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  • Lupus11
    Rookie
    • Apr 2011
    • 77

    #91
    Re: Com vs Com sliders

    Originally posted by kabu3000
    Can you please tell me what you decided to go with as your settings for Power and Contact?
    These are the sliders I am happiest with:

    Batting contact 50
    batting power 80

    bunt contact 30
    bunt success 30

    pitch speed 50
    pitch success65
    strike zone tendency 55
    break influence 15
    composure 5

    gather error freq 55
    throwing error freq 55
    OF throw speed 70
    IF throw speed 50
    OF run speed 85
    IF run speed 85

    runner speed 50
    hit and run 75
    sac bunt 75
    squeeze 65
    running agression 80
    steal aggression 85
    catcher arm strength 30
    catcher arm acc 35

    I experimented with 50/85 (contact/power), but after two games it became obvious that the power was too much, the Yankees hit 4 HRs in a game against the Indians, while the Blue Jays out homered the Red Sox 4 to 3. I haven't had time to try 45/80 with pitching composure at 10 yet. With the above sliders 50/80 seems pretty good with pitching composure @5, but if you like more homers and strikeouts then go 50/80 with composure @10*

    * Personally I didn't like this setting, but see what you think.

    Comment

    • kabu3000
      Rookie
      • Feb 2009
      • 18

      #92
      Re: Com vs Com sliders

      These work really nice, but I do have one issue: I hardly get any extra base hits at all. In like 10 games I might have seen about 12 and all of those were either down the line or off a wall, most of them off the Green Monster. I still haven't had a single triple.

      I'm using this right now:

      Batting contact 50
      batting power 80

      bunt contact 30

      bunt success 30

      pitch speed 50
      pitch success65
      strike zone tendency 55
      break influence 15
      composure 5


      Gather error freq 55
      throw error freq 60
      OF throw speed 70
      IF throw speed 50
      OF run speed 75
      IF run speed 75

      running 50
      Hit n run 75
      sac bunt tdy 50
      squeeze tdy 50
      BR aggression 50
      steal aggression 75
      catcher arm strgh 35
      catcher arm acc 35

      I can't really tell why this is happening. On one hand I very rarely see anything hit into the gap, on the other hand it might be the fielder speed.

      I just saw this right now: The game was Tigers@Rays and Ben Zobrist who has 81 speed hit one straight down the left field line. Brennan Boesch who has 79 speed raced over to the ball just before it hit the wall (and it was pretty well hit, too) and threw it back towards the diamond so fast that Zobrist couldn't even attempt to go to 2nd.

      Does this happen for anyone of you? I read through most of this thread and I think you said that the fielder speed is that high to keep hits down, but do you still get enough extra base hits?

      Comment

      • Lupus11
        Rookie
        • Apr 2011
        • 77

        #93
        Re: Com vs Com sliders

        Ok, using the sliders I posted (composure @5 and fielder speeds both @85) I have been running a play-off series. The sliders are the same as used for those eight games listed above. I won't bother listing out all the stats until the first round is over, but so far:

        NL
        SF @ Phi
        Atl @ Mil

        AL
        Tex @ Bos
        NYY @ Det

        Home runs have been high - 22 in six games!! That included a nine homer game between the Yanks and Tigers, while the Rangers and Sox played out a homerless game. The hits have also been higher than those earlier games, as have runs. This may be simply because of better hitting teams or the fact that I dropped 'throwing error' to 55 (the only change, can't see why this would change the power hitting!).

        In those six games there have been 98 singles, 10 doubles and 4 triples. So singles are averaging out at 16.33 per game (both teams), doubles just under 2 per game and triples less than one per game. As I said the hits are quite high in this small sample. But so far doubles are slightly low @ 0.833 per team per game compared to MLB stats. This season Boston lead with 166 doubles in 78 games while the Dodgers have the fewest with 113 in 81 games. Triples are much rarer anyway, this season the Mets have most with 26 in 79 games while the Orioles are MLB worst with only 5 in 76 games. The number of homers has been the biggest shock so far, but we'll see how they work out over more games.

