ILiveForThis and authentic's MLB Simulation Slider Project 2012

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  • authentic
    All Star
    • Jul 2009
    • 5812

    #136
    Re: ILiveForThis and authentic's MLB Simulation Slider Project 2012

    Originally posted by Ruckus84
    What are your stats like after the patch?
    Stats are good, but you have to try them to get your own stats man. They could be 100% real for us, but if they don't work for you, then they're no good for yourself. Give them a try and play 2 series in franchise, see how it goes. Good luck man!
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    • mooch49
      Pro
      • Oct 2003
      • 915

      #137
      Originally posted by ILiveForThis
      Pitch Speed is all I can think of. I used to use Zone-Analog and I could use most sliders well. I urge you to try timing hitting with 10 pitch speed.
      I been using zone analog since the game came out and find it most rewarding, yet most difficult. I have also used it with 10 pitch speed. Admitedly I suck whatever the speed is. I tried timing several times but just always find myself coming back to analog. I want so bad to get good at it.

      Sent from my YP-G70 using Tapatalk 2

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      • Side Effect
        MVP
        • May 2007
        • 1085

        #138
        Re: ILiveForThis and authentic's MLB Simulation Slider Project 2012

        Why the switch to pure analog? Will it still work if I use classic??

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        • authentic
          All Star
          • Jul 2009
          • 5812

          #139
          Re: ILiveForThis and authentic's MLB Simulation Slider Project 2012

          Originally posted by mooch49
          I been using zone analog since the game came out and find it most rewarding, yet most difficult. I have also used it with 10 pitch speed. Admitedly I suck whatever the speed is. I tried timing several times but just always find myself coming back to analog. I want so bad to get good at it.

          Sent from my YP-G70 using Tapatalk 2
          I feel ya. If you are used to pitch speed at 10, give it a shot.
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          • authentic
            All Star
            • Jul 2009
            • 5812

            #140
            Re: ILiveForThis and authentic's MLB Simulation Slider Project 2012

            Originally posted by Side Effect
            Why the switch to pure analog? Will it still work if I use classic??
            Yes. This is one thing we tried to keep the same. It will still work with classic if you choose to keep it that way. I recommend trying analog though.
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            • Ruckus84
              Rookie
              • Jan 2012
              • 8

              #141
              Re: ILiveForThis and authentic's MLB Simulation Slider Project 2012

              what are the all star set under in the vault?

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              • mooch49
                Pro
                • Oct 2003
                • 915

                #142
                Originally posted by authentic
                I feel ya. If you are used to pitch speed at 10, give it a shot.
                The one thing I like about timing is you can mostly concentrate on recognizing pitches. With zone analog that becomes very difficult to do. But I see where you guys are going for. Timing is certainly more realistic

                Sent from my YP-G70 using Tapatalk 2

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                • authentic
                  All Star
                  • Jul 2009
                  • 5812

                  #143
                  Re: ILiveForThis and authentic's MLB Simulation Slider Project 2012

                  Originally posted by Ruckus84
                  what are the all star set under in the vault?
                  I'm sure live will get them put up soon here. I am about to play a game even though I am dead tired. Just too much fun!
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                  • JoeRyan33
                    It's RBIs or ribbies
                    • Jan 2008
                    • 1005

                    #144
                    Re: ILiveForThis and authentic's MLB Simulation Slider Project 2012

                    With timing so low, aren't you getting a lot of ball through bat animations?
                    May 6, 1998: 9 IP, 1 H, 0 BB, 20 K

                    Thanks to all that helped with the Baltimore Orioles roster, and to N51_rob for making me an OS premium member.

                    CAPS I'm working on: http://www.flickr.com/photos/25328192@N06/

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                    • authentic
                      All Star
                      • Jul 2009
                      • 5812

                      #145
                      Re: ILiveForThis and authentic's MLB Simulation Slider Project 2012

                      Originally posted by JoeRyan33
                      With timing so low, aren't you getting a lot of ball through bat animations?
                      Timing on 5 isn't really low. Timing on the HOF sliders was an issue and we raised it. At 5 on AS we have made it perfect. Honestly, the AS sliders are playing like a dream come true. Just played an extra inning thriller against SD. Lost 2-1 in 11.
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                      • brrmikey
                        Pro
                        • Aug 2005
                        • 826

                        #146
                        Re: ILiveForThis and authentic's MLB Simulation Slider Project 2012

                        thanks for the sliders!!! i'm using pulse pitching and zone analog batting (from a custom BTP view, now that zone analog batting has been fixed in this view, thanks SCEA!!!...this adds to the realism batting from this view!!). i only had to make a minor tweak to the pitch speed and now i'm in heaven. the only thing that i wish could happen to add to the realistic presentation is the option to be able to toggle on/off the pitch selection icon when batting/pitching (i wouldn't mind going from memory when pitching ). glad i tried these with my zone analog / pulse pitching style. thanks again!!

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                        • jacory12
                          Pro
                          • Nov 2008
                          • 675

                          #147
                          Re: ILiveForThis and authentic's MLB Simulation Slider Project 2012

                          Why the change to base runner speed at 0 and fielder reaction at 10?

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                          • ILiveForThis
                            MVP
                            • Mar 2011
                            • 1247

                            #148
                            Re: ILiveForThis and authentic's MLB Simulation Slider Project 2012

                            Originally posted by jacory12
                            Why the change to base runner speed at 0 and fielder reaction at 10?
                            Authentic did some extensive testing on this matter. He can go more into detail, but basically, on default (or close to it), nothing changes on time from Home to 1st. We found it that times actually change when baserunner speed is at 0. For example, the one test was Ryan Zimmerman. On Default (or nearby), he ran all four bases in 14 seconds. On 0? A more realistic 15.4 seconds.

                            Also, played two more games of my Brewers chise that I won't be posting box scores for, but wanted to give you guys scoring updates.

                            Lost 7-3 and 5-3 against the Cubbies in the first two games. I have my chances to score, just cannot get the clutch hits, atm. Also, Marmol has been lights out.
                            Brewers | Golden Eagles | Packers | Bucks | Badgers | Fulham FC
                            PSN: ILFTrev
                            Ambition. Motivation. Dedication.
                            www.twitch.tv/ILiveForThis

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                            • ILiveForThis
                              MVP
                              • Mar 2011
                              • 1247

                              #149
                              Re: ILiveForThis and authentic's MLB Simulation Slider Project 2012

                              Also, AS set has been uploaded to the vault. Title is 'ILFT/authentic AS'. Description is 'v1 - operationsports.com'.

                              Enjoy fellas, they surely are a treat!
                              Brewers | Golden Eagles | Packers | Bucks | Badgers | Fulham FC
                              PSN: ILFTrev
                              Ambition. Motivation. Dedication.
                              www.twitch.tv/ILiveForThis

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                              • authentic
                                All Star
                                • Jul 2009
                                • 5812

                                #150
                                Re: ILiveForThis and authentic's MLB Simulation Slider Project 2012

                                Originally posted by jacory12
                                Why the change to base runner speed at 0 and fielder reaction at 10?
                                For both of the running speeds, the changes in speed is very minimal from 10 to 0. By putting runner speed at 0, and reaction at 10, your players are reacting like real life, you don't see the canned animations like when it's lower. Baserunner speed is the same, when I did Zimmerman at 10 run speed he was about 13.5 around the bases, at zero he was at 15.4. Obviously 15.4 is more realistic, but it should be slower even. 15.4 is what the good baserunners run that in. Can't go any lower than 0 though I guess.
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