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  • highheatkingsb
    All Star
    • Jul 2005
    • 8152

    #76
    Re: HH's tweaked sliders.

    Moved human and ai infield errors to 80 (should be equal to outfield), moved human and ai stealing success to 65, moved pitch speed to 60, and turned off ejections (my goodness, I had 8 ejections in one game, enough of that crap) I'm starting my season now. These are final unless something drastic occurs.
    Last edited by highheatkingsb; 04-14-2007, 06:28 PM.
    Highheat's O's Franchise
    http://www.operationsports.com/forum...l-attempt.html

    Comment

    • gtm
      M*t*l F*r*v*r
      • Jul 2002
      • 3946

      #77
      Re: HH's tweaked sliders.

      highheat, did u check ur pm?
      CLICK ME==> NY Jets Dynasty

      CLICK ME==> NY Mets Dynasty Page

      I'm the only person on the planet that says sports games AI should be tested in cpu/cpu mode

      U.S. Navy Veteran (Disabled Vet)

      "Life, Liberty, And Pursuit Of All Who Threaten It"

      Comment

      • chuckd23
        Rookie
        • Aug 2002
        • 61

        #78
        Re: HH's tweaked sliders.

        HH: Great work again. Sorry for not posting any stats recently. I have been having way too much fun with these sliders. A few questions and requests. First, are you still using your house rule for stealing bases? Why not add it to the list of house rules.

        Second, why the change from pitch speed at 70 to 60. I will give it a chance. Just curious where that change came from.

        I have been playing with slighly different settings and getting good results. I have the pitcher interface speed at 95 and moved the pitcher effectiveness mod back to 100. I also have been leaving the pitch speed at 70.

        I will try your changes for a few games. Keep up the good work.

        Comment

        • highheatkingsb
          All Star
          • Jul 2005
          • 8152

          #79
          Re: HH's tweaked sliders.

          Originally posted by chuckd23
          HH: Great work again. Sorry for not posting any stats recently. I have been having way too much fun with these sliders. A few questions and requests. First, are you still using your house rule for stealing bases? Why not add it to the list of house rules.

          Second, why the change from pitch speed at 70 to 60. I will give it a chance. Just curious where that change came from.

          I have been playing with slighly different settings and getting good results. I have the pitcher interface speed at 95 and moved the pitcher effectiveness mod back to 100. I also have been leaving the pitch speed at 70.

          I will try your changes for a few games. Keep up the good work.
          Hey man, glad you are enjoying them. I will add that to my list of house rules.

          I switched to payoff pitching and at 70 the AI hits nothing but homeruns. I gave up 6 to the Twins, at 60, I give up 1 to 2 a game if any at all. If you are using zone pitching, definately keep it at 70. Anything under that with zone is too easy.

          And I'm also going to move the AI eff mod back to 100. Thanks for your suggestions.
          Highheat's O's Franchise
          http://www.operationsports.com/forum...l-attempt.html

          Comment

          • highheatkingsb
            All Star
            • Jul 2005
            • 8152

            #80
            Re: HH's tweaked sliders.

            My House Rules for Batting: (Swing Stick)

            Rule 1 - Can only use power swing when the AI throws a meat pitch at anytime (Even 1-0, 2-0, 3-0 counts). That's the only time I allow myself to press up on the swing stick. The rest of the time it must be pull and release tactic.
            Rule 2 - Must wait until the AI throws one strike in the count to swing, unless it's a meat pitch as stated above. I've had 2 so far that the CPU didn't throw down the gut on 3-0, it is rare though, then I do not swing. This works the pitcher's pitch total.

            My House Rules for Pitching: (Both Zone 1 and Payoff - see below for proper sliders)

            Rule 1 - Zone or Payoff pitching - ***** I now use a deck of cards to determine my every pitch. Sounds crazy, but adds intriging situations to the game. Ex: I have 4 pitches available in a clockwise position, (fastball, slider, change up, and curve) an ace, 5, 9, or King would culminate in a fastball, a 2, 6, 10, or Joker would culminate in the slider and so on. I know it's cheesy, but I do this now to keep me from throwing the same pitch all the time in certain situations. I still select my own location for zone pitching and for payoff, I flip another card for location.

