Sliders vs. Player Ratings

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  • soccerluv
    Rookie
    • Aug 2006
    • 54

    #76
    Re: Sliders vs. Player Ratings

    Has anybody thought about testing sliders using the same teams?

    Comment

    • sleepytercel
      Banned
      • Sep 2004
      • 605

      #77
      Re: Sliders vs. Player Ratings

      Originally posted by Tyrant8RDFL
      I have'nt had any issues with errors having those slider at 0. Me personally they move smoother and more realistic at 0, and I dont over run anything.
      You have to be smooth with your controls and not push so hard to any direction if u dont have far to go, or if u do push hard know when to let go and let the animation continue on the play.
      I agree, and it works great for me, but it doesn't work great for most, and that's what's important overall.

      Comment

      • gtm
        M*t*l F*r*v*r
        • Jul 2002
        • 3946

        #78
        Re: Sliders vs. Player Ratings

        Dan, i'm playing a game right now and will post. How r things looking? Still tweaking any or waiting for more results. Thanks.
        CLICK ME==> NY Jets Dynasty

        CLICK ME==> NY Mets Dynasty Page

        I'm the only person on the planet that says sports games AI should be tested in cpu/cpu mode

        U.S. Navy Veteran (Disabled Vet)

        "Life, Liberty, And Pursuit Of All Who Threaten It"

        Comment

        • DanSF49
          Pro
          • Feb 2003
          • 936

          #79
          Re: Sliders vs. Player Ratings

          Originally posted by Tyrant8RDFL
          Dan I swear homie, you are in my head man for a couple of reasons.

          #1. I was just messing with the AI hitting sliders, and figured that the 3 strike sliders need to be the same and then the 3 ball sliders need to be the same , but not all six, but when I had it at all 35 , I dont know if u tried it, I got everything I wanted , but My pitch count was slightly low but now low low. Im close to finding something.

          #2. I was going to tell u that since I like the 0 factor for certain sliders, and u didnt like the hump on throws, to just put all those sliders I have at 0 at 10 and that should eliviate the hump. I just looked at your new slider set and saw u just did that, but u have base running at 100 thats real high when throwing is at 10.

          Go to AI hitting and for testing purposes put all 6 at 35 and see what im talking about. Play 2 or 3 games like that.

          Holla back. Peace

          I tried the 35 thing last night but I just feel like the AI is swinging at way to many pitches, I dont think we can keep it this low. As for the throwing sliders, with throw speed at 10 and running at 100, it works out pretty good. I saw a triple by me and a triple by the CPU last night. Also Damon still has a rag arm with throw speed at 10 which is nice. One other thing I have tested and it seems to smooth out the animation is put Reaction Speed for IF and OFs at 10. With it at 0, in the replays it looks like they are running in place for the first few steps. But now with it at 10, its a nice smooth start.

          Comment

          • DanSF49
            Pro
            • Feb 2003
            • 936

            #80
            Re: Sliders vs. Player Ratings

            Originally posted by mman19
            Dan, i'm playing a game right now and will post. How r things looking? Still tweaking any or waiting for more results. Thanks.
            I think I'm going to change a few things. They are below, thanks to Sleepy for his slider suggestions.

            1 - Pitcher Difficulty from 50 to 25 for both the CPU and Human
            2 - Step Influence I can't decide on either 50 or 25 for this one.
            3 - Human OF Speed from 40 to 25
            4 - Reaction Speed, change both from 0 to 10
            5 - AI OF Speed from 40 to 35
            6 - Change all Take Strikes to 60 and Take Balls to 40
            7 - AI Corner from 50 to 0, I just think it looks more realistic and not every pitcher can paint the corners like Glavine.

            Give these a try and let me know how they go.
            Last edited by DanSF49; 05-04-2007, 09:20 AM.

