The Dynamic Difficulty Discussion Thread

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  • Bat
    what
    • Mar 2005
    • 1630

    #196
    Re: The Dynamic Difficulty Discussion Thread

    I am enjoying it so far. HOF hitting and just got to veteran pitching. I am surprised that at rookie and veteran pitching was still getting competitive games and losing some.
    Mariners Seahawks Sonics UW Sounders
    *Bring Madden to the PC!*

    Comment

    • fearwhatnow
      MVP
      • Aug 2006
      • 1474

      #197
      Re: The Dynamic Difficulty Discussion Thread

      Originally posted by Bat
      I am enjoying it so far. HOF hitting and just got to veteran pitching. I am surprised that at rookie and veteran pitching was still getting competitive games and losing some.
      When I got the game I started playing as always on Veteran pitching and All-Star Hitting. I was cruising along - win after win - and then decided to test the new DD feature. I've been defeated in many games even on Rookie+ pitching and Veteran hitting. After some major defeats in Veteran+ pitching and All-Star hitting I am now degraded to Veteran and Veteran+ in both. I guess there's a more complex logic behind DD.

      Comment

      • hull kogan
        Rookie
        • Oct 2010
        • 10

        #198
        Re: The Dynamic Difficulty Discussion Thread

        Originally posted by RabidPanther
        Have been doing a lot of reading on this thread, and been taking mental notes of everyone's experience. So, today and tonight I have a lot of free time to start a sample season with my Braves and relay all my input from it.

        For beginners I'm not that great at hitting mainly because I'm not patient and swing at everything, and if anyone has any tips for that would be great, like maybe the pitch speed slider? Lol I would probably evaluate myself as a Veteran hitter, but for pitching I would probably grade myself as an All-Star border line HoF possibly.

        Still debating if I should do a QC because everyone else is doing it or play it regularly. Any opinions?

        Hitting; since I am not very comfortable with it I'll probably spend time splitting up my games with the different options. (Analog, Timing, and Zone) probably do 1/3 of my games in Spring Training with each. Which would be best to learn with? Or is it all personal preference?

        Pitching; I use Analog. Sometimes I'll do pulse but for this test I'll exclusively use Analog.

        And here is to an awesome game and to everyone
        Always take the first pitch. This helps me be more selective know I might be working a shorter count from the start and gives me a better chance at getting into a hitters count. And just as in real baseball once you get into a 2-1 and especially a 3-1 you are typically going to get a hittable fastball (or whatever the pitchers best pitch is).

        Also, I find analog works best for me as I just try to eyeball the delivery as I used to when I stood in a real batters box. The ability to control the stride helps me make better contact rather than clicking a button. Analog also gives me far more variety of hits, and allows me to go with pitches much better as I can control my swing timing after I load up (pull back). This works for me, but you just have to experiment with the different methods to find what works for you.
        Last edited by hull kogan; 04-09-2014, 11:35 AM.

        Comment

        • tdogg097
          Pro
          • Jun 2012
          • 847

          #199
          Re: The Dynamic Difficulty Discussion Thread

          Does the DD ever get locked in or is it constantly changing? It would almost seem like hot and cold streaks would never happen in this mode.

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          • Jibbler
            Banned
            • Jan 2011
            • 1001

            #200
            Re: The Dynamic Difficulty Discussion Thread

            my only wish with this is if you could lock in it and keep it if it is between veteran and legend mode.. I seem to keep dropping back to legend then going back up wish you could just keep it at say Veteran ++ but I guess that is the whole point of the dynamics to change

            Comment

            • Heroesandvillains
              MVP
              • May 2009
              • 5974

              #201
              Re: The Dynamic Difficulty Discussion Thread

              If it locked they'd have to call it Static Difficulty.

              That would sort of defeat the purpose!

              Though I'm all for selectable + and - modes though!

              Comment

              • fearwhatnow
                MVP
                • Aug 2006
                • 1474

                #202
                Re: The Dynamic Difficulty Discussion Thread

                Originally posted by Heroesandvillains
                If it locked they'd have to call it Static Difficulty.

                That would sort of defeat the purpose!

                Though I'm all for selectable + and - modes though!
                It would be great though if we were prompted with a question post game:
                " Your difficulty is now: Pitching Veteran+, Batting All Star+. Do you want to lock these settings for your next game?" Maybe next year!

                Comment

                • tdogg097
                  Pro
                  • Jun 2012
                  • 847

                  #203
                  Re: The Dynamic Difficulty Discussion Thread

                  Originally posted by Heroesandvillains
                  If it locked they'd have to call it Static Difficulty.

                  That would sort of defeat the purpose!

                  Though I'm all for selectable + and - modes though!


                  Ok, maybe I didn't frame my question right. I would think after about 20-25 games the logic would have your difficulty dialed in and would only need to make minor tweaks here and there. If there were constant swings after every game or inning it would make ratings kind of pointless.


                  I guess I just need to experiment with it. I was hoping that the game would have some stability in adjustments. Say I've worked my way up to HOF hitter and then I face J.Verlander and I'm struggling it would seem kind of lame if by the 8th or 9th inning I was down to Rookie just because I didn't get hits in the beginning.

