Anybody looked into this yet?
CPU vs. CPU (and MOM) discussion
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CPU vs. CPU (and MOM) discussion
Just wanted to get this started to mention one thing - I'm not seeing any homeruns on the default - at all. 3 games and I've seen a few close calls to left and right, but nothing even close to a HR in center. I'm pretty sure the CPU's power is going to need a boost. Which is okay, seeing as there's a slight lack of extra-base hits anyway. Just give it that little punch it needs to get a few over the wall and we're set. Everything else I've seen is awesome - 110 pitch count even with the slider at default (yes, his green was almost all gone), walks, K's, long at-bats, you name it.
Anybody looked into this yet?Tags: None -
Re: CPU vs. CPU (and MOM) discussion
Wow! That is kinda wierd. I just posted a similar topic (Looking For Good CPU vs CPU Sliders) here looking for good CPU vs CPU sliders about a minute ago. Is that how you play? I love to watch the season unfold.
One question though, what does "MOM" stand for?
Let me know if you come across any sliders. I'll be checking this post too along with mine.
Thanks!
- manoolyThis is my SIGNATURE!!! -
Re: CPU vs. CPU (and MOM) discussion
Wow! That is kinda wierd. I just posted a similar topic (Looking For Good CPU vs CPU Sliders) here looking for good CPU vs CPU sliders about a minute ago. Is that how you play? I love to watch the season unfold.
One question though, what does "MOM" stand for?
Let me know if you come across any sliders. I'll be checking this post too along with mine.
Thanks!
- manooly
CPU vs. CPU and MOM isn't how I play exclusively, it's more of a diversion for when I don't feel like playing. But I also use it to see how the AI reacts to situations, and to help with slider tweaking.Comment
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Re: CPU vs. CPU (and MOM) discussion
MOM guy here.
I completely agree. No HR's or anything even close on default. Both last year and this year, I had to use Power at 13. That seemed to work alot better, though some think they see too many.
However, I'm also seeing very little strikeouts in MOM. If you watch a CPU vs CPU game, you see them all the time. But in MOM, there seem to be very little. This is the same problem I had last year. I've been tinkering with the Pitcher Control and Movement sliders to try to get a more realistic amount of strikeouts. My pitchers (the Reds) can many times go full games without any strikeouts. I know the Reds pitchers suck, but the lack of strikeouts is still a problem.
Also, I've played 4 total games and have seen a total of ONE double from either team. Seems Contact might have to be adjusted as well.
So far, I am very discouraged at the MOM gameplay. It's not playing well at all, IMO.It's only a video game.Comment
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Re: CPU vs. CPU (and MOM) discussion
In playing MOM (PS2) I have made a couple very minor tweeks. I have increased the CPU power and contact by one. I also have increased the error frequency by one as well but that has yet to yield any errors.
Games have been 3-0 (three hit shutout), 4-1 loss (computer hit a homer), 7-4 win (my team hit four doubles, and Chris Duncan homered for me and Demitri Young for the Nats), and tonight a 9-5 loss that featured 5 total doubles and an HR from Aramis Ramirez. So I am seeing ample extra base hits and some dingers.
No errors though to date. Seeing a fair amount of walks and k's. In this last game the 9-5 loss I struck out the Cubs 7 times, and they k'd me (Cardinals) six times.
JComment
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Re: CPU vs. CPU (and MOM) discussion
I am currently playing with these on mlb 07 and they have looked really good to me. You can check out my Orioles journal in the dynasty hq forum.
Level All star
Batting view (any, but I use press box level so that I can see the entire infield)
API Default
CPU Pitch Speed 0
Pitch Count 12
Umpire cons balls, strikes 11
Wind MAX
CPU contact 0
CPU Power 12
CPU error freq 13
CPU throwing strength 2
CPU throwing accuracy 8
CPU injury freq 10 Default
CPU Pitcher aggressiveness 7
CPU baserunner aggression 11
CPU pickoff att freq 11
BATTER PLATE DISC 12
CPU fielding reaction time 0
CPU base stealing agg 11
CPU base stealing freq 10
Manager Hook 17
0 is max to the left and 10 is the default
Could someone please give them a try for me and let me know what you think. (these are from kingdevin)If you can read this, thank a teacher. If you can read this in english, thank a soldier.Comment
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Re: CPU vs. CPU (and MOM) discussion
No, but the idea of putting Contact at 0 for Manage Only mode is just ridiculous, in my opinion. Any set like that I will avoid like the plague, because they can't be good. While it's only my opinion, even with my Contact slider set at 10 (default), I saw many low scoring, 2-1 type games with each team only getting 4 or 5 hits. With Contact at 0, there are way too many tappers, dribblers, and foul outs. Sure, it satisfies the desires of those that want to see alot of those kinds of hits, but what good are they if the CPU (who is controlling both teams) never gets on base or drives runners home? The CPU simply can't get good enough hits to make the game interesting or realistic. I've tried this Zero Contact Slider phenomenon on several occasions, and I think it's pure horsepucky. But then again, I have other sliders adjusted also which very well might contradict this Contact/Hit Variety slider and screw things up. Personally, I see much better results when setting the Timing Window slider at 0, 1, or 2. The CPU can still hit the ball well when it makes good contact, but it's alot harder for it to time the swing just right, resulting in more hit variety.Last edited by SoxChamp; 03-07-2008, 04:44 PM.It's only a video game.Comment
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Re: CPU vs. CPU (and MOM) discussion
I am playing a MOM franchise with the Mariners and I am getting realistic (it seems) power, contact, steals, extra base hits, scoring, etc
through 4 games. Good hit variety, and realistic pitcher fatigue on the mound also.I I am playing All Star default sliders.Playing the ShowComment
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Re: CPU vs. CPU (and MOM) discussion
No, but the idea of putting Contact at 0 for Manage Only mode is just ridiculous, in my opinion. Any set like that I will avoid like the plague, because they can't be good. While it's only my opinion, even with my Contact slider set at 10 (default), I saw many low scoring, 2-1 type games with each team only getting 4 or 5 hits. With Contact at 0, there are way too many tappers, dribblers, and foul outs. Sure, it satisfies the desires of those that want to see alot of those kinds of hits, but what good are they if the CPU (who is controlling both teams) never gets on base or drives runners home? The CPU simply can't get good enough hits to make the game interesting or realistic. I've tried this Zero Contact Slider phenomenon on several occasions, and I think it's pure horsepucky. But then again, I have other sliders adjusted also which very well might contradict this Contact/Hit Variety slider and screw things up. Personally, I see much better results when setting the Timing Window slider at 0, 1, or 2. The CPU can still hit the ball well when it makes good contact, but it's alot harder for it to time the swing just right, resulting in more hit variety.
