Moved human and ai infield errors to 80 (should be equal to outfield), moved human and ai stealing success to 65, moved pitch speed to 60, and turned off ejections (my goodness, I had 8 ejections in one game, enough of that crap) I'm starting my season now. These are final unless something drastic occurs.
HH's tweaked sliders.
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Re: HH's tweaked sliders.
Moved human and ai infield errors to 80 (should be equal to outfield), moved human and ai stealing success to 65, moved pitch speed to 60, and turned off ejections (my goodness, I had 8 ejections in one game, enough of that crap) I'm starting my season now. These are final unless something drastic occurs.Last edited by highheatkingsb; 04-14-2007, 06:28 PM.Highheat's O's Franchise
http://www.operationsports.com/forum...l-attempt.html -
Re: HH's tweaked sliders.
highheat, did u check ur pm?CLICK ME==> NY Jets Dynasty
CLICK ME==> NY Mets Dynasty Page
I'm the only person on the planet that says sports games AI should be tested in cpu/cpu mode
U.S. Navy Veteran (Disabled Vet)
"Life, Liberty, And Pursuit Of All Who Threaten It"Comment
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Re: HH's tweaked sliders.
HH: Great work again. Sorry for not posting any stats recently. I have been having way too much fun with these sliders. A few questions and requests. First, are you still using your house rule for stealing bases? Why not add it to the list of house rules.
Second, why the change from pitch speed at 70 to 60. I will give it a chance. Just curious where that change came from.
I have been playing with slighly different settings and getting good results. I have the pitcher interface speed at 95 and moved the pitcher effectiveness mod back to 100. I also have been leaving the pitch speed at 70.
I will try your changes for a few games. Keep up the good work.Comment
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Re: HH's tweaked sliders.
HH: Great work again. Sorry for not posting any stats recently. I have been having way too much fun with these sliders. A few questions and requests. First, are you still using your house rule for stealing bases? Why not add it to the list of house rules.
Second, why the change from pitch speed at 70 to 60. I will give it a chance. Just curious where that change came from.
I have been playing with slighly different settings and getting good results. I have the pitcher interface speed at 95 and moved the pitcher effectiveness mod back to 100. I also have been leaving the pitch speed at 70.
I will try your changes for a few games. Keep up the good work.
I switched to payoff pitching and at 70 the AI hits nothing but homeruns. I gave up 6 to the Twins, at 60, I give up 1 to 2 a game if any at all. If you are using zone pitching, definately keep it at 70. Anything under that with zone is too easy.
And I'm also going to move the AI eff mod back to 100. Thanks for your suggestions.Highheat's O's Franchise
http://www.operationsports.com/forum...l-attempt.htmlComment
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Re: HH's tweaked sliders.
My House Rules for Batting: (Swing Stick)
Rule 1 - Can only use power swing when the AI throws a meat pitch at anytime (Even 1-0, 2-0, 3-0 counts). That's the only time I allow myself to press up on the swing stick. The rest of the time it must be pull and release tactic.
Rule 2 - Must wait until the AI throws one strike in the count to swing, unless it's a meat pitch as stated above. I've had 2 so far that the CPU didn't throw down the gut on 3-0, it is rare though, then I do not swing. This works the pitcher's pitch total.
My House Rules for Pitching: (Both Zone 1 and Payoff - see below for proper sliders)
Rule 1 - Zone or Payoff pitching - ***** I now use a deck of cards to determine my every pitch. Sounds crazy, but adds intriging situations to the game. Ex: I have 4 pitches available in a clockwise position, (fastball, slider, change up, and curve) an ace, 5, 9, or King would culminate in a fastball, a 2, 6, 10, or Joker would culminate in the slider and so on. I know it's cheesy, but I do this now to keep me from throwing the same pitch all the time in certain situations. I still select my own location for zone pitching and for payoff, I flip another card for location.
123
4 5
678
Rule 2 - I do not throw any pitches that start down the middle and each pitch must begin on some point of catchers glove.
Rule 3 - only one pickoff attempt per at bat, I've actually gotten a couple with diveback at 100.