                  Comment

                  • fearwhatnow
                    MVP
                    • Aug 2006
                    • 1474

                    #204
                    Re: The Dynamic Difficulty Discussion Thread

                    Originally posted by tdogg097
                    Ok, maybe I didn't frame my question right. I would think after about 20-25 games the logic would have your difficulty dialed in and would only need to make minor tweaks here and there. If there were constant swings after every game or inning it would make ratings kind of pointless.


                    I guess I just need to experiment with it. I was hoping that the game would have some stability in adjustments. Say I've worked my way up to HOF hitter and then I face J.Verlander and I'm struggling it would seem kind of lame if by the 8th or 9th inning I was down to Rookie just because I didn't get hits in the beginning.
                    After many games the DD is stabilized and the changes take much longer to take place.

                    Comment

                    • Mabster
                      Crunchy
                      • Mar 2009
                      • 7659

                      #205
                      Re: The Dynamic Difficulty Discussion Thread

                      Originally posted by tdogg097
                      Ok, maybe I didn't frame my question right. I would think after about 20-25 games the logic would have your difficulty dialed in and would only need to make minor tweaks here and there. If there were constant swings after every game or inning it would make ratings kind of pointless.


                      I guess I just need to experiment with it. I was hoping that the game would have some stability in adjustments. Say I've worked my way up to HOF hitter and then I face J.Verlander and I'm struggling it would seem kind of lame if by the 8th or 9th inning I was down to Rookie just because I didn't get hits in the beginning.
                      There is no scenario that would make the DD go from HOF>AS>Vet>Rook in one game. It's just simply not that volatile and has safe guards built in anyway. If your DD changes mid game (up nor down) it's locked for the rest of the game and does not change another level.
                      Oakland Athletics San Jose Sharks

                      Comment

                      • Chaos81
                        Hall Of Fame
                        • Mar 2004
                        • 17150

                        #206
                        Re: The Dynamic Difficulty Discussion Thread

                        I'm enjoying DD so far, but if there's one thing it's taught me, it's that I suck. 69 games into my RTTS career, and I'm still stuck on Rookie+. Not complaining, as I'm getting good results, just wish I had more talent.

                        EDIT: Of course I type the above and start a new RTTS game to find out I've been bumped up to Veteran hitting. Time for a new challenge.
                        Last edited by Chaos81; 04-11-2014, 07:56 PM.

                        Comment

                        • jenglund
                          Rookie
                          • Apr 2004
                          • 229

                          #207
                          Re: The Dynamic Difficulty Discussion Thread

                          Dumb question, but where are you accessing these hitting tips?

                          I've looked in the digital manual and other areas within the game. Just not able to find it!

                          Thanks!

                          Originally posted by bcruise
                          BTW, that 50-55 percent take rate isn't something I'm just pulling out of my butt. There's a very interesting bit in the strategy guide that talks about the MLB averages for 6 different parts of the game:





                          So basically, if you're able to pull that off in a game, you're probably pretty close to a realistic game. Take % is by far the hardest to duplicate, but it is absolutely vital to drawing the right number of walks.
                          Playing:
                          NBA 2K23 on PS5, Red Dead Redemption II, World of Outlaws, MLB The Show 22

                          Comment

                          • Heroesandvillains
                            MVP
                            • May 2009
                            • 5974

                            #208
                            Re: The Dynamic Difficulty Discussion Thread

                            These menus are in the pause menu, in game only as far as I can tell.

                            Comment

                            • Heroesandvillains
                              MVP
                              • May 2009
                              • 5974

                              #209
                              Re: The Dynamic Difficulty Discussion Thread

                              So can you not choose DD for just hitting OR pitching?

                              I set it for just hitting last night and I was getting the status at the start of each inning while pitching too.

                              Now I can't say whether or not it's actually "on" or if it's just a static OSD though. Has anybody tried this?

                              Comment

                              • Jgainsey
                                I can't feel it
                                • Mar 2007
                                • 3360

                                #210
                                Re: The Dynamic Difficulty Discussion Thread

                                Thinking I'm going to let DD go.

                                After playing a dozen plus games in the Vet -Allstar range, I went back to HOF for pitching/hitting, and realized that I just love the way the game plays at that difficulty.

                                The quality and strategy of CPU pitching just feels a little more like real baseball than it does at default on vet, vet+, or AS. I just felt like I was wasting my time with working my way up the mode when I already knew HOF fits my sill level almost perfectly.

                                Also, I don't like difficulty feeling like such an ever present part of the game. Being reminded of the difficulty and progress level every half inning gets into my head a little bit, and I found myself playing for progress more than I was simply trying to play fundamental baseball.

                                If you've ever obsessed over finding the right sliders, or making your own slider tweaks, I'm sure you can relate on some level. There's just something about being constantly conscious of the difficulty level(ESPECIALLY on a per half inning basis) that not only messes with my approach, but it also ruins some of the immersion for me.

                                I went back to HOF accross the board for my last handful of games, and it feels like I picked up right where I left off with '13. I can certainly understand the appeal of DD, however, it is not for me.
                                Now, more than ever

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