Stats-Based CPU Sliders [MLB 17 Version]

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  • Teleo
    MVP
    • Nov 2013
    • 2302

    #106
    Re: Stats-Based CPU Sliders [MLB 17 Version]

    Originally posted by mellis302
    I appreciate your work here every year Nomo. I know Cpu vs Cpu players aren't many but we're very picky with our realism. I'm currently using your 4/13 slider set through a Franchise in the second year with Atlanta(I quick summed the first year) trying to get them back to contention(I'm at 17-21 as of writing this). Good luck with testing this year and I look forward to your next update. Although the 4/13 is set is pretty close, especially if they can patch the WP issue.
    What 4/13 slider set?

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    • miamikb2001
      Pro
      • Feb 2008
      • 795

      #107
      Re: Stats-Based CPU Sliders [MLB 17 Version]

      Originally posted by Teleo
      What 4/13 slider set?


      If you click on the 4/13 tab on the spreadsheet the sliders being tested for that set should pop up


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      • tgreer
        Pro
        • Mar 2005
        • 565

        #108
        Re: Stats-Based CPU Sliders [MLB 17 Version]

        Has there ever been confirmation of SCEA doing these CPU vs CPU games as they are testing the game? To me it makes sense as to where the game needs to be "set" at?

        On game #28 of your latest set Nomo with only 2 changes... I moved Contact from 6 to 7 and Power from 5 to 4. Will post results after 30 and see what you guys think. HR looking good, but R and H still little below. Too be honest I was "ok" trying not to worry about the WP issue but now it is getting to me. Too many important spots its happening in makes it unrealistic

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        • Teleo
          MVP
          • Nov 2013
          • 2302

          #109
          Re: Stats-Based CPU Sliders [MLB 17 Version]

          Originally posted by miamikb2001
          If you click on the 4/13 tab on the spreadsheet the sliders being tested for that set should pop up


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          Thank you so much!

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          • nomo17k
            Permanently Banned
            • Feb 2011
            • 5735

            #110
            Re: Stats-Based CPU Sliders [MLB 17 Version]

            Originally posted by tgreer
            Power/Wind is definitely tricky this year to find right combo for HR. From what I have seen 4/0 gets the number we are looking for very close on HR. But AB, HITS, RUNS, and BAVG take a small hit when I drop power below default. Although I have not tried the 4/0 combo with Nomo's exact other sliders yet. I am going to run your latest set with only changes of Power 4 and Contact 7 and see what that does with BAVG/HR
            The reason why I am personally not very fond of changing Contact too much is that it affects quite a few things at once, and when sometime deviates too much from the target number(s) I have to end up using a combination of multiple sliders to fix them.

            I tested with Contact 7 for a little bit and it made CPU a little better than making contact than I wanted (affects K%). It seems like Contact 6 has been a pretty decent setting to get a correct swing & miss % the past few years; at default, CPU whiffs a bit too much. Not sure why it's been left this way for a while.


            Originally posted by orye74
            4 seemed a little low on the HR count. Too bad there isn't a 4.5 setting, I guess it depends on what you like. I like alittle offense so the 5 setting will work better for me than the 4.
            Yeah, I wish the sliders had a little more dynamic range (setting to min/max changes game more drastically) as well as granularity (one click change causes smaller effect).
            The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

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            • nomo17k
              Permanently Banned
              • Feb 2011
              • 5735

              #111
              Re: Stats-Based CPU Sliders [MLB 17 Version]

              Originally posted by mellis302
              I appreciate your work here every year Nomo. I know Cpu vs Cpu players aren't many but we're very picky with our realism. I'm currently using your 4/13 slider set through a Franchise in the second year with Atlanta(I quick summed the first year) trying to get them back to contention(I'm at 17-21 as of writing this). Good luck with testing this year and I look forward to your next update. Although the 4/13 is set is pretty close, especially if they can patch the WP issue.
              Thanks for the kind words! I think the SDS programmers understand CPU vs. CPU has to work well for the game to play well for many, even if they use other modes. I'd say playing with Timing (Directional without influence) hitting and Pulse/Classic pitching is pretty close to CPU vs. CPU depending on how similar your play tendency is to CPU.


              Originally posted by tgreer
              Has there ever been confirmation of SCEA doing these CPU vs CPU games as they are testing the game? To me it makes sense as to where the game needs to be "set" at?

