I like 4 for CPU Contact when I used your set as a base. Seemed to slow the K's down without swinging towards too much hard contact/base hits (which of course could be tuned by solid hits anyway). I don't think I had Solid Hits at 10. I think I had it at 9...I believe that's where you were at the time.
Itbeme23 True Simulation Sliders - 2016
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Re: Itbeme23 True Simulation Sliders - 2016
I like 4 for CPU Contact when I used your set as a base. Seemed to slow the K's down without swinging towards too much hard contact/base hits (which of course could be tuned by solid hits anyway). I don't think I had Solid Hits at 10. I think I had it at 9...I believe that's where you were at the time."Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18 -
Re: Itbeme23 True Simulation Sliders - 2016
I played a total of three games yesterday, all of them with CPU Contact at 3. Again, the more that I adjust this, the more I realize how influential of a slider it really is. Raising CPU Contact to 3 on its own fixes the CPU strikeout issue. With Contact at 2, I was striking out the CPU north of 15 times every game, even with average K/9 guys. Every time I would pitch with Kershaw, I would have 12+ strikeouts. Granted, Kersh is the best pitcher on the planet, but still. Those kinds of games get old after awhile. The last straw was me striking it 10+ with Kazmir on a consistent basis. I pitched two different games with Kershaw yesterday, one against the Marlins, and the other was my Opening Day franchise game against the Padres. I struck out 7 Marlins in 6 innings, and I struck out 9 Padres in 7 innings. To me, these are much more realistic numbers, similar to what you expect from Kersh IRL. This was done by moving Contact up to 3. In order to compensate for the increase in Contact, I did move CPU Timing back to default (5). I was pretty happy with the CPU's offensive output in the Marlins series, as well as the game against the Padres (I ended up losing on a walk-off single by Alexi Amarista in the bottom of the 13th). I'll continue to monitor the CPU offense, and if they do need a boost, I think it'll need to come by an increase to the Timing slider.
I will update the OP with the changes.Comment
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Re: Itbeme23 True Simulation Sliders - 2016
I skipped last year, love your sliders man. I'm using OSFM V 2.5 40 MAN, BY PackAttack. Just finished my first game with my Yankees.
HOU 4R 12H 0E
NYY 7R 6H 0E
I went yard with A-Rod, Gardner & Teixeira... I drew 1 walk could have been more patient but got to get back into being patient.
I hope to be more active on the thread. How is your Dodgers franchise?Comment
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Re: Itbeme23 True Simulation Sliders - 2016
I'm hoping to get my Rays franchise started this weekend...Can't wait to try out the new sliders.Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin BadgersComment
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Re: Itbeme23 True Simulation Sliders - 2016
I'm three games into my Dodgers franchise, using the sliders from the OP. I must say, the increase in CPU Contact has done wonders. I still have a slight concern about the CPU offense, but nothing definitive enough to warrant any slider changes. I'll likely wait until I'm ten games in before I make any adjustments. For now, I'm just enjoying the game. My opening series against the Padres was great.
Game 1: Lost 4-3 in 13 innings on an Alexi Amarista walk-off single.
Game 2: Won 4-3 in 10 innings on a Yasiel Puig home run. Kenley earns his first save of the season.
Game 3: Won 15-2 in an absolute shellacking of Padres pitching. My batting average heading into this game was .225. After a 21-hit barrage, my batting average has climbed into the .270 range.
I hope to get started with the series against the Giants tonight after my midterm.Comment
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Re: Itbeme23 True Simulation Sliders - 2016
I liked the Astros offense against me on Opening Day, Tanaka got lit up pretty good early, also I like I'm not striking them out too much, the game feels good. If it wasn't for Gardners 3 run bomb late I would've lost. Hopefully finish off the series tonightComment
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Re: Itbeme23 True Simulation Sliders - 2016
I started my Yankee Franchise over, pitching I decided not to use the Catcher Suggestion.