            123
            4 5
            678

            Rule 2 - I do not throw any pitches that start down the middle and each pitch must begin on some point of catchers glove.

            Rule 3 - only one pickoff attempt per at bat, I've actually gotten a couple with diveback at 100.

            Rule 4 - Starters can go as long as they want unless they give up either of the following:

            Rule 4b - 5 earned runs (not total runs) and I trail by 2 or more runs at the time my pitcher gives up the 5th earned run. If not losing by 2 or more runs, can continue until that point is reached or the following below:
            Rule 4c - 10 hits
            Rule 4d - tied or losing after 7th inning
            Rule 4e - winning after 8 innings and lead by 3 runs of less, if winning by more than 3, starter can go on until that point is reached or the game is complete.
            Rule 4f - 15% stanima
            Rule 4g - after one of the above, I must take him out at that moment and bring in a reliever.

            Rule 5 - Relievers can go a maximum of 3 innings for long relievers and 2 innings for middle, setups and closers, or one of the following:

            Rule 5a - 3 earned runs or 6 hits for long relievers
            Rule 5b - 2 earned runs or 5 hits for middle, setups, and closers
            Rule 5c - after one of the above, the player must be removed at that moment and I must bring in a new pitcher. Make sure you have another pitcher warming up.

            Base Running House Rules:

            Rule 1 - only one extra step lead for baserunners. Click L2 button one time after AI sets the baserunner for you. If the AI pitcher throws to the base you lead from, you lose that extra step for the remainder at bat. Use it wisely.

            Rule 2 - Can steal as much as you want, until you get caught stealing, then you can not steal for the remainder of the game unless the game goes extra innings. Then rule resets beginning with 10th inning.

            Control Settings:

            Batting Camera: Classic
            Zoom: 0
            Pitching Camera: Behind Pitcher
            Pitching Interface: Zone 1 or Payoff
            Pitchpoint: Breakpoint
            Batting Interface: Swing Stick
            Batter's Eye: Off
            Batter's Eye Feedback: Off
            Vibration: Off
            Auto Round Bases: On
            Assisted Baserunning: Off
            Smart Throw: Off
            Auto-Reselet Fielder: On
            Hold Runners: Smart Hold
            Catcher's Suggestions: Off
            In Game Tips: Off

            Game Settings:

            Gameplay:
            Inside Edge: Off
            Catcher Cam: Off
            Arguments: Off
            Ball Indicator: Dynamic
            Auto Dive Back: On
            Fielder Speed Boost: Off
            Broken Bat Frequency: Sometimes
            In-Game Help: Off

            Game Setup:

            Length of Game: 9
            Designated Hitter: AL Hosting
            Ejections: Off
            Injuries: Off
            Pitcher Fatigue: On
            Active Bullpen: On
            Inside Edge Reminder: Off

            Presentation:

            Action Replay Frequency: Sometimes
            Inning Highlights: Off
            Player Highlights: Off
            Cutscenes: On
            Strike Zone: Off
            Pitch Break Notification: On
            Topline Dropdowns: On
            Score Ticker: On
            Keep Fielder In View: On
            Ball Trail: On
            Challenge Notification: On
            HR Inning Notification: On
            Player Icon: None


            Batter Contact: 25 or 30
            Batter Power: 10
            Batter Influence: 30
            Power Swing: 10
            Step Influence: 5
            Pitcher Difficulty: 100
            Bunt Assistance: 25
            Bunt for Hit: 15
            Baserunner Speed: 100
            Runner Steal Success: 65
            Infielder Errors: 80
            Outfielder Errors: 80
            Infielder Speed: 20
            Outfielder Speed: 45
            Catcher Throw Speed: 0
            Infielder Throw Speed: 0
            Outfielder Throw Speed: 0
            Infielder Reaction Speed: 10
            Outfielder Reaction Speed: 25
            Speed Burst Length: 0
            Speed Burst Power: 0
            Fielder Aggression: 0
            Pitcher Fatigue: 35
            Pitcher Interface Speed: 100
            Injuries: 0
            Pitch Speed: 70

