HOF Sliders (Project Nemesis MLB 08)

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  • nemesis04
    RIP Ty My Buddy
    • Feb 2004
    • 13530

    #826
    Re: HOF Sliders (Project Nemesis MLB 08)

    Originally posted by RedSox28
    Great sliders Nem. Just lost a game 4-3 with the sliders and lost another 6-5.

    The only problem I had was the pitch command so I put the pitch command slider up a 2 or 3 notchs and it was better.
    If you start to dominate, make sure you bring it back down. Have fun!
    “The saddest part of life is when someone who gave you your best memories becomes a memory”

    Comment

    • Mike Lowe
      All Star
      • Dec 2006
      • 5286

      #827
      Re: HOF Sliders (Project Nemesis MLB 08)

      One of the only things that irk me about this game, and I'm unsure whether or not it can be related to any slider setting, is that guys are sooooooo slow to throw to certain bases; particularly when a pitcher covers a bunt VERY early (hit hard right at him almost just off the mound) and tries to throw to 2nd only to PAUSEEEEEEEE, make a weak throw (SAFE) and by the time I try and throw back to 1st everyone is safe.

      It's gotten to the point when even if it is DIRECTLY bunted to my P I wont even bother throwing anywhere but 1B to get at least one out. Frustrating because it cost me a game last time in the bottom of the 10th. This seems to be most problematic with bunting but has happened other places (groundball to 1B to start a DP).

      It happens all the time with 2 outs too...You could be 10 feet from 2B but if you throw for the force out you're lucky if you get the out. The game wants you to only throw to 1B for some reason.

      Anyway, I wanted to post here since the regular forum, well who knows what kind of response I would get. I know you guys are good players with good advice!

      Love the sliders!

      Comment

      • nemesis04
        RIP Ty My Buddy
        • Feb 2004
        • 13530

        #828
        Re: HOF Sliders (Project Nemesis MLB 08)

        Originally posted by Mike Lowe
        One of the only things that irk me about this game, and I'm unsure whether or not it can be related to any slider setting, is that guys are sooooooo slow to throw to certain bases; particularly when a pitcher covers a bunt VERY early (hit hard right at him almost just off the mound) and tries to throw to 2nd only to PAUSEEEEEEEE, make a weak throw (SAFE) and by the time I try and throw back to 1st everyone is safe.

        It's gotten to the point when even if it is DIRECTLY bunted to my P I wont even bother throwing anywhere but 1B to get at least one out. Frustrating because it cost me a game last time in the bottom of the 10th. This seems to be most problematic with bunting but has happened other places (groundball to 1B to start a DP).

        It happens all the time with 2 outs too...You could be 10 feet from 2B but if you throw for the force out you're lucky if you get the out. The game wants you to only throw to 1B for some reason.

        Anyway, I wanted to post here since the regular forum, well who knows what kind of response I would get. I know you guys are good players with good advice!

        Love the sliders!
        It is not a slider issue, it is a flaw with the throwing/animation system. I think the throwing system is getting a redo for 09. Hopefully it wil be a non issue next year.

        Glad you like the sliders!
        “The saddest part of life is when someone who gave you your best memories becomes a memory”

        Comment

        • coreyhartsdaughter
          MVP
          • Jul 2008
          • 1107

          #829
          Re: HOF Sliders (Project Nemesis MLB 08)

          Wanted to mention I've been rocking these with the following decreases in HUMAN offense, and other various settings to increase the overall difficulty) and been getting very good results. Changes in red from last Nemesis set. With left hit stick, doing very well with extra base hits and occasional dingers. Using FULL MINORS roster set.

          Human

          Starting pitcher fatigue: 0
          Relief pitcher fatigue: -3
          Pitch Movement: +5
          Pitch Command: -10
          Wild Pitch Frequency: -5
          Hit Quality: -10
          Power: -1
          Plate Vision: -10
          Throw Strength: -2
          Throw Accuracy: -2
          Fielder Speed: -7
          Passed Ball frequency: -5
          Injury Frequency: +6
          Timing Window:-10
          Foul Tip %: -8
          Base runner Speed:+1
          Ground ball Error Frequency: +6
          Fly ball Error Frequency: +6
          Throwing Error Frequency: +1

          CPU

          Pitcher Aggressiveness: -10
          Pickoff Frequency: +1
          Hit Quality: 0 I have been trying this between 0 to -4. It appears we do not need to be above default anymore.
          Power: +3
          Batter Plate Discipline: -5
          Throw Strength: +5
          Throw Accuracy: -2
          Fielder Reaction time: -10
          Base Running Aggressiveness:-3
          Base Stealing Aggressiveness: +2
          Stolen Base Frequency: +2
          Injury Frequency: +6
          Manager Hook: +3
          Pitch Control: -5 I am bringing this back below default again.
          Pitch Movement: +7
          Strike %: -4
          Timing Window: 0
          Foul Tip %: -8
          Base running Speed: -2
          Ground ball error Frequency: +6
          Fly ball Error Frequency: +6
          Throwing Error Frequency: +1

          Global

          Pitch Speed: +4
          Umpire Consistency: -3
          Pitch Count: +6 (interestingly enough, this seems to decrease fair balls and increase walks)
          Wind: +3
          Last edited by coreyhartsdaughter; 07-16-2008, 01:21 AM.

