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  • Holic
    All Star
    • Feb 2003
    • 6424

    #796
    Re: Any questions?

    Hey FP, hope to get this question answered. As it really is something I'm having trouble figuring out. Here goes, hope I can get what I'm trying to say across.

    My question is regarding the new cursorless batting system. I've hated the cursor for awhile now, and last year MVP did hitting pretty well, and have improved upon in this year. You guys have countered with the 360 batting, which sounds promising. What I want to know is, do you find it easier to hit this way? And how is the HR ration using the cursorless batting? I'm still on the fence about this system..

    I didn't really like the "Timed Hitting" you guys had last year. Even with the VERY FAST pitch speed, batting just wasn't much fun. Don't get me wrong, you guys win hands down at fielding, and behind the pitcher cam.

    Comment

    • FatPitcher
      *SPN B*s*b*ll
      • Jul 2002
      • 885

      #797
      Re: Any questions?

      </font><blockquote><font class="small">Quote:</font><hr />
      snate said:
      </font><blockquote><font class="small">Quote:</font><hr />
      option for 1-button swinging

      <hr /></blockquote><font class="post">

      Yes!!!!! Can you expand on this mode a little more. Are you saying that you can get rid of the power/contact swing buttons and make power/contact based on ratings instead?

      <hr /></blockquote><font class="post">

      Both mechanisms are based on ratings, but the two button system skews hits one way or the other depending on which button you push. We've made it so that the difference between them is not as dramatic as it was last year, and we've also brought back the one-button system that is "neutral" in the hit results it produces.

      Comment

      • FatPitcher
        *SPN B*s*b*ll
        • Jul 2002
        • 885

        #798
        Re: Any questions?

        </font><blockquote><font class="small">Quote:</font><hr />
        snate said:
        </font><blockquote><font class="small">Quote:</font><hr />
        option for 1-button swinging

        <hr /></blockquote><font class="post">

        Yes!!!!! Can you expand on this mode a little more. Are you saying that you can get rid of the power/contact swing buttons and make power/contact based on ratings instead?

        <hr /></blockquote><font class="post">

        Both mechanisms are based on ratings, but the two button system skews hits one way or the other depending on which button you push. We've made it so that the difference between them is not as dramatic as it was last year, and we've also brought back the one-button system that is "neutral" in the hit results it produces.

        Comment

        • FatPitcher
          *SPN B*s*b*ll
          • Jul 2002
          • 885

          #799
          Re: Any questions?

          </font><blockquote><font class="small">Quote:</font><hr />
          snate said:
          </font><blockquote><font class="small">Quote:</font><hr />
          option for 1-button swinging

          <hr /></blockquote><font class="post">

          Yes!!!!! Can you expand on this mode a little more. Are you saying that you can get rid of the power/contact swing buttons and make power/contact based on ratings instead?

          <hr /></blockquote><font class="post">

          Both mechanisms are based on ratings, but the two button system skews hits one way or the other depending on which button you push. We've made it so that the difference between them is not as dramatic as it was last year, and we've also brought back the one-button system that is "neutral" in the hit results it produces.

          Comment

          • wayne23
            MVP
            • Jul 2002
            • 1186

            #800
            Re: Any questions?

            </font><blockquote><font class="small">Quote:</font><hr />
            FatPitcher said:
            </font><blockquote><font class="small">Quote:</font><hr />
            jazzycat said:
            </font><blockquote><font class="small">Quote:</font><hr />
            nkhera1 said:
            is it harder to trade players in franchise this year

            here is an example of my d-backs team from WSB 2K3 franchise:

            C-AJ Perzinski
            1B-Jason Giambi
            2B-Junior Spivy
            3B-Christian Guzman
            SS-Nomar Garciaparra
            LF-Albert Pujols
            CF-Tori Hunter
            RF-Ichiro

            and i don't even want to go into my pitching rotation

            <hr /></blockquote><font class="post">

            I hear ya man, AI was like playing fantasy baseball with a 10 yr old


            Fatpitcher: Can you give a little more information on the GM mode, this is the one thing keeping me really interested. Also could you describe the trophy room and what exactly it holds.

