Stats-Based CPU Sliders [MLB 17 Version]
Collapse
Recommended Videos
Collapse
X
-
Comment
-
Re: Stats-Based CPU Sliders [MLB 17 Version]
Has there ever been confirmation of SCEA doing these CPU vs CPU games as they are testing the game? To me it makes sense as to where the game needs to be "set" at?
On game #28 of your latest set Nomo with only 2 changes... I moved Contact from 6 to 7 and Power from 5 to 4. Will post results after 30 and see what you guys think. HR looking good, but R and H still little below. Too be honest I was "ok" trying not to worry about the WP issue but now it is getting to me. Too many important spots its happening in makes it unrealisticComment
-
Re: Stats-Based CPU Sliders [MLB 17 Version]
Power/Wind is definitely tricky this year to find right combo for HR. From what I have seen 4/0 gets the number we are looking for very close on HR. But AB, HITS, RUNS, and BAVG take a small hit when I drop power below default. Although I have not tried the 4/0 combo with Nomo's exact other sliders yet. I am going to run your latest set with only changes of Power 4 and Contact 7 and see what that does with BAVG/HR
I tested with Contact 7 for a little bit and it made CPU a little better than making contact than I wanted (affects K%). It seems like Contact 6 has been a pretty decent setting to get a correct swing & miss % the past few years; at default, CPU whiffs a bit too much. Not sure why it's been left this way for a while.
Yeah, I wish the sliders had a little more dynamic range (setting to min/max changes game more drastically) as well as granularity (one click change causes smaller effect).Comment
-
Re: Stats-Based CPU Sliders [MLB 17 Version]
I appreciate your work here every year Nomo. I know Cpu vs Cpu players aren't many but we're very picky with our realism. I'm currently using your 4/13 slider set through a Franchise in the second year with Atlanta(I quick summed the first year) trying to get them back to contention(I'm at 17-21 as of writing this). Good luck with testing this year and I look forward to your next update. Although the 4/13 is set is pretty close, especially if they can patch the WP issue.
Has there ever been confirmation of SCEA doing these CPU vs CPU games as they are testing the game? To me it makes sense as to where the game needs to be "set" at?
On game #28 of your latest set Nomo with only 2 changes... I moved Contact from 6 to 7 and Power from 5 to 4. Will post results after 30 and see what you guys think. HR looking good, but R and H still little below. Too be honest I was "ok" trying not to worry about the WP issue but now it is getting to me. Too many important spots its happening in makes it unrealisticComment
-
Re: Stats-Based CPU Sliders [MLB 17 Version]
Hey Nomo, what difficulty do you have this on while testing? I'm just curious because I know a lot have said that it doesn't make a difference.. but I have noticed that in past iterations it has slightly altered it in terms of offense, strikeouts, etc...
I've gotten the best results with it being set on All Star in past versions.
Thank you for this btw!Comment
-
Re: Stats-Based CPU Sliders [MLB 17 Version]
There might actually be some inflation of PBs as well as HBPs, which might mean pitchers are a bit more wild this year. (I'm actually not sure if the wildness of pitch contributes to passed balls.)
Hey Nomo, what difficulty do you have this on while testing? I'm just curious because I know a lot have said that it doesn't make a difference.. but I have noticed that in past iterations it has slightly altered it in terms of offense, strikeouts, etc...
I've gotten the best results with it being set on All Star in past versions.
Thank you for this btw!
This comes up so frequently after all these years, but I don't think it matter on CPU vs. CPU games. Perhaps I should probably actually set it to Legend or something in some games to show it really doesn't matter.... (what if it actually matters LOL).Comment
-
Re: Stats-Based CPU Sliders [MLB 17 Version]
Has there ever been confirmation of SCEA doing these CPU vs CPU games as they are testing the game? To me it makes sense as to where the game needs to be "set" at?
On game #28 of your latest set Nomo with only 2 changes... I moved Contact from 6 to 7 and Power from 5 to 4. Will post results after 30 and see what you guys think. HR looking good, but R and H still little below. Too be honest I was "ok" trying not to worry about the WP issue but now it is getting to me. Too many important spots its happening in makes it unrealisticComment
-
Re: Stats-Based CPU Sliders [MLB 17 Version]
Without a doubt there is a problem with Wild Pitches/Passed Balls in MLB 17. But I am nearing the end of April in my MLB MoM 17 Season where every game so far that my team did not play in as a MoM game was played as a CPU vs CPU Fast Play game and this is simply not true. Wild Pitches/Passed Balls happen in the real world games, so they do need to happen in our games. We just want them toned down. It does not happen on every plate appearance.Comment
-
Re: Stats-Based CPU Sliders [MLB 17 Version]
Without a doubt there is a problem with Wild Pitches/Passed Balls in MLB 17. But I am nearing the end of April in my MLB MoM 17 Season where every game so far that my team did not play in as a MoM game was played as a CPU vs CPU Fast Play game and this is simply not true. Wild Pitches/Passed Balls happen in the real world games, so they do need to happen in our games. We just want them toned down. It does not happen on every plate appearance.