          Comment

          • Heisman316
            Banned
            • Apr 2008
            • 1330

            #830
            Re: HOF Sliders (Project Nemesis MLB 08)

            Could someone bump up the most recent nemesis update???

            Comment

            • coreyhartsdaughter
              MVP
              • Jul 2008
              • 1107

              #831
              Re: HOF Sliders (Project Nemesis MLB 08)

              Originally posted by Heisman316
              Could someone bump up the most recent nemesis update???
              Click his signature.

              Comment

              • mjh91
                Rookie
                • Feb 2008
                • 463

                #832
                Re: HOF Sliders (Project Nemesis MLB 08)

                I've been using these sliders since Opening Day on my Franchise and I'm currently at my 100th game. I'm 62-37 right now, and it's not really fun winning every game. I have my hit quality at -8 and power at -6, and I still am getting way too many hits. What do you suggest? I want to have more of a challenge.
                Chicago Cubs - Chicago Bears - Milwaukee Bucks

                Comment

                • coreyhartsdaughter
                  MVP
                  • Jul 2008
                  • 1107

                  #833
                  Re: HOF Sliders (Project Nemesis MLB 08)

                  Originally posted by mjh91
                  I've been using these sliders since Opening Day on my Franchise and I'm currently at my 100th game. I'm 62-37 right now, and it's not really fun winning every game. I have my hit quality at -8 and power at -6, and I still am getting way too many hits. What do you suggest? I want to have more of a challenge.
                  See my amended sliders a few back - essentially I zeroed all human hitting sliders (cept' power) and have had great results. Left stick really comes into play - and because of it, you not only try to draw more walks, but strikeout more by missing the location.

                  Wanted to mention I've been rocking these with the following decreases in HUMAN offense, and other various settings to increase the overall difficulty) and been getting very good results. Changes in red from last Nemesis set. With left hit stick, doing very well with extra base hits and occasional dingers. Using FULL MINORS roster set.

                  Human

                  Starting pitcher fatigue: 0
                  Relief pitcher fatigue: -3
                  Pitch Movement: +5
                  Pitch Command: -10
                  Wild Pitch Frequency: -5
                  Hit Quality: -10
                  Power: -1
                  Plate Vision: -10
                  Throw Strength: -2
                  Throw Accuracy: -2
                  Fielder Speed: -7
                  Passed Ball frequency: -5
                  Injury Frequency: +6
                  Timing Window:-10
                  Foul Tip %: -8
                  Base runner Speed:+1
                  Ground ball Error Frequency: +6
                  Fly ball Error Frequency: +6
                  Throwing Error Frequency: +1

                  CPU

                  Pitcher Aggressiveness: -10
                  Pickoff Frequency: +1
                  Hit Quality: 0 I have been trying this between 0 to -4. It appears we do not need to be above default anymore.
                  Power: +3
                  Batter Plate Discipline: -5
                  Throw Strength: +5
                  Throw Accuracy: -2
                  Fielder Reaction time: -10
                  Base Running Aggressiveness:-3
                  Base Stealing Aggressiveness: +2
                  Stolen Base Frequency: +2
                  Injury Frequency: +6
                  Manager Hook: +3
                  Pitch Control: -5 I am bringing this back below default again.
                  Pitch Movement: +7
                  Strike %: -4
                  Timing Window: 0
                  Foul Tip %: -8
                  Base running Speed: -2
                  Ground ball error Frequency: +6
                  Fly ball Error Frequency: +6
                  Throwing Error Frequency: +1

                  Global

                  Pitch Speed: +4
                  Umpire Consistency: -3
                  Pitch Count: +6 (interestingly enough, this seems to decrease fair balls and increase walks)
                  Wind: +3
                  Last edited by coreyhartsdaughter; 07-16-2008, 01:22 AM.

                  Comment

                  • mjh91
                    Rookie
                    • Feb 2008
                    • 463

                    #834
                    Re: HOF Sliders (Project Nemesis MLB 08)

                    Alright man, thanks. I'm going to give these a shot; hopefully they bring me more of a challenge.
                    Chicago Cubs - Chicago Bears - Milwaukee Bucks

                    Comment

                    • keakdasleek
                      Rookie
                      • Mar 2008
                      • 11

                      #835
                      Re: HOF Sliders (Project Nemesis MLB 08)

                      Hey, I have been using these sliders for about 15 games now. I love them, but the one thing I notice is that I get cheap hits where the pitcher isn't covering 1st in time on balls to the first baseman. Anyone else noticed this? I would say I have gotten about 1 hit per game on routine groundballs to 1st. I am using Knight's rosters w/ all edits. Thanks

                      Comment

                      • Knight165
                        *ll St*r
                        • Feb 2003
                        • 24964

                        #836
                        Re: HOF Sliders (Project Nemesis MLB 08)

