Stats-Based CPU Sliders [MLB 12 Version]

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • bullpen
    Rookie
    • Oct 2003
    • 348

    #361
    Re: Stats-Based CPU Sliders [MLB 12 Version]

    Hi!
    I'm a manage only player.
    I've played all of spring training with your set and everything was realistic.
    Then I started regular season...
    After 6 games my era is 7.80.
    My team (Toronto Blue Jays ) is hitting for. 325 (with 14 homeruns).
    My last 3 games ended 12-5, 12-5 and 19-5 (againt Boston ).
    I know 6 games is a small sample but That's alot of offense.

    Comment

    • nomo17k
      Permanently Banned
      • Feb 2011
      • 5735

      #362
      Re: Stats-Based CPU Sliders [MLB 12 Version]



      Toronto's doing very mediocre in my season. :P

      Fenway is a very hitter friendly park (at least in the game), so those games can happen...
      The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

      Comment

      • DarkSith777
        Rookie
        • Mar 2012
        • 96

        #363
        Re: Stats-Based CPU Sliders [MLB 12 Version]

        Is it safe to say that lowering foul frequency will increase swings and misses?

        Comment

        • nomo17k
          Permanently Banned
          • Feb 2011
          • 5735

          #364
          Re: Stats-Based CPU Sliders [MLB 12 Version]

          Originally posted by DarkSith777
          Is it safe to say that lowering foul frequency will increase swings and misses?
          It seems it does... At Foul Frequency = 5, the swing and miss rate was 17.9% (in 231 games). At 4, it's 18.6% (in 90 games).

          It might be within the "margin" of error given the latter is only after 90 games, but it makes sense from the description of the slider.
          The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

          Comment

          • bubs3141
            Pro
            • Aug 2002
            • 853

            #365
            Re: Stats-Based CPU Sliders [MLB 12 Version]

            Originally posted by bullpen
            Hi!
            I'm a manage only player.
            I've played all of spring training with your set and everything was realistic.
            Then I started regular season...
            After 6 games my era is 7.80.
            My team (Toronto Blue Jays ) is hitting for. 325 (with 14 homeruns).
            My last 3 games ended 12-5, 12-5 and 19-5 (againt Boston ).
            I know 6 games is a small sample but That's alot of offense.
            ist weird but I have very similar results with the yankees. Very high scoring games every time. And my starters only can go 3 to 4 innings before having had given up 6 or 7 runs.

            Comment

            • nomo17k
              Permanently Banned
              • Feb 2011
              • 5735

              #366
              Re: Stats-Based CPU Sliders [MLB 12 Version]

              <a href="http://www.flickr.com/photos/78426415@N02/6918943500/" title="2012-04-10-140757 by baseball17k, on Flickr"><img src="http://farm6.staticflickr.com/5322/6918943500_7808343339.jpg" width="500" height="283" alt="2012-04-10-140757"></a>

              The Yanks are obviously a good offensive team and doing well in my season as well, but not to the extent that every game is a blowout.
              The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

              Comment

              • kingdevin
                MVP
                • Mar 2005
                • 1110

                #367
                Re: Stats-Based CPU Sliders [MLB 12 Version]

                Nomo

                Curious about your theory re: CPU v CPU and difficulty levels.
                Also I play with fouls at zero. I don't see a signif difference in results

                Comment

                • nomo17k
                  Permanently Banned
                  • Feb 2011
                  • 5735

                  #368
                  Re: Stats-Based CPU Sliders [MLB 12 Version]

                  Originally posted by kingdevin
                  Nomo

                  Curious about your theory re: CPU v CPU and difficulty levels.
                  Also I play with fouls at zero. I don't see a signif difference in results
                  Foul Freq. does reduce the number of fouls, but its effect on swing & miss may not be as large as I thought... The numbers that I cited above, you could say it's within the margin of error. But then where does all the borderline fouls go? It must be poor hits or swing & miss right...?

                  Anyways, my theory about the difficulty levels is that those things probably are added in the "user interface" layer.

                  Because we know from experience CPU's strategies (or execution I should say) against us differ at different difficulty levels, some mechanism must be adjusting that part of the game. Since Brian@SCEA says that his AI is not aware of the opponents' difficulty level, it is likely not done at the AI level. Then where can it be? I think it's the layer that exists in the HUM vs. CPU game, but not CPU vs. CPU.

