OS & BFJ Breakdown of the 2K10 Slider Theory...

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  • jake44np
    Post Like a Champion!
    • Jul 2002
    • 9563

    #106
    Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

    I played six games with these over the weekend.
    The thing is I was using the update before the latest update, the one that had the HUM hitting at 50/35 and cpu hitting at 35/65.
    At these settings the cpu just didnt hit at all, hopefully with the new 35/100 setting the cpu will now hit.
    As for the human hitting I can not hit for any kind of power at all, in the 6 games I played I hit a total of 2 hrs. I averaged 2.5 runs per game, I make good contact I just dont hit for any power.
    ND Season Ticket Holder since '72.

    Comment

    • rudyjuly2
      Cade Cunningham
      • Aug 2002
      • 14815

      #107
      Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

      I read in Blazzen's slider thread that the user base running slider also affects the cpu. Have you guys confirmed this as well?


      Originally posted by jake44np
      I played six games with these over the weekend.
      The thing is I was using the update before the latest update, the one that had the HUM hitting at 50/35 and cpu hitting at 35/65.
      At these settings the cpu just didnt hit at all, hopefully with the new 35/100 setting the cpu will now hit.
      As for the human hitting I can not hit for any kind of power at all, in the 6 games I played I hit a total of 2 hrs. I averaged 2.5 runs per game, I make good contact I just dont hit for any power.
      If you want less hits and more power, why not drop user contact and boost user power?

      Comment

      • itbeme23
        Pro
        • Sep 2007
        • 875

        #108
        Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

        Originally posted by rudyjuly2
        If you want less hits and more power, why not drop user contact and boost user power?
        This is exactly what I have done. 40/50 gives great hit variety, while still having realistic hit totals and strikeouts.

        I've been tweaking these for the past couple of days using Joe's settings as a base, and I think I've come up with a really good starting point. Joe's theories really helped. I'm getting a good variety of games and scores.


        Cheers to Joe!!!

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        • tinpanalley
          MVP
          • Apr 2006
          • 3401

          #109
          Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

          Hello all,

          I understand the belief that starting at different skill levels and then tweaking from there gives "custom" settings that are relative to the chosen level (i.e. custom all star, etc). I get that idea. But can anyone provide any concrete evidence to support the idea that there are different kinds of "custom"? Could it not just be a placebo effect, something we think we're seeing. Is there any evidence to suggest that the different levels aren't simply different combinations of the same sliders? Furthermore, if they were actually differently coded difficulty levels, wouldn't it make more sense that their defaults would all rest at 50% or in the middle for every level so that you'd get a full range of slider from 0 - 100 rather than te harder levels all having default slider settings that were closer to a "max"?

          Any thoughts? Was that clear?

          Thanks guys.

          Comment

          • rudyjuly2
            Cade Cunningham
            • Aug 2002
            • 14815

            #110
            Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

            Originally posted by tinpanalley
            Hello all,

            I understand the belief that starting at different skill levels and then tweaking from there gives "custom" settings that are relative to the chosen level (i.e. custom all star, etc). I get that idea. But can anyone provide any concrete evidence to support the idea that there are different kinds of "custom"?
            I can only hope there is only one type of custom. That said, I started my tweaking from Pro.

            Comment

            • tinpanalley
              MVP
              • Apr 2006
              • 3401

              #111
              Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

              Originally posted by rudyjuly2
              I can only hope there is only one type of custom. That said, I started my tweaking from Pro.
              Haha. Do you understand what I mean though? I've been playing the 2K baseball series since 2K5 and logic would dictate that IF there were various kinds of "custom" then it would make sense for each level of custom to being with sliders close to the center. So that you could then go up or down from middle within, let's say, "All Star Custom". Why would the highest level have sliders pushed to the right? They would have to be pushed to the right in order to be high in relation to something else, right? So that they would be higher than a "normal". If All Star custom was its own thing, wouldn't it make more sense that if it were coded to be harder all around, it would begin at the middle with its sliders?

              I guess what I'm saying is that my experience with the game leads me to believe that the entire range of difficulty available in the game is represented by various combinations of the same slider set. They offer a simple set of combinations that correspond to "easy" "challenging" and "most challenging" on a general level. Then the idea of a custom that varies from those makes more sense.

              Anyone agree with me? Or am I TOTALLY missing or not seeing something?

              Thanks guys!

              Comment

              • rudyjuly2
                Cade Cunningham
                • Aug 2002
                • 14815

                #112
                Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                I see what you are saying but 2K5 football was the same way. There are no true difficulty levels. Just different sets of sliders that do the same thing. I don't have the experience with 2K baseball to say that an identical slider set that starts from a different base set (Pro, All Star) is different but I'm simply going to assume that the end result is all that matters.

                Comment

                • bwiggy33
                  MVP
                  • Jul 2006
                  • 2003

                  #113
                  Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                  Originally posted by Pmogs10
                  Total control pitching or classic? Total control hitting or classic?.......what kinda of human hitting sliders and cpu hitting sliders were you using?
                  I use Total control for both. Everthing on the first page is what i used but i did lower user pitch composure one click because Ervin Santana was already shaking with 2 guys on in the first. Runners were only on 1st and 2nd.
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                  • nld230
                    Rookie
                    • Apr 2009
                    • 292

                    #114
                    Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                    [quote=Pmogs10;2040826581]With Human Power at 35 is anyone actually seeing any HUM HR's.....quote]

                    I had my human batting sliders at 50 and 35, and saw about 3 homers per 5 games, using the Cards and the swing stick.