                        Originally posted by keakdasleek
                        Hey, I have been using these sliders for about 15 games now. I love them, but the one thing I notice is that I get cheap hits where the pitcher isn't covering 1st in time on balls to the first baseman. Anyone else noticed this? I would say I have gotten about 1 hit per game on routine groundballs to 1st. I am using Knight's rosters w/ all edits. Thanks
                        If anything...it's going to be some subpar ratings given by SCEA to the pitchers(reaction and fielding) or something in the sliders.
                        I noticed that in either my Full Minors minor league games or any of the Legend Roster games(in other words all the pitchers/players are "my players")....I RARELY see the pitcher no get to the bag. Now keep in mind...that it could also be SCEA's speed ratings.....because I also created the baserunners and the speed is not nearly as high as SCEA's ratings.

                        M.K.
                        Knight165
                        All gave some. Some gave all. 343

                        Comment

                        • nemesis04
                          RIP Ty My Buddy
                          • Feb 2004
                          • 13530

                          #837
                          Re: HOF Sliders (Project Nemesis MLB 08)

                          Latest set 8-7

                          Human

                          Starting pitcher fatigue: 0
                          Relief pitcher fatigue: -3
                          Pitch Movement: +9
                          Pitch Command: -10
                          Wild Pitch Frequency: -5
                          Hit Quality: -10
                          Power: -1
                          Plate Vision: -9
                          Throw Strength: -2
                          Throw Accuracy: -2
                          Fielder Speed: -7
                          Passed Ball frequency: -5
                          Injury Frequency: +2
                          Timing Window:+8
                          Foul Tip %: -8
                          Base runner Speed:+1
                          Ground ball Error Frequency: +6
                          Fly ball Error Frequency: +10
                          Throwing Error Frequency: +1

                          CPU

                          Pitcher Aggressiveness: -10
                          Pickoff Frequency: +1
                          Hit Quality: +1
                          Power: +3
                          Batter Plate Discipline: -4
                          Throw Strength: +5
                          Throw Accuracy: -2
                          Fielder Reaction time: -10
                          Base Running Aggressiveness:-3
                          Base Stealing Aggressiveness: +2
                          Stolen Base Frequency: +2
                          Injury Frequency: +2
                          Manager Hook: +3
                          Pitch Control: -6
                          Pitch Movement: +9
                          Strike %: -4
                          Timing Window: 0
                          Foul Tip %: -8
                          Base running Speed: -2
                          Ground ball error Frequency: +6
                          Fly ball Error Frequency: +10
                          Throwing Error Frequency: +1

                          Global

                          Pitch Speed: +2
                          Umpire Consistency: -3
                          Pitch Count: +5
                          Wind: +3
                          Last edited by nemesis04; 08-07-2008, 07:17 PM.
                          “The saddest part of life is when someone who gave you your best memories becomes a memory”

                          Comment

                          • sask3m
                            Banned
                            • Sep 2002
                            • 2352

                            #838
                            Re: HOF Sliders (Project Nemesis MLB 08)

                            nemisis, is this in regards to the human timing window, i hope so, i haven't had time to play lately, thanks.

                            Comment

                            • JoeC
                              Look Watch
                              • Mar 2003
                              • 289

                              #839
                              Re: HOF Sliders (Project Nemesis MLB 08)

                              Nemesis I am curious about what you have seen with Hum Timing window at +8. I have tried it for 3 games now and am killing the ball of course I am playing the O's so it probably has more to do with the bad pitching than with the slider.
                              BCS Express - TCU (yr 1 12-1)(yr 2 10-2)

                              OsVets 1 - Texans
                              OSVets 2 - Raiders (9-7 afc west champs)
                              4th & 1 - 49ers

                              LOEG - Pittsburgh Penguins (11-8-4)

                              Comment

                              • DrUrsus
                                MVP
                                • Apr 2006
                                • 2687

                                #840
                                Re: HOF Sliders (Project Nemesis MLB 08)

                                Hey Nemesis, As you may remember, I am a big fan of your MLB sliders. I love the way the CPU plays. I had to up my hitting sliders since I swing too much at crap. I had my pitch speed down at -10, but now have it at 0. Weird thing is when you have it at -10, the difference between the speed of offspeed vs FBs is so dramatic, it actually makes you swing at more crap and strike out more. I really found this out after facing Roy Oswalt since he throws 94+ and has such slow offspeed curves and such. I just hope I can still pull fastballs. My joystick skills (and guitar playing) have suffered because of all the ortho surgeries I have done (its like carpentry sometimes).

                                I have a few questions when you have time.

                                What was the rationale for upping the Human timing window to +8? Very curious since it is a complete opposite from - to +

                                Why did you up the CPU pitch movement to +9? Was it to help draw more walks?

                                Why did you drop the CPU pitch control? More walks?

                                I saw you upped the CPU hit quality. Did you think the CPU needed more hits?

                                Also saw that you upped the Human pitch movement. Was that so the human would walk more batters?

                                Thanks, Nemesis in advance.

                                Comment

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