Padgoi's Post-Patch Cursor Hitting Sliders

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  • Padgoi
    Banned
    • Oct 2008
    • 1873

    #1

    Padgoi's Post-Patch Cursor Hitting Sliders

    For those of you who use Zone Hitting (THIS IS ALSO KNOWN AS CURSOR HITTING), you're probably starting to realize that all of the slider project topics posted here use the Directional Hitting configuration which isn't really appropriate for us Zone Hitting users for a slew of reasons. So I've taken OS/BigFnJoe's sliders and changed them up a bit to work a bit better for us Zone Hitters. Here they are, if you have any suggestions or comments, please post em here. There may be future iterations, there may not, depends on how these work out so we'll see:

    Edited on 3/15/09:
    - Lowered pitcher fatigue from 55 to 50 cuz pitchers were fatiguing a bit too fast.
    - Raised User Bunt Contact from 50 to 55.
    - Raised User Zone Hitting from 50 to 60. On 50, it seemed even when you were right on the pitch, you weren't getting enough hits.
    - Lowered AI Batting Contact from 35 to 30 to get more user K's.
    - Lowered AI power from 70 to 65, seemed a bit too high.
    - Raised user baserunner speed from 50 to 55. On 50 it's next to impossible to steal second, even with the fastest runners. On 55, it's more realistic (and don't worry, you won't be legging out triples on every gapper, it's still realistic).


    Edited on 3/19/09:
    - User Batting Power: Raised from 60-65 - on 60, I was seeing a lot of warning track shots, but 2 homers in 5 games = not enough. 65 seems better.
    - Raised AI Pitch Success from 40 to 50. On 40, there were a few too many "mistake" pitches laid right down the middle by the AI, resulting in a good amount of extra-base hits. This will make it a bit harder to get a pitch right down Broadway.


    Edited on 4/6/09 Post-Patch, a few changes made, tested a few games, worked VERY nicely, had a few very realistic games. Test em out please!
    - Turned off Inside Edge K-Zone
    - Increase User Batter Power
    - Decreased User Catcher Throw-Out Success, more realistic after patch.

    - Decreased Pitcher Fatigue, they're still getting tired and replaced too quickly.
    - Increased AI Batting Success, still weren't yielding enough hits to seem realistic.
    - Decreased AI Batting Contact, this coupled with the increases in AI Batting Success and AI Batting Power should make pitching a bit more challenging and requires more of a thought process now.
    - Increased AI Batting Power, was barely giving up any homeruns per game.

    - Increase AI Pitch Success
    - Decreased Hold-Timing Influence
    - Decrease Release-Timing Influence
    - Decrease Pitch Rating Influence
    - Decrease Pitch Break Influence
    - Decrease Pitcher Composure Influence
    - Decrease AI Pitcher Composure Influence
    - Increase AI Fielding Errors
    - Increase AI Hit'N'Run Tendency
    - Increase Base Runner Speed


    Edited on 4/19/09 with few more changes:
    - Lower Pitcher Fatigue to 40 - I'm now seeing pitchers actually go into the 8th and 9th innings if they're pitching well with low pitch counts.
    - Batting Power increased to 100 - Yes, 100. I know it sounds high, but I wasn't see high power numbers, especially with pitch speed at 65. Even with pitch speed at 60, I'm not seeing ridiculous power numbers at 100.
    - Pitch Speed back to 60. It's too fast IMO to hit realistic amounts of homers on 65, so I lowered it back to 60.
    - Gesture Recognition to 65. Too little control on 70, too much on 60.
    - AI Pitch Success to 55. On 60 the CPU is a bit too accurate and rarely makes mistake pitches.
    - User Base Runner Speed to 65. On 60 it's still WAY too difficult to steal bases successfully. Considering upping this even more.


