***Perfect Sliders 2013*** (HOF/AS)
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Re: ***Perfect Sliders 2013*** (HOF/AS)
Thanks!! I thought there was a way...You have to excuse me for being a newbie.Mississippi State
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Pitching with the API on, even of HOF difficulty, has always been the answer for me as far as throwing too many strikes and not enough walks, etc.
Sometimes, if it calls for a low FB or something and I feel the pitcher's repertoire has been neglected, ill pitch in the same location but a different pitch than what's called for. But I never mess with location.
With Analog pitching on HOF difficulty and API on, pitching is very realistic and varied for me. Esp with PB's sliders. He's been doing it right for years.Comment
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Re: ***Perfect Sliders 2013*** (HOF/AS)
Pitching with the API on, even of HOF difficulty, has always been the answer for me as far as throwing too many strikes and not enough walks, etc.
Sometimes, if it calls for a low FB or something and I feel the pitcher's repertoire has been neglected, ill pitch in the same location but a different pitch than what's called for. But I never mess with location.
With Analog pitching on HOF difficulty and API on, pitching is very realistic and varied for me. Esp with PB's sliders. He's been doing it right for years.
Join us in the 3K Gaming Discord for the best Sim Sports Setups!!
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Link to my YouTube.
Denny 3K Gaming
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Join us in the 3K Gaming Discord for the best Sim Sports Setups!!
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Link to my YouTube.
Denny 3K Gaming
Comment
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Re: ***Perfect Sliders 2013*** (HOF/AS)
Pitching with the API on, even of HOF difficulty, has always been the answer for me as far as throwing too many strikes and not enough walks, etc.
Sometimes, if it calls for a low FB or something and I feel the pitcher's repertoire has been neglected, ill pitch in the same location but a different pitch than what's called for. But I never mess with location.
With Analog pitching on HOF difficulty and API on, pitching is very realistic and varied for me. Esp with PB's sliders. He's been doing it right for years.Mississippi State
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New Orleans Saints
BullsComment
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Give API a try! Or, what some guys do is turn the ball marker off, vibration off and pitch that way. Classic also seems to allow more walks.
Personally, before going that drastic route, I would pitch to where the catcher calls for it every single pitch and go from there.Comment
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Re: ***Perfect Sliders 2013*** (HOF/AS)
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Re: ***Perfect Sliders 2013*** (HOF/AS)
remember, where the catcher calls for the pitch is where they want you to aim it. Just because he askes for a curveball donw the pipe doesn't mean he wants you to have the ball come over the meat of the plate, that means he wants it to start in the zone and fall out the bottom. I think a lot of people try to make the ball land where the mitt is, but that is not how API was made.Comment
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Re: ***Perfect Sliders 2013*** (HOF/AS)
remember, where the catcher calls for the pitch is where they want you to aim it. Just because he askes for a curveball donw the pipe doesn't mean he wants you to have the ball come over the meat of the plate, that means he wants it to start in the zone and fall out the bottom. I think a lot of people try to make the ball land where the mitt is, but that is not how API was made.
This is the I use it as it feels right based on real life experiences, however I would like some statements or something if you have them to back up your point, because if you are right then it needs to be addressed next year to be more realistic.
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Re: ***Perfect Sliders 2013*** (HOF/AS)
It's really entertaining to try and just feel where your aiming the pitch especially since I don't have vibration. I feel that it's more realistic because you don't get a little vibration IRL when you get close to aiming out of the strike zone.
Plus you don't get as pissed off at yourself because you won't be sure if you messed up your aim, your release, or it was just a wild pitch.
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Re: ***Perfect Sliders 2013*** (HOF/AS)
I would turn off the ball marker, personally I have mine turned off and am having a great time with it.
It's really entertaining to try and just feel where your aiming the pitch especially since I don't have vibration. I feel that it's more realistic because you don't get a little vibration IRL when you get close to aiming out of the strike zone.
Plus you don't get as pissed off at yourself because you won't be sure if you messed up your aim, your release, or it was just a wild pitch.
I might have to try this if it gets too easy. I've had some games recently were I did walk a couple of batters.
Man I tried pulse pitching today it's definitely not for me. It seems like I would get a headache using this method. I know it takes practice, but for now, I'm sticking with meter.
This is the first slider set I have used for this game and I must say these will definitely be loaded to my season mode. (or franchise still haven't decided)Mississippi State
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Re: ***Perfect Sliders 2013*** (HOF/AS)
Yeah with meter it's just going to be how often you hit the line, if you start hitting it to much then drop your control or consistency sliders.
Or my favorite way to increase meter difficulty you could shrunk the meter so is harder to hit every time. Remember you shouldn't be hitting the line every time as that equates to a perfect release, and no one gets their release point perfect every time.
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Re: ***Perfect Sliders 2013*** (HOF/AS)
Despite what I said about classic I just tried Blzer's sliders last night and the combination of his high control and consistency sliders along with no ball marker and API on produced a great game with Ryan Vogelsong. 7.0 IP 1 ER 4 BB and 8 K.
It was just one game so wouldn't say I'm completely switched from pulse but if it keeps up might have to combine hithiss pitching with PB's hitting.
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Wait... so where the catcher wants the ball, that's where you should start the break? Let's say he calls for a slider over the middle of the plate (the little mitt icon over the plate), you should place the ball (of the ball marker) there? Probably not the best example, but hopefully you get what I mean.
This is not true as often you'll have a breaking ball called for at the bottom of the zone and if it were the STARTING point, you'd have curveballs bouncing in front of the plate on purpose.
I've always understood API to be the END point for the pitch and like the poster above mentions, if this is NOT the case, it needs to be addressed in future game because it is not the way a catcher sets up for a pitch.
But I do believe the devs have it right and the catchers show the end point.Comment
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