            A.I. General Options

            Infielder Errors: 80
            Outfielder Errors: 80
            Infielder Speed: 20
            Outfielder Speed: 45
            Catcher Throw Speed: 0
            Infielder Throw Speed: 0
            Outfielder Throw Speed: 0
            Fielder Aggression: 0
            Throwing Aggression: 65
            Hit and Run: 100
            Sacrifice Bunt: 60
            Squeeze Bunt: 35
            Runner Aggression: 65
            Steal Success: 65
            Steal Second: 60
            Steal Third: 30
            Steal Home: 0
            Diveback: 100

            A.I. Batting Options

            AI Batters use Inside Edge:ON
            Take strike overall-90***
            Take strike ahead-90***
            Take strike behind-65***
            Take ball overall-90***
            Take ball ahead-70***
            Take ball behind-80***
            Skill: 100
            AI Contact: 55 for zone pitching, 45 for payoff
            AI Power: 50 for zone pitching, 55 for payoff
            Bunt for Hit: 40
            Pitcher Difficulty: 0
            Pitcher Effectiveness Mod: 95 for zone pitching, 100 for payoff pitching
            AI Pitching Options

            Pitchers use Inside Edge: ON
            Corner: 25
            Change Speed: 100
            Throw Strike Overall: 40
            Throw Strike Ahead: 40
            Throw Strike Behind: 50
            Pitcher Fatigue: 45
            Pickoff: 10
            Pitchout: 55
            Meat Pitch: 0
            Last edited by highheatkingsb; 04-15-2007, 08:14 AM.
            Highheat's O's Franchise
            http://www.operationsports.com/forum...l-attempt.html

            Comment

            • highheatkingsb
              All Star
              • Jul 2005
              • 8152

              #81
              Re: HH's tweaked sliders.

              Final Update, Post #80, Page #8. Introduced Base Running house rules, introduced pitch speed for both payoff and zone interface pitching, moved AI Eff. Mod back to 100.
              Highheat's O's Franchise
              http://www.operationsports.com/forum...l-attempt.html

              Comment

              • chuckd23
                Rookie
                • Aug 2002
                • 61

                #82
                Re: HH's tweaked sliders.

                Take a look at the text at the top of the message referring to pwr, swing and step influence at 5. Did you not move them back to 10? You also state in the text about pitch mod at 95, but you moved that back to 100 as well. Just trying to be consistent.

                Comment

                • highheatkingsb
                  All Star
                  • Jul 2005
                  • 8152

                  #83
                  Re: HH's tweaked sliders.

                  Originally posted by chuckd23
                  Take a look at the text at the top of the message referring to pwr, swing and step influence at 5. Did you not move them back to 10? You also state in the text about pitch mod at 95, but you moved that back to 100 as well. Just trying to be consistent.
                  Ignore that, I deleted it. I was just in a hurry to get those posted, so I copy and pasted the old ones and just corrected the sliders. Just me being DEE DEE DEE!!!!!! Oh yeah, moved contact to 25. At 30, I was getting too many hits and at 20, I was striking out way more than I should against #4 and #5 starters, now it seems about perfect. Finally, I'm able to start my season.
                  Last edited by highheatkingsb; 04-14-2007, 07:26 PM.
                  Highheat's O's Franchise
                  http://www.operationsports.com/forum...l-attempt.html

                  Comment

                  • highheatkingsb
                    All Star
                    • Jul 2005
                    • 8152

                    #84
                    Re: HH's tweaked sliders.

                    Just wanted to thank all of you that have contributed to these sliders. All of your test games and hard work has been greatly appreciated. Best of luck to all of your seasons. Keep posting stats and suggestions throughout the year. Great job guys!!!!!!!!!!!
                    Highheat's O's Franchise
                    http://www.operationsports.com/forum...l-attempt.html

                    Comment

                    • gtm
                      M*t*l F*r*v*r
                      • Jul 2002
                      • 3946

                      #85
                      Re: HH's tweaked sliders.

