CPU vs. CPU (and MOM) discussion

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  • bcruise
    Hall Of Fame
    • Mar 2004
    • 23274

    #1

    CPU vs. CPU (and MOM) discussion

    Just wanted to get this started to mention one thing - I'm not seeing any homeruns on the default - at all. 3 games and I've seen a few close calls to left and right, but nothing even close to a HR in center. I'm pretty sure the CPU's power is going to need a boost. Which is okay, seeing as there's a slight lack of extra-base hits anyway. Just give it that little punch it needs to get a few over the wall and we're set. Everything else I've seen is awesome - 110 pitch count even with the slider at default (yes, his green was almost all gone), walks, K's, long at-bats, you name it.

    Anybody looked into this yet?
  • manooly
    Rookie
    • Aug 2004
    • 169

    #2
    Re: CPU vs. CPU (and MOM) discussion

    Wow! That is kinda wierd. I just posted a similar topic (Looking For Good CPU vs CPU Sliders) here looking for good CPU vs CPU sliders about a minute ago. Is that how you play? I love to watch the season unfold.

    One question though, what does "MOM" stand for?

    Let me know if you come across any sliders. I'll be checking this post too along with mine.

    Thanks!

    - manooly
    This is my SIGNATURE!!!

    Comment

    • manooly
      Rookie
      • Aug 2004
      • 169

      #3
      Re: CPU vs. CPU (and MOM) discussion

      BTW: In my 2.5 games I've watched I've seen 4 or 5 HR's. That is a good sign then if you haven't seen any and I have. I haven't touched any sliders yet and I'm watching/playing on Veteran level.
      This is my SIGNATURE!!!

      Comment

      • bcruise
        Hall Of Fame
        • Mar 2004
        • 23274

        #4
        Re: CPU vs. CPU (and MOM) discussion

        Originally posted by manooly
        Wow! That is kinda wierd. I just posted a similar topic (Looking For Good CPU vs CPU Sliders) here looking for good CPU vs CPU sliders about a minute ago. Is that how you play? I love to watch the season unfold.

        One question though, what does "MOM" stand for?

        Let me know if you come across any sliders. I'll be checking this post too along with mine.

        Thanks!

        - manooly
        MOM = Manage Only Mode

        CPU vs. CPU and MOM isn't how I play exclusively, it's more of a diversion for when I don't feel like playing. But I also use it to see how the AI reacts to situations, and to help with slider tweaking.

        Comment

        • manooly
          Rookie
          • Aug 2004
          • 169

          #5
          Re: CPU vs. CPU (and MOM) discussion

          Gotcha! Let's see if we can tweak this game to perfection for gamers/stat geeks like us.
          This is my SIGNATURE!!!

          Comment

          • SoxChamp
            MVP
            • Apr 2005
            • 2579

            #6
            Re: CPU vs. CPU (and MOM) discussion

            MOM guy here.

            I completely agree. No HR's or anything even close on default. Both last year and this year, I had to use Power at 13. That seemed to work alot better, though some think they see too many.

            However, I'm also seeing very little strikeouts in MOM. If you watch a CPU vs CPU game, you see them all the time. But in MOM, there seem to be very little. This is the same problem I had last year. I've been tinkering with the Pitcher Control and Movement sliders to try to get a more realistic amount of strikeouts. My pitchers (the Reds) can many times go full games without any strikeouts. I know the Reds pitchers suck, but the lack of strikeouts is still a problem.

            Also, I've played 4 total games and have seen a total of ONE double from either team. Seems Contact might have to be adjusted as well.

            So far, I am very discouraged at the MOM gameplay. It's not playing well at all, IMO.
            It's only a video game.

            Comment

            • sask3m
              Banned
              • Sep 2002
              • 2352

              #7
              Re: CPU vs. CPU (and MOM) discussion

              where's knight he's the mom king

              Comment

              • JLiven61
                Rookie
                • Oct 2004
                • 87

                #8
                Re: CPU vs. CPU (and MOM) discussion

                In playing MOM (PS2) I have made a couple very minor tweeks. I have increased the CPU power and contact by one. I also have increased the error frequency by one as well but that has yet to yield any errors.

                Games have been 3-0 (three hit shutout), 4-1 loss (computer hit a homer), 7-4 win (my team hit four doubles, and Chris Duncan homered for me and Demitri Young for the Nats), and tonight a 9-5 loss that featured 5 total doubles and an HR from Aramis Ramirez. So I am seeing ample extra base hits and some dingers.

                No errors though to date. Seeing a fair amount of walks and k's. In this last game the 9-5 loss I struck out the Cubs 7 times, and they k'd me (Cardinals) six times.

