I don't like messing around with the contact slider because it changes so many things, but from what I have playtested I have noticed that it just seems to effect timing, not the rates of success.
Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders
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Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders
I don't like messing around with the contact slider because it changes so many things, but from what I have playtested I have noticed that it just seems to effect timing, not the rates of success. -
Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders
I would actually recommend both an increase in timing AND contact...for at least five games. You might be surprised.Comment
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Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders
I would try increasing just timing for 15-20 games. I’m getting a good hit variety and also hitting balls into the gaps and have had a few over the outfielders’ heads. I’ve also hit quite a few doubles against the shift.
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Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders
My latest game. Op, AS, QC.
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Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders
How many hits are you getting per game? What is you overall BA? I wouldn’t be so quick to dismiss this option just yet. You seem to hit a lot of home runs but suffer on other hits. It probably means that unless you absolutely square it up, you get punished. Increasing contact will make the PCI a bit more forgiving so you might get more hits as well as hit variety depending on where you hit it with the PCI.
I would actually recommend both an increase in timing AND contact...for at least five games. You might be surprised.
I posted all my players batting averages on the previous page. Not sure exactly how many per game but I’m around 24th in the league in total hits. Team average is .251.
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Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders
Contact improves Vision (lower chances to whiff), Discipline (easier check swings for the User), Timing, and PCI placement.
Contact sets the timing window size, Timing sets the user input forgiveness and the penalty for "not perfect" timing.
For directional, Contact impacts the likelihood of PCI placement being better vs worse. It also impacts similar to Timing...the "penalty" for not centered up PCI placements.
That said, PCI forgiveness, so to speak, isn't just for more hits. It can turn outs into "better contact" outs. It can turn a chopper into a GIDP because you hit the ball harder. It can turn a miss into a chopper and your runners move up. It can turn a pop up into a can of corn to the outfield...and a sac fly.
That's why you have to look at your whole game and how it's playing out and your other sliders...especially if you want to tweak Contact, either up or down.
Power, Timing, and Solid Hits are more "specific issue" sliders (i.e. don't like this one thing).
Foul Frequency is a beast unto itself.
-it doesn't take much to change it one way or another
-it's impacted by more than just hits
-it says nothing about quality/type of hits
-it should depend on your team's ratings and overall league environment (i.e. the pitcher attributes in your franchise)
If you have a low contact team, you might not should be all that far up the BA list.
It's worth paying attention to, but look at everything else as well, especially depending on your playstyle. For example, I take a lot of walks, so my BA will be higher, all other things being constant, because I'm lowering the denominator (AB). My BABIP might be on point, so I don't need less hits. If anything I'd need to take less walks...which might not happen ever because I swing and chase infrequently.Last edited by KBLover; 08-20-2018, 10:48 AM."Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18Comment
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Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders
I know it’s just one game, but I bumped contact up one notch (to six) and I had 16 hits in an 11-inning game. I only had 5-6 strikeouts. I’ll need some more in the way of sample size but the hitting was where I feel I should be using the Cubs. I just need a few more swings and misses.
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Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders
I know it’s just one game, but I bumped contact up one notch (to six) and I had 16 hits in an 11-inning game. I only had 5-6 strikeouts. I’ll need some more in the way of sample size but the hitting was where I feel I should be using the Cubs. I just need a few more swings and misses.
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Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders
I know it’s just one game, but I bumped contact up one notch (to six) and I had 16 hits in an 11-inning game. I only had 5-6 strikeouts. I’ll need some more in the way of sample size but the hitting was where I feel I should be using the Cubs. I just need a few more swings and misses.
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Put contact back to 5 and raise your timing to 6. I just had a game against the Phillies where I struck out 12 times using that setting
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Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders
Put contact back to 5 and raise your timing to 6. I just had a game against the Phillies where I struck out 12 times using that setting
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I may do that. I just checked and I actually only had four strikeouts over 11 innings. It says in the description that contact also increases timing, which to me is kind of silly. I just want the balls that I have, “good,” timing and, “just early,” and, “just late,” to land for hits more often. Simple as that.
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Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders
I may do that. I just checked and I actually only had four strikeouts over 11 innings. It says in the description that contact also increases timing, which to me is kind of silly. I just want the balls that I have, “good,” timing and, “just early,” and, “just late,” to land for hits more often. Simple as that.