Rule 4 - Starters can go as long as they want unless they give up either of the following:
Rule 4b - 5 earned runs (not total runs) and I trail by 2 or more runs at the time my pitcher gives up the 5th earned run. If not losing by 2 or more runs, can continue until that point is reached or the following below:
Rule 4c - 10 hits
Rule 4d - tied or losing after 7th inning
Rule 4e - winning after 8 innings and lead by 3 runs of less, if winning by more than 3, starter can go on until that point is reached or the game is complete.
Rule 4f - 15% stanima
Rule 4g - after one of the above, I must take him out at that moment and bring in a reliever.
Rule 5 - Relievers can go a maximum of 3 innings for long relievers and 2 innings for middle, setups and closers, or one of the following:
Rule 5a - 3 earned runs or 6 hits for long relievers
Rule 5b - 2 earned runs or 5 hits for middle, setups, and closers
Rule 5c - after one of the above, the player must be removed at that moment and I must bring in a new pitcher. Make sure you have another pitcher warming up.
Base Running House Rules:
Rule 1 - only one extra step lead for baserunners. Click L2 button one time after AI sets the baserunner for you. If the AI pitcher throws to the base you lead from, you lose that extra step for the remainder at bat. Use it wisely.
Rule 2 - Can steal as much as you want, until you get caught stealing, then you can not steal for the remainder of the game unless the game goes extra innings. Then rule resets beginning with 10th inning.
Control Settings:
Batting Camera: Classic
Zoom: 0
Pitching Camera: Behind Pitcher
Pitching Interface: Zone 1 or Payoff
Pitchpoint: Breakpoint
Batting Interface: Swing Stick
Batter's Eye: Off
Batter's Eye Feedback: Off
Vibration: Off
Auto Round Bases: On
Assisted Baserunning: Off
Smart Throw: Off
Auto-Reselet Fielder: On
Hold Runners: Smart Hold
Catcher's Suggestions: Off
In Game Tips: Off
Game Settings:
Gameplay:
Inside Edge: Off
Catcher Cam: Off
Arguments: Off
Ball Indicator: Dynamic
Auto Dive Back: On
Fielder Speed Boost: Off
Broken Bat Frequency: Sometimes
In-Game Help: Off
Game Setup:
Length of Game: 9
Designated Hitter: AL Hosting
Ejections: Off
Injuries: Off
Pitcher Fatigue: On
Active Bullpen: On
Inside Edge Reminder: Off
Presentation:
Action Replay Frequency: Sometimes
Inning Highlights: Off
Player Highlights: Off
Cutscenes: On
Strike Zone: Off
Pitch Break Notification: On
Topline Dropdowns: On
Score Ticker: On
Keep Fielder In View: On
Ball Trail: On
Challenge Notification: On
HR Inning Notification: On
Player Icon: None
Batter Contact: 25 or 30
Batter Power: 10
Batter Influence: 30
Power Swing: 10
Step Influence: 5
Pitcher Difficulty: 100
Bunt Assistance: 25
Bunt for Hit: 15
Baserunner Speed: 100
Runner Steal Success: 65
Infielder Errors: 80
Outfielder Errors: 80
Infielder Speed: 20
Outfielder Speed: 45
Catcher Throw Speed: 0
Infielder Throw Speed: 0
Outfielder Throw Speed: 0
Infielder Reaction Speed: 10
Outfielder Reaction Speed: 25
Speed Burst Length: 0
Speed Burst Power: 0
Fielder Aggression: 0
Pitcher Fatigue: 35
Pitcher Interface Speed: 100
Injuries: 0
Pitch Speed: 70
A.I. General Options
Infielder Errors: 80
Outfielder Errors: 80
Infielder Speed: 20
Outfielder Speed: 45
Catcher Throw Speed: 0
Infielder Throw Speed: 0
Outfielder Throw Speed: 0
Fielder Aggression: 0
Throwing Aggression: 65
Hit and Run: 100
Sacrifice Bunt: 60
Squeeze Bunt: 35
Runner Aggression: 65
Steal Success: 65
Steal Second: 60
Steal Third: 30
Steal Home: 0
Diveback: 100
A.I. Batting Options
AI Batters use Inside Edge:ON
Take strike overall-90***
Take strike ahead-90***
Take strike behind-65***
Take ball overall-90***
Take ball ahead-70***
Take ball behind-80***
Skill: 100
AI Contact: 55 for zone pitching, 45 for payoff
AI Power: 50 for zone pitching, 55 for payoff
Bunt for Hit: 40
Pitcher Difficulty: 0
Pitcher Effectiveness Mod: 95 for zone pitching, 100 for payoff pitching
AI Pitching Options
Pitchers use Inside Edge: ON
Corner: 25
Change Speed: 100
Throw Strike Overall: 40
Throw Strike Ahead: 40
Throw Strike Behind: 50
Pitcher Fatigue: 45
Pickoff: 10
Pitchout: 55
Meat Pitch: 0Last edited by highheatkingsb; 04-15-2007, 08:14 AM.Highheat's O's Franchise
http://www.operationsports.com/forum...l-attempt.htmlComment
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Re: HH's tweaked sliders.
