Mike Lowe MLB The Show '17 Sliders
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Re: Mike Lowe MLB The Show '17 Sliders
i agree with pulse but with meter maybe its just me but i feel like i throw to many balls as first pitch usually have somewhere around 53 percent first pitch strikes but with pulse i have like 75% first pitch strikes any ideas for me?2020 Chicago Cubs Franchise: A Windy City Story
Never let the pressure exceed the expectations!-Joe MaddonComment
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Re: Mike Lowe MLB The Show '17 Sliders
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Re: Mike Lowe MLB The Show '17 Sliders
Here is a quick video recap of what to look for in terms of the measurables mentioned in post 1:
I'd recommend setting the trade slider to:
5 for Spring Training
1 for April
3 for May
4 for June
5 for July 1-29
10 for July 30-31
5 for non-waiver trades set (past July 31)
4 for offseason
Also, here is some deeper slider discussion from later on this thread:
[quote name="jmel07" post=2048773452]Mike -Thanks for publishing your sliders. If you could, I'd love it if you could comment on a few specifically. I'm tracking the differences between the slider sets and where yours stand out the most different are:
This helps tremendously w walks, and also allows for those implosion days on rare occassions. It also gives your pitchers an accurate amount of batters' HBP. Read below on AI consistency for more details on that...
CPU Power - 2 (Other sets are 4-6)
For '17, nearly everything hit solid is a HR. Even SSD just tweeted out an infographic of results of all played games they are tracking, and it actually shows MORE HRs hit than 2Bs. No way is that that MLB baseball.
CPU Foul Frequency - 1 (Other sets are 3-5)
Foul balls should equate to roughly 15% of total pitches, the MLB average. Otherwise, not enough walks, not enough Ks, and not enough swings and misses resulting in pitchers not throwing enough pitches.
CPU Solid Hits - 6 (Other sets are mostly 4)
To keep the AI dangerous. Don't make mistakes all game long and expect to live to tell about it.
CPU Reliever Stamina - 0 (Other sets are mostly 3)
To further help the improvement to middle relief pitcher usage by AI, ie more matchups late in games. Also 100% necessary when simming games to keep IP below appearances.
CPU Pitching Consistency - 1 (Other sets are mostly 4)
You won't see enough hit by pitches by the AI in played games, negatively affecting your OB%. Go check your player stats if you're using another set, and you'll see your hitters are dead last in MLB for HBP.
CPU Strike Frequency - 5 (Other sets are mostly 2-3)
Other sets must not be looking at the pitcher analysis, because this slider has been perfectly balanced at default for years. Read my post #1 here for more info. Remember, don't go off of "feel" when we can clearly use real measurables.
CPU Pickoffs 9 - (Others mostly 5-6)
If you watch a MLB game, do you see more than the maybe 1-2 pickoffs you'll see in a played game on default? Also keeps you honest with not taking too many big leads, forcing you to be cautious.
Fielding Errors OF - 3 (Others are mostly 5-6 and are noted to be pretty infrequent even at default)
Actually, this can probably go back to default or yeah, maybe 6. This was lowered last year to help w the line drives magically going through your OFs.
Fielder Reaction - 7 (Others around 5-6)
I just lowered this from 8 to 7 today, but it's to help IFs catch more of those line drives that they otherwise seem scared of. What I'm watching closely now is for not too many groundball singles being turned into groundouts. What are others seeing?
Fielder Arm OF -3 (Others mostly at 4)
This was to help increase doubles last year. Still seems fine to me this year, but sure, let's keep an eye on it. Remember though, this slider spiked right around when Cespedes showed up on YouTube, and the game began grossly exaggerated arm strength, or more specially velocity (different than distance/trajectory).
[quote name="jmel07" post=2048773452]I'm specifically interested in what you're seeing with CPU Consistency at 1 and Strike Frequency at 5. Does this have the same results as the opposite (5/1 or 4/1)? I've only played with Consistency at 4 and Frequency at 2 and I know this results in some walks and the pitchers not putting too many pitches in the meaty part of the strike zone. What does 1/5 accomplish? (Not judging, honestly curious).[/QUOTE]
No, not the same thing. If folks feel the need to lower strike percentage, well, frankly they need to practice hitting and their plate discipline. That slider is not the issue. SSD has that one perfect.
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I wrote my replies under your questions. When I'm back at my computer, I'll edit the font color for easier reading.[/QUOTE]
are these updated sliders from the first page?Comment
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Re: Mike Lowe MLB The Show '17 Sliders
I did pulse before and I agree mike I’m all about meter
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Re: Mike Lowe MLB The Show '17 Sliders
Wong, all you need is 100% located in the first post. The only part you need after that is in the second post and only has to deal with how to adjust the trade slider throughout the season.@MikeLowe47 | YouTube | Discord
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Re: Mike Lowe MLB The Show '17 Sliders
Won my game last night which is our 6th in a row (3rd straight against Nationals) and our 60th win of the season (60-53).
