and explain in depth.


                      -- Sent from the Future...
                      Twitch
                      Twitter

                      YouTube


                      Comment

                      • tnixen
                        MVP
                        • Oct 2011
                        • 3184

                        #251
                        Re: Community Day 2013 - Gameplay - Questions/Concerns/Inquiries

                        Originally posted by thaSLAB
                        I like the new button accuracy throwing system. It is pretty impressive and intuitive, IMO. I think there will be a blog on this so I wont go into detail until I here yay or nay. I Don plan to use it from now on though. The general idea behind it is allowing you to control how hard and accurate each throw is.

                        If I'm given the ok, I'll come back and explain in depth.


                        -- Sent from the Future...
                        Sort of sounds like the throwing meter in MVP Baseball I think

                        Comment

                        • agentlaw13
                          Pro
                          • Feb 2009
                          • 557

                          #252
                          Originally posted by thaSLAB
                          I like the new button accuracy throwing system. It is pretty impressive and intuitive, IMO. I think there will be a blog on this so I wont go into detail until I here yay or nay. I Don plan to use it from now on though. The general idea behind it is allowing you to control how hard and accurate each throw is.

                          If I'm given the ok, I'll come back and explain in depth.


                          -- Sent from the Future...
                          As always, appreciate the info, Slab. I've played analog from day 1 on '12, so sounds like this will make fielding dp's, outfield relays, and making routine throws even more exciting and fresh.

                          Comment

                          • MrOldboy
                            MVP
                            • Feb 2011
                            • 2653

                            #253
                            Re: Community Day 2013 - Gameplay - Questions/Concerns/Inquiries

                            From what Russell said in an interview it seems like it'll be based off of the player's attributes as well.

                            So you'll have a meter that has a "window" for an accurate throw and some way to control the power. Not sure exactly, but it does sort of sound like MVP's system. But that window will be larger depending on the player's attributes, so high accuracy rating might equal a bigger window. So in theory a lower chance to commit errors. This has probably been said already though. I am very curious as to how the power will be measured? Is it just a meter as in there is a sweet spot of power, anything too hard or too soft might result in an error.

                            I don't know if I'll use it as well since I'd rather have more random chance involved that uses the player ratings. I don't want to end up in franchise Darwin Barney having 10 throwing errors because I messed up the timing.

                            Comment

                            • Russell_SCEA
                              SCEA Community Manager
                              • May 2005
                              • 4161

                              #254
                              Re: Community Day 2013 - Gameplay - Questions/Concerns/Inquiries

                              Originally posted by thaSLAB
                              I like the new button accuracy throwing system. It is pretty impressive and intuitive, IMO. I think there will be a blog on this so I wont go into detail until I here yay or nay. I Don plan to use it from now on though. The general idea behind it is allowing you to control how hard and accurate each throw is.

                              If I'm given the ok, I'll come back and explain in depth.


                              -- Sent from the Future...

                              Go for it

                              Comment

                              • cibo2
                                Rookie
                                • Aug 2009
                                • 151

                                #255
                                Re: Community Day 2013 - Gameplay - Questions/Concerns/Inquiries

                                Don't know if this has been asked, but this year during a game can we substitute the DH into a position resulting in the pitcher having to bat?

                                I ask because it was frustrating because last year if I wanted to DH a utility infielder or a catcher, I couldn't because if there was an injury, I wouldn't have the right player on the bench to put in.

                                Comment

                                Working...