                      HH, ru going to make a post of your final sliders?
                      CLICK ME==> NY Jets Dynasty

                      CLICK ME==> NY Mets Dynasty Page

                      I'm the only person on the planet that says sports games AI should be tested in cpu/cpu mode

                      U.S. Navy Veteran (Disabled Vet)

                      "Life, Liberty, And Pursuit Of All Who Threaten It"

                      Comment

                      • highheatkingsb
                        All Star
                        • Jul 2005
                        • 8152

                        #86
                        Re: HH's tweaked sliders.

                        Originally posted by mman19
                        HH, ru going to make a post of your final sliders?
                        Page 8, Post #80.
                        Highheat's O's Franchise
                        http://www.operationsports.com/forum...l-attempt.html

                        Comment

                        • highheatkingsb
                          All Star
                          • Jul 2005
                          • 8152

                          #87
                          Re: HH's tweaked sliders.

                          Made a few minor adjustments. Dropped AI Run Aggression to 60, they occassionally took off on line drives to the outfield at 65 which made it too easy to double them off. Dropped outfield speed to 40 for both sides. Also, adjusted pitch chart and Rule 1 in Pitching House Rules, I was throwing way too many high pitches.

                          My House Rules for Batting: (Swing Stick)

                          Rule 1 - Can only use power swing when you correctly guess the batter's eye. That's the only time I allow myself to press up on the swing stick. The rest of the time it must be pull and release tactic.
                          Rule 2 - Must wait until the AI throws one strike in the count to swing, unless it's a meat pitch as stated above. I've had 2 so far that the CPU didn't throw down the gut on 3-0, it is rare though, then I do not swing. This works the pitcher's pitch total.

                          My House Rules for Pitching: (Both Zone 1 and Payoff - see below for proper sliders)

                          Rule 1 - Zone 1 pitching - I now use a deck of cards to determine my every pitch. Sounds crazy, but adds intriging situations to the game. Ex: I have 4 pitches available in a clockwise position, (fastball, slider, change up, and curve) an ace, 5, 9, or King would culminate in a fastball, a 2, 6, 10, or Joker would culminate in the slider and so on. I know it's cheesy, but I do this now to keep me from throwing the same pitch all the time in certain situations. I also flip another card for location purposes. See chart below.

                          JQK (Jack, Queen, King) (only two of each in deck)
                          1 2 (1,6 2,7)
                          345 (3,8 4,9 5,10)

                          Rule 2 - I do not throw any pitches that start down the middle and each pitch must begin on some point of catchers glove.

                          Rule 3 - only one pickoff attempt per at bat, I've actually gotten a couple with diveback at 100.

                          Rule 4 - Starters can go as long as they want unless either of the following occurs:

                          Rule 4b - 5 earned runs (not total runs) and I trail by 2 or more runs at the time my pitcher gives up the 5th earned run. If not losing by 2 or more runs, can continue until that point is reached or the following below:
                          Rule 4c - 10 hits
                          Rule 4d - tied or losing after 7th inning
                          Rule 4e - winning after 8 innings and lead by 3 runs or less, if winning by more than 3, starter can go on until that point is reached or the game is complete.
                          Rule 4f - 30% stanima and tied or losing before 7th inning
                          Rule 4g - after one of the above, I must take him out at that moment and bring in a reliever.

                          Rule 5 - Relievers can go a maximum of 3 innings for long relievers and 2 innings for middle, setups and closers, or one of the following:

                          Rule 5a - 3 earned runs or 6 hits for long relievers
                          Rule 5b - 2 earned runs or 5 hits for middle, setups, and closers
                          Rule 5c - after one of the above, the player must be removed at that moment and I must bring in a new pitcher. Make sure you have another pitcher warming up.

                          My House Rules For Base Running:

                          Rule 1 - only one extra step lead for baserunners. Click L2 button one time after AI sets the baserunner for you. If the AI pitcher throws to the base you lead from, you lose that extra step for the remainder at bat. Use it wisely.

                          Rule 2 - Can steal as much as you want, until you get caught stealing, then you can not steal for the remainder of the game unless the game goes extra innings. Then rule resets beginning with 10th inning.