As for balls landing for hits - that's not "simple", neither in this game or the real game.
Improving Timing slider will (generally) increase JE/JL quality of contact. Whether or not that's a hit is not the domain of that slider...or any slider in and of itself."Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18Comment
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Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders
It's not silly - it widens the overall timing window so outright misses are less common. Hence more contact. It might not be a hit, but it's less misses (on average, all other things being constant).
As for balls landing for hits - that's not "simple", neither in this game or the real game.
Improving Timing slider will (generally) increase JE/JL quality of contact. Whether or not that's a hit is not the domain of that slider...or any slider in and of itself.
I’m simply saying that contact should increase the quality of hits. Timing should increase... you, know... timing. Since contact also increases timing it just seems a little redundant to me. But oh, well.
The problem with trying to tweak sliders after I’ve played 60 games with a certain set (Armor’s) is that now it’s hard to not overanalyze. I’m playing a game right now... first inning, two runs on two hits... now in the seventh I have three tots hits and all my good contact are just outs. I really don’t want another case of slideritis. Ugh.
Again, it might have been coincidence, but the last game where I had 16 hits I couldn’t help but feel like I was cheating the CPU a little bit. But at the same time, I’m the Cubs, who have the second best team batting average in real life, so when a majority of my team is hitting in the .240’s and I’m 24th in the Majors in hits, it’s a little hard to swallow.
I guess I’ll give this timing slider a bump and see what happens. I keep telling myself that I’ll just get better at hitting with directional, but after playing The Show for 11 years, I think I’ve peaked on user skill level.
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Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders
Also, I already play with solid contact at (default) five for both myself and the CPU. What do you guys have your solid contact set to? I’ll give the timing thing a try, but the game plays perfectly for me with contact up at six, but I’m trading more realistic averages for super-low strikeout totals.
I swear if I can figure this out completely, this will probably be the best simulation baseball I’ve ever played. All of my stats are so, so close to where they should be.
I always play every sports game with the mindset that I’m going to try to get it as close to real life as possible. I think most of us are that way. I really don’t abide by the notion of, “it’s a video game, it won’t ever be perfect.” While there is some truth in that, I just don’t accept it as a valid excuse (from a developmental side) as to why it is not at times.
I have always looked at stats with what I call a, “realm of believability.” If my stats are at least, “believable,” I’m good with it. However, if I have four guys that hit 70+ homers in a season (which I don’t), that would fall outside my, “realm of believability.” There’s a few stats where I lead the league by a significant margin. Strikeouts issued, for example. However, by the end of the year I’ll probably only lead that category by, at most, 100. Definitely stretching the realm of believability. However, it’s just about as good as it can get I think. And it’s not like the old days, where I’d issue the fewest walks by 500 by season’s end.
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Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders
Apologies for the noob questions but I just started my franchise (finally) and using your sliders with OSFM 4.5 rosters set. My question is about 30 Team Control. This is my first time doing it that way. I selected all 30 teams in the beginning, but they're only letting me play with the O's. Did I miss a step? Would rather play with the Dodgers and let the other 29 sim. If someone could essentially hold my hand and tell me exactly step by step what I should be pressing to do all of this I would appreciate it. Also, what exactly do you mean when you say:
"So I create one profile for my club with everything set to manual and then I have a profile called "CPU Franchise" which I assign to every team I do not want full control over."
How do you create more than one Profile within a Franchise? I'm super confused. Any help would be appreciated. Thanks!
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Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders
Apologies for the noob questions but I just started my franchise (finally) and using your sliders with OSFM 4.5 rosters set. My question is about 30 Team Control. This is my first time doing it that way. I selected all 30 teams in the beginning, but they're only letting me play with the O's. Did I miss a step? Would rather play with the Dodgers and let the other 29 sim. If someone could essentially hold my hand and tell me exactly step by step what I should be pressing to do all of this I would appreciate it. Also, what exactly do you mean when you say:
"So I create one profile for my club with everything set to manual and then I have a profile called "CPU Franchise" which I assign to every team I do not want full control over."
How do you create more than one Profile within a Franchise? I'm super confused. Any help would be appreciated. Thanks!
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L2 or R2 will scroll through the teams.
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