Dynamic Difficulty Experiment
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I am become death
Do not underestimate my apathy
Chances guys who claim a game sucks will cease posting in a forum devoted to that game: 3% -
Re: Dynamic Difficulty Experiment
I pulled up a team full of 19-21 year olds from the minors (rated 46-66 OVR) and was able to hang with any team....(I was actually 10-1). The games were very fun as thy always came down to the last couple innings.
But...........they shouldn't have. This "dynamic" setting seems to work in a bad way when you are the lesser team, it makes them play to (down) the level of the crappy guys on my overmatched team.I am become death
Do not underestimate my apathy
Chances guys who claim a game sucks will cease posting in a forum devoted to that game: 3%Comment
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Re: Dynamic Difficulty Experiment
Doesnt the definition of the DD slider suggest that it compensates to create a competitive game? It does not say that it compensates only one way (making the cpu play up to us - likely so we do not tire of the game by blowing out the cpu)....Logic tells me that if my team is say........2 stars, and the cpu is 4, that the DD option makes this game competitive, even though it should not be - this is why I do not like the option.
It can only do the following in the described scenario:
1) make the cpu 4* guys play down to make it a game
2) make my 2* guys play above their rating
3) do a little of both 1 and 2 making everyone almost equal.
Don't misunderstand me here........the games were all very close, all coming down to the final innings which was fun - just not realistic for my taste.Comment
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Re: Dynamic Difficulty Experiment
No no, I didn't misunderstand you. I was saying I think your complaint is valid, and that it makes sense the CPU/DD would do that. I was just trying to add that it may have a lot to do with your initial sliders, too. Supposing you made a slider set that was ridiculously hard, for example, throwing on DD isn't going to have you going 10-1 instantly.Last edited by Village Idiot; 06-27-2007, 08:34 AM.I am become death
Do not underestimate my apathy
Chances guys who claim a game sucks will cease posting in a forum devoted to that game: 3%Comment
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Re: Dynamic Difficulty Experiment
DD is probably better suited for people that had dominant teams and were finding the game too easy.
If the game was still difficult for you then why put Dynamic Difficulty on?"It may well be that we spectators, who are not divinely gifted as athletes, are the only ones able to truly see, articulate and animate the experience of the gift we are denied. And that those who receive and act out the gift of athletic genius must, perforce, be blind and dumb about it -- and not because blindness and dumbness are the price of the gift, but because they are its essence." - David Foster Wallace
"You'll not find more penny-wise/pound-foolish behavior than in Major League Baseball." - Rob NeyerComment
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Re: Dynamic Difficulty Experiment
I'm getting pasted since turning on DD.....lost 11-1 last gameComment
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Re: Dynamic Difficulty Experiment
I have lost my last 5 games and love it. After raising the pitch speed and AI skill slightly, the CPU has been scoring a good amount. My HR per batter is up to 16 now as well. Good stuff.Comment
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Re: Dynamic Difficulty Experiment
I play with default sliders on all star, but in the last few games ive turned dynamic difficulty ON. Can't really tell what difference it made but I'm just gonna leave it ON i think unless my 4 game losing streak continues, but I think its only bc I am the Twins and lost Mauer and White to injuryComment
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Re: Dynamic Difficulty Experiment
I went back ot turning it off.........usign the same sliders, with the same crap guys and I am gettign pasted - as I should.Comment
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