Community Day 2013 - Gameplay - Questions/Concerns/Inquiries

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  • thaSLAB
    [Player 1]
    • Feb 2008
    • 4495

    #256
    Ok, since I got the green light from Ramone. I'll go deeper into Button Accuracy throwing...

    How it works is this, and this is the part that is most unique: we all know (or should know) that the buttons on the dualshock 3 are pressure sensitive. So using button accuracy, you actually control how hard you throw the ball by how hard you initially press the button. The buttons still represent a base on the diamond (classic, where triangle is 2B, or player relative.)

    Once you press the button, the throw meter comes up (it's an arc shape for those wondering) and it has a green sweet spot, with yellow on either side, and red at the end. The colors represent the accuracy as you would imagine (Green = accurate, yellow = offline but not necessarily an error, red = way offline, and most likely an error.) One thing you will notice immediately about the meter is that it is different from player to player AND depending on your players fielding/approach angle. You can actually see it changing as the play develops.

    Ok, so how do you use it you say? Once the ball is put in play and you are fielding the ball you press the appropriate button (with a appropriate pressure), the meter comes up and you release it when the indicator line is in the sweet spot. Another great feature is, you don't throw the ball until you release the button, so if you feel you are making a bad throw just keep holding the button and the meter will cycle through again. Or if you want to cancel or redirect a throw, just press the button again (cancel) or press another button throw to another base. Keeping the pressure and everything in mind. The cutoff button [L1] is pressure sensitive and metered in the same way too. This method works the same whether you preload or not.

    I'm sure my explanation makes it sound 10X more difficult than it is. It is actually very very intuitive. And most of all, fun. I encourage everyone to at least give it a try when the game drops. Of course, all the other throwing methods are still there if you prefer.



    -- Sent from the Future...
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    • bp4baseball
      MVP
      • Dec 2009
      • 1315

      #257
      Re: Community Day 2013 - Gameplay - Questions/Concerns/Inquiries

      Does the meter work where if you're early relative to the green it's high and you're late it's low. Or is it situation and rating dependent. It sounds like the latter to me but just checking
      "Life is like baseball, it's the number of times you arrive home safely that counts"

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      • thaSLAB
        [Player 1]
        • Feb 2008
        • 4495

        #258
        Originally posted by bp4baseball
        Does the meter work where if you're early relative to the green it's high and you're late it's low. Or is it situation and rating dependent. It sounds like the latter to me but just checking
        No, I actually believe its the former. Kind of like how the pitching meter works.

        The ratings are built into the size of the meter zones.


        -- Sent from the Future...
        Last edited by thaSLAB; 01-26-2013, 04:31 PM.
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        • nemesis04
          RIP Ty My Buddy
          • Feb 2004
          • 13530

          #259
          Re: Community Day 2013 - Gameplay - Questions/Concerns/Inquiries

          I see tha Slab answered the question but I have some additional info!

          Button accuracy:

          The meter which is over the player is arc shaped and within the meter you have colors that transition into one another. Starting from the left side of the meter you have red then yellow which take up a little more then a third of the meter. The green section or sweet spot resides on top of the meter. The remaining portion of the meter after the green transitions back to yellow then red. So in arc fashion you have red/yellow/green/yellow/red. The power portion of the mechanic gets displayed under the player with growing rings just like regular button throwing.

          Your initial button press which is pressure sensitive will simultaneously bring up the throwing meter while filling rings underneath the player to determine the power of the throw. As soon as the meter activates is where it develops its personality. You will see the green section or sweet spot shift forward or backwards and either grow and shrink. This change is the player's fielding rating/attributes taking affect. A poorer fielder will see his sweet spot shrink and shift forward causing you to have to hold the button longer to hit that sweet spot. A better rated fielder will see the sweet spot shift back and possibly grow allowing you to get your throw off quicker. A black needle travels along the meter and the goal is to bring it to the sweet spot for an accurate throw.

          Also, the meter changes based on other factors besides fielder attributes, throw distance, throw difficulty, momentum etc., all have an effect on making the mechanic have dynamic results.
          Last edited by nemesis04; 01-26-2013, 04:40 PM.
          “The saddest part of life is when someone who gave you your best memories becomes a memory”

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          • seanjeezy
            The Future
            • Aug 2009
            • 3347

            #260
            Re: Community Day 2013 - Gameplay - Questions/Concerns/Inquiries

            While we're talking about throwing, do momentum and body position have a greater effect on throwing power this year?
            Bakin' soda, I got bakin' soda

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            • nemesis04
              RIP Ty My Buddy
              • Feb 2004
              • 13530

              #261
              Re: Community Day 2013 - Gameplay - Questions/Concerns/Inquiries

              Originally posted by seanjeezy
              While we're talking about throwing, do momentum and body position have a greater effect on throwing power this year?
              To a certain degree yes but probably some throws are probably still a little too strong when momentum takes them way from the play.
              “The saddest part of life is when someone who gave you your best memories becomes a memory”

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              • ebarws6
                Rookie
                • Jun 2009
                • 373

                #262
                Re: Community Day 2013 - Gameplay - Questions/Concerns/Inquiries

