Sliders vs. Player Ratings
Collapse
Recommended Videos
Collapse
X
-
Re: Sliders vs. Player Ratings
I would like to know this also. What, if any, slider would be set at for the player attributes to take full affect. If anybody knows.CLICK ME==> NY Jets Dynasty
CLICK ME==> NY Mets Dynasty Page
I'm the only person on the planet that says sports games AI should be tested in cpu/cpu mode
U.S. Navy Veteran (Disabled Vet)
"Life, Liberty, And Pursuit Of All Who Threaten It" -
Re: Sliders vs. Player Ratings
lets try it. It makes sense for some sliders. The one slider that u cannot put at zero is pitch speed I did that once , and OMG its hilarious. Try it and see how slow the pitch comes in. U can swing 3 times befor the pitch reaches home plate.Simply *Magic* Just click the link and Watch :)
http://www.operationsports.com/forum...post2043715147Comment
-
Re: Sliders vs. Player Ratings
Well, since there are about four difficulty levels in the game, sliders for each difficulty. Would this mean if no sliders were in the game, the settings would be at zero? Yes i do understand about the pitch speed. If there were no sliders in the game, wouldn't it have to play off of attributes?CLICK ME==> NY Jets Dynasty
CLICK ME==> NY Mets Dynasty Page
I'm the only person on the planet that says sports games AI should be tested in cpu/cpu mode
U.S. Navy Veteran (Disabled Vet)
"Life, Liberty, And Pursuit Of All Who Threaten It"Comment
-
CLICK ME==> NY Jets Dynasty
CLICK ME==> NY Mets Dynasty Page
I'm the only person on the planet that says sports games AI should be tested in cpu/cpu mode
U.S. Navy Veteran (Disabled Vet)
"Life, Liberty, And Pursuit Of All Who Threaten It"Comment
-
Re: Sliders vs. Player Ratings
Guys I have been working on something like this for the last few weeks because I wanted to stop messing with sliders every game and just play. So my thought is put the sliders at a setting where its not a boost or a minus to the actual player ratings and just let the games play out the way they should. So this is what I have come up with and it giving me good games.
I FORGOT ONE THING " DO NOT USE THE PUSH UP POWER SWING WITH THESE SLIDERS "
I use Swing Stick and Zone 1 Pitching
All Sliders that are not listed below are at (50)
HUMAN
Step Influence (100)
Pitcher Difficulty (100)
Base Running Speed (100)
Infield Errors (80)
Outfield Errors (80)
Speed Boost (0)
Speed Boost Power (0)
Pitcher Fatigue (35)
Interface Speed (85)
Pitch Speed (60)
AI
Infield Errors (80)
Outfield Errors (80)
Fielder Aggression (20)
Stealing Success (55)
Run Aggression (60)
Steal Home (0)
Pitcher Difficulty (0)
Effectiveness Mod (75)
Meat Pitch (0)Last edited by DanSF49; 04-27-2007, 08:14 AM. Reason: Changed Step Influence, Interface Speed and AI Run AggressionComment
-
Re: Sliders vs. Player Ratings
Guys I have been working on something like this for the last few weeks because I wanted to stop messing with sliders every game and just play. So my thought is put the sliders at a setting where its not a boost or a minus to the actual player ratings and just let the games play out the way they should. So this is what I have come up with and it giving me good games.
I use Swing Stick and Zone 1 Pitching
All Sliders are at (50) besides the ones listed below
HUMAN
Pitcher Difficulty (100)
Base Running Speed (100)
Infield Errors (80)
Outfield Errors (80)
Speed Boost (0)
Speed Boost Power (0)
Pitcher Fatigue (35)
Interface Speed (100)
Pitch Speed (60)
AI
Infield Errors (80)
Outfield Errors (80)
Fielder Aggression (20)
Stealing Success (55)
Steal Home (0)
Pitcher Difficulty (0)
Effectiveness Mod (75)
Meat Pitch (0)CLICK ME==> NY Jets Dynasty
CLICK ME==> NY Mets Dynasty Page
I'm the only person on the planet that says sports games AI should be tested in cpu/cpu mode
U.S. Navy Veteran (Disabled Vet)
"Life, Liberty, And Pursuit Of All Who Threaten It"Comment
-
Re: Sliders vs. Player Ratings
For example, if we talk about contact and power. The settings obviously increase or decrease a particular attribute. So as long as you have both contact and power at the same setting, then everyone gets the same "boost" and then the only thing that is different from player to player are the individual attributes.Comment
-
Re: Sliders vs. Player Ratings
In theory, you don't have a to have a setting set at 0 for player ratings to matter.
For example, if we talk about contact and power. The settings obviously increase or decrease a particular attribute. So as long as you have both contact and power at the same setting, then everyone gets the same "boost" and then the only thing that is different from player to player are the individual attributes.CLICK ME==> NY Jets Dynasty
CLICK ME==> NY Mets Dynasty Page
I'm the only person on the planet that says sports games AI should be tested in cpu/cpu mode
U.S. Navy Veteran (Disabled Vet)
"Life, Liberty, And Pursuit Of All Who Threaten It"Comment
-
Re: Sliders vs. Player Ratings
Yes Nico they are all at 50, you will see at least 2-4 walks a game including some wild pitches as long as you are patient at the plate.Comment
-
Re: Sliders vs. Player Ratings
MMan I think that 50 is where only attributes matter since most games use the Pro level as the default, such as madden. So anything above or below that number would then boost or lower the attributes.Comment
Comment