Final Update, Post #80, Page #8. Introduced Base Running house rules, introduced pitch speed for both payoff and zone interface pitching, moved AI Eff. Mod back to 100.Highheat's O's Franchise
http://www.operationsports.com/forum...l-attempt.htmlComment
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Re: HH's tweaked sliders.
Take a look at the text at the top of the message referring to pwr, swing and step influence at 5. Did you not move them back to 10? You also state in the text about pitch mod at 95, but you moved that back to 100 as well. Just trying to be consistent.Comment
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Re: HH's tweaked sliders.
Ignore that, I deleted it. I was just in a hurry to get those posted, so I copy and pasted the old ones and just corrected the sliders. Just me being DEE DEE DEE!!!!!! Oh yeah, moved contact to 25. At 30, I was getting too many hits and at 20, I was striking out way more than I should against #4 and #5 starters, now it seems about perfect. Finally, I'm able to start my season.Last edited by highheatkingsb; 04-14-2007, 07:26 PM.Highheat's O's Franchise
http://www.operationsports.com/forum...l-attempt.htmlComment
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Re: HH's tweaked sliders.
Just wanted to thank all of you that have contributed to these sliders. All of your test games and hard work has been greatly appreciated. Best of luck to all of your seasons. Keep posting stats and suggestions throughout the year. Great job guys!!!!!!!!!!!Highheat's O's Franchise
http://www.operationsports.com/forum...l-attempt.htmlComment
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Re: HH's tweaked sliders.
HH, ru going to make a post of your final sliders?CLICK ME==> NY Jets Dynasty
CLICK ME==> NY Mets Dynasty Page
I'm the only person on the planet that says sports games AI should be tested in cpu/cpu mode
U.S. Navy Veteran (Disabled Vet)
"Life, Liberty, And Pursuit Of All Who Threaten It"Comment
-
-
Re: HH's tweaked sliders.
Made a few minor adjustments. Dropped AI Run Aggression to 60, they occassionally took off on line drives to the outfield at 65 which made it too easy to double them off. Dropped outfield speed to 40 for both sides. Also, adjusted pitch chart and Rule 1 in Pitching House Rules, I was throwing way too many high pitches.
My House Rules for Batting: (Swing Stick)
Rule 1 - Can only use power swing when you correctly guess the batter's eye. That's the only time I allow myself to press up on the swing stick. The rest of the time it must be pull and release tactic.
Rule 2 - Must wait until the AI throws one strike in the count to swing, unless it's a meat pitch as stated above. I've had 2 so far that the CPU didn't throw down the gut on 3-0, it is rare though, then I do not swing. This works the pitcher's pitch total.
My House Rules for Pitching: (Both Zone 1 and Payoff - see below for proper sliders)
Rule 1 - Zone 1 pitching - I now use a deck of cards to determine my every pitch. Sounds crazy, but adds intriging situations to the game. Ex: I have 4 pitches available in a clockwise position, (fastball, slider, change up, and curve) an ace, 5, 9, or King would culminate in a fastball, a 2, 6, 10, or Joker would culminate in the slider and so on. I know it's cheesy, but I do this now to keep me from throwing the same pitch all the time in certain situations. I also flip another card for location purposes. See chart below.