                I hope we get to see a video of the meter in action some time soon, it sounds very interesting.
                Oakland, CA
                The Town

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                • nemesis04
                  RIP Ty My Buddy
                  • Feb 2004
                  • 13530

                  #263
                  Re: Community Day 2013 - Gameplay - Questions/Concerns/Inquiries

                  Originally posted by ebarws6
                  I hope we get to see a video of the meter in action some time soon, it sounds very interesting.
                  Ramone and I spent a lot of time at the event making it more difficult. It was too easy to use initially, it needed more challenge.
                  “The saddest part of life is when someone who gave you your best memories becomes a memory”

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                  • bp4baseball
                    MVP
                    • Dec 2009
                    • 1315

                    #264
                    Re: Community Day 2013 - Gameplay - Questions/Concerns/Inquiries

                    Originally posted by thaSLAB
                    No, I actually believe its the former. Kind of like how the pitching meter works.

                    The ratings are built into the size of the meter zones.


                    -- Sent from the Future...
                    That would be great. It gives you even more control over the throw but still sounds like there are other factors that play a roll in your success which is important.
                    "Life is like baseball, it's the number of times you arrive home safely that counts"

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                    • Russell_SCEA
                      SCEA Community Manager
                      • May 2005
                      • 4161

                      #265
                      Re: Community Day 2013 - Gameplay - Questions/Concerns/Inquiries

                      Originally posted by nemesis04
                      Ramone and I spent a lot of time at the event making it more difficult. It was too easy to use initially, it needed more challenge.
                      The changes are in as of yesterday HOF and Legend are now much harder than before. It's basically the settings me and you played around with.

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                      • MrOldboy
                        MVP
                        • Feb 2011
                        • 2653

                        #266
                        Re: Community Day 2013 - Gameplay - Questions/Concerns/Inquiries

                        Originally posted by nemesis04
                        To a certain degree yes but probably some throws are probably still a little too strong when momentum takes them way from the play.
                        Yes, exactly.

                        Can you comment at all on if the "Jeter" back foot jump throw from SS, lob it 50 feet in the air, first baseman digs it out play is still occurring in the game. Man its just so stupid to see in the game. I never actually thought that might be fixed this year, but maybe some hope its not so bad?

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                        • nemesis04
                          RIP Ty My Buddy
                          • Feb 2004
                          • 13530

                          #267
                          Re: Community Day 2013 - Gameplay - Questions/Concerns/Inquiries

                          Originally posted by MrOldboy
                          Yes, exactly.

                          Can you comment at all on if the "Jeter" back foot jump throw from SS, lob it 50 feet in the air, first baseman digs it out play is still occurring in the game. Man its just so stupid to see in the game. I never actually thought that might be fixed this year, but maybe some hope its not so bad?
                          I saw this play happen once but the throw was weaker, the runner was safe on the play. Overall you should see progress with a weaker type throw when momentum pulls you away from the play.
                          “The saddest part of life is when someone who gave you your best memories becomes a memory”

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                          • Bobhead
                            Pro
                            • Mar 2011
                            • 4926

                            #268
                            Re: Community Day 2013 - Gameplay - Questions/Concerns/Inquiries

                            Team CD, how much control did you guys feel like you have over the power of the throw? The system fascinates me and I definitely am going to try it, but I'm a bit concerned with how power is determined. I have some pretty big hands, and my immediate concern is that I am going to have trouble commanding the type of throw I want.

                            Did you guys have any problems with accidentally throwing throws with too much or too little power?

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                            • Taffin
                              Rookie
                              • Apr 2010
                              • 77

                              #269
                              Re: Community Day 2013 - Gameplay - Questions/Concerns/Inquiries

                              Originally posted by nemesis04
                              Your initial button press which is pressure sensitive will simultaneously bring up the throwing meter while filling rings underneath the player to determine the power of the throw. As soon as the meter activates is where it develops its personality. You will see the green section or sweet spot shift forward or backwards and either grow and shrink. This change is the player's fielding rating/attributes taking affect. A poorer fielder will see his sweet spot shrink and shift forward causing you to have to hold the button longer to hit that sweet spot. A better rated fielder will see the sweet spot shift back and possibly grow allowing you to get your throw off quicker. A black needle travels along the meter and the goal is to bring it to the sweet spot for an accurate throw.

                              Also, the meter changes based on other factors besides fielder attributes, throw distance, throw difficulty, momentum etc., all have an effect on making the mechanic have dynamic results.

                              I assume that even with a constantly shifting meter, we will be able to preload throws?

                              Comment

                              • Bobhead
                                Pro
                                • Mar 2011
                                • 4926

                                #270
                                Re: Community Day 2013 - Gameplay - Questions/Concerns/Inquiries

                                Originally posted by Taffin
                                I assume that even with a constantly shifting meter, we will be able to preload throws?
                                If you're thinking about what I think you're thinking about (and I think you are!), you have nothing to worry about. From what I understand, the meter changes, but the symmetry and size of it do not. The middle is always the middle, and the middle is always the optimal place. You won't be screwed over by preloading your throw and then adjusting your angle, or something.

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