                  What I mean by the above is that if the game (not CPU/AI) detects that you a user is hitting at Rookie level (for example) in which we know CPU pitcher throws more strikes than he does at an AI-neutral difficulty level (i.e., the setting in which AI fully goes by its strategy), then the game "overrides" the AI's strategy and let the CPU pitcher throw more strikes at early counts.

                  So strictly speaking, Brian's AI isn't aware of difficulty levels. In CPU vs. CPU games, the difficulty levels of one team against another aren't even considered, so AI fully makes and executes it's strategy. In HUM vs. CPU game, there is a layer that gets inserted that applies the HUM difficulty levels to adjust the game accordingly... there, AI is sort of "rigged" to play to user's difficulty level.

                  Does that make sense? This is totally my wild guess.
                  The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                  Comment

                  • kingdevin
                    MVP
                    • Mar 2005
                    • 1110

                    #369
                    Re: Stats-Based CPU Sliders [MLB 12 Version]

                    That makes sense

                    Comment

                    • Bobhead
                      Pro
                      • Mar 2011
                      • 4926

                      #370
                      Re: Stats-Based CPU Sliders [MLB 12 Version]

                      It makes sense to me also, although I have to wonder why they went that route. You'd think it would have been easier to just link strategy and decisions directly to the difficulty level, ie: a Veteran AI, an All-Star AI, etc...

                      Comment

                      • nomo17k
                        Permanently Banned
                        • Feb 2011
                        • 5735

                        #371
                        Re: Stats-Based CPU Sliders [MLB 12 Version]

                        Originally posted by Bobhead
                        It makes sense to me also, although I have to wonder why they went that route. You'd think it would have been easier to just link strategy and decisions directly to the difficulty level, ie: a Veteran AI, an All-Star AI, etc...
                        Well that's just my own speculation so we really don't know how the difference in difficulty levels are implemented...

                        I think making AIs for different levels is actually less efficient, since you basically have to spend almost equal amount of time on each difficulty.

                        And It's a game that AI is trying to win (without cheating), so the dev should be spending time making the best AI first and foremost. Then if there's a need for adjusting to gamers who aren't up to that challenge, then you only work on the parts that need to be changed, rather than reinventing the wheel for all difficulty levels.
                        The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                        Comment

                        • kingdevin
                          MVP
                          • Mar 2005
                          • 1110

                          #372
                          Re: Stats-Based CPU Sliders [MLB 12 Version]

                          Originally posted by kingdevin
                          That makes sense
                          Even with that logic, throughout all the years I've watched CPU, hof seemed the best setting to avoid an excess of 1 to 2 run games and late comebk

                          Comment

                          • nomo17k
                            Permanently Banned
                            • Feb 2011
                            • 5735

                            #373
                            Re: Stats-Based CPU Sliders [MLB 12 Version]

                            Originally posted by kingdevin
                            Even with that logic, throughout all the years I've watched CPU, hof seemed the best setting to avoid an excess of 1 to 2 run games and late comebk
                            In the end I'm not here to convince anyone otherwise... I just collect information by reading and searching this forum to make my own judgement about things, and just share what I think is more reliable information with the like-minded people.

                            My opinion hasn't changed about difficulty levels after running games with different combinations. The stats just don't show anything different.

                            But that basically also means I can even suggest you to use the difficulty setting that you think plays the best game... For you it's Hall of Fame, for someone else, it's All Star. I don't think that makes any difference, but if everyone finds whatever makes them happier, that's the point of gaming!

                            So by all means, play at HoF!
                            The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                            Comment

                            • kingdevin
                              MVP
                              • Mar 2005
                              • 1110

                              #374
                              Re: Stats-Based CPU Sliders [MLB 12 Version]

                              Have you found by increasing starters stamina that the big 6 inn rallies have somewhat subsided

                              Comment

                              • nomo17k
                                Permanently Banned
                                • Feb 2011
                                • 5735

                                #375
                                Re: Stats-Based CPU Sliders [MLB 12 Version]

                                Originally posted by kingdevin
                                Have you found by increasing starters stamina that the big 6 inn rallies have somewhat subsided
                                My latest conclusion is that letting starters have more stamina *delays* the onset of rally (see the green line in the figure):

                                http://www.operationsports.com/forum...post2043550784

                                probably because starters would have more available pitches before they get exhausted and pulled. So in that sense increasing stamina helps to reduce the 6th inning rallies.
                                The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                                Comment

                                Working...