                J

                Comment

                • GreenGlen
                  Pro
                  • Nov 2002
                  • 639

                  #9
                  Re: CPU vs. CPU (and MOM) discussion

                  Please work on the mom sliders!!

                  Comment

                  • doncoryell
                    All Star
                    • Jan 2003
                    • 7560

                    #10
                    Re: CPU vs. CPU (and MOM) discussion

                    I am currently playing with these on mlb 07 and they have looked really good to me. You can check out my Orioles journal in the dynasty hq forum.

                    Level All star
                    Batting view (any, but I use press box level so that I can see the entire infield)
                    API Default
                    CPU Pitch Speed 0
                    Pitch Count 12
                    Umpire cons balls, strikes 11
                    Wind MAX
                    CPU contact 0
                    CPU Power 12
                    CPU error freq 13
                    CPU throwing strength 2
                    CPU throwing accuracy 8
                    CPU injury freq 10 Default
                    CPU Pitcher aggressiveness 7
                    CPU baserunner aggression 11
                    CPU pickoff att freq 11
                    BATTER PLATE DISC 12
                    CPU fielding reaction time 0
                    CPU base stealing agg 11
                    CPU base stealing freq 10
                    Manager Hook 17

                    0 is max to the left and 10 is the default


                    Could someone please give them a try for me and let me know what you think. (these are from kingdevin)
                    If you can read this, thank a teacher. If you can read this in english, thank a soldier.

                    Comment

                    • GreenGlen
                      Pro
                      • Nov 2002
                      • 639

                      #11
                      Re: CPU vs. CPU (and MOM) discussion

                      Anyone try doncoryell slider for 08 yet?

                      Comment

                      • SoxChamp
                        MVP
                        • Apr 2005
                        • 2579

                        #12
                        Re: CPU vs. CPU (and MOM) discussion

                        Originally posted by GreenGlen
                        Anyone try doncoryell slider for 08 yet?
                        No, but the idea of putting Contact at 0 for Manage Only mode is just ridiculous, in my opinion. Any set like that I will avoid like the plague, because they can't be good. While it's only my opinion, even with my Contact slider set at 10 (default), I saw many low scoring, 2-1 type games with each team only getting 4 or 5 hits. With Contact at 0, there are way too many tappers, dribblers, and foul outs. Sure, it satisfies the desires of those that want to see alot of those kinds of hits, but what good are they if the CPU (who is controlling both teams) never gets on base or drives runners home? The CPU simply can't get good enough hits to make the game interesting or realistic. I've tried this Zero Contact Slider phenomenon on several occasions, and I think it's pure horsepucky. But then again, I have other sliders adjusted also which very well might contradict this Contact/Hit Variety slider and screw things up. Personally, I see much better results when setting the Timing Window slider at 0, 1, or 2. The CPU can still hit the ball well when it makes good contact, but it's alot harder for it to time the swing just right, resulting in more hit variety.
                        Last edited by SoxChamp; 03-07-2008, 04:44 PM.
                        It's only a video game.

                        Comment

                        • raskal67
                          Rookie
                          • Mar 2005
                          • 111

                          #13
                          Re: CPU vs. CPU (and MOM) discussion

                          I am playing a MOM franchise with the Mariners and I am getting realistic (it seems) power, contact, steals, extra base hits, scoring, etc
                          through 4 games. Good hit variety, and realistic pitcher fatigue on the mound also.I I am playing All Star default sliders.
                          Playing the Show

                          Comment

                          • doncoryell
                            All Star
                            • Jan 2003
                            • 7560

                            #14
                            Re: CPU vs. CPU (and MOM) discussion

                            Originally posted by SoxChamp
                            No, but the idea of putting Contact at 0 for Manage Only mode is just ridiculous, in my opinion. Any set like that I will avoid like the plague, because they can't be good. While it's only my opinion, even with my Contact slider set at 10 (default), I saw many low scoring, 2-1 type games with each team only getting 4 or 5 hits. With Contact at 0, there are way too many tappers, dribblers, and foul outs. Sure, it satisfies the desires of those that want to see alot of those kinds of hits, but what good are they if the CPU (who is controlling both teams) never gets on base or drives runners home? The CPU simply can't get good enough hits to make the game interesting or realistic. I've tried this Zero Contact Slider phenomenon on several occasions, and I think it's pure horsepucky. But then again, I have other sliders adjusted also which very well might contradict this Contact/Hit Variety slider and screw things up. Personally, I see much better results when setting the Timing Window slider at 0, 1, or 2. The CPU can still hit the ball well when it makes good contact, but it's alot harder for it to time the swing just right, resulting in more hit variety.
                            SoxChamp, please take a look at the results that I have gotten while managing the '07 Orioles. In April alone, Aubrey Huff had 11 homers and was batting over .340! In one of my games the Tigers rocked Jaret Wright (and others) for six homers and 21 hits in a 16-2 drubbing. That's why I suggested to go to my franchise dynasty to look at the results.

