Sliders vs. Player Ratings

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  • Tyrant8RDFL
    MVP
    • Feb 2004
    • 3563

    #31
    Re: Sliders vs. Player Ratings

    This is what I have played with and its crazy but the sliders that are at 0 play perfect that way.

    Interface I used was Zone 2 for Pitching , and Classic for Hitting. I liked it alot.

    Player Options
    Batter Contact: 5
    Batter Power: 0
    Batter Influence: 0
    Power Swing: 0
    Step Influence: 65
    Pitcher Difficulty: 75
    Batter Bunt Assistance: 50
    Batter Bunt for Hit: 0
    Runner Baserunning Spd: 0
    Runner Stealing Success: 55
    Infielder Errors: 35
    Outfielder Errors: 30
    Infielder Speed: 0
    Outfielder Speed: 40
    Catcher Throw Speed: 0
    Infielder Throw Speed: 0
    Outfielder Throw Speed: 0
    Infielder Reaction Speed: 0
    Outfielder Reaction Speed: 0
    Fielder Spd Burst Length: 0
    Fielder Spd Burst Power: 0
    Fielding Aggression: 25
    Pitcher Fatigue: 40
    Pitcher Interface Speed: 70
    Injuries: 35
    Pitch Speed: 85

    AI General Options:
    AI Infield Errors: 35
    AI Outfield Errors: 30
    AI Infielder Speed: 0
    AI Outfielder Speed: 40
    AI Catcher Throw Speed: 0
    AI Infielder Throw Speed: 0
    AI Outfielder Throw Speed: 0
    AI Fielding Aggression: 20
    AI Throwing Aggression: 65
    AI Hit n Run: 75
    AI Sacrifice Bunt: 50
    AI Squeeze: 50
    AI Run Aggression: 65
    AI Stealing Success: 55
    AI Steal 2nd: 60
    AI Steal 3rd: 40
    AI Steal Home: 0
    AI Diveback: 50

    AI Batting Options:
    AI Take Strike Overall: 35
    AI Take Strike Ahead: 35
    AI Take Strike Behind: 35
    AI Take Ball Overall: 35
    AI Take Ball Ahead: 35
    AI Take Ball Behind: 35
    AI Skill: 60
    AI Contact: 60
    AI Power: 55
    AI Bunt For Hit: 35
    AI Pitcher Difficulty: 55
    AI Effectiveness MOD: 55

    AI Pitching Options:
    AI Corner: 50
    AI Change Speed: 50
    AI Throw Strike Overall: 50
    AI Throw Strike Ahead: 50
    AI Throw Strike Behind: 50
    AI Fatigue: 50
    AI Pickoff: 10
    AI Pitchout: 20
    AI Meat Pitch: 30

    U cant put every slider at 0 obviously but u can set certain ones that way and get perfect results.
    Simply *Magic* Just click the link and Watch :)
    http://www.operationsports.com/forum...post2043715147

    Comment

    • DanSF49
      Pro
      • Feb 2003
      • 936

      #32
      Re: Sliders vs. Player Ratings

      Okay Tyrant this is what I have come up with over the last few days. You are going with the 0 settings and I'm going with the 50 settings. We should be able to get these perfect between the 2 sets. Let me know what you think.

      I use Zone 1 and Swing Stick.

      DO NOT USE THE PUSH UP POWER SWING. Just pull back and release.

      Player Options
      Batter Contact: 0
      Batter Power: 50
      Batter Influence: 100
      Power Swing: 0
      Step Influence: 50
      Pitcher Difficulty: 50
      Batter Bunt Assistance: 50
      Batter Bunt for Hit: 50
      Runner Baserunning Spd: 100
      Runner Stealing Success: 50
      Infielder Errors: 80
      Outfielder Errors: 80
      Infielder Speed: 50
      Outfielder Speed: 40
      Catcher Throw Speed: 50
      Infielder Throw Speed: 50
      Outfielder Throw Speed: 50
      Infielder Reaction Speed: 0
      Outfielder Reaction Speed: 0
      Fielder Spd Burst Length: 0
      Fielder Spd Burst Power: 0
      Fielding Aggression: 50
      Pitcher Fatigue: 35
      Pitcher Interface Speed: 100
      Injuries: 50
      Pitch Speed: 60

