2015 OSFM REVISION ROSTER v1 - Released

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  • DarthRambo
    MVP
    • Mar 2008
    • 6630

    #241
    Re: 2015 OSFM REVISION ROSTER v1 - Released

    Hello everyone,

    I've never used these rosters before but reading through this thread I am very tempted to use these over OSFMv2.1 with pitch edits from 55.

    I never have used them before because I am worried how it affects my franchise years later when SCEA drafted players come in the stats would be thrown off from their rating scale. I already plan to lower all pitchers drafted by -20 on potential, and thinking about-10 for all other players.

    Would that help? Also, is there an easy way to do pitch edits for all pitchers so that it coincides with these rosters? I thought of using random number generator app to decide pitcher repertoire or something. I'm a little ocd as we all are lol.

    Last question I have is, are you using the same exact pitch edits 55 is from WTNY? Any differences?

    If I use these or 55's pitch edits I want a plan to be able to easily edit all rookies. I don't mind taking a few hours in the offseason if it means a more realistic game. Any ideas on kinda a base format to edit all drafted pitchers and fielders??

    Thank you so much for all your hard work on these! I'm most likely going to use these for the first time, just had a few questions and concerns first. Thanks!!!
    https://www.youtube.com/DarthRambo

    Comment

    • cts50
      Banned
      • Jun 2014
      • 557

      #242
      Re: 2015 OSFM REVISION ROSTER v1 - Released

      Ok, so I looked at progression a little bit more into the future.

      The biggest issue that really stands out is the pitching. Hitters are a little higher rated than ideal, but its is not bad and most teams have a few 70 overall players in their lineups (although basically everyone has at least one 90 overall player).

      I would recommend adjusting pitchers after each season...or in spring training each season. Keep everyone in check and make sure it isnt a league filled with 90 overall players. It is a little tougher to constantly adjust guys in the 80's because there are just so many of them, but overall this roster gives a really good base to work with.

      Now if only they gave us a slider to adjust progression levels....


      Actually, if they just added draft classes into this game it would play almost perfectly because I am sure we would make some kickass draft classes on here.
      Last edited by cts50; 06-02-2015, 09:50 AM.

      Comment

      • kamackeris76
        MVP
        • Oct 2012
        • 1660

        #243
        Re: 2015 OSFM REVISION ROSTER v1 - Released

        Originally posted by Ripner
        No you can stimulate any game on the day you want. They will take and display at the time they are supposed to take place on the ticker.
        Finally playing my first game of the season... And not seeing my ticker. It is on and I simulated the games prior to mine...... Hmmmmm

        Comment

        • cts50
          Banned
          • Jun 2014
          • 557

          #244
          Re: 2015 OSFM REVISION ROSTER v1 - Released

          Ok, once again on progression and future ratings, stats, etc...

          Pitching has very high ratings, but ERA numbers really arent that bad. K's are a little too high and Batting Average becomes far too low. But on an individual level, it is not as if hitters just begin to suck. OPS levels are just fine. Slightly down, but once you consider how low Batting Averages are, the OPS levels are actually really good. Power numbers are just fine. Walk numbers are slightly down, but overall they are ok. The biggest thing is K's and Batting Averages. And if you adjust potentials for rookie pitchers, you should be help fix some of the issues.

          So overall ratings of pitchers will get a little intimidating, but the league plays just fine statistically, which is what we are looking to accomplish anyway.

          I am going to sim a new franchise with a set of sliders in place that will have pitcher stamina levels decreased significantly, along with an increase for manager hook. This might help solve some problems as well because pitchers will not routinely throw complete games and 200 inning seasons. It might push their prgression levels down a little bit.

          Comment

          • DarthRambo
            MVP
            • Mar 2008
            • 6630

            #245
            Re: 2015 OSFM REVISION ROSTER v1 - Released

            Yeah I plan to lower potential by at least 20 for pitchers drafted. At least pitchers drafted in rounds 1-3. Then lower by 15 for rounds 4-7. Would like to run a test sim doing this and see what happens.

            And I gotta figure out a method to do pitch edits on them too. Do you think leaving position players alone will be ok?
            https://www.youtube.com/DarthRambo

            Comment

            • DarthRambo
              MVP
              • Mar 2008
              • 6630

              #246
              Re: 2015 OSFM REVISION ROSTER v1 - Released

              If they ever add in editable draft classes like nba 2k has this game would own souls!
              https://www.youtube.com/DarthRambo

              Comment

              • cts50
                Banned
                • Jun 2014
                • 557

                #247
                Re: 2015 OSFM REVISION ROSTER v1 - Released

                Originally posted by IrishSalsa
                Yeah I plan to lower potential by at least 20 for pitchers drafted. At least pitchers drafted in rounds 1-3. Then lower by 15 for rounds 4-7. Would like to run a test sim doing this and see what happens.