    Edited on 5/9/09:
    - Batting Pitch Influence - lowered to 75
    - Batters Eye Influence - lowered to 25 - I don't use Batters Eye anyway
    - Hit Direction Influence - lowered to 25
    - Bunt Contact - lowered to 40 - way too many bunt hits before
    - Bunt Success - lowered to 45 - same as above
    - AI Batting Success - raised to 70 - pitching was WAY too easy before, way too many shut-outs.
    - AI Batting Contact - raised to 35 - this coupled with the increase in AI Batting Success makes pitching much more realistic and much more rewarding. You shouldn't average 9 K's with every pitcher now and you will actually have to throw out of the strike zone. Had my first 100+ pitch game last game, much more realistic.
    - Pitch Meter Speed - lowered to 75
    - Pitch Speed - 65 - originally I said either 60 or 65, but on 60 I was averaging about 16 hits per game. More realistic on 65 with other slider revisions.
    - Pitch Rating Influence - lower to 90.
    - Pitch Break Influence - lower to 90.
    - Pitcher Composure Influence - lower to 50 - pitchers were getting rattled way too often at 100.
    - AI Pitch Success - 60 - coupled with the next change, this should make hitting a bit more realistic in terms of homeruns.
    - AI Pitch Selection Tendency - lower to 65 - Ok, this and the AI Pitch Success are VERY important changes. With pitch selection tendency at 100 before and pitch speed at 65, it's almost impossible to hit homeruns because the pitch speed was fast and the pitcher was changing pitches too often. Now the pitch speed is still fast but the pitchers won't change pitches every pitch, then will throw a few more fastballs now, which means more offense for you and more power for you. Should make hitting much more realistic.
    - AI Pitch Zone Tendency - 35 - CPU pitchers won't have pinpoint accuracy anymore, they will throw a mistake every now and again.
    - AI Fielding Errors - raise to 35 - CPU still wasn't making enough errors before.
    - AI Hit N Run Tendency - 65
    - AI Sac Bunt Tendency - 65
    - AI Steal Success - 45 - maybe we can actually throw out a baserunner


    Edited on 6/30/09:
    These will be my last changes. I think we have a solid set now.
    AI Batting Contact- raise to 40 - I was getting too many strikeouts with good pitchers. This should fix that.
    AI Batting Power- raise to 95 - The AI was getting plenty of hits, but no runs. They were only hitting singles. Now their hit variety will be greater without getting unrealistic amounts of hits.
    Gesture Recognition- raise to 70 - Puts a bit more emphasis on making sure you nail your gesture or you'll get hit harder.
    AI Pitch Selection Tendency- raise to 75 - AI was throwing too many fastballs, this should mix up their pitch variety.
    AI Pitch Zone Tendency- lower to 30 - I wasn't walking at all before, this should make this a bit more realistic if you're patient.


    Game Settings

    Pitcher Fatigue- 45
    Hold Runners- Smart Hold
    DH- AL Hosted
    Catcher Suggestion- User Preference

    Presentation Settings

    Commentary- 100
    PA Volume- 25
    Sound Effects- 30 (helps with the Bat Sound)
    Crowd Vol- 90
    Umpire Vol- 100
    Music Vol- User Pref
    Custom Music- User Pref
    Action Replay- Often
    Hurry Up Baseball- OFF
    Strike Zone Window- OFF
    Inside Edge K-ZONE- OFF (switched off, causes headaches)
    Ball Trail- OFF
    Dynamic Landing Indicator- ON
    Vibration- Off

    User Settings - Batting

    Batting Success-60
    Batting Contact- 100
    Batting Power- 100 (increased due to increase in AI Pitch Success)
    Pitcher Handedness Influence- 100
    Inside Edge Batting Zone Influence- 100
    Batting Pitch Influence- 75
    Batter's Eye Influence- 25
    Hit Direction Influence- 25
    Zone Hitting - 50
    Bunt Contact- 40
    Bunt Success- 45

    CPU Settings - Batting

    AI Batting Success- 70
    AI Batting Contact- 40
    AI Batting Power- 90
    AI Pitcher Handedness Influence- 100
    AI Inside Edge Batting Zone Influence- 100
    AI Batting Pitch Influence- 75
    AI Bunt Contact- 50
    AI Bunt Success- 50

    User Settings - Pitching

    Pitch Meter Speed- 75
    Pitch Speed- 65
    Gesture Recognition- 70
    Hold Timing Influence- 40
    Release Timing Influence- 75
    Pitch Rating Influence- 90
    Pitch Break Influence- 90
    Pitcher Composure Influence- 50