      AI General Options:
      AI Infield Errors: 80
      AI Outfield Errors: 80
      AI Infielder Speed: 25
      AI Outfielder Speed: 50
      AI Catcher Throw Speed: 50
      AI Infielder Throw Speed: 50
      AI Outfielder Throw Speed: 50
      AI Fielding Aggression: 20
      AI Throwing Aggression: 50
      AI Hit n Run: 50
      AI Sacrifice Bunt: 50
      AI Squeeze: 50
      AI Run Aggression: 60
      AI Stealing Success: 60
      AI Steal 2nd: 50
      AI Steal 3rd: 50
      AI Steal Home: 0
      AI Diveback: 100

      AI Batting Options:
      AI Take Strike Overall: 50
      AI Take Strike Ahead: 50
      AI Take Strike Behind: 50
      AI Take Ball Overall: 50
      AI Take Ball Ahead: 50
      AI Take Ball Behind: 50
      AI Skill: 50
      AI Contact: 50
      AI Power: 50
      AI Bunt For Hit: 40
      AI Pitcher Difficulty: 0
      AI Effectiveness MOD: 100

      AI Pitching Options:
      AI Corner: 50
      AI Change Speed: 50
      AI Throw Strike Overall: 50
      AI Throw Strike Ahead: 50
      AI Throw Strike Behind: 50
      AI Fatigue: 50
      AI Pickoff: 50
      AI Pitchout: 50
      AI Meat Pitch: 0

      Comment

      • Tyrant8RDFL
        MVP
        • Feb 2004
        • 3563

        #33
        Re: Sliders vs. Player Ratings

        Ok here are your sliders and I like some and have some questions on some , and can give u some info on some.

        Player Options
        Batter Contact: 0
        Batter Power: 50
        Batter Influence: 100 Why so high, and how is it working for u?
        Power Swing: 0
        Step Influence: 50
        Pitcher Difficulty: 50
        Batter Bunt Assistance: 50
        Batter Bunt for Hit: 50 U can leave this at 0 if u place a good bunt it will be a hit. This slider they should have never given us.
        Runner Baserunning Spd: 100
        Runner Stealing Success: 50
        Infielder Errors: 80 How many errors a game u get with this?
        Outfielder Errors: 80 How many errors a game u get with this?
        Infielder Speed: 50
        Outfielder Speed: 40
        Catcher Throw Speed: 50
        Infielder Throw Speed: 50
        Outfielder Throw Speed: 50
        Infielder Reaction Speed: 0
        Outfielder Reaction Speed: 0
        Fielder Spd Burst Length: 0
        Fielder Spd Burst Power: 0
        Fielding Aggression: 50 how many collisions per game u get with this?
        Pitcher Fatigue: 35
        Pitcher Interface Speed: 100
        Injuries: 50 how many injuries are u getting?
        Pitch Speed: 60

        AI General Options:
        AI Infield Errors: 80
        AI Outfield Errors: 80
        AI Infielder Speed: 25 your is at 50 why theres at 25?
        AI Outfielder Speed: 50
        AI Catcher Throw Speed: 50
        AI Infielder Throw Speed: 50
        AI Outfielder Throw Speed: 50
        AI Fielding Aggression: 20
        AI Throwing Aggression: 50
        AI Hit n Run: 50 trust me put this at 75 or higher u wont get any hit n runs at 50.
        AI Sacrifice Bunt: 50
        AI Squeeze: 50
        AI Run Aggression: 60
        AI Stealing Success: 60 your giving the cpu a better jump on your pitcher than u are giving yourself at 50.
        AI Steal 2nd: 50
        AI Steal 3rd: 50 do u think they steal 3rd as much as players steal 2nd?
        AI Steal Home: 0
        AI Diveback: 100 do u get any pickoffs at 100?