SP Dan Straily had a prefect game through 7 2/3 and only gave up a weak single to Wieters. Straily came out after 8 2/3 after an error put a baserunner on.
Dee Gordon drove in all 3 runs on a bases clearing 2B in the top of the 2nd. Ramos picked up save 24.
The win pulls the Marlins to within 2.5 games of the wildcard and 7 games within the division leading Nationals.
Sent from my SM-G930P using Tapatalk@MikeLowe47 | YouTube | Discord
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Re: Mike Lowe MLB The Show '17 Sliders
Human Pitcher Consistency - 0 (Other sets are 3-4)
This helps tremendously w walks, and also allows for those implosion days on rare occassions. It also gives your pitchers an accurate amount of batters' HBP. Read below on AI consistency for more details on that...
CPU Power - 2 (Other sets are 4-6)
For '17, nearly everything hit solid is a HR. Even SSD just tweeted out an infographic of results of all played games they are tracking, and it actually shows MORE HRs hit than 2Bs. No way is that that MLB baseball.
CPU Foul Frequency - 1 (Other sets are 3-5)
Foul balls should equate to roughly 15% of total pitches, the MLB average. Otherwise, not enough walks, not enough Ks, and not enough swings and misses resulting in pitchers not throwing enough pitches.
CPU Solid Hits - 6 (Other sets are mostly 4)
To keep the AI dangerous. Don't make mistakes all game long and expect to live to tell about it.
CPU Reliever Stamina - 0 (Other sets are mostly 3)
To further help the improvement to middle relief pitcher usage by AI, ie more matchups late in games. Also 100% necessary when simming games to keep IP below appearances.
CPU Pitching Consistency - 1 (Other sets are mostly 4)
You won't see enough hit by pitches by the AI in played games, negatively affecting your OB%. Go check your player stats if you're using another set, and you'll see your hitters are dead last in MLB for HBP.
CPU Strike Frequency - 5 (Other sets are mostly 2-3)
Other sets must not be looking at the pitcher analysis, because this slider has been perfectly balanced at default for years. Read my post #1 here for more info. Remember, don't go off of "feel" when we can clearly use real measurables.
CPU Pickoffs 9 - (Others mostly 5-6)
If you watch a MLB game, do you see more than the maybe 1-2 pickoffs you'll see in a played game on default? Also keeps you honest with not taking too many big leads, forcing you to be cautious.
Fielding Errors OF - 3 (Others are mostly 5-6 and are noted to be pretty infrequent even at default)
Actually, this can probably go back to default or yeah, maybe 6. This was lowered last year to help w the line drives magically going through your OFs.
Fielder Reaction - 7 (Others around 5-6)
I just lowered this from 8 to 7 today, but it's to help IFs catch more of those line drives that they otherwise seem scared of. What I'm watching closely now is for not too many groundball singles being turned into groundouts. What are others seeing?
Fielder Arm OF -3 (Others mostly at 4)
This was to help increase doubles last year. Still seems fine to me this year, but sure, let's keep an eye on it. Remember though, this slider spiked right around when Cespedes showed up on YouTube, and the game began grossly exaggerated arm strength, or more specially velocity (different than distance/trajectory).
Just to confirm Mike are these part of the sliders or do i just stick to page 1 sliders? Thanks againComment
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Re: Mike Lowe MLB The Show '17 Sliders
Wong,
Ignore that thread, at least in terms of setting the sliders. That was just me responding to someone who was comparing my set to the "average" of other sets, or something like that.@MikeLowe47 | YouTube | Discord
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Re: Mike Lowe MLB The Show '17 Sliders
Anyone use these sliders with the OS Realism roster? If so, how do they play?Comment
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Re: Mike Lowe MLB The Show '17 Sliders
Mike have you tired the sliders on classic pitching? If so were there any adjustments needs or did it mesh well with what you have?2020 Chicago Cubs Franchise: A Windy City Story
Never let the pressure exceed the expectations!-Joe MaddonComment
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Re: Mike Lowe MLB The Show '17 Sliders
They work fine with classic as that's what I used to use, but I like the added personality (unique deliveries) and simply having something else to do in using meter.@MikeLowe47 | YouTube | Discord
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Re: Mike Lowe MLB The Show '17 Sliders
As for the specific slider questions, read through that very first post.@MikeLowe47 | YouTube | Discord
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