        Comment

        • kabu3000
          Rookie
          • Feb 2009
          • 18

          #94
          Re: Com vs Com sliders

          Speaking of the homerun thing...here's a fun game:
          Same sliders as I had before, but Outfielder Speed at 40.

          Giants@Phillies

          SF 1 6 1
          PHI 10 17 1

          Team Stats:

          SF PHI
          Singles: 5 10
          Doubles: 1 1
          Triples: 0 1
          HRs: 0 6
          Walks: 2 1
          K's: 6 9

          Player Stats:

          C. Lee (PHI) 9.0 6H 1R 1ER 1BB+1HBP 9SO 0HR
          J. Sanchez (SF) 3.2 12H 8R 7ER 0BB 4SO 4HR

          And now the reason why I am posting this:

          C.Utley 1 for 5, 1HR + 2RBI. He was robbed of a homer as well.
          R. Howard 5 for 5, 5 HR + 6RBI Wait...what?

          No, not kidding. He destroyed every pitch that went near the strike zone. He's powerful, sure. But that's pretty ridiculous. Especially since 4 of his 5 homers were against lefties.
          The power numbers are certainly up, but that might be because I've mostly been using teams like the Yankees, Phillies or Brewers lately, but that's going a bit too far.
          As for having outfielder speed at 40, it works well for me. I don't see it giving me an increase in hits, maybe the odd bloop single once in a while, but when I had it at 75 I didn't see any of those. The way I see it outfielders with speed at 75 don't really prevent a lot of hits. That's what the infielders do which is why I left their speed alone. The outfielders usually just turn what should be easy extra-bases into a single.

          Another thing I've noticed is - and so far really only with this team - is that the Brewers seem to give their opponent a comeback AI.
          I saw 4 games with them and I don't have the stats, but here's how it went down:

          MIL@PHI 8-3 after 6 --> 8-10 final
          MIL@PHI 6-0 after 4 --> 7-9 final
          MIL@PHI 7-0 after 4 --> 10-14 final
          (This was all in one series)
          MIL@NYY 7-0 after 3 --> 7-9 final

          Now maybe the Brewers have a hidden ability called "Choke Artists" or this only ever happens to teams on the road or whatever, but I found that kinda odd. Maybe it's just a coincidence. Those were 4 out of 5 games I saw with the Brewers.

          I think I'll try Hitting at 40 and Power at 80 with Pitch Success at 60. Maybe that'll be a bit better.
          Last edited by kabu3000; 06-29-2011, 08:51 AM.

          Comment

          • Lupus11
            Rookie
            • Apr 2011
            • 77

            #95
            Re: Com vs Com sliders

            Yup, the homer problem has forced me to abandon those playoffs after seeing two 3 run homers in the first innings of the next game...so 24 HRs in 6 games and 1 inning. The stats I got with those sliders from eight trial games (all with different teams) were all very realistic, the only issue was actually low-ish home runs, only 12 in those games.

            I think that dropping contact is the way to go, the WS I ran before produced good stats with that setting, but I won't change the other tweaks I've made since those sliders (page 7 of this thread). Batting power @80 seems to be the ideal, any lower and the HRs are too low and when @85 you get the same problems we've been seeing. Contact @40/45 will probably get you what you're looking for. There is probably a case to be made for dropping outfielder speed lower than infielder speed in order to increase extra base hits, but dropping infielder speed too low can have the effect of turning the SS and 2B into statues and thus the singles go up. Howard hit 3 HRs in two games (Philly had 7 in total) and Cabrera had 3 in his lone game for the Tigers.
            Last edited by Lupus11; 07-02-2011, 10:16 AM.

            Comment

            • symp1
              Rookie
              • Jul 2011
              • 1

              #96
              Re: Com vs Com sliders

              I would like to have more foul ball in my game!!! What kind of sliders, in pitching or batting, I must change to have this???
              Last edited by symp1; 07-04-2011, 02:23 PM.

              Comment

              • kabu3000
                Rookie
                • Feb 2009
                • 18

                #97
                Re: Com vs Com sliders

                I think the sliders Johnriii has on Page 9 are the way to go. The only change I made is dropping the outfielder speed to 45 or maybe 50.
                The hits aren't too high, but I think we'll have to live with the issue that every baseball game I've ever seen in Cpu vs Cpu has had: The hit/run ratio is a bit too high, sometimes you're gonna see a team get 16 hits and only score 6 runs and you're not gonna see a team score 8 runs on 6 hits, even though with the new sliders the walks and the pitch count is up.