            Also nice to see the fictional players had cartoon faces in their profile, how would created players work in this reagrds, no pic like last year I assume or has the create a player been expanded.

            <hr /></blockquote><font class="post">

            We don't have cartoon pics for fake players or created players. Where did you see that?

            The trophy room holds various trophies that you can win either in single games or in franchise/GM/season. For single games, there are team and individual trophies for various statistical accomplishments (4 HRs for one person in a game, for instance). For Franchise/GM it's things like WS Trophy, Executive of the Year, Batting Title, MVP, etc.

            GM Career is just you taking the role of GM and doing what the owner wants. It breaks up the monotony and lack of variety between seasons in franchise mode and makes you play a different way every year. You may have some tried-and-true method of getting the best players together for a playoff run, but your owner's not going to be happy with you if you don't meet the profit expectations he's laid out. Different owners value different things (wins, profit, certain kinds of players, etc.) and will assign you goals based on that as well as on the current situation of the team. For example, a Drayton McLane-type with a terrible team on his hands might primarily be interested in making money, but he'll give you goals to improve the team first, since he realizes you have to spend money to make money. Onc ethe team is "good enough" then he'll start wanting you to rake in the profits and get overpriced players off the team (unless they're loyal fan favorites like Craig Biggio, because they sell tickets and help the team's popularity even if they aren't that good on the field anymore). If you do well, you can get raises, the owner might relax his spending limit or put a little cash in the team's coffers, your reputation goes up, and your GM score goes up. If your GM score is high enough when you retire, you can be elected to the Hall of Fame--this is "winning" the game. If you do poorly, you can be fired, you can be assigned extra goals to make up for the ones you messed up on, the owner may decide he wants to spend less on the team, you reputation suffers, and your score may even go down if you really screw up. If you are fired or you quit your job, you may get offers from other teams...if so, you can continue the game with another team. If not, the game is over and you are forced to retire. I like this mode because it makes gameplay more involving than "stack your team with good players and sim the season", which gets tedious after a while. And while it's definitely an oversimplification of the role (no, you don't set the price of hot dogs), I think it makes you feel more involved and immersed. A lot of times the owner will drop by to give you an earful, or right before a series with a rival he might tell you how bad he wants to win and give you a minor reward if you do, etc.

            <hr /></blockquote><font class="post">

            Great stuff man

            Comment

            • wayne23
              MVP
              • Jul 2002
              • 1186

              #801
              Re: Any questions?

              </font><blockquote><font class="small">Quote:</font><hr />
              FatPitcher said:
              </font><blockquote><font class="small">Quote:</font><hr />
              jazzycat said:
              </font><blockquote><font class="small">Quote:</font><hr />
              nkhera1 said:
              is it harder to trade players in franchise this year

              here is an example of my d-backs team from WSB 2K3 franchise:

              C-AJ Perzinski
              1B-Jason Giambi
              2B-Junior Spivy
              3B-Christian Guzman
              SS-Nomar Garciaparra
              LF-Albert Pujols
              CF-Tori Hunter
              RF-Ichiro

              and i don't even want to go into my pitching rotation

              <hr /></blockquote><font class="post">

              I hear ya man, AI was like playing fantasy baseball with a 10 yr old


              Fatpitcher: Can you give a little more information on the GM mode, this is the one thing keeping me really interested. Also could you describe the trophy room and what exactly it holds.

              Also nice to see the fictional players had cartoon faces in their profile, how would created players work in this reagrds, no pic like last year I assume or has the create a player been expanded.

              <hr /></blockquote><font class="post">

              We don't have cartoon pics for fake players or created players. Where did you see that?

              The trophy room holds various trophies that you can win either in single games or in franchise/GM/season. For single games, there are team and individual trophies for various statistical accomplishments (4 HRs for one person in a game, for instance). For Franchise/GM it's things like WS Trophy, Executive of the Year, Batting Title, MVP, etc.