                And I gotta figure out a method to do pitch edits on them too. Do you think leaving position players alone will be ok?
                I have simmed until 2021 a few times now with different slider settings and the same exact roster set without touching any rookies.

                The lower you make the pitcher stamina in your sliders, the better your results will be when simming. And manager hook needs to be maxed out.

                Batting Averages were significantly higher when the sliders were used. So were walks, and K's decreased somewhat. It all stayed pretty similar to what we currently see in MLB, which is my goal.

                I dont know everything about how the progression system works, but it is definitely rewarding pitchers who throw more innings and when you do not adjust the sliders, pitchers routinely throw 200 inning seasons. With pitcher stamina around 0-1 or 2 max, pitchers throw a much more realistic amount of innings and they do not soar to ridiculous ratings like they usually do.

                I would still recommend adjusting rookie pitchers because there are just too many guys with A and B potential brought into the franchise through the draft by 2018-2019. But especially for the first few seasons, the sliders make this roster damn near perfect. The Reds hung onto Jason Marquis until 2018 and he was a 49 overall at one point.

                As for position players, I think it all works pretty well honestly. I wouldnt mess with anything too much. Definitely do not touch rookie position players.

                If anything needs an adjustment, it is power hitters. I love power hitters, but we simply do not see 50 HR seasons routinely anymore. These are too common. A few 40 HR players is fine and an occasional 50 HR guy is acceptable, but I have seen years where multiple guys hit 50 HR's and 15 guys hit 40 or more.

                Not sure how to adjust for that just yet, but it isnt the worst thing in the world anyway because, like I said, I love power hitters. So its not as if I am complaining. lol

                Comment

                • DarthRambo
                  MVP
                  • Mar 2008
                  • 6630

                  #248
                  Re: 2015 OSFM REVISION ROSTER v1 - Released

                  Originally posted by cts50
                  I have simmed until 2021 a few times now with different slider settings and the same exact roster set without touching any rookies.

                  The lower you make the pitcher stamina in your sliders, the better your results will be when simming. And manager hook needs to be maxed out.

                  Batting Averages were significantly higher when the sliders were used. So were walks, and K's decreased somewhat. It all stayed pretty similar to what we currently see in MLB, which is my goal.

                  I dont know everything about how the progression system works, but it is definitely rewarding pitchers who throw more innings and when you do not adjust the sliders, pitchers routinely throw 200 inning seasons. With pitcher stamina around 0-1 or 2 max, pitchers throw a much more realistic amount of innings and they do not soar to ridiculous ratings like they usually do.

                  I would still recommend adjusting rookie pitchers because there are just too many guys with A and B potential brought into the franchise through the draft by 2018-2019. But especially for the first few seasons, the sliders make this roster damn near perfect. The Reds hung onto Jason Marquis until 2018 and he was a 49 overall at one point.

                  As for position players, I think it all works pretty well honestly. I wouldnt mess with anything too much. Definitely do not touch rookie position players.

                  If anything needs an adjustment, it is power hitters. I love power hitters, but we simply do not see 50 HR seasons routinely anymore. These are too common. A few 40 HR players is fine and an occasional 50 HR guy is acceptable, but I have seen years where multiple guys hit 50 HR's and 15 guys hit 40 or more.

                  Not sure how to adjust for that just yet, but it isnt the worst thing in the world anyway because, like I said, I love power hitters. So its not as if I am complaining. lol
                  I play with RP stamina at zero in games played so I'm good there. I hate changing sliders for games played and games simmed...always forget lol. But if it helps I'm all for it. That with lowered potential ratings should do it. I can easily lower all position players' power by 5...that sounds reasonable.
                  https://www.youtube.com/DarthRambo

                  Comment

                  • cts50
                    Banned
                    • Jun 2014
                    • 557

                    #249
                    Re: 2015 OSFM REVISION ROSTER v1 - Released

                    Originally posted by IrishSalsa
                    I play with RP stamina at zero in games played so I'm good there. I hate changing sliders for games played and games simmed...always forget lol. But if it helps I'm all for it. That with lowered potential ratings should do it. I can easily lower all position players' power by 5...that sounds reasonable.
                    Yeah, that is the only crappy part because I forget to change the sliders as well.