                Comment

                • Lupus11
                  Rookie
                  • Apr 2011
                  • 77

                  #98
                  Re: Com vs Com sliders

                  kabu3000,

                  Currently experimenting with:

                  Batting contact 40
                  batting power 80
                  bunt contact 30
                  bunt success 30

                  pitch speed 50
                  pitch success 60 - I think this might be the crucial tweak, I hadn't noticed that johnriii had made this change (from 65) to the sliders I had put on page 9. I noticed he had batting @40/80 and lower fielding speeds, but totally missed this change.
                  strike zone tendency 55
                  break influence 15
                  composure 5


                  Gather error freq 55
                  throw error freq 55
                  OF throw speed 70
                  IF throw speed 50
                  OF run speed 50
                  IF run speed 50

                  running 50
                  Hit n run 75
                  sac bunt tdy 50
                  squeeze tdy 50
                  BR aggression 75
                  steal aggression 85
                  catcher arm strgh 30
                  catcher arm acc 35

                  I decided to follow you with regard to slower fielding speeds, and dropped base running aggression to 75, not sure how much this affects things, but when I had it @100...it was too much!

                  Early days so far, but seeing doubles in proportion to singles, MLB averages are 15-20% of hits as doubles, singles make up about 65% of hits and one run per 1.8-2.2 hits which is MLB range. Outfielder speed may need to go up if triples occur to often, seen four in two games. HRs fine so far. Anyway, thanks for the input, so far so good. I'll post some stats when I've run a few more games.
                  Last edited by Lupus11; 07-05-2011, 08:26 AM.

                  Comment

                  • johnriii
                    Pro
                    • Jul 2003
                    • 528

                    #99
                    Re: Com vs Com sliders

                    AH...I see the thread still lives!!! yes, 40/80 is where I will live when it comes to contact/power slider. the pitch success @ 55 is just about perfect. I have found that zambrano will be very wild one game, then almost unhittable the next. same with dempster. I think if you go higher, pitchers (especially starters) will begin to behave and perform outside of their real-life counter parts. there was a post above that Ryan howard was 5-5 with five HR'S? since I'm playing a season (franchise) I noticed that once a player gets "hot", it's almost impossible to pitch to him without him hitting the ball hard. for example, Joe Mauer got "hot" during a season game vs my royals, and for the series, (four games) he batted .750 with three homers. this is a good feature for the game, but I need to see the cold streaks as much as the hot ones. I will post some stats this weekend, I'm on "staycation" all next week...yippeeee!!!

                    Comment

                    • kabu3000
                      Rookie
                      • Feb 2009
                      • 18

                      #100
                      Re: Com vs Com sliders

                      So here are the first few games of the playoffs I'm running right now:

                      MIL 4 12 2
                      PHI 3 11 2

                      R.Weeks hit a 3-Run homer in the 9th to win it.

                      SING: 9-8
                      DOUB: 2-1
                      TRIP: 0-1
                      HR: 1-1
                      SB: 0-1
                      CS: 0-1
                      PC: 127-107
                      WALK: 2-1
                      K's: 7-10

                      SF 4 8 0
                      STL 6 10 0

                      SING: 4-8
                      DOUB: 3-1
                      TRIP: 0-0
                      HR: 1-1
                      SB: 0-2
                      CS: 1-0
                      PC: 134-132
                      WALK: 4-6
                      K's: 10-10

                      MIN 2 9 0
                      NYY 7 10 1

                      SING: 9-4
                      DOUB: 0-4
                      TRIP: 0-1
                      HR: 0-1
                      SB: 0-0
                      CS: 1-0
                      PC: 127-126
                      WALK: 3-2
                      K's: 7-11

                      Here I decided to increase the OF speed to 50:

                      TB 1 4 0
                      TEX 4 8 1

                      SING: 3-6
                      DOUB: 0-1
                      TRIP: 0-1
                      HR: 1-0
                      SB: 0-0
                      CS: 0-1
                      PC: 111-112
                      WALK: 1-4
                      K's: 12-8