              GM Career is just you taking the role of GM and doing what the owner wants. It breaks up the monotony and lack of variety between seasons in franchise mode and makes you play a different way every year. You may have some tried-and-true method of getting the best players together for a playoff run, but your owner's not going to be happy with you if you don't meet the profit expectations he's laid out. Different owners value different things (wins, profit, certain kinds of players, etc.) and will assign you goals based on that as well as on the current situation of the team. For example, a Drayton McLane-type with a terrible team on his hands might primarily be interested in making money, but he'll give you goals to improve the team first, since he realizes you have to spend money to make money. Onc ethe team is "good enough" then he'll start wanting you to rake in the profits and get overpriced players off the team (unless they're loyal fan favorites like Craig Biggio, because they sell tickets and help the team's popularity even if they aren't that good on the field anymore). If you do well, you can get raises, the owner might relax his spending limit or put a little cash in the team's coffers, your reputation goes up, and your GM score goes up. If your GM score is high enough when you retire, you can be elected to the Hall of Fame--this is "winning" the game. If you do poorly, you can be fired, you can be assigned extra goals to make up for the ones you messed up on, the owner may decide he wants to spend less on the team, you reputation suffers, and your score may even go down if you really screw up. If you are fired or you quit your job, you may get offers from other teams...if so, you can continue the game with another team. If not, the game is over and you are forced to retire. I like this mode because it makes gameplay more involving than "stack your team with good players and sim the season", which gets tedious after a while. And while it's definitely an oversimplification of the role (no, you don't set the price of hot dogs), I think it makes you feel more involved and immersed. A lot of times the owner will drop by to give you an earful, or right before a series with a rival he might tell you how bad he wants to win and give you a minor reward if you do, etc.

              <hr /></blockquote><font class="post">

              Great stuff man

              Comment

              • wayne23
                MVP
                • Jul 2002
                • 1186

                #802
                Re: Any questions?

                </font><blockquote><font class="small">Quote:</font><hr />
                FatPitcher said:
                </font><blockquote><font class="small">Quote:</font><hr />
                jazzycat said:
                </font><blockquote><font class="small">Quote:</font><hr />
                nkhera1 said:
                is it harder to trade players in franchise this year

                here is an example of my d-backs team from WSB 2K3 franchise:

                C-AJ Perzinski
                1B-Jason Giambi
                2B-Junior Spivy
                3B-Christian Guzman
                SS-Nomar Garciaparra
                LF-Albert Pujols
                CF-Tori Hunter
                RF-Ichiro

                and i don't even want to go into my pitching rotation

                <hr /></blockquote><font class="post">

                I hear ya man, AI was like playing fantasy baseball with a 10 yr old


                Fatpitcher: Can you give a little more information on the GM mode, this is the one thing keeping me really interested. Also could you describe the trophy room and what exactly it holds.

                Also nice to see the fictional players had cartoon faces in their profile, how would created players work in this reagrds, no pic like last year I assume or has the create a player been expanded.

                <hr /></blockquote><font class="post">

                We don't have cartoon pics for fake players or created players. Where did you see that?

                The trophy room holds various trophies that you can win either in single games or in franchise/GM/season. For single games, there are team and individual trophies for various statistical accomplishments (4 HRs for one person in a game, for instance). For Franchise/GM it's things like WS Trophy, Executive of the Year, Batting Title, MVP, etc.