    CPU Settings - Pitching

    AI Pitch Success- 60
    AI Pitch Selection Tendency- 75
    AI Strike Zone Tendency- 10
    AI Pitch Zone Tendency- 30
    AI Pitcher Composure Influence- 90

    User Settings - Fielding

    Fielding Errors- 0
    Throw Meter Influence- 75
    Fielder Speed- 60

    CPU Settings - Fielding

    AI Fielding Errors- 45
    AI Fielder Speed- 60

    User Settings - Running

    Base Runner Speed- 80
    Pickoff Success- 25
    Catcher Throw-Out Success- 75

    CPU Settings - Running

    AI Hit'n'Run Tendency- 65
    AI Sacrifice Bunt Tendency- 65
    AI Squeeze Tendency- 65
    AI Base Running Aggression- 65
    AI Steal Aggression- 65
    AI Steal Success- 45
    Last edited by Padgoi; 08-05-2009, 03:35 PM. Reason: Post-Patch Revisions!
  • silverandblack
    Rookie
    • Mar 2009
    • 159

    #2
    Re: Padgoi's Zone Hitting Sliders!

    thank you, sir.
    JUST WIN BABY!!

    Comment

    • mooch49
      Pro
      • Oct 2003
      • 915

      #3
      Re: Padgoi's Zone Hitting Sliders!

      what's the zone hitting influence slider? that one is missing from the user batting.

      Comment

      • silverandblack
        Rookie
        • Mar 2009
        • 159

        #4
        Re: Padgoi's Zone Hitting Sliders!

        i was wondering that as well.
        JUST WIN BABY!!

        Comment

        • Padgoi
          Banned
          • Oct 2008
          • 1873

          #5
          Re: Padgoi's Zone Hitting Sliders!

          Originally posted by mooch49
          what's the zone hitting influence slider? that one is missing from the user batting.
          User Settings - Batting

          Inside Edge Batting Zone Influence- 100

          I think this dictates how well a hitter will hit the ball if a pitch is thrown into one of their hot or cold zones using the IE feature.

          Comment

          • Padgoi
            Banned
            • Oct 2008
            • 1873

            #6
            Re: Padgoi's Zone Hitting Sliders!

            Anyone using these besides me? I'm getting some very solid results with them.

            Comment

            • sandmac
              Pro
              • Feb 2003
              • 535

              #7
              Re: Padgoi's Zone Hitting Sliders!

              Wow. I'm a zone user and my hitting settings are:

              Batting Success- 25
              Batting Contact- 5
              Batting Power- 100
              Pitcher Handedness Influence- 100
              Inside Edge Batting Zone Influence- 100
              Batting Pitch Influence- 100
              Batter's Eye Influence- 30
              Hit Direction Influence- 35
              Bunt Contact- 50
              Bunt Success- 50

              Pitch speed - 100

              I find these to be great. I hit with behind the pitcher view which helps with walks.
              I usually draw 3-4 a game. The nice thing is I can see where the catcher sets up but the pitcher rarely fills the mitt. The speed is so high I have to really square it up to hit one well. The 100 power rewards me a when I do pull it off. Plenty of bloop hits too. The real challenge is you can use the up on the left stick to try and hit one out, but its really tough to square the left stick and swing the right at the same time. Gotta be a high pitch to ever pull it off. The CPU throws high fastballs and like in real baseball, HR's are really rewarding.

              Comment

              • Padgoi
                Banned
                • Oct 2008
                • 1873

                #8
                Re: Padgoi's Zone Hitting Sliders!

                Originally posted by sandmac
                Wow. I'm a zone user and my hitting settings are:

                Batting Success- 25
                Batting Contact- 5
                Batting Power- 100
                Pitcher Handedness Influence- 100
                Inside Edge Batting Zone Influence- 100
                Batting Pitch Influence- 100
                Batter's Eye Influence- 30
                Hit Direction Influence- 35
                Bunt Contact- 50
                Bunt Success- 50

                Pitch speed - 100

                I find these to be great. I hit with behind the pitcher view which helps with walks.
                I usually draw 3-4 a game. The nice thing is I can see where the catcher sets up but the pitcher rarely fills the mitt. The speed is so high I have to really square it up to hit one well. The 100 power rewards me a when I do pull it off. Plenty of bloop hits too. The real challenge is you can use the up on the left stick to try and hit one out, but its really tough to square the left stick and swing the right at the same time. Gotta be a high pitch to ever pull it off. The CPU throws high fastballs and like in real baseball, HR's are really rewarding.
                SandMac, my sliders are for ZONE hitting. Zone hitting is also called CURSOR hitting in this game. You are NOT using Zone hitting. You are using the directional hitting. I am using the cursor hitting (also known as ZONE HITTING) with the little bat cursor. If you put pitch speed on 100 with zone hitting, you'd strike out 25 times per game.