            Comment

            • gtm
              M*t*l F*r*v*r
              • Jul 2002
              • 3946

              #81
              Re: Sliders vs. Player Ratings

              Dan, check ur pm.
              CLICK ME==> NY Jets Dynasty

              CLICK ME==> NY Mets Dynasty Page

              I'm the only person on the planet that says sports games AI should be tested in cpu/cpu mode

              U.S. Navy Veteran (Disabled Vet)

              "Life, Liberty, And Pursuit Of All Who Threaten It"

              Comment

              • gtm
                M*t*l F*r*v*r
                • Jul 2002
                • 3946

                #82
                Re: Sliders vs. Player Ratings

                Originally posted by DanSF49
                I think I'm going to change a few things. They are below, thanks to Sleepy for his slider suggestions.

                1 - Pitcher Difficulty from 50 to 25 for both the CPU and Human
                2 - Step Influence I can't decide on either 50 or 25 for this one.
                3 - Human OF Speed from 40 to 25
                4 - Reaction Speed, change both from 0 to 10
                5 - AI OF Speed from 40 to 35
                6 - AI Batting Sliders, I'm still looking at almost all of them to find the right mix
                7 - AI Corner from 50 to 0, I just think it looks more realistic and not every pitcher can paint the corners like Glavine.

                Give these a try and let me know how they go.
                With you changing the OF speeds lower, i hope that doubles don't increase.
                CLICK ME==> NY Jets Dynasty

                CLICK ME==> NY Mets Dynasty Page

                I'm the only person on the planet that says sports games AI should be tested in cpu/cpu mode

                U.S. Navy Veteran (Disabled Vet)

                "Life, Liberty, And Pursuit Of All Who Threaten It"

                Comment

                • DanSF49
                  Pro
                  • Feb 2003
                  • 936

                  #83
                  Re: Sliders vs. Player Ratings

                  Originally posted by mman19
                  With you changing the OF speeds lower, i hope that doubles don't increase.
                  It shouldn't but we will see, what happens as we test these, I just felt that I was getting to balls that were hit deep a little to easily. I was at some balls in the gaps and waiting a few seconds for them to come down when they should have been hits or running catches. I forgot 1 more change try take strikes at 60 and take balls at 40. Leave Skill, Contact and Power at 50 though still for the AI.

                  Comment

                  • gtm
                    M*t*l F*r*v*r
                    • Jul 2002
                    • 3946

                    #84
                    Re: Sliders vs. Player Ratings

                    Originally posted by DanSF49
                    It shouldn't but we will see, what happens as we test these, I just felt that I was getting to balls that were hit deep a little to easily. I was at some balls in the gaps and waiting a few seconds for them to come down when they should have been hits or running catches. I forgot 1 more change try take strikes at 60 and take balls at 40. Leave Skill, Contact and Power at 50 though still for the AI.
                    Ok. I'm going to finish my game, post results and then try your new settings.
                    CLICK ME==> NY Jets Dynasty

                    CLICK ME==> NY Mets Dynasty Page

                    I'm the only person on the planet that says sports games AI should be tested in cpu/cpu mode

                    U.S. Navy Veteran (Disabled Vet)

                    "Life, Liberty, And Pursuit Of All Who Threaten It"

                    Comment

                    • DanSF49
                      Pro
                      • Feb 2003
                      • 936

                      #85
                      Re: Sliders vs. Player Ratings

                      Originally posted by mman19
                      Ok. I'm going to finish my game, post results and then try your new settings.
                      Okay sounds good, also are you trying these with different teams and pitchers?? Or are you just using the Mets (Glavine) vs Cards (Carpenter)

                      Comment

                      • gtm
                        M*t*l F*r*v*r
                        • Jul 2002
                        • 3946

                        #86
                        Re: Sliders vs. Player Ratings

                        Originally posted by DanSF49
                        Okay sounds good, also are you trying these with different teams and pitchers?? Or are you just using the Mets (Glavine) vs Cards (Carpenter)
                        This is how i test. I play in season mode and play at least the first three games of which is the Cardinals. This way if the slider results are good, then i'll have these games saved and don't have to start over again. That's just me.
                        CLICK ME==> NY Jets Dynasty

