Re: Itbeme23 True Simulation Sliders - 2016
I would love to see your sliders as well.
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Glad you found some success in your game at Zeros. You really want to take a white knuckle ride, bump up the pitching difficulty for a game to the Legend difficulty.
What I realized is that the pitching feedback via the vibration, is so, so, so sensitive, that it requires you to feel the buzzing on the controller, then move it a red one back towards the zone to dial in the black.
But alas, yes you made the great point that the CPU seems to “realize” that you have set your sliders to Zero, so they become ultra aggressive early on, trying to jump on the mistake. I fixed this in just the manners you mentioned.
I lowered the contact for the CPU and I increased the foul balls by the CPU, to accomplish two things. I get rewarded on a perfect pitch, by some swings and misses, but I get punished by the CPU making some great at-bats against me, with fouling off my really nasty stuff, and thereby increasing my pitch counts.
I played a game this morning before work, and matched up the opening day starters with Price v Kluber in a Cleveland matchup. Price got out of the first inning with 6 pitches, and I started to lament your sentiments about unrealistic pitch counts, but I had to take him out after 7.1 with 98 pitches in a 6-5 game. I was pretty happy with that, and had I been smart, and let Tazawa throw his warm up pitches on the mound, I may have fared better, but Junichi gave up three runs in the 8th, and I blew a great game by Price.
My goal every year with my sliders, is to make the game play just like you watch a game on TV. I am nine games into this season, and I have the gameplay itself dialed in to where I feel the games plays as close to the real thing as I can make it. I am a Pitch Speed Zero guy as well, so my ability to work walks against the CPU pitcher is based on actually getting to see the movement of the pitches with the lowered speed.
If you are really feeling randy, set your pitch control at Zero and then bring both pitch speeds down to zero, and play a game that way. It is not that much slower than default, but it is slow enough that when you recognize the curveball as such, and you realize that as it starts to break, it cannot be in the zone, you’ll get some moments at the plate where you are commending the CPU pitcher on some nasty stuff, but you will revel in your ability to lay off, increase his pitch count, and wait for something fat to swat.
I can PM you my 2016 Version of my Ultra-Real set, and I urge you to play three games, and give yourself enough time to actually play them as you would manage a real game.
You’ll need to move defenses around, as I have the fielders’ speeds tuned down to really highlight the fast guys, and you’ll pay dearly for guys who have lost a step. I have throwing speed and accuracy down to realistic levels, and if you are an Analog fielder like me, those throws from deep short to first will get the juices flowing…The result is baserunners out by a half step when they ought to be, and I think you’ll really, really enjoy the realistic outcomes of the plays as they pan out on the field.
The last piece to my ultra-realistic jigsaw puzzle was the pitching, and with these Accuracy and Consistency Sliders at Zero, coupled with the CPU contact down and foul balls up, you can start to see some real challenges blossom at the pitcher/batter duals.
Enjoy the game, and feel free to bounce some ideas for slider tweaks off me.
~syf
What I realized is that the pitching feedback via the vibration, is so, so, so sensitive, that it requires you to feel the buzzing on the controller, then move it a red one back towards the zone to dial in the black.
But alas, yes you made the great point that the CPU seems to “realize” that you have set your sliders to Zero, so they become ultra aggressive early on, trying to jump on the mistake. I fixed this in just the manners you mentioned.
I lowered the contact for the CPU and I increased the foul balls by the CPU, to accomplish two things. I get rewarded on a perfect pitch, by some swings and misses, but I get punished by the CPU making some great at-bats against me, with fouling off my really nasty stuff, and thereby increasing my pitch counts.
I played a game this morning before work, and matched up the opening day starters with Price v Kluber in a Cleveland matchup. Price got out of the first inning with 6 pitches, and I started to lament your sentiments about unrealistic pitch counts, but I had to take him out after 7.1 with 98 pitches in a 6-5 game. I was pretty happy with that, and had I been smart, and let Tazawa throw his warm up pitches on the mound, I may have fared better, but Junichi gave up three runs in the 8th, and I blew a great game by Price.
My goal every year with my sliders, is to make the game play just like you watch a game on TV. I am nine games into this season, and I have the gameplay itself dialed in to where I feel the games plays as close to the real thing as I can make it. I am a Pitch Speed Zero guy as well, so my ability to work walks against the CPU pitcher is based on actually getting to see the movement of the pitches with the lowered speed.
If you are really feeling randy, set your pitch control at Zero and then bring both pitch speeds down to zero, and play a game that way. It is not that much slower than default, but it is slow enough that when you recognize the curveball as such, and you realize that as it starts to break, it cannot be in the zone, you’ll get some moments at the plate where you are commending the CPU pitcher on some nasty stuff, but you will revel in your ability to lay off, increase his pitch count, and wait for something fat to swat.
I can PM you my 2016 Version of my Ultra-Real set, and I urge you to play three games, and give yourself enough time to actually play them as you would manage a real game.
You’ll need to move defenses around, as I have the fielders’ speeds tuned down to really highlight the fast guys, and you’ll pay dearly for guys who have lost a step. I have throwing speed and accuracy down to realistic levels, and if you are an Analog fielder like me, those throws from deep short to first will get the juices flowing…The result is baserunners out by a half step when they ought to be, and I think you’ll really, really enjoy the realistic outcomes of the plays as they pan out on the field.
The last piece to my ultra-realistic jigsaw puzzle was the pitching, and with these Accuracy and Consistency Sliders at Zero, coupled with the CPU contact down and foul balls up, you can start to see some real challenges blossom at the pitcher/batter duals.
Enjoy the game, and feel free to bounce some ideas for slider tweaks off me.
~syf
Sent from my LG G2 using Tapatalk
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