JQK (Jack, Queen, King) (only two of each in deck)
1 2 (1,6 2,7)
345 (3,8 4,9 5,10)
Rule 2 - I do not throw any pitches that start down the middle and each pitch must begin on some point of catchers glove.
Rule 3 - only one pickoff attempt per at bat, I've actually gotten a couple with diveback at 100.
Rule 4 - Starters can go as long as they want unless either of the following occurs:
Rule 4b - 5 earned runs (not total runs) and I trail by 2 or more runs at the time my pitcher gives up the 5th earned run. If not losing by 2 or more runs, can continue until that point is reached or the following below:
Rule 4c - 10 hits
Rule 4d - tied or losing after 7th inning
Rule 4e - winning after 8 innings and lead by 3 runs or less, if winning by more than 3, starter can go on until that point is reached or the game is complete.
Rule 4f - 30% stanima and tied or losing before 7th inning
Rule 4g - after one of the above, I must take him out at that moment and bring in a reliever.
Rule 5 - Relievers can go a maximum of 3 innings for long relievers and 2 innings for middle, setups and closers, or one of the following:
Rule 5a - 3 earned runs or 6 hits for long relievers
Rule 5b - 2 earned runs or 5 hits for middle, setups, and closers
Rule 5c - after one of the above, the player must be removed at that moment and I must bring in a new pitcher. Make sure you have another pitcher warming up.
My House Rules For Base Running:
Rule 1 - only one extra step lead for baserunners. Click L2 button one time after AI sets the baserunner for you. If the AI pitcher throws to the base you lead from, you lose that extra step for the remainder at bat. Use it wisely.
Rule 2 - Can steal as much as you want, until you get caught stealing, then you can not steal for the remainder of the game unless the game goes extra innings. Then rule resets beginning with 10th inning.
Control Settings:
Batting Camera: Classic
Zoom: 0
Pitching Camera: Behind Pitcher
Pitching Interface: Zone 1
Pitchpoint: Breakpoint
Batting Interface: Swing Stick
Batter's Eye: On
Batter's Eye Feedback: Off
Vibration: Off
Auto Round Bases: On
Assisted Baserunning: Off
Smart Throw: Off
Auto-Reselet Fielder: On
Hold Runners: Smart Hold
Catcher's Suggestions: Off
In Game Tips: Off
Game Settings:
Gameplay:
Inside Edge: Off
Catcher Cam: Off
Arguments: Off
Ball Indicator: Dynamic
Auto Dive Back: On
Fielder Speed Boost: Off
Broken Bat Frequency: Sometimes
In-Game Help: Off
Game Setup:
Length of Game: 9
Designated Hitter: AL Hosting
Ejections: Off
Injuries: Off
Pitcher Fatigue: On
Active Bullpen: On
Inside Edge Reminder: Off
Presentation:
Action Replay Frequency: Sometimes
Inning Highlights: Off
Player Highlights: Off
Cutscenes: On
Strike Zone: Off
Pitch Break Notification: On
Topline Dropdowns: On
Score Ticker: On
Keep Fielder In View: On
Ball Trail: On
Challenge Notification: On
HR Inning Notification: On
Player Icon: None
Batter Contact: 30
Batter Power: 10
Batter Influence: 30
Power Swing: 10
Step Influence: 5
Pitcher Difficulty: 100
Bunt Assistance: 25
Bunt for Hit: 15
Baserunner Speed: 100
Runner Steal Success: 65
Infielder Errors: 80
Outfielder Errors: 80
Infielder Speed: 20
Outfielder Speed: 40
Catcher Throw Speed: 0
Infielder Throw Speed: 0
Outfielder Throw Speed: 0
Infielder Reaction Speed: 10
Outfielder Reaction Speed: 25
Speed Burst Length: 0
Speed Burst Power: 0
Fielder Aggression: 0
Pitcher Fatigue: 35
Pitcher Interface Speed: 100
Injuries: 0
Pitch Speed: 70
A.I. General Options
Infielder Errors: 80
Outfielder Errors: 80
Infielder Speed: 20
Outfielder Speed: 40
Catcher Throw Speed: 0
Infielder Throw Speed: 0
Outfielder Throw Speed: 0
Fielder Aggression: 0
Throwing Aggression: 65
Hit and Run: 100
Sacrifice Bunt: 60
Squeeze Bunt: 35
Runner Aggression: 60
Steal Success: 65
Steal Second: 60
Steal Third: 30
Steal Home: 0
Diveback: 100
A.I. Batting Options
AI Batters use Inside Edge:ON
Take strike overall-90
Take strike ahead-90
Take strike behind-65
Take ball overall-90
Take ball ahead-70
Take ball behind-80
Skill: 100
AI Contact: 55
AI Power: 50
Bunt for Hit: 40
Pitcher Difficulty: 0
Pitcher Effectiveness Mod: 100
AI Pitching Options
Pitchers use Inside Edge: ON
Corner: 25
Change Speed: 100
Throw Strike Overall: 40
Throw Strike Ahead: 40
Throw Strike Behind: 50
Pitcher Fatigue: 45
Pickoff: 10
Pitchout: 55
Meat Pitch: 0Last edited by highheatkingsb; 04-15-2007, 02:16 PM.Highheat's O's Franchise
http://www.operationsports.com/forum...l-attempt.htmlComment
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Re: HH's tweaked sliders.