                GM Career is just you taking the role of GM and doing what the owner wants. It breaks up the monotony and lack of variety between seasons in franchise mode and makes you play a different way every year. You may have some tried-and-true method of getting the best players together for a playoff run, but your owner's not going to be happy with you if you don't meet the profit expectations he's laid out. Different owners value different things (wins, profit, certain kinds of players, etc.) and will assign you goals based on that as well as on the current situation of the team. For example, a Drayton McLane-type with a terrible team on his hands might primarily be interested in making money, but he'll give you goals to improve the team first, since he realizes you have to spend money to make money. Onc ethe team is "good enough" then he'll start wanting you to rake in the profits and get overpriced players off the team (unless they're loyal fan favorites like Craig Biggio, because they sell tickets and help the team's popularity even if they aren't that good on the field anymore). If you do well, you can get raises, the owner might relax his spending limit or put a little cash in the team's coffers, your reputation goes up, and your GM score goes up. If your GM score is high enough when you retire, you can be elected to the Hall of Fame--this is "winning" the game. If you do poorly, you can be fired, you can be assigned extra goals to make up for the ones you messed up on, the owner may decide he wants to spend less on the team, you reputation suffers, and your score may even go down if you really screw up. If you are fired or you quit your job, you may get offers from other teams...if so, you can continue the game with another team. If not, the game is over and you are forced to retire. I like this mode because it makes gameplay more involving than "stack your team with good players and sim the season", which gets tedious after a while. And while it's definitely an oversimplification of the role (no, you don't set the price of hot dogs), I think it makes you feel more involved and immersed. A lot of times the owner will drop by to give you an earful, or right before a series with a rival he might tell you how bad he wants to win and give you a minor reward if you do, etc.

                <hr /></blockquote><font class="post">

                Great stuff man

                Comment

                • wheels2121
                  Pro
                  • Nov 2002
                  • 672

                  #803
                  Re: Any questions?

                  so you can't turn off the cpu trading?

                  Comment

                  • wheels2121
                    Pro
                    • Nov 2002
                    • 672

                    #804
                    Re: Any questions?

                    so you can't turn off the cpu trading?

                    Comment

                    • wheels2121
                      Pro
                      • Nov 2002
                      • 672

                      #805
                      Re: Any questions?

                      so you can't turn off the cpu trading?

                      Comment

                      • nkhera1
                        All Star
                        • Oct 2003
                        • 5913

                        #806
                        Re: Any questions?

                        whats the difference between franchise mode and gm mode, and also can you adjust the gm diffuculty level, and once you get into the hall of fame you have beaten the whole gm mode? How long does it normally take to get into the hall of fame and since gm's can play their teams games, won't that allow just about anyone to get in. Also i like how last year, if you kept on winning you would get more money, is that in there this year?
                        Just wait till Arsenal moves into Emirates Stadium.

                        Comment

                        • nkhera1
                          All Star
                          • Oct 2003
                          • 5913

                          #807
                          Re: Any questions?

                          whats the difference between franchise mode and gm mode, and also can you adjust the gm diffuculty level, and once you get into the hall of fame you have beaten the whole gm mode? How long does it normally take to get into the hall of fame and since gm's can play their teams games, won't that allow just about anyone to get in. Also i like how last year, if you kept on winning you would get more money, is that in there this year?
                          Just wait till Arsenal moves into Emirates Stadium.

                          Comment

                          • nkhera1
                            All Star
                            • Oct 2003
                            • 5913

                            #808
                            Re: Any questions?

                            whats the difference between franchise mode and gm mode, and also can you adjust the gm diffuculty level, and once you get into the hall of fame you have beaten the whole gm mode? How long does it normally take to get into the hall of fame and since gm's can play their teams games, won't that allow just about anyone to get in. Also i like how last year, if you kept on winning you would get more money, is that in there this year?
                            Just wait till Arsenal moves into Emirates Stadium.

                            Comment

                            • MuffinMcFluffin
                              Banned
                              • Feb 2003
                              • 4215

                              #809
                              Re: Any questions?

                              I'd say that franchise mode is the same as last year, except with some tweaks and bugs fixed. Like the roster editor lineup problem, and now there's probably better AI Trade Logic, and maybe you can use GameCast?

                              Comment

                              • MuffinMcFluffin
                                Banned
                                • Feb 2003
                                • 4215

                                #810
                                Re: Any questions?

                                I'd say that franchise mode is the same as last year, except with some tweaks and bugs fixed. Like the roster editor lineup problem, and now there's probably better AI Trade Logic, and maybe you can use GameCast?

                                Comment

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