                            In fact, here is the box score from that game:
                            Code:
                                                  1  2  3  4  5  6  7  8  9     R  H  E
                                    Baltimore     0  0  0  0  0  0  2  0  0  -  2  7  1
                                    Detroit       0  2  1  8  3  2  0  0  x  - 16 21  0
                            
                            
                                            AB  R  H BI BB SO   AVG
                            Patterson,cf     4  0  1  0  0  0  .266
                            Roberts,2b       4  0  0  0  0  0  .280
                            Tejada,ss        4  0  2  0  0  1  .302
                            Huff,dh          4  0  1  0  0  0  .343
                            Markakis,rf      4  0  0  0  0  0  .324
                            Mora,3b          3  1  1  0  1  0  .287
                            Payton,lf        4  1  2  2  0  1  .356
                            Gibbons,1b       2  0  0  0  1  1  .267
                            Bako,c           3  0  0  0  0  1  .136
                                            32  2  7  2  2  4
                            
                            2B: Tejada (2)
                            3B: Payton (1)
                            HR: Payton (9)
                            RBI: Payton 2 (20)
                            GIDP: Patterson
                            LOB: 5
                            
                            
                            Fielding
                            
                            E: Roberts (2), bobble
                            
                            
                            
                            
                            
                            
                                            AB  R  H BI BB SO   AVG
                            Granderson,cf    6  2  4  1  0  0  .255
                            Guillen,ss       5  2  1  1  1  0  .391
                            Sheffield,dh     5  3  3  4  1  1  .330
                            Ordonez,rf       6  2  3  3  0  0  .324
                            Rodriguez,c      4  2  3  1  1  0  .354
                            Casey,1b         4  2  2  2  1  0  .280
                            Monroe,lf        5  2  2  3  0  1  .187
                            Perez,2b         4  0  1  0  1  0  .278
                            Inge,3b          5  1  1  1  0  2  .239
                                            44 16 21 16  5  4
                            
                            2B: Sheffield (10), Ordonez (4), Rodriguez (8),
                            Casey (7)
                            3B: Monroe (1)
                            HR: Guillen (6), Sheffield (10), Ordonez (6),
                            Rodriguez (5), Monroe (2), Inge (4)
                            RBI: Granderson (11), Guillen (25), Sheffield 4 (27),
                            Ordonez 3 (25), Rodriguez (16), Casey 2 (22),
                            Monroe 3 (8), Inge (10)
                            GIDP: Sheffield, Monroe
                            LOB: 9
                            
                            
                            
                            
                            
                            Baltimore
                            Pitchers          IP  H  R ER BB SO   ERA
                            Wright (L,0-4)   3.1 13 11 11  3  0  9.33
                            Trachsel         2.2  7  5  5  2  2  2.50
                            Bradford         2.0  1  0  0  0  2  3.86
                            
                            pitches: Wright 75, Trachsel 57, Bradford 21
                            
                            
                            Detroit
                            Pitchers          IP  H  R ER BB SO   ERA
                            Miner (W,1-1)    5.2  4  0  0  1  3  1.08
                            Ledezma          0.2  1  2  2  1  0  3.45
                            Zumaya           2.2  2  0  0  0  1  1.57
                            
                            Weather: night, 4 mph wind blowing in from left
                            Last edited by doncoryell; 03-07-2008, 07:45 PM.
                            If you can read this, thank a teacher. If you can read this in english, thank a soldier.

                            Comment

                            • SoxChamp
                              MVP
                              • Apr 2005
                              • 2579

                              #15
                              Re: CPU vs. CPU (and MOM) discussion

                              I seem to see different results with 08. Maybe the fine tuning they did with the AI changed the way the game plays. I don't know, but I certainly haven't seen anything close to those hit numbers with Contact set low. But again, this year's game introduced the Timing Window slider, which affects amount of contact. I have this slider set VERY low to increase strikeout numbers since I saw very few. In the box score you posted, I noticed both teams only had 4 K's. That's low for MLB averages, depending on the quality of the pitcher. And with a team with bad pitching, such as the Reds, I'd go full games with NO strikeouts. That's just not realistic.

                              So to counteract that, I have adjusted the Timing Window slider down very low and the amount of strikeouts has increased. But consequently, hits go down also. So it's about finding a good balance. But even last year, I just never saw those kind of results you posted when using a low Contact slider. Funny how different people see different things.
                              It's only a video game.

                              Comment

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