        AI Batting Options:
        AI Take Strike Overall: 50
        AI Take Strike Ahead: 50
        AI Take Strike Behind: 50
        AI Take Ball Overall: 50
        AI Take Ball Ahead: 50
        AI Take Ball Behind: 50
        AI Skill: 50
        AI Contact: 50
        AI Power: 50
        AI Bunt For Hit: 40
        AI Pitcher Difficulty: 0
        AI Effectiveness MOD: 100

        AI Pitching Options:
        AI Corner: 50
        AI Change Speed: 50
        AI Throw Strike Overall: 50
        AI Throw Strike Ahead: 50
        AI Throw Strike Behind: 50
        AI Fatigue: 50
        AI Pickoff: 50
        AI Pitchout: 50
        AI Meat Pitch: 0

        Holla back homie
        Simply *Magic* Just click the link and Watch :)
        http://www.operationsports.com/forum...post2043715147

        Comment

        • DanSF49
          Pro
          • Feb 2003
          • 936

          #34
          Re: Sliders vs. Player Ratings

          Tyrant I'm actually about to make changes to some of the stuff you have questions about so I will answer them and then tell you the changes I'm considering making.

          1- Batter Influence at 100, I tried it because of what Sleepys has talked about in his set and guess what he is right, it really does add a ton of hit variety.

          2- Batter Bunt for Hit at 50, this one is going to be changed like you said there is no need for it.

          3- Errors at 80, this is a must. I have gone games with no errors then have a game where I make 3, I love this slider here. For the first time last night I actually saw a bad throw from the SS on a short hop and it got past the 1st baseman and I was able to move up to 2nd.

          4- Fielding Aggression at 50. This could be at 100 and it doesn't matter since as long as you hit X to call for the ball you will not collide with another fielder. But since it doesnt really matter I have just left it at 50.

          5- Injuries at 50, these I see very rarely if at all.

          6- AI Infielder Speed at 25, this is actually being changed at the User level to be 25 also.

          7- Hit and Run at 50, with anything higher I would double up the AI runners on line drives at least 1 or twice a game.

          8- AI Stealing Success at 60, I just feel they need a little more of a boost then the Human does, I will be changing the Human to 55 from 50

          9- AI Steal 3rd, this I am lowering dont worry about that.

          10- Diveback at 100, I have picked off the CPU I actually did it twice in the same inning, once at 1st and once at 2nd. You just have to pick the right time.

          Now here are the changes I'm looking to make to my sliders.

          Batter Bunt for a Hit from 50 to 20
          Runner Steal Success from 50 to 55
          Infielder Speed from 50 to 25
          AI Outfielder Speed from 50 to 40
          AI Throwing Aggression from 50 to 65
          AI Run Aggresion from 60 to 65
          AI Stealing Success from 60 to 55
          AI Steal 2nd from 50 to 60
          AI Steal 3rd from 50 to 40
          Effectiveness Mod from 100 to 75

          Let me know what you think of those and the answers I gave above
          Last edited by DanSF49; 05-01-2007, 12:28 PM.

          Comment

          • gtm
            M*t*l F*r*v*r
            • Jul 2002
            • 3946

            #35
            Re: Sliders vs. Player Ratings

            Originally posted by DanSF49
            Tyrant I'm actually about to make changes to some of the stuff you have questions about so I will answer them and then tell you the changes I'm considering making.

            1- Batter Influence at 100, I tried it because of what Sleepys has talked about in his set and guess what he is right, it really does add a ton of hit variety.

            2- Batter Bunt for Hit at 50, this one is going to be changed like you said there is no need for it.

            3- Errors at 80, this is a must. I have gone games with no errors then have a game where I make 3, I love this slider here. For the first time last night I actually saw a bad throw from the SS on a short hop and it got past the 1st baseman and I was able to move up to 2nd.

            4- Fielding Aggression at 50. This could be at 100 and it doesn't matter since as long as you hit X to call for the ball you will not collide with another fielder. But since it doesnt really matter I have just left it at 50.

            5- Injuries at 50, these I see very rarely if at all.

            6- AI Infielder Speed at 25, this is actually being changed at the User level to be 25 also.

            7- Hit and Run at 50, with anything higher I would double up the AI runners on line drives at least 1 or twice a game.

            8- AI Stealing Success at 60, I just feel they need a little more of a boost then the Human does, I will be changing the Human to 55 from 50

            9- AI Steal 3rd, this I am lowering dont worry about that.

            10- Diveback at 100, I have picked off the CPU I actually did it twice in the same inning, once at 1st and once at 2nd. You just have to pick the right time.

            Now here are the changes I'm looking to make to my sliders.