                Comment

                • silverandblack
                  Rookie
                  • Mar 2009
                  • 159

                  #9
                  re: Padgoi's Post-Patch Cursor Hitting Sliders

                  i'll tell ya what... your not far off. i have my pitch speed set at 80 and have been striking out double digit times a game. guess i have to decrease the speed, but i just hate pitching with a lower speed than 80. i wish there were two separate sliders for user pitch speed and cpu pitch speed.
                  JUST WIN BABY!!

                  Comment

                  • Padgoi
                    Banned
                    • Oct 2008
                    • 1873

                    #10
                    re: Padgoi's Post-Patch Cursor Hitting Sliders

                    I agree with you Silver, but pitch speed at 80 for cursor hitting is WAY too fast for me. I'm ok at 65, still striking out anywhere from 5-12 times per game.

                    Comment

                    • Salhus
                      He can talk the talk
                      • Jan 2006
                      • 1799

                      #11
                      re: Padgoi's Post-Patch Cursor Hitting Sliders

                      Padgoi, you got my support man. I agree with your interpretation of cursor hitting.

                      Keep this thread alive, please!

                      Comment

                      • silverandblack
                        Rookie
                        • Mar 2009
                        • 159

                        #12
                        re: Padgoi's Post-Patch Cursor Hitting Sliders

                        Originally posted by Padgoi
                        I agree with you Silver, but pitch speed at 80 for cursor hitting is WAY too fast for me. I'm ok at 65, still striking out anywhere from 5-12 times per game.

                        I'm gonna try my pitch speed at 70, as i struggled bad last night at 80 for some reason, striking out a lot and getting shut out in my games. (although i've come to think that maybe playing exhibition games aren't giving me a totally realistic stat feel for hitting, as i am continually facing teams' #1 starters, instead of facing the middle to end of the rotation). I guess before i mess with the pitch speed, i should try to adjust the cpu teams' rotations and match up with their #3 and 4's, and see if i still struggle.
                        JUST WIN BABY!!

                        Comment

                        • rock85
                          MVP
                          • Jul 2002
                          • 3146

                          #13
                          re: Padgoi's Post-Patch Cursor Hitting Sliders

                          Padgoi do you have these up on 2K Share

                          Comment

                          • Padgoi
                            Banned
                            • Oct 2008
                            • 1873

                            #14
                            re: Padgoi's Post-Patch Cursor Hitting Sliders

                            Unfortunately I do not have these up on 2Kshare. My internet connection is in another room and it's inconvenient to hook up my XBox to the internet, so I only go on when I have to download an update or patch or something. If someone wants to put it up, go ahead, but please mention my name in the title of the sliders. Thanks!

                            Comment

                            • JBH3
                              Marvel's Finest
                              • Jan 2007
                              • 13506

                              #15
                              re: Padgoi's Post-Patch Cursor Hitting Sliders

                              Originally posted by Padgoi

                              User Settings - Batting

                              Batting Success-60
                              Batting Contact- 100
                              Batting Power- 60
                              Pitcher Handedness Influence- 100
                              Inside Edge Batting Zone Influence- 100
                              Batting Pitch Influence- 100
                              Batter's Eye Influence- 50
                              Hit Direction Influence- 50
                              Bunt Contact- 50
                              Bunt Success- 50
                              You know you're missing another slider right?

                              There's "Inside Edge Batting Zone Influence"

                              AND

                              "Zone Hitting Influence"

                              Someone already mentioned it, but you thought they were referring to the IE batting zone slider.

                              I would imaginie the "Zone Hitting Influence" slider is crucial to your set.<O></O>
                              Originally posted by Edmund Burke
                              All that is needed for the triumph of evil, is for good men to do nothing.

                              Comment

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