                          Control Settings:

                          Batting Camera: Classic
                          Zoom: 0
                          Pitching Camera: Behind Pitcher
                          Pitching Interface: Zone 1
                          Pitchpoint: Breakpoint
                          Batting Interface: Swing Stick
                          Batter's Eye: On
                          Batter's Eye Feedback: Off
                          Vibration: Off
                          Auto Round Bases: On
                          Assisted Baserunning: Off
                          Smart Throw: Off
                          Auto-Reselet Fielder: On
                          Hold Runners: Smart Hold
                          Catcher's Suggestions: Off
                          In Game Tips: Off

                          Game Settings:

                          Gameplay:
                          Inside Edge: Off
                          Catcher Cam: Off
                          Arguments: Off
                          Ball Indicator: Dynamic
                          Auto Dive Back: On
                          Fielder Speed Boost: Off
                          Broken Bat Frequency: Sometimes
                          In-Game Help: Off

                          Game Setup:

                          Length of Game: 9
                          Designated Hitter: AL Hosting
                          Ejections: Off
                          Injuries: Off
                          Pitcher Fatigue: On
                          Active Bullpen: On
                          Inside Edge Reminder: Off

                          Presentation:

                          Action Replay Frequency: Sometimes
                          Inning Highlights: Off
                          Player Highlights: Off
                          Cutscenes: On
                          Strike Zone: Off
                          Pitch Break Notification: On
                          Topline Dropdowns: On
                          Score Ticker: On
                          Keep Fielder In View: On
                          Ball Trail: On
                          Challenge Notification: On
                          HR Inning Notification: On
                          Player Icon: None


                          Batter Contact: 30
                          Batter Power: 10
                          Batter Influence: 30
                          Power Swing: 10
                          Step Influence: 5
                          Pitcher Difficulty: 100
                          Bunt Assistance: 25
                          Bunt for Hit: 15
                          Baserunner Speed: 100
                          Runner Steal Success: 65
                          Infielder Errors: 80
                          Outfielder Errors: 80
                          Infielder Speed: 20
                          Outfielder Speed: 40
                          Catcher Throw Speed: 0
                          Infielder Throw Speed: 0
                          Outfielder Throw Speed: 0
                          Infielder Reaction Speed: 10
                          Outfielder Reaction Speed: 25
                          Speed Burst Length: 0
                          Speed Burst Power: 0
                          Fielder Aggression: 0
                          Pitcher Fatigue: 35
                          Pitcher Interface Speed: 100
                          Injuries: 0
                          Pitch Speed: 70

                          A.I. General Options

                          Infielder Errors: 80
                          Outfielder Errors: 80
                          Infielder Speed: 20
                          Outfielder Speed: 40
                          Catcher Throw Speed: 0
                          Infielder Throw Speed: 0
                          Outfielder Throw Speed: 0
                          Fielder Aggression: 0
                          Throwing Aggression: 65
                          Hit and Run: 100
                          Sacrifice Bunt: 60
                          Squeeze Bunt: 35
                          Runner Aggression: 60
                          Steal Success: 65
                          Steal Second: 60
                          Steal Third: 30
                          Steal Home: 0
                          Diveback: 100

                          A.I. Batting Options

                          AI Batters use Inside Edge:ON
                          Take strike overall-90
                          Take strike ahead-90
                          Take strike behind-65
                          Take ball overall-90
                          Take ball ahead-70
                          Take ball behind-80
                          Skill: 100
                          AI Contact: 55
                          AI Power: 50
                          Bunt for Hit: 40
                          Pitcher Difficulty: 0
                          Pitcher Effectiveness Mod: 100

                          AI Pitching Options

                          Pitchers use Inside Edge: ON
                          Corner: 25
                          Change Speed: 100
                          Throw Strike Overall: 40
                          Throw Strike Ahead: 40
                          Throw Strike Behind: 50
                          Pitcher Fatigue: 45
                          Pickoff: 10
                          Pitchout: 55
                          Meat Pitch: 0
                          Last edited by highheatkingsb; 04-15-2007, 02:16 PM.
                          Highheat's O's Franchise
                          http://www.operationsports.com/forum...l-attempt.html

                          Comment

                          • highheatkingsb
                            All Star
                            • Jul 2005
                            • 8152

                            #88
                            Re: HH's tweaked sliders.