                      SF 1 9 1
                      STL 2 7 0

                      SING: 8-6
                      DOUB: 1-1
                      TRIP: 0-0
                      HR: 0-0
                      SB: 3-0
                      CS: 1-1
                      PC: 111-123
                      WALK: 0-3
                      K's: 10-8

                      TB 7 12 1
                      TEX 5 14 3
                      F/10


                      SING: 11-14
                      DOUB: 1-0
                      TRIP: 0-0
                      HR: 0-0
                      SB: 1-1
                      CS: 0-1
                      PC: 133-120
                      WALK: 4-3

                      Somewhat low scoring games with few homers, but that's how it usually goes in the real playoffs as well. Do you get some blowouts occasionally, Johnriii?
                      Other than that it looks really good.

                      Comment

                      • kabu3000
                        Rookie
                        • Feb 2009
                        • 18

                        #101
                        Re: Com vs Com sliders

                        Ok, forget the question, it has been answered.

                        Tampa Bay 15 15 0
                        Texas 2 9 4

                        Yeah, as many hits as runs. In a Cpu vs Cpu baseball game. Before I used these sliders I never thought I'd see the day when that actually happens, but after coming close it before in a few games (don't have the stats unfortunately) it really happened.
                        Don't worry about the errors, that's an odd exception and besides, the game gave Kinsler two errors on one play. First he couldn't pick the ball up and then he threw it away, but it really only got the runner to 1st.

                        SING 9-8
                        DOUB 2-0
                        TRIP 1-0
                        HR 3-1
                        No SB Attempts
                        Pitch Count 97-143
                        BB 0-2
                        K's 9-8

                        D.Price 9.0 IP 9H 2R 2ER 0BB 9SO 1HR

                        C.J. Wilson 5.1 IP 6H 5R 4ER 1BB 2SO 0HR
                        Y.Tateyama 0.1 IP 3H 5R 4ER 0BB 0SO 1HR
                        A.Rhodes 1.2 IP 4H 4R 4ER 1BB 4SO 2HR
                        M.Lowe 1.2 IP 2H 1R 1ER 0BB 2SO 0HR

                        E.Longoria 5AB 3R 3H 5RBI 2HR

                        Tampa had a 10 run 6th.
                        I'll post the sliders I was using for all these games. The only tiny issues I see if I try hard enough is that relievers that really shouldn't suck that bad suck really bad and that sometimes pitchers get themselves into trouble early in an inning, but then proceed to strike out the side or get a double play, but maybe that's a coincidence. Certainly didn't happen this game.

                        Batting contact 40
                        batting power 80

                        bunt contact 30

                        bunt success 30

                        pitch speed 50
                        pitch success 55
                        strike zone tendency 55
                        break influence 15
                        composure 5


                        Gather error freq 55
                        throw error freq 60
                        OF throw speed 70
                        IF throw speed 50
                        OF run speed 50
                        IF run speed 75

                        running 50
                        Hit n run 75
                        sac bunt tdy 50
                        squeeze tdy 50
                        BR aggression 50
                        steal aggression 75
                        catcher arm strgh 35
                        catcher arm acc 35

                        If you got any other suggestions or use something else that works better, post it up. But I think this is about as good as it gets. Thanks a lot Johnrii and Lupus.

                        Comment

                        • Lupus11
                          Rookie
                          • Apr 2011
                          • 77

                          #102
                          Re: Com vs Com sliders

                          kabu3000,

                          Those stats look pretty good, I'm currently experimenting with a version of the sliders I used in the WS on page 7 where the only issue was the high number of walks (4 per team per game). Need a few more games, but so far seeing Ks, BBs, HRs, avg., runs, extra base hits and pitch counts in the right ranges. But there have been false dawns before, and if these are close I'll finally give up on the pursuit of perfection! Sliders as follows, changes to yours in red:

                          Batting contact 40
                          batting power 80

                          bunt contact 30
                          bunt success 30

                          pitch speed 50
                          pitch success60
                          strike zone tendency 60
                          break influence 5
                          composure 5