            Batter Bunt for a Hit from 50 to 20
            Runner Steal Success from 50 to 55
            Infielder Speed from 50 to 25
            AI Outfielder Speed from 50 to 40
            AI Throwing Aggression from 50 to 65
            AI Run Aggresion from 60 to 65
            AI Steal 2nd from 50 to 60
            AI Steal 3rd from 50 to 40
            Effectiveness Mod from 100 to 90

            Let me know what you think of those and the answers I gave above
            Dan, i'm playing my first game now, with your new changes.
            CLICK ME==> NY Jets Dynasty

            CLICK ME==> NY Mets Dynasty Page

            I'm the only person on the planet that says sports games AI should be tested in cpu/cpu mode

            U.S. Navy Veteran (Disabled Vet)

            "Life, Liberty, And Pursuit Of All Who Threaten It"

            Comment

            • gtm
              M*t*l F*r*v*r
              • Jul 2002
              • 3946

              #36
              Re: Sliders vs. Player Ratings

              Originally posted by DanSF49
              Tyrant I'm actually about to make changes to some of the stuff you have questions about so I will answer them and then tell you the changes I'm considering making.

              1- Batter Influence at 100, I tried it because of what Sleepys has talked about in his set and guess what he is right, it really does add a ton of hit variety.

              2- Batter Bunt for Hit at 50, this one is going to be changed like you said there is no need for it.

              3- Errors at 80, this is a must. I have gone games with no errors then have a game where I make 3, I love this slider here. For the first time last night I actually saw a bad throw from the SS on a short hop and it got past the 1st baseman and I was able to move up to 2nd.

              4- Fielding Aggression at 50. This could be at 100 and it doesn't matter since as long as you hit X to call for the ball you will not collide with another fielder. But since it doesnt really matter I have just left it at 50.

              5- Injuries at 50, these I see very rarely if at all.

              6- AI Infielder Speed at 25, this is actually being changed at the User level to be 25 also.

              7- Hit and Run at 50, with anything higher I would double up the AI runners on line drives at least 1 or twice a game.

              8- AI Stealing Success at 60, I just feel they need a little more of a boost then the Human does, I will be changing the Human to 55 from 50

              9- AI Steal 3rd, this I am lowering dont worry about that.

              10- Diveback at 100, I have picked off the CPU I actually did it twice in the same inning, once at 1st and once at 2nd. You just have to pick the right time.

              Now here are the changes I'm looking to make to my sliders.

              Batter Bunt for a Hit from 50 to 20
              Runner Steal Success from 50 to 55
              Infielder Speed from 50 to 25
              AI Outfielder Speed from 50 to 40
              AI Throwing Aggression from 50 to 65
              AI Run Aggresion from 60 to 65
              AI Steal 2nd from 50 to 60
              AI Steal 3rd from 50 to 40
              Effectiveness Mod from 100 to 90

              Let me know what you think of those and the answers I gave above
              Mets: 2-14-0
              Cards: 7-14-0

              Mets: 11 singles, 3 doubles
              Cards: 8 singles, 4 doubles, 2 home runs
              CLICK ME==> NY Jets Dynasty

              CLICK ME==> NY Mets Dynasty Page

              I'm the only person on the planet that says sports games AI should be tested in cpu/cpu mode

              U.S. Navy Veteran (Disabled Vet)

              "Life, Liberty, And Pursuit Of All Who Threaten It"

              Comment

              • DanSF49
                Pro
                • Feb 2003
                • 936

                #37
                Re: Sliders vs. Player Ratings

                I have made 2 changes.

                AI Stealing Success from 60 to 55
                Effectiveness Mod from 100 to 75

                MMan how was the first game, all I got was a line score and nothing else. How did it play and how did the game feel overall.

                Comment

                • soccerluv
                  Rookie
                  • Aug 2006
                  • 54

                  #38
                  Re: Sliders vs. Player Ratings

                  I was St. Louis

                  STL 2-10-0
                  Det 5-9-0

                  Played great. Base hits were everywhere. Which was good! I also felt like if I got a hit or stuckout, I deserved it.

                  I will play another.
                  Last edited by soccerluv; 05-01-2007, 01:12 PM.

                  Comment

                  • DanSF49
                    Pro
                    • Feb 2003
                    • 936

                    #39
                    Re: Sliders vs. Player Ratings

                    Originally posted by soccerluv
                    I was St. Louis

                    STL 2-10-0
                    Det 5-9-0

                    Played great. Base hits were everywhere. Which was good! I also felt like if I got a hit or stuckout, I deserved it.