                            Implemented change to batter's eye. It is now on because I've hit 3 homers in 10 games with the Orioles. Updated Rule 1 of House Hitting Rules. Changed pitch speed to 60 for payoff pitching.

                            Latest sliders, Page 9 Post 87.
                            Highheat's O's Franchise
                            http://www.operationsports.com/forum...l-attempt.html

                            Comment

                            • highheatkingsb
                              All Star
                              • Jul 2005
                              • 8152

                              #89
                              Re: HH's tweaked sliders.

                              dumped payoff pitching all together, I get more realistic games using zone 1 interface.
                              Highheat's O's Franchise
                              http://www.operationsports.com/forum...l-attempt.html

                              Comment

                              • ulua
                                Rookie
                                • Mar 2007
                                • 320

                                #90
                                Re: HH's tweaked sliders.

                                Originally posted by highheatkingsb
                                Made a few minor adjustments. Dropped AI Run Aggression to 60, they occassionally took off on line drives to the outfield at 65 which made it too easy to double them off. Dropped outfield speed to 40 for both sides. Also, adjusted pitch chart and Rule 1 in Pitching House Rules, I was throwing way too many high pitches.

                                My House Rules for Batting: (Swing Stick)

                                Rule 1 - Can only use power swing when you correctly guess the batter's eye. That's the only time I allow myself to press up on the swing stick. The rest of the time it must be pull and release tactic.
                                Rule 2 - Must wait until the AI throws one strike in the count to swing, unless it's a meat pitch as stated above. I've had 2 so far that the CPU didn't throw down the gut on 3-0, it is rare though, then I do not swing. This works the pitcher's pitch total.

                                My House Rules for Pitching: (Both Zone 1 and Payoff - see below for proper sliders)

                                Rule 1 - Zone 1 pitching - I now use a deck of cards to determine my every pitch. Sounds crazy, but adds intriging situations to the game. Ex: I have 4 pitches available in a clockwise position, (fastball, slider, change up, and curve) an ace, 5, 9, or King would culminate in a fastball, a 2, 6, 10, or Joker would culminate in the slider and so on. I know it's cheesy, but I do this now to keep me from throwing the same pitch all the time in certain situations. I also flip another card for location purposes. See chart below.

                                JQK (Jack, Queen, King) (only two of each in deck)
                                1 2 (1,6 2,7)
                                345 (3,8 4,9 5,10)

                                Rule 2 - I do not throw any pitches that start down the middle and each pitch must begin on some point of catchers glove.

                                Rule 3 - only one pickoff attempt per at bat, I've actually gotten a couple with diveback at 100.

                                Rule 4 - Starters can go as long as they want unless either of the following occurs:

                                Rule 4b - 5 earned runs (not total runs) and I trail by 2 or more runs at the time my pitcher gives up the 5th earned run. If not losing by 2 or more runs, can continue until that point is reached or the following below:
                                Rule 4c - 10 hits
                                Rule 4d - tied or losing after 7th inning
                                Rule 4e - winning after 8 innings and lead by 3 runs or less, if winning by more than 3, starter can go on until that point is reached or the game is complete.
                                Rule 4f - 30% stanima and tied or losing before 7th inning
                                Rule 4g - after one of the above, I must take him out at that moment and bring in a reliever.

                                Rule 5 - Relievers can go a maximum of 3 innings for long relievers and 2 innings for middle, setups and closers, or one of the following:

                                Rule 5a - 3 earned runs or 6 hits for long relievers
                                Rule 5b - 2 earned runs or 5 hits for middle, setups, and closers
                                Rule 5c - after one of the above, the player must be removed at that moment and I must bring in a new pitcher. Make sure you have another pitcher warming up.

                                My House Rules For Base Running:

                                Rule 1 - only one extra step lead for baserunners. Click L2 button one time after AI sets the baserunner for you. If the AI pitcher throws to the base you lead from, you lose that extra step for the remainder at bat. Use it wisely.

                                Rule 2 - Can steal as much as you want, until you get caught stealing, then you can not steal for the remainder of the game unless the game goes extra innings. Then rule resets beginning with 10th inning.