Implemented change to batter's eye. It is now on because I've hit 3 homers in 10 games with the Orioles. Updated Rule 1 of House Hitting Rules. Changed pitch speed to 60 for payoff pitching.
Latest sliders, Page 9 Post 87.Highheat's O's Franchise
http://www.operationsports.com/forum...l-attempt.htmlComment
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Re: HH's tweaked sliders.
dumped payoff pitching all together, I get more realistic games using zone 1 interface.Highheat's O's Franchise
http://www.operationsports.com/forum...l-attempt.htmlComment
-
Re: HH's tweaked sliders.
Made a few minor adjustments. Dropped AI Run Aggression to 60, they occassionally took off on line drives to the outfield at 65 which made it too easy to double them off. Dropped outfield speed to 40 for both sides. Also, adjusted pitch chart and Rule 1 in Pitching House Rules, I was throwing way too many high pitches.
My House Rules for Batting: (Swing Stick)
Rule 1 - Can only use power swing when you correctly guess the batter's eye. That's the only time I allow myself to press up on the swing stick. The rest of the time it must be pull and release tactic.
Rule 2 - Must wait until the AI throws one strike in the count to swing, unless it's a meat pitch as stated above. I've had 2 so far that the CPU didn't throw down the gut on 3-0, it is rare though, then I do not swing. This works the pitcher's pitch total.
My House Rules for Pitching: (Both Zone 1 and Payoff - see below for proper sliders)
Rule 1 - Zone 1 pitching - I now use a deck of cards to determine my every pitch. Sounds crazy, but adds intriging situations to the game. Ex: I have 4 pitches available in a clockwise position, (fastball, slider, change up, and curve) an ace, 5, 9, or King would culminate in a fastball, a 2, 6, 10, or Joker would culminate in the slider and so on. I know it's cheesy, but I do this now to keep me from throwing the same pitch all the time in certain situations. I also flip another card for location purposes. See chart below.
JQK (Jack, Queen, King) (only two of each in deck)
1 2 (1,6 2,7)
345 (3,8 4,9 5,10)
Rule 2 - I do not throw any pitches that start down the middle and each pitch must begin on some point of catchers glove.
Rule 3 - only one pickoff attempt per at bat, I've actually gotten a couple with diveback at 100.
Rule 4 - Starters can go as long as they want unless either of the following occurs:
Rule 4b - 5 earned runs (not total runs) and I trail by 2 or more runs at the time my pitcher gives up the 5th earned run. If not losing by 2 or more runs, can continue until that point is reached or the following below:
Rule 4c - 10 hits
Rule 4d - tied or losing after 7th inning
Rule 4e - winning after 8 innings and lead by 3 runs or less, if winning by more than 3, starter can go on until that point is reached or the game is complete.
Rule 4f - 30% stanima and tied or losing before 7th inning
Rule 4g - after one of the above, I must take him out at that moment and bring in a reliever.
Rule 5 - Relievers can go a maximum of 3 innings for long relievers and 2 innings for middle, setups and closers, or one of the following:
Rule 5a - 3 earned runs or 6 hits for long relievers
Rule 5b - 2 earned runs or 5 hits for middle, setups, and closers
Rule 5c - after one of the above, the player must be removed at that moment and I must bring in a new pitcher. Make sure you have another pitcher warming up.