              On game #28 of your latest set Nomo with only 2 changes... I moved Contact from 6 to 7 and Power from 5 to 4. Will post results after 30 and see what you guys think. HR looking good, but R and H still little below. Too be honest I was "ok" trying not to worry about the WP issue but now it is getting to me. Too many important spots its happening in makes it unrealistic
              Ramone has mentioned quite a few times in the developer streams (and also from talking with B. Ma) that they definitely do CPU vs. CPU game tests. I think they actually have a faster system to get in a larger sample size... CPU vs. CPU games are slow because graphics need to be rendered at real-life pace, but all the "behind-the-scene" calculations can go much faster without the need for graphics rendering, and they have that kinda system.
              The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

              Comment

              • rjackson
                MVP
                • Apr 2005
                • 1661

                #112
                Re: Stats-Based CPU Sliders [MLB 17 Version]

                Ramone tweeted that they are working on the passed ball bug. That may help...

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                • ericjwm
                  Banned
                  • Mar 2003
                  • 1807

                  #113
                  Re: Stats-Based CPU Sliders [MLB 17 Version]

                  Hey Nomo, what difficulty do you have this on while testing? I'm just curious because I know a lot have said that it doesn't make a difference.. but I have noticed that in past iterations it has slightly altered it in terms of offense, strikeouts, etc...

                  I've gotten the best results with it being set on All Star in past versions.

                  Thank you for this btw!

                  Comment

                  • nomo17k
                    Permanently Banned
                    • Feb 2011
                    • 5735

                    #114
                    Re: Stats-Based CPU Sliders [MLB 17 Version]

                    Originally posted by rjackson
                    Ramone tweeted that they are working on the passed ball bug. That may help...
                    In detail, passed balls and wild pitches are different in the game though...

                    There might actually be some inflation of PBs as well as HBPs, which might mean pitchers are a bit more wild this year. (I'm actually not sure if the wildness of pitch contributes to passed balls.)


                    Originally posted by ericjwm
                    Hey Nomo, what difficulty do you have this on while testing? I'm just curious because I know a lot have said that it doesn't make a difference.. but I have noticed that in past iterations it has slightly altered it in terms of offense, strikeouts, etc...

                    I've gotten the best results with it being set on All Star in past versions.

                    Thank you for this btw!
                    The difficulty level is set on All-star... but it shouldn't really matter.

                    This comes up so frequently after all these years, but I don't think it matter on CPU vs. CPU games. Perhaps I should probably actually set it to Legend or something in some games to show it really doesn't matter.... (what if it actually matters LOL).
                    The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                    Comment

                    • floydpinkster
                      Rookie
                      • Jul 2006
                      • 89

                      #115
                      Re: Stats-Based CPU Sliders [MLB 17 Version]

                      Originally posted by tgreer
                      Has there ever been confirmation of SCEA doing these CPU vs CPU games as they are testing the game? To me it makes sense as to where the game needs to be "set" at?

                      On game #28 of your latest set Nomo with only 2 changes... I moved Contact from 6 to 7 and Power from 5 to 4. Will post results after 30 and see what you guys think. HR looking good, but R and H still little below. Too be honest I was "ok" trying not to worry about the WP issue but now it is getting to me. Too many important spots its happening in makes it unrealistic
                      Ya. Agreed. I have turned my game off. I consider it broken. If a runner gets on you can count down to a wild pitch. This needs to be fixed soon or I will have trouble supporting this game in the future or at least upon release. I just can't condone the selling of a broken game and then make you wait for a fix (possibly). Some will say I sound like a baby or complaining to complain but at $100 Canadian with a family to feed and a wife that thinks your crazy to purchase I need it too at least work.

                      Comment

                      • My993C2
                        MVP
                        • Sep 2012
                        • 1588

                        #116
                        Re: Stats-Based CPU Sliders [MLB 17 Version]

                        Originally posted by floydpinkster
                        If a runner gets on you can count down to a wild pitch.
                        Without a doubt there is a problem with Wild Pitches/Passed Balls in MLB 17. But I am nearing the end of April in my MLB MoM 17 Season where every game so far that my team did not play in as a MoM game was played as a CPU vs CPU Fast Play game and this is simply not true. Wild Pitches/Passed Balls happen in the real world games, so they do need to happen in our games. We just want them toned down. It does not happen on every plate appearance.

                        Comment

                        • miamikb2001
                          Pro
                          • Feb 2008
                          • 795

                          #117
                          Re: Stats-Based CPU Sliders [MLB 17 Version]

                          Originally posted by My993C2
                          Without a doubt there is a problem with Wild Pitches/Passed Balls in MLB 17. But I am nearing the end of April in my MLB MoM 17 Season where every game so far that my team did not play in as a MoM game was played as a CPU vs CPU Fast Play game and this is simply not true. Wild Pitches/Passed Balls happen in the real world games, so they do need to happen in our games. We just want them toned down. It does not happen on every plate appearance.


                          Completly agree,is it an issus yes gamebreaker at least for me no.Also i think they will tone it down in a patch.