                                Control Settings:

                                Batting Camera: Classic
                                Zoom: 0
                                Pitching Camera: Behind Pitcher
                                Pitching Interface: Zone 1
                                Pitchpoint: Breakpoint
                                Batting Interface: Swing Stick
                                Batter's Eye: On
                                Batter's Eye Feedback: Off
                                Vibration: Off
                                Auto Round Bases: On
                                Assisted Baserunning: Off
                                Smart Throw: Off
                                Auto-Reselet Fielder: On
                                Hold Runners: Smart Hold
                                Catcher's Suggestions: Off
                                In Game Tips: Off

                                Game Settings:

                                Gameplay:
                                Inside Edge: Off
                                Catcher Cam: Off
                                Arguments: Off
                                Ball Indicator: Dynamic
                                Auto Dive Back: On
                                Fielder Speed Boost: Off
                                Broken Bat Frequency: Sometimes
                                In-Game Help: Off

                                Game Setup:

                                Length of Game: 9
                                Designated Hitter: AL Hosting
                                Ejections: Off
                                Injuries: Off
                                Pitcher Fatigue: On
                                Active Bullpen: On
                                Inside Edge Reminder: Off

                                Presentation:

                                Action Replay Frequency: Sometimes
                                Inning Highlights: Off
                                Player Highlights: Off
                                Cutscenes: On
                                Strike Zone: Off
                                Pitch Break Notification: On
                                Topline Dropdowns: On
                                Score Ticker: On
                                Keep Fielder In View: On
                                Ball Trail: On
                                Challenge Notification: On
                                HR Inning Notification: On
                                Player Icon: None


                                Batter Contact: 30
                                Batter Power: 10
                                Batter Influence: 30
                                Power Swing: 10
                                Step Influence: 5
                                Pitcher Difficulty: 100
                                Bunt Assistance: 25
                                Bunt for Hit: 15
                                Baserunner Speed: 100
                                Runner Steal Success: 65
                                Infielder Errors: 80
                                Outfielder Errors: 80
                                Infielder Speed: 20
                                Outfielder Speed: 40
                                Catcher Throw Speed: 0
                                Infielder Throw Speed: 0
                                Outfielder Throw Speed: 0
                                Infielder Reaction Speed: 10
                                Outfielder Reaction Speed: 25
                                Speed Burst Length: 0
                                Speed Burst Power: 0
                                Fielder Aggression: 0
                                Pitcher Fatigue: 35
                                Pitcher Interface Speed: 100
                                Injuries: 0
                                Pitch Speed: 70

                                A.I. General Options

                                Infielder Errors: 80
                                Outfielder Errors: 80
                                Infielder Speed: 20
                                Outfielder Speed: 40
                                Catcher Throw Speed: 0
                                Infielder Throw Speed: 0
                                Outfielder Throw Speed: 0
                                Fielder Aggression: 0
                                Throwing Aggression: 65
                                Hit and Run: 100
                                Sacrifice Bunt: 60
                                Squeeze Bunt: 35
                                Runner Aggression: 60
                                Steal Success: 65
                                Steal Second: 60
                                Steal Third: 30
                                Steal Home: 0
                                Diveback: 100

                                A.I. Batting Options

                                AI Batters use Inside Edge:ON
                                Take strike overall-90
                                Take strike ahead-90
                                Take strike behind-65
                                Take ball overall-90
                                Take ball ahead-70
                                Take ball behind-80
                                Skill: 100
                                AI Contact: 55
                                AI Power: 50
                                Bunt for Hit: 40
                                Pitcher Difficulty: 0
                                Pitcher Effectiveness Mod: 100

                                AI Pitching Options

                                Pitchers use Inside Edge: ON
                                Corner: 25
                                Change Speed: 100
                                Throw Strike Overall: 40
                                Throw Strike Ahead: 40
                                Throw Strike Behind: 50
                                Pitcher Fatigue: 45
                                Pickoff: 10
                                Pitchout: 55
                                Meat Pitch: 0
                                HH,
                                Thanks man these sliders are great, these are the ones i'll be using for my
                                franchise, the only thing I changed was the pitch speed, changed it to 85
                                this has helped me to cut down on my stike outs and make more contact with
                                the ball.

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