In fact, here is the box score from that game:
Code:1 2 3 4 5 6 7 8 9 R H E Baltimore 0 0 0 0 0 0 2 0 0 - 2 7 1 Detroit 0 2 1 8 3 2 0 0 x - 16 21 0 AB R H BI BB SO AVG Patterson,cf 4 0 1 0 0 0 .266 Roberts,2b 4 0 0 0 0 0 .280 Tejada,ss 4 0 2 0 0 1 .302 Huff,dh 4 0 1 0 0 0 .343 Markakis,rf 4 0 0 0 0 0 .324 Mora,3b 3 1 1 0 1 0 .287 Payton,lf 4 1 2 2 0 1 .356 Gibbons,1b 2 0 0 0 1 1 .267 Bako,c 3 0 0 0 0 1 .136 32 2 7 2 2 4 2B: Tejada (2) 3B: Payton (1) HR: Payton (9) RBI: Payton 2 (20) GIDP: Patterson LOB: 5 Fielding E: Roberts (2), bobble AB R H BI BB SO AVG Granderson,cf 6 2 4 1 0 0 .255 Guillen,ss 5 2 1 1 1 0 .391 Sheffield,dh 5 3 3 4 1 1 .330 Ordonez,rf 6 2 3 3 0 0 .324 Rodriguez,c 4 2 3 1 1 0 .354 Casey,1b 4 2 2 2 1 0 .280 Monroe,lf 5 2 2 3 0 1 .187 Perez,2b 4 0 1 0 1 0 .278 Inge,3b 5 1 1 1 0 2 .239 44 16 21 16 5 4 2B: Sheffield (10), Ordonez (4), Rodriguez (8), Casey (7) 3B: Monroe (1) HR: Guillen (6), Sheffield (10), Ordonez (6), Rodriguez (5), Monroe (2), Inge (4) RBI: Granderson (11), Guillen (25), Sheffield 4 (27), Ordonez 3 (25), Rodriguez (16), Casey 2 (22), Monroe 3 (8), Inge (10) GIDP: Sheffield, Monroe LOB: 9 Baltimore Pitchers IP H R ER BB SO ERA Wright (L,0-4) 3.1 13 11 11 3 0 9.33 Trachsel 2.2 7 5 5 2 2 2.50 Bradford 2.0 1 0 0 0 2 3.86 pitches: Wright 75, Trachsel 57, Bradford 21 Detroit Pitchers IP H R ER BB SO ERA Miner (W,1-1) 5.2 4 0 0 1 3 1.08 Ledezma 0.2 1 2 2 1 0 3.45 Zumaya 2.2 2 0 0 0 1 1.57 Weather: night, 4 mph wind blowing in from left
Last edited by doncoryell; 03-07-2008, 07:45 PM.If you can read this, thank a teacher. If you can read this in english, thank a soldier.Comment
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Re: CPU vs. CPU (and MOM) discussion
I seem to see different results with 08. Maybe the fine tuning they did with the AI changed the way the game plays. I don't know, but I certainly haven't seen anything close to those hit numbers with Contact set low. But again, this year's game introduced the Timing Window slider, which affects amount of contact. I have this slider set VERY low to increase strikeout numbers since I saw very few. In the box score you posted, I noticed both teams only had 4 K's. That's low for MLB averages, depending on the quality of the pitcher. And with a team with bad pitching, such as the Reds, I'd go full games with NO strikeouts. That's just not realistic.
So to counteract that, I have adjusted the Timing Window slider down very low and the amount of strikeouts has increased. But consequently, hits go down also. So it's about finding a good balance. But even last year, I just never saw those kind of results you posted when using a low Contact slider. Funny how different people see different things.It's only a video game.Comment
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