                    Comment

                    • ernestisfast
                      Banned
                      • Apr 2009
                      • 16

                      #115
                      Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                      I was thinking about using these but if i change the sliders i wont get achievements right??

                      Comment

                      • Pmogs10
                        Banned
                        • Mar 2005
                        • 468

                        #116
                        Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                        Originally posted by ernestisfast
                        I was thinking about using these but if i change the sliders i wont get achievements right??
                        Right so basically play a flawed game and get some achievements or use sliders and play a realistic baseball game

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                        • FKJ22
                          Rookie
                          • Mar 2009
                          • 40

                          #117
                          Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                          [quote=nld230;2040830390]
                          Originally posted by Pmogs10
                          With Human Power at 35 is anyone actually seeing any HUM HR's.....quote]

                          I had my human batting sliders at 50 and 35, and saw about 3 homers per 5 games, using the Cards and the swing stick.


                          Im getting great #s with these sliders, in my spring training game I just played Jason Bay went 4-4 2 hrs, and im 8 games in and 5 players on my team have Hrs, I love the camera view he posted for hitting

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                          • nld230
                            Rookie
                            • Apr 2009
                            • 292

                            #118
                            Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                            Just spent way too much time playing this game. Started a Myplayer mode for the first time, creating a 3B/2B for the St. Louis Cardinals.

                            Played about 20 games, 17 in the minors and 3 in the majors. In the minors, I had 4 doubles, no homers, and a .433/.483/.500 line.

                            In the majors, I jacked my first bomb, but am "only" hitting .300 so far.

                            Assuming that sliders affect myplayer.... the ONLY concern I would have with these, hitting wise, is that there might be too many hits. Playing against AA pitchers and then Webb, Jackson, and Heilman doesn't give you a great sample size. And it's only 20 games.

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                            • nld230
                              Rookie
                              • Apr 2009
                              • 292

                              #119
                              Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                              Okay, so I can offer a bit more hitting feedback. My fears about hitting being too easy aren't going away, sadly.

                              In 38 ABs in my myplayer game, at the MLB level, I have 15 hits. Very small sample, but with 4 of those being doubles and 3 being home runs, I am leaning towards reducing the hitting sliders.

                              Overall, my MLB line is .394/.425/.736... given that my player is currently a 70/70 vs RHP and 62/64 against LHP, he shouldn't be able to sustain this type of success. In my eyes, those attributes would be lucky to produce a .270/.320/.440 player.

                              I won't quit just yet, though. Try to get a larger sample size.

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                              • bwiggy33
                                MVP
                                • Jul 2006
                                • 2003

                                #120
                                Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                                Played a couple more tonight. I am starting to think hitting is too easy as well, just like some others on here. First game I was my Twins (Liriano) vs. Jays (Marcum). Marcum really struggled. He had 95 pitches in just 6 1/3 innings. He had trouble getting pitches over the plate from the third inning on. I really did a good job battling. The final was 12-6 Twins. I got 3 HR's (Mauer, Morneau, Thome) I may have had another with Kubel but don't remember. It was really weird. All of a sudden in the 7th the Jays just started smacking the ball around. They had 0 runs through 6 and they started hacking at first pitches and just kept getting hit after hit. The same thing happened in the second game I played today. Game was good but hitting is too easy. Also a lot of times I SO the CPU on three pitches and they look at all three despite the fact that the 3rd pitch is sometimes down the middle of the plate.

                                Second game I was Indians (Masterson) vs. Red Sox (Lester). I lowered USER power from 40 to 35 and there wasn't to much difference. Sox did a great job of capitalizing on opportunities. They got one in 1st and 2nd. Then after being dominated by Lester through 5 I go the sticks going. I led 3-2 after 6th and in the 7th I sent Lester to the showers. I scored 4 times in the inning. I hit 2 HR's (Sizemore and Laporta). I don't think they were in the same inning though. Anyway as I said in the first paragraph all of a sudden the CPU players suddenly became god like. They honestly got 7 hits in a row which led to the bases loaded in a 7-5 game with Ortiz at the plate. He battled really well and since my composure was a little shaky I made a huge mistake in a 2-2 count. I left a 2 seam FB down broadway and Big Papi ripped it into RC just over the wall. It was as RC as possible in Fenway. So I went from being up 7-3 to down 9-7 just like that haha. That would be the final.

                                The one good thing about USER hitting is the guys who are HR hitters are hitting them. I think they are occuring to often though. I will say Mauer's HR in the 1st game was a contact swing. I'm almost thinking about playing a game where I only use contact swing to see if that lowers HR's. However, I just think hitting is to easy in general. I haven't played a game yet where I haven't had double digit hits. Guess I'll just have to lower the settings a tad. The game is still feeling really good though. I pray that baserunning will be fixed in the upcoming patch. I'm sick and tired of my USER players going back to there base when contact is made with 2 outs. With 2 outs you automatically run on contact. Also I hate this assisted baserunning crap. I can never send my player back to their base to tag up because the assistance is always keeping my runner still to make sure the catch is made. I should have complete control of my runners.
                                NHL-Minnesota Wild
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                                MLB-Minnesota Twins
                                NFL-Minnesota Vikings
                                NCAAF-Michigan Wolverines
                                NCAAH-St. Cloud State Huskies
                                Soccer-Chelsea

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