My House Rules For Base Running:
Rule 1 - only one extra step lead for baserunners. Click L2 button one time after AI sets the baserunner for you. If the AI pitcher throws to the base you lead from, you lose that extra step for the remainder at bat. Use it wisely.
Rule 2 - Can steal as much as you want, until you get caught stealing, then you can not steal for the remainder of the game unless the game goes extra innings. Then rule resets beginning with 10th inning.
Control Settings:
Batting Camera: Classic
Zoom: 0
Pitching Camera: Behind Pitcher
Pitching Interface: Zone 1
Pitchpoint: Breakpoint
Batting Interface: Swing Stick
Batter's Eye: On
Batter's Eye Feedback: Off
Vibration: Off
Auto Round Bases: On
Assisted Baserunning: Off
Smart Throw: Off
Auto-Reselet Fielder: On
Hold Runners: Smart Hold
Catcher's Suggestions: Off
In Game Tips: Off
Game Settings:
Gameplay:
Inside Edge: Off
Catcher Cam: Off
Arguments: Off
Ball Indicator: Dynamic
Auto Dive Back: On
Fielder Speed Boost: Off
Broken Bat Frequency: Sometimes
In-Game Help: Off
Game Setup:
Length of Game: 9
Designated Hitter: AL Hosting
Ejections: Off
Injuries: Off
Pitcher Fatigue: On
Active Bullpen: On
Inside Edge Reminder: Off
Presentation:
Action Replay Frequency: Sometimes
Inning Highlights: Off
Player Highlights: Off
Cutscenes: On
Strike Zone: Off
Pitch Break Notification: On
Topline Dropdowns: On
Score Ticker: On
Keep Fielder In View: On
Ball Trail: On
Challenge Notification: On
HR Inning Notification: On
Player Icon: None
Batter Contact: 30
Batter Power: 10
Batter Influence: 30
Power Swing: 10
Step Influence: 5
Pitcher Difficulty: 100
Bunt Assistance: 25
Bunt for Hit: 15
Baserunner Speed: 100
Runner Steal Success: 65
Infielder Errors: 80
Outfielder Errors: 80
Infielder Speed: 20
Outfielder Speed: 40
Catcher Throw Speed: 0
Infielder Throw Speed: 0
Outfielder Throw Speed: 0
Infielder Reaction Speed: 10
Outfielder Reaction Speed: 25
Speed Burst Length: 0
Speed Burst Power: 0
Fielder Aggression: 0
Pitcher Fatigue: 35
Pitcher Interface Speed: 100
Injuries: 0
Pitch Speed: 70
A.I. General Options
Infielder Errors: 80
Outfielder Errors: 80
Infielder Speed: 20
Outfielder Speed: 40
Catcher Throw Speed: 0
Infielder Throw Speed: 0
Outfielder Throw Speed: 0
Fielder Aggression: 0
Throwing Aggression: 65
Hit and Run: 100
Sacrifice Bunt: 60
Squeeze Bunt: 35
Runner Aggression: 60
Steal Success: 65
Steal Second: 60
Steal Third: 30
Steal Home: 0
Diveback: 100
A.I. Batting Options
AI Batters use Inside Edge:ON
Take strike overall-90
Take strike ahead-90
Take strike behind-65
Take ball overall-90
Take ball ahead-70
Take ball behind-80
Skill: 100
AI Contact: 55
AI Power: 50
Bunt for Hit: 40
Pitcher Difficulty: 0
Pitcher Effectiveness Mod: 100
AI Pitching Options
Pitchers use Inside Edge: ON
Corner: 25
Change Speed: 100
Throw Strike Overall: 40
Throw Strike Ahead: 40
Throw Strike Behind: 50
Pitcher Fatigue: 45
Pickoff: 10
Pitchout: 55
Meat Pitch: 0
Thanks man these sliders are great, these are the ones i'll be using for my
franchise, the only thing I changed was the pitch speed, changed it to 85
this has helped me to cut down on my stike outs and make more contact with
the ball.Comment
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