                    I wouldnt do the power decrease just yet. It was just the 50 HR guys that I thought was a little strange. If you decrease everyone, it will have a major impact on averages, SLUG. for every hitter...and 20 HR guys will become 10-15 HR guys....30 HR guys will become 20 HR guys, etc...

                    Really, if you change anything, just watch the HR leaderboard during the season and check if anyone is posting crazy numbers.

                    I would be hesitant to begin messing with numbers too much.

                    Comment

                    • cts50
                      Banned
                      • Jun 2014
                      • 557

                      #250
                      Re: 2015 OSFM REVISION ROSTER v1 - Released

                      What I would do is just adjust the drafted pitchers and use sliders for pitcher stamina and manager hook.

                      With those adjustments and the Revision Roster, the franchise turns out really nice.

                      Comment

                      • DarthRambo
                        MVP
                        • Mar 2008
                        • 6630

                        #251
                        Re: 2015 OSFM REVISION ROSTER v1 - Released

                        So starter stamina at 1 for simmed games. Do I need to start this in year two or what?
                        https://www.youtube.com/DarthRambo

                        Comment

                        • cts50
                          Banned
                          • Jun 2014
                          • 557

                          #252
                          Re: 2015 OSFM REVISION ROSTER v1 - Released

                          Originally posted by IrishSalsa
                          So starter stamina at 1 for simmed games. Do I need to start this in year two or what?
                          Honestly, I see no problem with doing both starter and reliever stamina at 0. Also manager hook at 10.

                          And I just do it for simmed games every season.

                          Comment

                          • kamackeris76
                            MVP
                            • Oct 2012
                            • 1660

                            #253
                            Re: 2015 OSFM REVISION ROSTER v1 - Released

                            Originally posted by cts50
                            Honestly, I see no problem with doing both starter and reliever stamina at 0. Also manager hook at 10.

                            And I just do it for simmed games every season.
                            But not for the games you play?

                            Comment

                            • big_tone91
                              Rookie
                              • Oct 2011
                              • 86

                              #254
                              Re: 2015 OSFM REVISION ROSTER v1 - Released

                              Originally posted by Willard76
                              The entire game is pitching strong which is why pitchers took a drop all around. And really young arms are pushing vets out in real life right now, teams want fresh young arms instead of retreads. It has been tested and works out pretty good in game.




                              First off those players were rated very aggressively in the OSFM, which made them easy targets to take out, secondly I had to remove younger prospects to accommodate other players that were missing from the roster. STL was a team that was very prospect laden created team, which created a ton of work for me, any player lower than High A ball unless they were having a great year was removed. You can just take the players you want from the OSFM v1 or v2 roster and import them in.

                              Also while I don't plan to start a heavy debate here about prospects and what they become, this is the STL top 10 from 2005

                              Anthony Reyes
                              Adam Wainwright
                              Blake Hawksworth
                              Chris Lambert
                              Stu Pomeranz
                              Brad Thompson
                              Brendan Ryan
                              Chris Duncan
                              Cody Hearther
                              Carmen Cali

                              Out of the Top 30 that year aside from Wainwright and Ryan, Skip Schumaker (20) was the only other player to get to the majors and stay.

                              Prospects are fun to prognosticate about but really only about 10% of them out of the entire BA guide ever come close to what their potential is listed as. As well, with the new progression system, the younger players if rated properly will take forever to get to the bigs, like in real life - most of these guys you listed are 5 years away at best, and with the system they will fail miserably if you rush them.
                              But Alex Reyes is in High A AND having a ridiculously good year. Made KLaws updated top 25 prospects in baseball list. Not a big deal since I can import him for my franchise but hopefully other Cards fans figure this out nefore they start their franchise. That's probably the only thing I will change since you and your team did such an amazing job thank you.
                              NEW YORK GIANTS
                              LOS ANGLES LAKERS
                              ST. LOUIS CARDINALS
                              A.S. ROMA

                              Comment

                              • cts50
                                Banned
                                • Jun 2014
                                • 557

                                #255
                                Re: 2015 OSFM REVISION ROSTER v1 - Released

                                Originally posted by kamackeris76
                                But not for the games you play?
                                You can do the games you play however you feel like. With stamina at 0 it is really tough to make it deep into games. I usually just leave it at 5 for those games. Just sim the games that day prior to playing yours with the sliders on. Then load the sliders you want to play with prior to beginning your game.

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