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                          • fightingirish595
                            Rookie
                            • Apr 2010
                            • 166

                            #118
                            Re: Stats-Based CPU Sliders [MLB 17 Version]

                            Just to comment on the wild pitches and past balls, Runners in the game are way to aggressive on the balls that dont go by the catcher, they often run when they would not in real life, and are almost always safe

                            Comment

                            • tgreer
                              Pro
                              • Mar 2005
                              • 565

                              #119
                              Re: Stats-Based CPU Sliders [MLB 17 Version]

                              [QUOTE=nomo17k;2048801513]The reason why I am personally not very fond of changing Contact too much is that it affects quite a few things at once, and when sometime deviates too much from the target number(s) I have to end up using a combination of multiple sliders to fix them.

                              I tested with Contact 7 for a little bit and it made CPU a little better than making contact than I wanted (affects K%). It seems like Contact 6 has been a pretty decent setting to get a correct swing & miss % the past few years; at default, CPU whiffs a bit too much. Not sure why it's been left this way for a while.




                              Here is where what it came out to moving Contact to 7 and Power to 4. You are spot on with raising Contact = (affects K%)

                              MLB Avg(Show Avg)

                              30 Games (Mostly Middle of the Rotation Starters)

                              AB 34.10 (34.18)
                              R 4.48 (4.07)
                              H 8.71 (8.27)
                              AVG .255 (.242)

                              IF FLD ERR 0.24 (0.17)
                              IF THR ERR 0.24 (0.03)
                              OF FLD ERR 0.07 (0.10)
                              OF THR ERR 0.02 (0.02)

                              2B 1.70 (1.48)
                              3B 0.18 (0.08)
                              HR 1.16 (1.13)

                              SB 0.52 (0.57)
                              CS 0.21 (0.10)

                              BB 3.11 (2.78)
                              K 8.03 (6.82)

                              GIDP 0.77 (1.00)
                              WP 0.45 (1.38)
                              HBP 0.34 (0.50)
                              SP IP 5.65 (5.72)

                              Again this is from your last set with just the 2 above changes. I was trying to reduce HR while upping AVG. You know way more about what to change then I do so wasnt trying to step on your toes just some added info for you if useful.

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                              • nomo17k
                                Permanently Banned
                                • Feb 2011
                                • 5735

                                #120
                                Re: Stats-Based CPU Sliders [MLB 17 Version]

                                Originally posted by fightingirish595
                                Just to comment on the wild pitches and past balls, Runners in the game are way to aggressive on the balls that dont go by the catcher, they often run when they would not in real life, and are almost always safe
                                I think the so-called Humanity AI should be extended over to these situations. CPU can play things perfectly unless programmers code in human-like imperfections, and .

                                I'd like to see a little more "tentativeness" in CPU taking time deciding whether to go or not. This year's game, it usually takes off at the optimal timing, which is unrealistic in and of itself.

                                I think in the last year's game, the runners taking off on wild pitches were out more often on the base (which was a bit of an issue, if I were to ask me...) since catchers were a little quicker making plays. This year I don't think I've seen them caught yet.


                                Originally posted by tgreer
                                ...

                                Here is where what it came out to moving Contact to 7 and Power to 4. You are spot on with raising Contact = (affects K%)

                                MLB Avg(Show Avg)

                                30 Games (Mostly Middle of the Rotation Starters)

                                AB 34.10 (34.18)
                                R 4.48 (4.07)
                                H 8.71 (8.27)
                                AVG .255 (.242)

                                IF FLD ERR 0.24 (0.17)
                                IF THR ERR 0.24 (0.03)
                                OF FLD ERR 0.07 (0.10)
                                OF THR ERR 0.02 (0.02)

                                2B 1.70 (1.48)
                                3B 0.18 (0.08)
                                HR 1.16 (1.13)

                                SB 0.52 (0.57)
                                CS 0.21 (0.10)

                                BB 3.11 (2.78)
                                K 8.03 (6.82)

                                GIDP 0.77 (1.00)
                                WP 0.45 (1.38)
                                HBP 0.34 (0.50)
                                SP IP 5.65 (5.72)

                                Again this is from your last set with just the 2 above changes. I was trying to reduce HR while upping AVG. You know way more about what to change then I do so wasnt trying to step on your toes just some added info for you if useful.

                                Since my personal goal is to try to align numbers while trying to avoid as much subjectivity, it looks off when numbers are purely compared, but if you put this in perspective, that K/9 is not actually that bad I think.

                                By now I've been doing this for several years, and it actually pretty interesting how the MLB
                                averages have changed in several major ways, in just a few years. K/9 of 6.82 would've been pretty good just several years ago, when the MLB average was closer to 7.00 than to 8.00 today.

                                I don't know what actually changed so much in such a short time. Sure, pitchers are throwing harder these days (and batters are swinging for the fences), but why are so many pitchers suddenly throwing harder? After reading the Arm by Jeff Passan, I still wonder why...
                                The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

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