                          Gather error freq 55
                          throw error freq 60
                          OF throw speed 70
                          IF throw speed 50
                          OF run speed 50
                          IF run speed 50

                          BR speed 50
                          Hit n run 75
                          sac bunt tdy 50
                          squeeze tdy 50
                          BR aggression 50
                          steal aggression 85
                          catcher arm strgh 30
                          catcher arm acc 35

                          The 40/80 batting sliders have generally produced the best results for everyone so I decided the only way to go was to tweak pitching and if need be, mess about with fielding speeds. I looked over the WS stats posted on page 7 and ran a couple of games with those sliders, as expected everything was good but the BBs seemed high so I experimented with pitch success/strike zone freq./break influence before settling on the 60/60/5 combo. The increase in strike zone freq. was the obvious way to cut down on BBs but break influence @10-15 still kept Ks a little high. The pitching sliders seem good so far, if I tweak any more I'll drop break inf. to zero. I'll post stats after I have 10 games' worth, so probably after the weekend.

                          It's been said before but if we could change sliders by increments of 1 or 2 instead of 5 we could probably get these sliders 'perfect' (I'm very happy with the sliders I got with NBA 2K11), so just in case anyone from MLB 2K12 is reading

                          Oh johnriii, I have finally seen a pickoff attempt at first base...only three months of waiting!

                          Comment

                          • Lupus11
                            Rookie
                            • Apr 2011
                            • 77

                            #103
                            Re: Com vs Com sliders

                            Originally posted by kabu3000
                            Ok, forget the question, it has been answered.

                            Tampa Bay 15 15 0
                            Texas 2 9 4

                            Yeah, as many hits as runs. In a Cpu vs Cpu baseball game. Before I used these sliders I never thought I'd see the day when that actually happens, but after coming close it before in a few games (don't have the stats unfortunately) it really happened.
                            Don't worry about the errors, that's an odd exception and besides, the game gave Kinsler two errors on one play. First he couldn't pick the ball up and then he threw it away, but it really only got the runner to 1st.

                            SING 9-8
                            DOUB 2-0
                            TRIP 1-0
                            HR 3-1
                            No SB Attempts
                            Pitch Count 97-143
                            BB 0-2
                            K's 9-8

                            D.Price 9.0 IP 9H 2R 2ER 0BB 9SO 1HR

                            C.J. Wilson 5.1 IP 6H 5R 4ER 1BB 2SO 0HR
                            Y.Tateyama 0.1 IP 3H 5R 4ER 0BB 0SO 1HR
                            A.Rhodes 1.2 IP 4H 4R 4ER 1BB 4SO 2HR
                            M.Lowe 1.2 IP 2H 1R 1ER 0BB 2SO 0HR

                            E.Longoria 5AB 3R 3H 5RBI 2HR

                            Tampa had a 10 run 6th.
                            I'll post the sliders I was using for all these games. The only tiny issues I see if I try hard enough is that relievers that really shouldn't suck that bad suck really bad and that sometimes pitchers get themselves into trouble early in an inning, but then proceed to strike out the side or get a double play, but maybe that's a coincidence. Certainly didn't happen this game.

                            Batting contact 40
                            batting power 80
                            bunt contact 30
                            bunt success 30

                            pitch speed 50
                            pitch success 55
                            strike zone tendency 55
                            break influence 15
                            composure 5


                            Gather error freq 55
                            throw error freq 60
                            OF throw speed 70
                            IF throw speed 50
                            OF run speed 50
                            IF run speed 75

                            running 50
                            Hit n run 75
                            sac bunt tdy 50
                            squeeze tdy 50
                            BR aggression 50
                            steal aggression 75
                            catcher arm strgh 35
                            catcher arm acc 35

                            If you got any other suggestions or use something else that works better, post it up. But I think this is about as good as it gets. Thanks a lot Johnrii and Lupus.
                            kabu3000,

                            Looking at those stats you've posted from your games so far, I would say that they look good, but the Ks are a little above ideal. You might like to try dropping break influence to 10 and maybe down as far as 5. This should help drop the Ks by a couple without affecting BBs, but of course the batters would not be missing as often so you could balance this by nudging up infielder speed by 10 to start with in order to keep the hits down. But all in all your getting good stats and nice variety of games, and perfection may be beyond us! Outfield speed is best kept at 50 so you can get a decent number of extra base hits: Presley just had an inside the park homer for the Pirates in the current game I'm running vs the Cubs.