Completly agree,is it an issus yes gamebreaker at least for me no.Also i think they will tone it down in a patch.
Sent from my iPhone using TapatalkGiants
49ers
Hurricanes
Warriors
SharksComment
-
Re: Stats-Based CPU Sliders [MLB 17 Version]
Just to comment on the wild pitches and past balls, Runners in the game are way to aggressive on the balls that dont go by the catcher, they often run when they would not in real life, and are almost always safeComment
-
Re: Stats-Based CPU Sliders [MLB 17 Version]
[QUOTE=nomo17k;2048801513]The reason why I am personally not very fond of changing Contact too much is that it affects quite a few things at once, and when sometime deviates too much from the target number(s) I have to end up using a combination of multiple sliders to fix them.
I tested with Contact 7 for a little bit and it made CPU a little better than making contact than I wanted (affects K%). It seems like Contact 6 has been a pretty decent setting to get a correct swing & miss % the past few years; at default, CPU whiffs a bit too much. Not sure why it's been left this way for a while.
Here is where what it came out to moving Contact to 7 and Power to 4. You are spot on with raising Contact = (affects K%)
MLB Avg(Show Avg)
30 Games (Mostly Middle of the Rotation Starters)
AB 34.10 (34.18)
R 4.48 (4.07)
H 8.71 (8.27)
AVG .255 (.242)
IF FLD ERR 0.24 (0.17)
IF THR ERR 0.24 (0.03)
OF FLD ERR 0.07 (0.10)
OF THR ERR 0.02 (0.02)
2B 1.70 (1.48)
3B 0.18 (0.08)
HR 1.16 (1.13)
SB 0.52 (0.57)
CS 0.21 (0.10)
BB 3.11 (2.78)
K 8.03 (6.82)
GIDP 0.77 (1.00)
WP 0.45 (1.38)
HBP 0.34 (0.50)
SP IP 5.65 (5.72)
Again this is from your last set with just the 2 above changes. I was trying to reduce HR while upping AVG. You know way more about what to change then I do so wasnt trying to step on your toes just some added info for you if useful.Comment
-
Re: Stats-Based CPU Sliders [MLB 17 Version]
I'd like to see a little more "tentativeness" in CPU taking time deciding whether to go or not. This year's game, it usually takes off at the optimal timing, which is unrealistic in and of itself.
I think in the last year's game, the runners taking off on wild pitches were out more often on the base (which was a bit of an issue, if I were to ask me...) since catchers were a little quicker making plays. This year I don't think I've seen them caught yet.
...
Here is where what it came out to moving Contact to 7 and Power to 4. You are spot on with raising Contact = (affects K%)
MLB Avg(Show Avg)
30 Games (Mostly Middle of the Rotation Starters)
AB 34.10 (34.18)
R 4.48 (4.07)
H 8.71 (8.27)
AVG .255 (.242)
IF FLD ERR 0.24 (0.17)
IF THR ERR 0.24 (0.03)
OF FLD ERR 0.07 (0.10)
OF THR ERR 0.02 (0.02)
2B 1.70 (1.48)
3B 0.18 (0.08)
HR 1.16 (1.13)
SB 0.52 (0.57)
CS 0.21 (0.10)
BB 3.11 (2.78)
K 8.03 (6.82)
GIDP 0.77 (1.00)
WP 0.45 (1.38)
HBP 0.34 (0.50)
SP IP 5.65 (5.72)
Again this is from your last set with just the 2 above changes. I was trying to reduce HR while upping AVG. You know way more about what to change then I do so wasnt trying to step on your toes just some added info for you if useful.
Since my personal goal is to try to align numbers while trying to avoid as much subjectivity, it looks off when numbers are purely compared, but if you put this in perspective, that K/9 is not actually that bad I think.
By now I've been doing this for several years, and it actually pretty interesting how the MLB
averages have changed in several major ways, in just a few years. K/9 of 6.82 would've been pretty good just several years ago, when the MLB average was closer to 7.00 than to 8.00 today.
I don't know what actually changed so much in such a short time. Sure, pitchers are throwing harder these days (and batters are swinging for the fences), but why are so many pitchers suddenly throwing harder? After reading the Arm by Jeff Passan, I still wonder why...Comment
Comment