                        CLICK ME==> NY Mets Dynasty Page

                        I'm the only person on the planet that says sports games AI should be tested in cpu/cpu mode

                        U.S. Navy Veteran (Disabled Vet)

                        "Life, Liberty, And Pursuit Of All Who Threaten It"

                        Comment

                        • DanSF49
                          Pro
                          • Feb 2003
                          • 936

                          #87
                          Re: Sliders vs. Player Ratings

                          Originally posted by mman19
                          This is how i test. I play in season mode and play at least the first three games of which is the Cardinals. This way if the slider results are good, then i'll have these games saved and don't have to start over again. That's just me.
                          Gotcha. Alright then let me know how it goes with the newest udates. I'm going to go home on my lunch break from work and test these newest updates some more. God I love working only 10 minutes from my house.

                          Comment

                          • gtm
                            M*t*l F*r*v*r
                            • Jul 2002
                            • 3946

                            #88
                            Re: Sliders vs. Player Ratings

                            Game 3 using Dan's new slider set: post 65

                            Mets: 4-13-0
                            Cards: 1-12-0

                            Mets: 6 singles, 6 doubles, 1 home run, 3 BB, 4 k
                            Cards: 9 singles, 3 doubles, 0 BB, 5 k

                            Mets: Maine (8.0 IP, 1 R, 1 ER, 11 H, 0 BB, 5 K)

                            Cards: Looper (5.0 IP, 2 R, 2 ER, 7 H, 0 BB, 3 K)
                            CLICK ME==> NY Jets Dynasty

                            CLICK ME==> NY Mets Dynasty Page

                            I'm the only person on the planet that says sports games AI should be tested in cpu/cpu mode

                            U.S. Navy Veteran (Disabled Vet)

                            "Life, Liberty, And Pursuit Of All Who Threaten It"

                            Comment

                            • DanSF49
                              Pro
                              • Feb 2003
                              • 936

                              #89
                              Re: Sliders vs. Player Ratings

                              Originally posted by mman19
                              Game 3 using Dan's new slider set: post 65

                              Mets: 4-13-0
                              Cards: 1-12-0

                              Mets: 6 singles, 6 doubles, 1 home run, 3 BB, 4 k
                              Cards: 9 singles, 3 doubles, 0 BB, 5 k

                              Mets: Maine (8.0 IP, 1 R, 1 ER, 11 H, 0 BB, 5 K)

                              Cards: Looper (5.0 IP, 2 R, 2 ER, 7 H, 0 BB, 3 K)
                              Are you using Step Influence at 50 or 25?? What is your feelings on these 2 settings?? I think at 25 it really cuts down on HRs since we dont use the power swing. But at 50 I feel I hit a realistic amount of HRs but get to many hits. I think this might have to be set to around 30, 35 or 40. Just to balance it out.

                              Comment

                              • gtm
                                M*t*l F*r*v*r
                                • Jul 2002
                                • 3946

                                #90
                                Re: Sliders vs. Player Ratings

                                Originally posted by DanSF49
                                Are you using Step Influence at 50 or 25?? What is your feelings on these 2 settings?? I think at 25 it really cuts down on HRs since we dont use the power swing. But at 50 I feel I hit a realistic amount of HRs but get to many hits. I think this might have to be set to around 30, 35 or 40. Just to balance it out.
                                I'm going to use Step Influence at 25 for the first couple of games. If you saw the game i just finished, i had 6 doubles but that was using your post 65 sliders. Now i'm playing using your new tweaks.
                                CLICK ME==> NY Jets Dynasty

                                CLICK ME==> NY Mets Dynasty Page

                                I'm the only person on the planet that says sports games AI should be tested in cpu/cpu mode

                                U.S. Navy Veteran (Disabled Vet)

                                "Life, Liberty, And Pursuit Of All Who Threaten It"

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