HOU 1-4-1
NYY 2-5-0
Tanaka was great 10 K's. Brian McCann hit a 2 run Home Run. Great comeback from behind victoryLast edited by ultimatefighter; 04-29-2016, 07:36 AM.Comment
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Re: Itbeme23 True Simulation Sliders - 2016
Played the first game of my next franchise series against the Giants last night. After an offensive explosion in my last game against the Padres, my offense came back down to earth in this game. The game was tied at 2 heading into the 8th, but Javier Lopez walked Corey Seager to start the inning. The next batter was Justin Turner, who crushed a hanging slider into the left field bleachers to break the tie. Kenley came in the 9th to shut the door, and the Dodgers win 4-2.
Notes:
1. I only totaled 7 hits in this game. This was after racking up 21 hits in my previous game against the Padres.
2. Really liking where the foul frequency sliders are at on both sides. There is a lot of confusing information on the internet regarding foul ball numbers, but my goal is to get 15-20% of total pitches thrown to be fouled off. I check these numbers after every game that I play, and I've been hovering right around 15-17%. I plan on finalizing those sliders in the OP.
3. CPU walk numbers are still looking good with User Control/Consistency at 0. I'm issuing nearly three walks per game, and that's not "purposely" throwing balls to pad the numbers. This is just due to my pitchers missing their spots, and of course, utilizing my "house rule" on 3-ball counts.
4. I drew a season-high 4 walks in my game against the Giants. I will say that the walks are there, but it seems more tough to draw them than it was last year. There is not really much more I can do to the CPU Pitching sliders. Everything that I look for from the CPU pitchers is there. Overall and first pitch strike percentages are in realistic ranges, and the count variety is good as well. In each game, I feel like there is a great balance between pitcher's counts and hitter's counts, depending on whether the pitcher has his "stuff" or not. Again, the walks are there, but it does take a lot of patience and a good eye to work them.
5. I'm trying to prevent myself from jumping to conclusions and making adjustments before that 10 game mark, but I think I might need to bump up CPU Timing. The CPU is averaging about 7 hits per game against me, and that is lower than I would like. I'm thinking that Timing at 6 will solve the issue, and in basing that conclusion on the favorable results I got when I had CPU Contact at 2, and Timing at 7. I'm going to try to get through the Giants series before making any changes. I'll see if the CPU offense shows some improvement over the next 3 games.
I would really like to hear everybody's thoughts on the CPU offense.Comment
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Re: Itbeme23 True Simulation Sliders - 2016
2. Really liking where the foul frequency sliders are at on both sides. There is a lot of confusing information on the internet regarding foul ball numbers, but my goal is to get 15-20% of total pitches thrown to be fouled off. I check these numbers after every game that I play, and I've been hovering right around 15-17%. I plan on finalizing those sliders in the OP.
I'll plug your updates into my Nats franchise and try to get some games in with them soon. So many franchises, so little time"Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18Comment
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Re: Itbeme23 True Simulation Sliders - 2016
Trying out these sliders for pitching since I have yet to find a set that seems to be realistic enough. I am using a custom franchise all-star roster.
Game #1
Gave up 6 runs and 12 hits, 4 hrs. 2 of the hrs were definitely my fault. Walked one, Struck out Nine. One of the hrs, I tried to throw two curveballs in a row in the same spot. The second curveball I was hoping to put a bit more break on it so of course I hung it and it was crushed. The last home run I gave up occurred after the game told me my pitcher was getting tired and I tried to sneak an off the plate breaking ball to Michael Young with two strikes.
Even though I gave up 6 runs. Felt realistic because the mistakes came from my decisions. Had I made a couple of better decisions, I would have only given up 4
Game #2
Against the same team, 1 run on 8 hits. No hrs. Walked 3. Struck out 6.
One of the keys to me is to have on average only around 1 hr per game so I was glad that in the second game that no hrs were given up.Comment
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Re: Itbeme23 True Simulation Sliders - 2016
I am aiming for an era between 3 and 4 when averaging all the games together with these sliders and I was on pace to do just that entering the 7th when it all fell apart for me. Slightly disappointing.
Ended up giving up 5 this game. Waslh had given up just 4 hits though five and then the final two innings I really began to struggle with him. I am not sure why. I notice with these sliders my starters end up running out of gas in the 7th or so. Through three games have given up 12 runs. A 4 era. Not terrible. Hoping for something a bit lower given the quality of the staff.Comment
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Re: Itbeme23 True Simulation Sliders - 2016
Just finished up my franchise series against the Giants. I can honestly say, I'm glad that I didn't decide to make any changes to the CPU hitting sliders.
