I will have to try that out! Would using that interface require tweaking of the constistency and accuracy? Will I suddenly miss way out of the zone as well as throw a ton of out-of-control meatballs? I hate it when the computer goes cheese on me.
FenwayMac Variety Hitting and Scoring Sliders
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Re: FenwayMac Variety Hitting and Scoring Sliders
I will have to try that out! Would using that interface require tweaking of the constistency and accuracy? Will I suddenly miss way out of the zone as well as throw a ton of out-of-control meatballs? I hate it when the computer goes cheese on me. -
Re: FenwayMac Variety Hitting and Scoring Sliders
I did notice walks were quite high just using your page 1 sliders with classic pitching.Comment
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Re: FenwayMac Variety Hitting and Scoring Sliders
I think the consistency and accuracy will need adjusted slightly. The meter allows more user input but the classic interface plays more to the pitchers ratings. I'd play around with using great pitchers (Kershaw, etc) and bad pitchers to get a good feel on where the sliders need to be.
I did notice walks were quite high just using your page 1 sliders with classic pitching.
I think I feel the same way about meter pitching. I like knowing that if my timing is a bit off I am either going to walk a lot off batters or I am going to hang a bad pitch to be hammered. I also like the ability to aim time slightly above or below the line in order to affect end pitch location. When the game fattens the bar up a bit when the pitcher is in "the zone" it feels earned, which is cool.
I also like the idea of performance begin based on game ratings as well. I will say though that I live cheering for the underdog who comes out of nowhere and has a great season.
I can see plusses and minuses for both options, but I tend to lean toward meter. Perhaps lowering accuracy and consistency for a set of 10 games is in order...hmmm....Comment
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Re: FenwayMac Variety Hitting and Scoring Sliders
I have been doing a bit of reading on meter vs classic. It is very polarizing! I tend to lean toward more user control, which is why I love zone hitting so much. If I am feeling it and my timing, PCI placement, and mys patience (probably most important) are clicking, then I feel a sense of accomplishment when I win. My favorite type of hit is ripping a double down the right field line at Fenway!
I think I feel the same way about meter pitching. I like knowing that if my timing is a bit off I am either going to walk a lot off batters or I am going to hang a bad pitch to be hammered. I also like the ability to aim time slightly above or below the line in order to affect end pitch location. When the game fattens the bar up a bit when the pitcher is in "the zone" it feels earned, which is cool.
I also like the idea of performance begin based on game ratings as well. I will say though that I live cheering for the underdog who comes out of nowhere and has a great season.
I can see plusses and minuses for both options, but I tend to lean toward meter. Perhaps lowering accuracy and consistency for a set of 10 games is in order...hmmm....Comment
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Re: FenwayMac Variety Hitting and Scoring Sliders
I use Analog pitching and it's much the same. You almost have to try to walk someone in order to do it. I like the user control though.
I can see how Classic may produce the most realistic results but there is no way I could play continuously as it's basically the same as simulating in my mind. Pulse pitching hurts me eyesComment
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Re: FenwayMac Variety Hitting and Scoring Sliders
With increasing CPU hitting sliders it does increase the stakes of missing your pitch a bit more, so if you miss the meter you pay the price.
Playing with the Red Sox I might be okay on classic, but if I had San Diego or Atlanta or Cincinnati, I would probably grow tired of digging holes every game that my batters could not dig out of.
Side note one CPU hitting. So suddenly the CPU offense seems a bit stagnant, not so much with hit variety, but with Avg and runs scored. could just be a hot stretch for my pitchers but may look in to increasing CPU contact at the next 10 game mark. That's a big decision though as a lot of stats could feel the effects of it. I will see how the next few play out.Comment
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Re: FenwayMac Variety Hitting and Scoring Sliders
Fenway, I am a Classic pitching player, but I play with a completely clean screen and no vibration......So, the only way to locate pitches is by feel. I find this is actually a closer representation to baseball IRL. I think it could work as well on meter.....Just, no ball marker, no hot/cold zone and no vibration. This will definitely add to your walk totals. You will try to nibble a bit more to keep the ball out of the middle of the plate. The key is though is to make the CPU offense strong enough to be a threat......Just because you can throw strikes all the time doesn't mean you should throw strikes all the time.....in fact, if the CPU offense has any teeth, you will want to pitch around certain guys in key situations.Comment
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Re: FenwayMac Variety Hitting and Scoring Sliders
Oh yeah, I completely forgot about the ball marker/arrows/vibration option. That is a really great idea to potentially increase the challenge while keeping with meter. Thanks!
