Stats are good, but you have to try them to get your own stats man. They could be 100% real for us, but if they don't work for you, then they're no good for yourself. Give them a try and play 2 series in franchise, see how it goes. Good luck man!
ILiveForThis and authentic's MLB Simulation Slider Project 2012
Collapse
Recommended Videos
Collapse
X
-
Re: ILiveForThis and authentic's MLB Simulation Slider Project 2012
Stats are good, but you have to try them to get your own stats man. They could be 100% real for us, but if they don't work for you, then they're no good for yourself. Give them a try and play 2 series in franchise, see how it goes. Good luck man! -
Sent from my YP-G70 using Tapatalk 2Comment
-
Re: ILiveForThis and authentic's MLB Simulation Slider Project 2012
Why the switch to pure analog? Will it still work if I use classic??Comment
-
Re: ILiveForThis and authentic's MLB Simulation Slider Project 2012
I been using zone analog since the game came out and find it most rewarding, yet most difficult. I have also used it with 10 pitch speed. Admitedly I suck whatever the speed is. I tried timing several times but just always find myself coming back to analog. I want so bad to get good at it.
Sent from my YP-G70 using Tapatalk 2Comment
-
Re: ILiveForThis and authentic's MLB Simulation Slider Project 2012
Yes. This is one thing we tried to keep the same. It will still work with classic if you choose to keep it that way. I recommend trying analog though.Comment
-
The one thing I like about timing is you can mostly concentrate on recognizing pitches. With zone analog that becomes very difficult to do. But I see where you guys are going for. Timing is certainly more realistic
Sent from my YP-G70 using Tapatalk 2Comment
-
Comment
-
Re: ILiveForThis and authentic's MLB Simulation Slider Project 2012
With timing so low, aren't you getting a lot of ball through bat animations?May 6, 1998: 9 IP, 1 H, 0 BB, 20 K
Thanks to all that helped with the Baltimore Orioles roster, and to N51_rob for making me an OS premium member.
CAPS I'm working on: http://www.flickr.com/photos/25328192@N06/Comment
-
Re: ILiveForThis and authentic's MLB Simulation Slider Project 2012
Timing on 5 isn't really low. Timing on the HOF sliders was an issue and we raised it. At 5 on AS we have made it perfect. Honestly, the AS sliders are playing like a dream come true. Just played an extra inning thriller against SD. Lost 2-1 in 11.Comment
-
Re: ILiveForThis and authentic's MLB Simulation Slider Project 2012
thanks for the sliders!!! i'm using pulse pitching and zone analog batting (from a custom BTP view, now that zone analog batting has been fixed in this view, thanks SCEA!!!...this adds to the realism batting from this view!!). i only had to make a minor tweak to the pitch speed and now i'm in heaven. the only thing that i wish could happen to add to the realistic presentation is the option to be able to toggle on/off the pitch selection icon when batting/pitching (i wouldn't mind going from memory when pitching). glad i tried these with my zone analog / pulse pitching style. thanks again!!
Comment
-
Re: ILiveForThis and authentic's MLB Simulation Slider Project 2012
Authentic did some extensive testing on this matter. He can go more into detail, but basically, on default (or close to it), nothing changes on time from Home to 1st. We found it that times actually change when baserunner speed is at 0. For example, the one test was Ryan Zimmerman. On Default (or nearby), he ran all four bases in 14 seconds. On 0? A more realistic 15.4 seconds.
Also, played two more games of my Brewers chise that I won't be posting box scores for, but wanted to give you guys scoring updates.
Lost 7-3 and 5-3 against the Cubbies in the first two games. I have my chances to score, just cannot get the clutch hits, atm. Also, Marmol has been lights out.Brewers | Golden Eagles | Packers | Bucks | Badgers | Fulham FC
PSN: ILFTrev
Ambition. Motivation. Dedication.
www.twitch.tv/ILiveForThisComment
-
Re: ILiveForThis and authentic's MLB Simulation Slider Project 2012
Also, AS set has been uploaded to the vault. Title is 'ILFT/authentic AS'. Description is 'v1 - operationsports.com'.
Enjoy fellas, they surely are a treat!Brewers | Golden Eagles | Packers | Bucks | Badgers | Fulham FC
PSN: ILFTrev
Ambition. Motivation. Dedication.
www.twitch.tv/ILiveForThisComment
-
Re: ILiveForThis and authentic's MLB Simulation Slider Project 2012
For both of the running speeds, the changes in speed is very minimal from 10 to 0. By putting runner speed at 0, and reaction at 10, your players are reacting like real life, you don't see the canned animations like when it's lower. Baserunner speed is the same, when I did Zimmerman at 10 run speed he was about 13.5 around the bases, at zero he was at 15.4. Obviously 15.4 is more realistic, but it should be slower even. 15.4 is what the good baserunners run that in. Can't go any lower than 0 though I guess.Comment
Comment