The meter shows up as soon as you press the button so when you preload you will see the shift in the sweet spot immediately. The whole process is seamless and happens pretty quickly. The sweet spot is not going to be constantly changing on you during your button press. As with all throwing methods in the Show you are rewarded with the best animations when you preload.
Community Day 2013 - Gameplay - Questions/Concerns/Inquiries
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Re: Community Day 2013 - Gameplay - Questions/Concerns/Inquiries
The meter shows up as soon as you press the button so when you preload you will see the shift in the sweet spot immediately. The whole process is seamless and happens pretty quickly. The sweet spot is not going to be constantly changing on you during your button press. As with all throwing methods in the Show you are rewarded with the best animations when you preload.“The saddest part of life is when someone who gave you your best memories becomes a memory” -
Re: Community Day 2013 - Gameplay - Questions/Concerns/Inquiries
When I checked the editor, Knuckler goes 80 mph (0) to 60 mph (99 velocity rating). The way the editor works, the range might move with the speeds of the rest of the pitches though... (well it does for other pitches, but I'm not certain there was an exception for knuckler...)
When I tried, I think he was throwing knucklers mostly in high 70s.Comment
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Re: Community Day 2013 - Gameplay - Questions/Concerns/Inquiries
This was gone... I believe in 12. Generated players have more sane pitch selections ever since.Comment
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Re: Community Day 2013 - Gameplay - Questions/Concerns/Inquiries
Like a max vel differential between a change up and fastball, or curveball and fastball. Similar to the knuckleball and fastball example (which I don't think I ever saw in 12 as well). But I did see huge differentials on breaking pitches and changeups to fastballs.Comment
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Re: Community Day 2013 - Gameplay - Questions/Concerns/Inquiries
I think someone mentioned this somewhere, but in terms of the generated players will there be limits to their pitches to keep them more sane. I'm a bit confused on how this was tweaked.
Like a max vel differential between a change up and fastball, or curveball and fastball. Similar to the knuckleball and fastball example (which I don't think I ever saw in 12 as well). But I did see huge differentials on breaking pitches and changeups to fastballs.Comment
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Re: Community Day 2013 - Gameplay - Questions/Concerns/Inquiries
Yeah, it was fairly rare to see, but once in a while I noticed a pitcher in the minors would have a 68 mph curveball and 95+ fastball. A bit unrealistic, but honestly after thinking about it, I think I'd actually like to see some crazy arsenals in the game. Its frustrating to see since it seems weird, but who knows maybe a prospect might come along with a 75 mph change and 98 mph fastball. Could happen, unlikely, but who knows.Comment
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Re: Community Day 2013 - Gameplay - Questions/Concerns/Inquiries
Love what I've been hearing of pitch speed dropoff being addressed, I never actually thought of this for some reason, but it's a very welcome adjustment. All curve balls shouldn't be mid-upper 70s when sliders are in the upper 80s and heaters reaching mid 90s at times. Unless the pitcher is just special in that area, but this was generic ability for all pitchers in the game. I'm glad and surprised they've put large focus on that area,
I haven't gotten to read through this whole section yet, but I have one long standing issue that I hope has been addressed. It's in regard to pinch hitting. An easy example, when I need to take out a pitcher, there's no way to do this pre-emptively before I have to watch him stupidly walk up to the plate and then get bashed by the commentary for not knowing what I'm doing. So can I finally get a pinch hitter ready before his AB in the lineup is to come up. ThanksLast edited by @legendm0de; 01-27-2013, 05:20 AM.Red LegendComment
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Re: Community Day 2013 - Gameplay - Questions/Concerns/Inquiries
I just read through Nomo17ks' last post on pitching in the community day invitee only thread and since he created a virtual Nomo to play with, I have to ask.... Does the forkball still behave like a changeup? Or has it been corrected to be the bigger/slower version of its brother (the splitter)?
Thanks!Comment
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Re: Community Day 2013 - Gameplay - Questions/Concerns/Inquiries
How did balls hit up the middle look? One of the issues, at least to me, in the past was balls hit the middle being knocked down by the pitcher, no matter how good of a fielder he was. That, or the ball would simply bounce off the pitcher like a hockey puck off the goalie.Comment
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How did balls hit up the middle look? One of the issues, at least to me, in the past was balls hit the middle being knocked down by the pitcher, no matter how good of a fielder he was. That, or the ball would simply bounce off the pitcher like a hockey puck off the goalie.Comment
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Re: Community Day 2013 - Gameplay - Questions/Concerns/Inquiries
Actually quite the opposite has happened with the timing window adjustment. Play up the middle has been drastically reduced. In about 20-25 games played at the event I hit the pitcher only twice and large portion of the hits were either to the right or left side of the infield. Some hits did go through the middle but nothing what we experienced in the past. In 12 I thought hits were on the heavy side up the middle.“The saddest part of life is when someone who gave you your best memories becomes a memory”Comment
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Actually quite the opposite has happened with the timing window adjustment. Play up the middle has been drastically reduced. In about 20-25 games played at the event I hit the pitcher only twice and large portion of the hits were either to the right or left side of the infield. Some hits did go through the middle but nothing what we experienced in the past. In 12 I thought hits were on the heavy side up the middle.Comment
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