As it stands with the bump to solid hits for CPU, if I get it over too much of the plate I will usually pay dearly, but with the marker. And arrows, I can pretty much keep the ball down or throw high zone fastballs that don't drop into the middle, so I get out of a lot of jams. Turning off those indicators
is a great idea to test out!Comment
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Re: FenwayMac Variety Hitting and Scoring Sliders
I know that we have recently dived into a pitching interface discussion. I will probably tackle this as "Phase III" of the project, but I was also curious if anybody has had a chance to play a somewhat large sample of games and have any feedback on the HUM or CPU sliders as currently listed on page one of the thread. I am looking to see if these sliders translate well to other teams and gamers, or whether they are just giving good results for my franchise Red Sox?Comment
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Re: FenwayMac Variety Hitting and Scoring Sliders
I don't know if I qualify for a large sample (10ish games?) but I was using your CPU hitting sliders against my pitching sliders of Control at 0, and Consistency at 1 (analog pitching). I was striking out WAY too many and holding the CPU hits to pretty minimal amounts. Which is NOT what the Twins are all about.
As you may have been leaning towards, it seems the CPU could use a boost in overall hitting ability (contact slider?) but I don't have hit type percentages to provide for you.Comment
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Re: FenwayMac Variety Hitting and Scoring Sliders
I don't know if I qualify for a large sample (10ish games?) but I was using your CPU hitting sliders against my pitching sliders of Control at 0, and Consistency at 1 (analog pitching). I was striking out WAY too many and holding the CPU hits to pretty minimal amounts. Which is NOT what the Twins are all about.
As you may have been leaning towards, it seems the CPU could use a boost in overall hitting ability (contact slider?) but I don't have hit type percentages to provide for you.
I will have another 10 games under my belt with the new CPU hitting sliders, but just from memory it feels like the computer is back to scuffling along until out of nowhere they just blast one out of the park. The numbers will tell the story, but ever since I bumped up contact for my HUM sliders the variety was night and day.
Because our pitchers seem so dominant, maybe leaving CPU power at five while also increasing contact will actually not open the floodgates too badly after all.Comment
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Re: FenwayMac Variety Hitting and Scoring Sliders
PLEASE somebody tell me how in the world to use zone hittingComment
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Re: FenwayMac Variety Hitting and Scoring Sliders
Hey there. He is how I use it. Start here and then feel free to shoot any questions my way...happy to help.
http://www.operationsports.com/forum...truggling.htmlComment
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Re: FenwayMac Variety Hitting and Scoring Sliders
I'm not sure how much I can comment on it because my CPU pitching is a little different than yours. I have their control a little lower to attempt to create more walks. As you've stated earlier though it does lead to a few more meatballs which is why I'm beginning to lean towards making a few more adjustments. Generally I'm very awful at hitting pitches right down the heart of the plate so I may worry a little less about those pitches than others. I just can't seem to NOT move my hitting cursor. Overall though, I am liking where it's at. I think I'm just a bit above where I should be at with my Twins over the last few games, but again that could be because of the CPU control a little lower than yours. I also have foul frequency up 1 in attempt to create deeper counts. Aiming for an average of a little more than 20 foul balls per team per game. MLB average is in the area of 46 per game I think.
For pitching, I've started the last two games by bumping up the difficulty to Hall of Fame. Though it's only been 2 games, I feel I may head back down to All-Star and continue boosting their sliders more. The results in the last two games were fine actually. It's just that the CPU hits seem more forced, if that makes any sense. They would still miss bad pitches down the plate but then they would unload on pitches just off the plate.
Just before it was brought up a couple days ago, I had also thought about hiding the display of the pitching cursor to make pitching more difficult. I may have to experiment with it.Comment
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Re: FenwayMac Variety Hitting and Scoring Sliders
are the numbers on the first page now the finalised numbers?
I see home runs was at 15% and the league average was around 10, the other stats were pretty accurate.
just wnated to know the final results of the hitting and pitching numbers for your sliders?Comment
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