Two things jump out at me from your last few posts. To start, you're dead last in walks, that's a red flag right there. If you're last in walks and last in K's you're so obviously pounding the strike zone way way too much. You have to throw garbage with two strikes and not be afraid to get into 3-2 counts or walk guys. Second thing I noticed was your button pushing method. From my experience you either need to tap or hold until vibration, nothing in between. When you tap you have less velocity and break but more control. I use the tap alot on 0-0 counts. When you hold until vibration, which is technically any hold longer than a tap, you put yourself at risk. If you hit the vibration perfectly you get great velocity and break, on top of good control. If you dont hit the vibration right on the money, you will get a bad pitch alot of the times. Pretty much the worst thing you could do on classic pitching is hold the button and let go before you feel any vibration. You're not maxing out velocity or break by letting up early, and then also by not timing it right you're messing with your control as well.[/QUOTE]
That is interesting about the vibration. Not saying I don’t believe you, but has this ever been discussed and confirmed by the developers? That’s one thing that is sometimes frustrating, as good as the developers typically are in reaching out to the community, they’ve never really provided (at least that I’m aware of) a definitive description of how certain things work. Warmwind’s writeup on how directional hitting works is good, but in reality it’s just from his personal experience. I’d love to hear, directly from the developers how classic pitching works.
I’ll be honest, I’ve never heard of having to time the vibration. But that’s an interesting concept that kin of makes sense. I’ll give that a go.
So you’re saying you benefit hold for a second before vibration on purpose, correct? It’s either tap or try to hold until perfectly timed?
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