                            Comment

                            • kabu3000
                              Rookie
                              • Feb 2009
                              • 18

                              #104
                              Re: Com vs Com sliders

                              Not really digging the lowered Break Influence. I'm seeing to many games with top tier pitchers that more or less get smacked around (although I also increased the two other pichting stats to 60 like you said in the previous post, maybe that's the reason. Pitch Success at 55 seems perfect). Sure, the K's might be a bit high, but those are stats from games with some of the best pitchers in the game. I still haven't seen how it goes when the Astros play the Royals, so right now I think I'm gonna leave it as it is.

                              Speaking of that, has anyone tested these sliders with some crappy teams yet? I sure hope that they don't permorm differently then.

                              Comment

                              • Lupus11
                                Rookie
                                • Apr 2011
                                • 77

                                #105
                                Re: Com vs Com sliders

                                Yeah, I'm going far away from low break influence too, I'm trying 60/50/50 success/strike zone/break influence and getting a better balance with Ks and BBs. I've been tweaking other sliders by going back to look at the All-Pro and Legend sliders, I've dropped both fielding speeds down to 20 and based most of the other fielding and running sliders on All-Pro and Legend. I'm trying an new approach to the batting sliders and getting good stats, just nudging power up slowly every so often to get HRs in the right range. If I start to see a few more homers without skewing the other stats then I'll be happy with these new sliders. To be blunt, I think this has taken so long because I started out working from the sliders posted on page 1, never having tried MLB 2K before I wasn't sure where to begin. The batting 40/80 has served us well but I do think it means you either get too much hitting or too many strikeouts depending on the pitching sliders. From what I'm seeing so far the 60/50/50 pitching setup gets a good balance between strikes and balls, better pitchers getting more Ks, weaker ones giving up more balls, but that may be because I've gone away from 40/80 and trying to get a balance between contact and power. I am working with contact @55 and currently am trying out power @55 too. Power @50 was giving realistic numbers of hits (ranging from 4 to 13) depending on the teams, average, hits per run scored, etc, but homers a little too few and far between. This does mean that hitters can fight off more pitches and there have been some **** ABs. I'm pretty sure that the ideal combination for batting is going to be in the 55/60-65 range and pitching is either 55/50/50 or 60/50/50. I ran a few games with 50/50/50 pitching and was getting very good stats with the exception that the K to BB ratio was a little off. Ok, if you've got this far then I'll let you in on the secret...PITCHER COMPOSURE INFLUENCE. It seems everyone has this slider way down @5 or 10 and for that reason I thought it was a known flaw. Well, I've been running these new sliders with this @50 and it has transformed the game, now the quality of the pitcher impacts the game far more. Halladay, Lee, Lincecum, Sabathia, etc do not find themselves being smashed around, sure they can get rattled, but because their individual composure ratings are high they can recover. Weaker pitchers can get into trouble, and if a man gets on base in a tight situation they can suddenly lose their stuff, and get flustered by a top hitter. Top pitchers can recover quick enough to get out of a bad situation without too much damage, but lower tier guys can get messed up and spend a lot of time walking around the mound or getting pulled by the manager. I've actually seen a 38 pitch inning, and plenty where the pitcher end up throwing 20+ pitches, but you still get those 5 or 7 pitch innings too. The Ks are much closer to MLB averages and there are more GOs and FOs, I've even seen the infield fly rule a few times. I've tried these pitching slider combos with batting @40/80 and the game feels too arcade-y, but contact @55 and power @50 was producing HRs off the 50/50/50/50 pitching as well as good stats in every category other than the BB/K ratio problem. The ideal pitching sliders will be something like pitch success 55-60, strike zone freq. 50, break influence 50 and pitcher composure 45-50 it is just a matter of trying to find the ideal number for batting power to get the homers right. I've also dropped pitcher fatigue too 40.
                                Last edited by Lupus11; 07-14-2011, 08:41 AM.

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