                    I will play another.

                    Sounds great, were you using mine or Tyrants?? Keep the comments coming.

                    Comment

                    • LowerWolf
                      Hall Of Fame
                      • Jun 2006
                      • 12268

                      #40
                      Re: Sliders vs. Player Ratings

                      I'm pretty sure 50 is the setting where attributes come into play the most.

                      I posted my sliders on here a few weeks ago using 50 as the baseline for every slider. I pretty much have everything set at 50 now except for baserunning speed (100), user pitcher fatigue (30) and pitch interface speed (100). I'm enjoying it.

                      Comment

                      • Tyrant8RDFL
                        MVP
                        • Feb 2004
                        • 3563

                        #41
                        Re: Sliders vs. Player Ratings

                        Dan I like the changes alot, and will see the deal with batter influence at 100.

                        Right now im crazy busy with renovations being done in my house but will post something up by tonight.

                        I always show as on but actually im away I just leave this page open on my computer and I never turn my computer off, but I like working with you and we will nail it like u said.

                        Ill speak to u soon homie.

                        Oh yea what system are u playing it on if it is the 360 we can hook up and play together online and anaylize the sliders some more.

                        Peace
                        Simply *Magic* Just click the link and Watch :)
                        http://www.operationsports.com/forum...post2043715147

                        Comment

                        • DanSF49
                          Pro
                          • Feb 2003
                          • 936

                          #42
                          Re: Sliders vs. Player Ratings

                          Originally posted by Tyrant8RDFL
                          Dan I like the changes alot, and will see the deal with batter influence at 100.

                          Right now im crazy busy with renovations being done in my house but will post something up by tonight.

                          I always show as on but actually im away I just leave this page open on my computer and I never turn my computer off, but I like working with you and we will nail it like u said.

                          Ill speak to u soon homie.

                          Oh yea what system are u playing it on if it is the 360 we can hook up and play together online and anaylize the sliders some more.

                          Peace


                          Tyrant I am using the 360 also, give the sliders I have posted a try with the new changes and let me know how it goes.

                          Comment

                          • Tyrant8RDFL
                            MVP
                            • Feb 2004
                            • 3563

                            #43
                            Re: Sliders vs. Player Ratings

                            Originally posted by DanSF49
                            Tyrant I am using the 360 also, give the sliders I have posted a try with the new changes and let me know how it goes.
                            Will do my Brother. Ill post something sometime during Weds.
                            Simply *Magic* Just click the link and Watch :)
                            http://www.operationsports.com/forum...post2043715147

                            Comment

                            • soccerluv
                              Rookie
                              • Aug 2006
                              • 54

                              #44
                              Re: Sliders vs. Player Ratings

                              Ok. Second game Cards vs Mets

                              STL(me) 0-4-1
                              NY 7-14-1

                              Glavine 13 strikeouts
                              Carpenter 5 strikeouts

                              Once again Im getting killed by strikeouts. Just pulling back and releasing on the stick is still not enough. Frusterating.

                              Overall, out of the 4 hits were 3 singles and 1 triple.

                              New York hit 1 HR.

                              I think you are on the right track with these. I just wish I could make contact with the ball.

                              What would happen if you turned down pitcher difficulty to 0 in player options just like AI?

                              Is this setting just giving a boost to the superstar pitchers?? It seems so.

                              My next game is against Pedro Martinez. I will play with it at 0 and see what happens.

                              Comment

                              • soccerluv
                                Rookie
                                • Aug 2006
                                • 54

                                #45
                                Re: Sliders vs. Player Ratings

                                ok game 2: Im STL

                                NY:6-12-0
                                STL:3-8-0

                                NY: .300 bat avg
                                STL: .242 bat avg

                                NY:0 HR
                                STL:2 HR

                                NY:8 SNGL 4 DBL 0 TRP
                                STL: 4 SNGL 2 DBL 0 TRP

                                NY: 4 SO
                                STL: 9 SO

                                Okay, much better. I only struck out 9 times against Pedro Martinez. I still had a chance to win this game, but made fielding mistakes.

                                Only problem I saw was that NY tried to steal home twice. Resulting in me throwing to second and them scoring two runs.

                                Overall, good game. This was the most fun I've had yet. I hit alot of hits up the middle though. Should I only be pulling back on the stick and releasing?

                                Comment

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