I ended up splitting the series 2-2.
Game 1: Won 4-2 (CPU only had 5 hits)
Game 2: Lost 9-2 (CPU racked up 12 hits)
Game 3: Lost 6-2 (CPU had 11 hits)
Game 4: Won 10-4 (CPU had 10 hits)
Each game was different, and that's the type of game variety that you should expect throughout a franchise. I have players who have started out very hot, with Kike Hernandez hitting over .350 through seven games, which is a huge surprise. I also have guys struggling in a bad way. Yasiel Puig and Joc Pederson are both hitting below the Mendoza line. Neither of them managed to get a single hit throughout the Giants series. Justin Turner and Adrian Gonzalez are doing their jobs as run producers, with 10 and 8 RBI, respectively. The catcher spot is a huge hole in my lineup right now, as both Austin Barnes and A.J. Ellis are hitting below .200 as well. However, my role players, like Trace Thompson and Chase Utley are managing to pick up some of the slack of my regulars. Scott Van Slyke has also started off slow, but he hit a monster home run in the last game of the Giants series, so hopefully that gets him back on the right track. My offense is really clicking right now, but I expect a lot of my players who have started off really hot to come back to earth pretty quick.
My ERA is sitting at 3.80 (good for 17th in MLB) right now, which is higher than what I would expect for the Dodgers rotation, but just as in real life, my bullpen has struggled. J.P. Howell and Chris Hatcher have ERA's over 10. My starters ERA is in realistic ranges, with the only starter having an ERA under 3 being Clayton Kershaw at 2.84. Most of my pitching stats are in the middle of the pack in MLB; however, I am second in the league with 68 strikeouts through 7 games (9.7 per game). I've given up 58 hits through the first 7 games (8.3 per game), which I feel is right in line with real-life averages.
This is only a very small sample size of my franchise, but I don't feel that there are any overly glaring issues that need to be addressed at this time. The two main things I will continue to observe over the next couple of series will be the User and CPU offensive numbers. As long as there aren't any huge deviations from real-life numbers, I don't foresee there being any changes to the set in the immediate future.Comment
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Re: Itbeme23 True Simulation Sliders - 2016
Played another game. Gave up only 1 run on 6 hits. The 1 run was a solo hr. In the 4th inning, the computer had runners on 2nd and 3rd and nobody out. Chris Sale was able to strike out two then a fly ball out to escape the jam unscathed. Really liking the sliders so far in terms of pitching. There is a good variety from game to game and ratings really seem to matter. Thanks so much for creating this set. I never would have thought to put CPU contact on 3 and foul balls on 10, but it works!Comment
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Re: Itbeme23 True Simulation Sliders - 2016
Played another game. Gave up only 1 run on 6 hits. The 1 run was a solo hr. In the 4th inning, the computer had runners on 2nd and 3rd and nobody out. Chris Sale was able to strike out two then a fly ball out to escape the jam unscathed. Really liking the sliders so far in terms of pitching. There is a good variety from game to game and ratings really seem to matter. Thanks so much for creating this set. I never would have thought to put CPU contact on 3 and foul balls on 10, but it works!
I will say I am really happy with how the set is playing right now.Comment
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Re: Itbeme23 True Simulation Sliders - 2016
I reached out to Nomo as well, and he told me that foul balls should be at ~40%. After looking at my data, even with CPU Foul Frequency at 10, I wasn't anywhere close to those numbers. That was because I was taking ALL pitches thrown into account. But like you pointed out, there isn't any point in having "pitches taken" in the calculations, because those are not a part of "swung-at" data. Now that I've subtracted the amount of pitches taken from the total amount of pitches thrown, I've seen CPU foul percentage around 35% almost every game. I think the User numbers are going to vary because our different approaches at the plate. Personally, I'm very selective at the plate, and take A LOT of pitches. I take a hell of a lot more pitches than I swing at, so naturally my foul frequency percentage will be lower just because I'm not making as much contact with the ball during each at-bat. Even so, I've found that my foul frequency percentage is in the 25-30% range. I'm more than happy with those numbers.Comment
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